Magrim Torgsun |
Just to be clear, that was me offering a suggestion to Rogelio since I used Enora in the other scenario. I don't know if he wants to use her. She's fun, though! :-)
Henrick Bulwark |
Henrick begins to move around the outer edge, and is readied to swing his urgrosh at anything hostile that comes within range.
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Attack: 1d8 + 8 ⇒ (5) + 8 = 13
Shifty |
Just to be clear, that was me offering a suggestion to Rogelio
Ahhh gotcha
Two hairless blue lions with twin tentacular tails burst from the shadows. Dozens more thick tentacles quiver and twitch where their manes should be!
One runs along the northern wall and is struck by Henricks awaiting Urgosh! It bites back...
Attack 1d20 + 2 ⇒ (16) + 2 = 18
...but the snapping alien jaw gets caught on armour!
The other cuts up the middle and goes for Roscoe - getting jagged by his lance as it arrives, then moves in to attack...
Attack 1d20 + 2 ⇒ (9) + 2 = 11 - faring no better than its companion.
I have counted your Lance roll above as your free AOO as you are using a reach weapon
Skeletons rise from the ground and lumber into the melee.
Attack Henrick
Y Attack 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
G Attack 1d20 + 2 ⇒ (6) + 2 = 8
Attack Kel
B Attack 1d20 + 2 ⇒ (5) + 2 = 7
R 13
O 7
Y
G
C
B
Party up
R1 continued
Roscoe (coming out of delay?)
Rogelio (coming out of delay?)
Magrim
Kel
R2
Henrick
Agraic
ENEMY
Rogelio DeLa Belmont |
oh thanks...I don't anything about that class but hay I'll transfer it all tonight, sorry to be a pain but if you want please bot her for the first round I'm heading to Paris now. Thanks I'll try and post tonight
-Posted with Wayfinder
Roscoe Underhill |
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
Round 1 cont: Mythic - HP45/45; AC22
Knowledge (Nature): 1d20 + 8 ⇒ (10) + 8 = 18
Roscoe tries to figure out what these creatures are and if they have any special abilities (attacks/defense) to be wary of ... then comes out of delay and presses his attack ...
Roscoe (Lance): 1d20 + 7 ⇒ (17) + 7 = 24 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
George (Bite): 1d20 + 4 ⇒ (15) + 4 = 19 for Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
Magrim Torgsun |
Sure thing, Rog, I can bot you at the end of the round if we need to. DM Shifty--I have Combat Reflexes so even though I was FF I believe I get an AoO on the blue thing that moved next to me.
AoO: 1d20 + 6 ⇒ (1) + 6 = 7
AoO Damage (Bludgeoning): 3d6 + 5 ⇒ (3, 3, 4) + 5 = 15
Magrim's hammer swings wide, caught off guard. He steps up to engage the skeletons, extra magical weight added to his weapon.
Attack skeleton two squares east of my position: 1d20 + 6 ⇒ (16) + 6 = 22
Damage (Bludgeoning): 3d6 + 5 ⇒ (5, 2, 3) + 5 = 15
Gertie, swing around! he gestures to the strange lion creature. The dinosaur's muscles enlarge as it prepares to strike.
Flank command, attack command.
Swift: Animal Focus (Bull)
Lagertha |
The dinosaur leans forward and darts through the crowded space to arrive on the other side of the lion-thing, snapping at its tentacled mane.
Move: Provokes AoO. AC = 23
Bite yellow tentacle lion, power attack, AF (Bull), outflank: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Shifty |
Magrim - yep the AOO applied
Roscoe is pretty sure these things do not come from any nature known to Golarion...
Aberrations - will need Know:Dungeon
Roscoe and George manage to pull down the blue lion-thing attacking them.
Magrim destroys a skeleton!
Lagertha refunded
Party up
R1 continued
Roscoe attacked
Rogelio (coming out of delay?)
Magrim attacked
Kel
R2
Henrick
Agraic
ENEMY
R 13
O Dead
Y
G
C Daead
B
Lagertha |
Is it alright if I move Magrim a few squares? If the blue guy was killed before my turn I would have moved around above the skeleton to attack it instead of only 5 ft stepping (to avoid an AoO from blue guy). If that's ok I'll adjust Magrim's position. I'll also attack command one of the skeletons. Re-taking Gertie's turn...
Gertie stalks her prey, seeking to rend the skeletal limbs off the animated corpses.
