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"Let's hope we don't meet one of those!"
You're missing the point, Magrim says, frowning as he walks away from the massive corpse.
Something killed this worm. Let's hope we don't run into whatever it was that did this. I think we should move on...quickly.

Shifty |

You begin to press out..
Agraic: 1d20 + 5 ⇒ (16) + 5 = 21
Henrick: 1d20 + 8 ⇒ (2) + 8 = 10
Kel: 1d20 + 7 ⇒ (20) + 7 = 27
Magrim: 1d20 + 9 ⇒ (17) + 9 = 26
Rog-enora: 1d20 + 1 ⇒ (11) + 1 = 12
Roscoe: 1d20 + 10 ⇒ (9) + 10 = 19
init, Agraic: 1d20 + 7 ⇒ (11) + 7 = 18
init, Henrick: 1d20 + 2 ⇒ (10) + 2 = 12
init, Kel: 1d20 + 3 ⇒ (16) + 3 = 19
init, Magrim: 1d20 + 2 ⇒ (8) + 2 = 10
init, Rog-enora: 1d20 + 2 ⇒ (10) + 2 = 12
init, Roscoe: 1d20 + 3 ⇒ (10) + 3 = 13
init, Enemy: 1d20 + 1 ⇒ (4) + 1 = 5
The blinding sand and sudden brghtness throw you, but a few of you see the ambush laying in wait! A gigantic creature resembling a blue dragon, but with way too many legs peers down at you all!
Surprise
Standard action only
Kel
Agraic
Magrim
R1
Kel
Agraic
Roscoe
Enora
Henrick
Magrim
ENEMY!

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Surprise Round
Seeing the tunnel, seeing the worm, seeing the big thing that probably KILLED the worm, the half-elf leaps to a conclusion that may or may not be correct.
"Spread out!" That tunnel is a killing zone, we can't bring our party to bear on it...
30' move to do exactly what he says
He then pulls out his guisarme and prepares for a possible charge by the thing.
Drawing weapon and moving closer - 30' move - to the thing.

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Magrim agrees, issuing a command to Lagertha as he and she follow suit.
DM Shifty--I keep forgetting, so I'll say it here in case I forget again. After this encounter I want to cast Longstrider on myself from my wand.

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I've done my actions, I think folks got confused with the break-over on Surprise and standard, I don't think they realized that the entire party goes before whatever the thingy is. Agraic isn't going to move any closer without support...

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- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 1
Roscoe rides George out of the tunnel to the west, before stowing his shield and drawing his +1 staff sling ... AC 20
Yep ... that was me ... was waiting for the surprise round to complete not realizing we were all going first/

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Henrick double moves out into the sands, ready to do battle. The camel double moves out and away, not ready to be eaten by a large blue giant-worm killer.

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I only went in the surprise round, so I'm going to take an action in the actual round if that's ok.
Magrim heads for cover behind a boulder, keeping his head down.
Move action. Total Defense. Gertie total defense.

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Surprise Round
Kel draws his bow and points.
There! Something nasty!
Round One
Kel moves forward and takes careful aim and fires.
Attack, Against Flat Footed: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Sneak Attack: 1d6 ⇒ 3

Shifty |

Kel's arrow smacks home!
The creature moves to the edge of the canyon and smashes a rubble pile down on Kel and Henrick!
"You have trespassed once, but never again!"
Rocks fall! 3d6 ⇒ (6, 6, 3) = 15 damage!
DC15 Reflex for half
R2
Kel
Agraic
Roscoe
Enora
Henrick
Magrim
ENEMY!
Enemy 9

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Wait, the thing speaks, and it appears to be using tactics? Eh, worth a shot!
"We're huntin' the folks tha' were here before us! Let's go after 'em!"
Bluff/Diplomacy?: 1d20 - 2 ⇒ (9) - 2 = 7
It sounds about what Agraic expected it would, but it was worth a shot. He looks at the ledge and ponders.
How high up is that ledge again?

