Oloch

Oloch, of Gorum's page

87 posts. Alias of Eben al'Jol.


Classes/Levels

HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

About Oloch, of Gorum

Conditions/Effects: Inspired Rage; Current ACP -5 (light encumbrance)

TRACKING:
CLASS
Blessings 2/3 remaining
.
SPELLS
Orisons: Create Water, Detect Magic, Guidance
1st level: Bless, Shield of Faith
.
EXPENSES INCURRED
none
.
SCENARIO TEMP ITEMS
none

Oloch Level 1
Half-orc warpriest of Gorum 1
CN Medium humanoid (human, orc)

Init +3; Senses darkvision 60 ft.; Perception +4
Speed 30 ft. (20 ft. in armor)

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Defense
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hp 13 (1d8+5)
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
CMD 15
Fort +3, Ref +1, Will +4

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Offense
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Base Atk +0; CMB +4
Melee +4
. . greatsword +5 (2d6+6/19-20)
Ranged +1
. . sling +1 (1d4+4)

Warpriest Spells Prepared (CL 1st; concentration +3)
. . 1st—1+1 preppable (tracked in "TRACKING")
. . 0 (at will)—3 preppable (tracked in "TRACKING")
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Statistics
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Str 18, Dex 12, Con 13, Int 10, Wis 14, Cha 10

Feats Toughness, Weapon Focus (greatsword)
Traits finish the fight, reactionary

Skills ACP -5
Acrobatics -4 (-8 to jump)
Intimidate +6 (1 rks, +2 racial)
Perception +4 (0 rks, +2 racial)
Survival +6 (1 rks)

Languages Common, Orc

Gear:
Worn: Adventurer’s clothes, iron holy symbol of Gorumfour-mirror, greatsword, sling, sling bullets (10), spell component pouch, scroll of cure light wounds, acid

Backpack: waterskin, 6 gp, 9 sp

Special Abilities:
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
—— Glorious Presence (minor): At 1st level, you can touch an ally and grant it a glorious blessing. For 1 minute, the ally becomes mesmerizing to her foes. This functions as sanctuary, except if the ally attacks an opponent, this effect ends with respect to only that opponent. This is a mind-affecting effect.
—— War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Finish the Fight +1 trait bonus on atk vs. opponents you already injured in the past 24 hours.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.