Worn: Adventurer’s clothes, iron holy symbol of Gorumfour-mirror, greatsword, sling, sling bullets (10), spell component pouch, scroll of cure light wounds, acid
Backpack: waterskin, 6 gp, 9 sp
Special Abilities:
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
—— Glorious Presence (minor): At 1st level, you can touch an ally and grant it a glorious blessing. For 1 minute, the ally becomes mesmerizing to her foes. This functions as sanctuary, except if the ally attacks an opponent, this effect ends with respect to only that opponent. This is a mind-affecting effect.
—— War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Finish the Fight +1 trait bonus on atk vs. opponents you already injured in the past 24 hours.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.