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Reflex Save: 1d20 + 6 ⇒ (4) + 6 = 10
"Argh!"
Henrick aims his crossbow and fires.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 ⇒ 4

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- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 2 +1 Staff Sling
Roscoe fires a cold iron bullet at the creature from his +1 staff sling ...
Staff Sling: 1d20 + 9 ⇒ (6) + 9 = 15 for Blunt: 1d6 + 3 ⇒ (6) + 3 = 9

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Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Kel jumps backwards, and calls out.
Oy mate! I didn't know you could talk! Maybe my friend was right and we can help each other!

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Rog, can you arcane reservoir and mythic a DC 17 CL 6 create pit on this guy? We might then be able to reach him in melee.

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Kel attempted to parlay as well, at 25? Not sure about Enora or Magrim, though?

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Forgot to put my diplo aid
Diplomacy Aid: 1d20 + 6 ⇒ (9) + 6 = 15

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It was worth a shot... Get it? See what I did there? God I'm lame.

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Ok, can we proxy Enora to do what I suggested above? Arcane Reservoir, mythic, DC 17 CL 6 Create Pit on top of the thing. Angle it slightly down and to the west so it doesn't fall on Kel. If that's ok, then I'll see what happens to it before I determine Magrim's action. Cool?

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Magrim drops his hammer and unslings his bow, sending an arrow at the beast.
Kel, get clear! That thing doesn't want to talk!
Arrow shot: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Ruk's PFS Pregen |

Sorry all he been really busy at work 80 hour week and this week is looking the same I don't think I'll have the energy to post this week ether...I try...
-Posted with Wayfinder

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- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 3 +1 Staff Sling - Dismounting
Roscoe dismounts and fires another cold iron bullet at the creature from his +1 staff sling ...
Staff Sling: 1d20 + 9 ⇒ (9) + 9 = 18 for Blunt: 1d6 + 3 ⇒ (5) + 3 = 8
"Take a Flank George ..."
George moves away to the East ...

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Agraic sees he's completely out of position and this is just starting to piss him off a bit.
But given what the talking worm-leg-thing has already said, he has an Idea. It's probably not a Good Idea, but one nonetheless.
He starts poking at the body of the dead worm with his guisarme, careful not to get any gunk on it.
"Hmmm. Looks a bit rough, rubbery. I don't know about you, but this seems pretty nasty. I'd be pissy too if I had to eat something like that."
He's actually banking on the territoriality of the thing, hoping that his 'touching' of the worm invokes some sort of anger to come after *him*.
Bluff: 1d20 - 2 ⇒ (3) - 2 = 1
One move to the north to use the bluff as cover, and poking and yakking as standard action.

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Botting Rogenora again--Arcane Reservoir, Mythic, Ear Piercing Scream. CL 6. DC 16 Fort Save for Half Damage and avoid being dazed.
Sonic damage: 3d8 ⇒ (8, 2, 7) = 17

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I really hope this thing is dazed. :-/
Magrim drops his bow and inches forward, growing to enormous size and calling upon his mythic power once again.
Free: Drop Bow
Move: Pickup Hammer
5ft move
Swift: Enlarge
Attack with 20 ft reach: 1d20 + 6 ⇒ (18) + 6 = 24
Damage, magic, bludgeoning: 3d6 + 7 ⇒ (6, 3, 4) + 7 = 20
Amazing Initiative, extra standard: Attack with 20 ft reach: 1d20 + 6 ⇒ (12) + 6 = 18
Damage, magic, bludgeoning: 3d6 + 7 ⇒ (6, 5, 2) + 7 = 20
Attack of Opportunity with 20 ft reach: 1d20 + 6 ⇒ (18) + 6 = 24
Damage, magic, bludgeoning: 3d6 + 7 ⇒ (3, 2, 2) + 7 = 14

Shifty |

R3
Kel
Agraic taunts!
Roscoe sling!
Enora Spell!
Henrick
Magrim attack!
ENEMY!
Agraic pokes the corpse, which seems to break and collapse as it is so dried out... but as it does so he is covered in a foul smelling dust cloud!
Fort save DC17!
Fort 1d20 + 10 ⇒ (3) + 10 = 13
The creature is rocked by the blast of Enora!
Magrim darts forward and slams his hammer home! His follow up is a miss though...!
E 46