Move
Attack, PA, animal focus (Boar): 1d20 + 4 ⇒ (2) + 4 = 6
B/P/S Damage, PA: 1d8 + 7 ⇒ (6) + 7 = 13
Kel Na' Yaa |
Sorry guys. Spent the week doing inventory and then doctors appointments for the demonspawn that's coming. Should be semi normal now though. I'll work on applying the mythic stuff when I get home. I already have everything picked out, I just have to record it on my online sheet for Shifty. I'll have my gameplay post and everything up then as well.
Henrick Bulwark |
Henrick now has an animal companion, a large camel, but I wasn't sure if he made it down here as I believe the description started with a trap door. If it was a stairway like a cellar entrance, maybe - if a ladder, probably not. So I am not putting in actions for him until GM confirms, but I expect he would come around and attack the skeleton at Henrick's back...
Henrik sizes up the situation, and decides to concentrate ont eh strange blue creature first. He swings his urgrosh in the tight quarters, first swiping with the axe head, and then punching with the pointy end.
Axe: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Spear: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing Damage: 1d6 + 4 ⇒ (4) + 4 = 8
PF Society Pregen |
This is Magrim botting Enora for Rog this round.
The determined halfling shouts, sending bolts of force out of her staff and towards the skeletons near Henrick.
Two charges from wand to cast Magic Missile.
2 magic missiles on yellow skelly, force damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9
2 magic missiles on green skelly, force damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Agraic |
Agraic continues to quickly don his armor (2/10) I don't think I've ever had to do this fast before. Ever. Take off? Sure. Put on? Well, this is definitely a new experience...
Shifty |
Agraic keeps putting on armour.
Enora slays two skeletons.
The last skeleton lashes at Kel
1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (3) + 2 = 5
Who easily avoids it!
A hellish barking fills your minds and tears at you as a strange houndlike beast appears right in front of Roscoe - its terrifying gaze slashing at your reality and sanity.
Ripping Gaze 5d4 ⇒ (4, 2, 2, 1, 1) = 10 - strikes everyone.
DC16 Fort negates
The creature then shifts reality to appear elsewhere in the room, concealed by a pillar!
R2 continued
Roscoe
Rogenora
Magrim
Kel /delay
R3
Henrick
Agraic
ENEMY
Henrick Bulwark |
Fort Save, DC 16: 1d20 + 6 ⇒ (9) + 6 = 15 +2 if fear, poison, spell or spell-like ability - so not suee if saved or not. It's that close!
Henrick and the camel both move up the side, taking cover behind pillars and readying an attack in case the creature comes within range.
Urgrosh axe power swing: 1d20 + 7 ⇒ (13) + 7 = 20
Slashing Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Bite: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Spit ranged touch attack: 1d20 + 3 ⇒ (5) + 3 = 8
If hit, target is sickened for 1d4 ⇒ 3 rounds
Roscoe Underhill |
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
Round 2 Mythic: 35/45 HP, AC22; Ready Attack
Fortitude (Roscoe) DC16: 1d20 + 5 ⇒ (9) + 5 = 14
Roscoe will cast Produce Flame and hold his attack until he has a good LOS ...
"Wait for it George ..."
Fortitude (George) DC16: 1d20 + 5 ⇒ (12) + 5 = 17
Claw: 1d20 + 4 ⇒ (7) + 4 = 11 for Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (4) + 4 = 8 for Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
Agraic |
Fortitude Save: 1d20 + 8 ⇒ (13) + 8 = 21
The armor-donning half-elf grunts a bit as the shifting of reality makes it a bit harder to put the armor on, but he grits his teeth and keeps working at it.
-0 HP for successful save
Kel Na' Yaa |
Round 2
Kel lashes at the skeleton attacking him, using his combat scabbard, with a grim look on his face.
You know mates, they don't really go over how to kill skeletons when they train you, now do they? It's always "go for this organ, stab that fleshy spot"... They never say what to do when the baddie's got no fleshy bits, now do they?
Attack, Combat Scabbard: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Kel Na' Yaa |
Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Magrim Torgsun |
Gertie, kill that one! Magrim gestures to the remaining skeleton. He advances on the dog-beast, growing to enormous size and swinging his hammer mightily.
Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25
Free action: Attack command
Move and standard: 40 ft movement
Swift: Enlarge from Growth domain
Free action Amazing Initiative, extra standard to attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, magic, bludgeoning: 4d6 + 7 ⇒ (1, 5, 5, 4) + 7 = 22
AoO if the creature provokes: 1d20 + 6 ⇒ (5) + 6 = 11
AoO Damage, magic, bludgeoning: 4d6 + 7 ⇒ (3, 4, 1, 5) + 7 = 20
Lagertha |
Fort Save: 1d20 + 3 ⇒ (16) + 3 = 19
The reptile ignores the barking and advances on the skeleton, biting savagely.