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On the plus side, that's out of the way and it only hit Agraic with his reach weapon.
Fortitude Save(DC17): 1d20 + 8 ⇒ (15) + 8 = 23
Learning his lesson from the previous mission, the half-elf manages to close his mouth and stop inhaling as the corpse erupts into a cloud of miasma.
"They smell even WORSE on the INSIDE! Ugh. Yeah, how could you even eat something like this.. ugh. It's worse than a dead giant zombie!"
If the cloud of ick is lingering, could it be marked on the map, please?

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As the large creature moves away, Kel becomes a blur as he moves impossibly fast, following it and laying into it with his rapier, twice in one go. Impossible Speed mythic power, and surprise strike mythic power from the trickster path. It's flat footed against the sudden strike. Also, rolling a party against it in case it strike back. I have impossible speed from the path dabbler power from the trickster path. I haven't updated the online profile with my numerical mythic stats yet because I never seem to have the paper copy with me when I'm able to post, but I should have it up soon. Trickster path, surprise strike, impossible speed, vanishing move, mythic power attack, and extra path ability (universal path ability: +2 to dex.). The actual numbers for initiative, hp, etc are all I am missing. I know he'll get a total of +4 to dex, so he'll be hitting considerably harder for this scenario.
Surprise Strike, Mythic Power Attack, Against Flat Footed: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Sneak Attack: 1d6 ⇒ 4
Normal Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Parry, Just in Case: 1d20 + 9 ⇒ (17) + 9 = 26
Riposte Damage: 1d8 + 10 ⇒ (3) + 10 = 13

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Henrick stands ready, backing away from the falling rock area. If the creature comes within striking distance, he will strike. If the creature lands within 20', he will use a Fleet Charge to get close.
Power Attack: 1d20 + 7 ⇒ (10) + 7 = 17 +3 if Mythic fleet charge
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Shifty |

R3
Enora spell
Kel attack
Agraic taunts!
Roscoe sling!
Henrick /ready
Magrim attack!
ENEMY! stunned
Kel manages to use his ioraculous powers to get in and stab the thing!
The first blow fouls on its hide - but the second comes away bloody!
Henrick is readied!
The creature recovers from its Daze!
That really bad dice roll was very unfortunate for the creature :(
E 63
R4
Enora
Kel
Agraic
Roscoe
Henrick
Magrim
ENEMY!

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- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 4 +1 Staff Sling
Roscoe fires another cold iron bullet at the creature from his +1 staff sling ...
Staff Sling: 1d20 + 9 ⇒ (4) + 9 = 13 for Blunt: 1d6 + 3 ⇒ (1) + 3 = 4
Sigh ... this may be a very long encounter :-(

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Agraic, quit messing around with that corpse and get over here before we have a few more corpses around!
That's my IC way of trying to make Agraic "mad" AKA raging and smiting this fool with your mythic power. ;-)
Magrim remains in his massive state, swinging away again and again.
Swift: Enlarge
Attack with 20 ft reach: 1d20 + 6 ⇒ (18) + 6 = 24
Damage, magic, bludgeoning: 3d6 + 7 ⇒ (4, 3, 6) + 7 = 20
Attack of Opportunity with 20 ft reach: 1d20 + 6 ⇒ (11) + 6 = 17
If the dragon is still standing and provokes, I will immediate action use surge to add to this attack roll.
Add the higher of these to the attack:
surge: 1d6 + 1 ⇒ (5) + 1 = 6
surge: 1d6 + 1 ⇒ (4) + 1 = 5
AoO Damage, magic, bludgeoning: 3d6 + 7 ⇒ (6, 2, 4) + 7 = 19

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"You all looked like you had it under control!" The half-elf grumbles a bit as he closes the distance to the wormy thing and presents his guisarme in case it moves into reach.
Double move