Attack, PA, animal focus (Boar): 1d20 + 4 ⇒ (12) + 4 = 16
B/P/S Damage, PA: 1d8 + 7 ⇒ (4) + 7 = 11
Shifty |
Enora sprays some acid over the Skeleton, which persists in harrying Kel.
Lagertha moves in and chomps it neatly though - wrecking it!
Magrim swaps to a herculean size, and with some mythical powers from the Sages, he moves at a freakish pace - managing to attack the Hound.
The hound simply disappears again reappearing near enough the party to subject them all once again to its ripping gaze!.
Gaze 5d4 ⇒ (2, 3, 3, 3, 4) = 15
Fprt 16 to resist (all but Magrim)
It then backs up a little to create some more space.
R3 continued
Roscoe
Rogenora
Magrim
Kel
R4
Henrick
Agraic
ENEMY
Hound.
Roscoe Underhill |
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
Round 3 Mythic: 20/45 HP AC22 Produce Flame 4-1 mins
Fortitude (Roscoe) DC16: 1d20 + 4 ⇒ (6) + 4 = 10
Roscoe hurls his flame at the Hound ...
Range Touch: 1d20 + 8 ⇒ (16) + 8 = 24 for Fire: 1d6 + 4 ⇒ (6) + 4 = 10
George saved last round
Claw: 1d20 + 4 ⇒ (8) + 4 = 12 for Piercing: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 4 ⇒ (18) + 4 = 22 for Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
Lagertha |
DM Shifty--did my 20 hit or miss?
Gertie, trip it up! Enora, clear a path! Magrim shouts.
Magrim delays until after Gertie
The dinosaur complies, stalking the strange beast and snapping at its legs.
Gertie FS: 1d20 + 3 ⇒ (4) + 3 = 7
FS /w messenger bag reroll: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Move action
Tangling attack, if hits target is entangled for a round (plus damage): 1d20 + 4 ⇒ (18) + 4 = 22
B/P/S Damage, PA: 1d8 + 7 ⇒ (1) + 7 = 8
Magrim Torgsun |
Assuming Enora will move down 10 ft or so, I will then...
Magrim stabilizes his large form and charges, swinging his hammer again.
Swift: Enlarge
Full round action charge vs (hopefully entangled) AC: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage, magic, bludgeoning: 4d6 + 7 ⇒ (5, 3, 5, 5) + 7 = 25
Henrick Bulwark |
Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21
I assume none of the readied actions triggered, but I don't see the creature on the map... so unless I see a clear alterative, we will just let the readied actions ride...
Kel Na' Yaa |
Fortitude Save: 1d20 + 4 ⇒ (6) + 4 = 10
Kel will pursue the hound, and stab at it with his rapier.
Attack, Power Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Sneak Attack if I Can Swing a Flank: 1d6 ⇒ 2
Confirm Crit: 1d20 + 7 ⇒ (19) + 7 = 26
Extra Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Agraic |
Fortitude Save: 1d20 + 8 ⇒ (11) + 8 = 19
Agraic continues to put on his armor (4/10)
"For Cayden's love of brew, get that thing! I'll be there in a minute!"
Shifty |
@Magrim - yep first hit did indeed land - sorry for the lack of clarity in the narrative
@Henrick yeah it didn't walk past, it teleported into the vicinity - did its area attack and then pulled back :(
The party manages to pile into the creature and a string of very well placed hits and critical strikes manages to pull it down, just!
/end combat.
***
The Temple of the Beyond is a remnant of the Age of Darkness. The glyphs in the walls are extremely old, predating the creation of the Ancient Osiriani language, but the pictography is mostly representative rather than symbolic, which facilitates comprehension.
You decipher the glyphs and learn about the history of the forgotten cult that built this place. The pictograms tell the story of two monsters fallen from the stars in the aftermath of Earthfall. You identify the creatures mentioned in the glyphs as akatas — bizarre two-tailed, lion-sized quadrupeds with tentacled manes encircling their necks. Eager to unravel the mysteries of the great beyond, an ancient cabal of wizards retrieved and hatched the akatas’ cocoons for study, imprisoning the creatures in a cage that has long since fallen to pieces.
The cultists worshipped the outer gods and performed foul rites, summoning and dismissing the vilest types of otherworldly horrors with the intent of contacting an emissary of the Great Old Ones who would finally disclose the deepest secrets of the Dark Tapestry. These encounters are minutely documented in the Temple of the Beyond’s 20-foot-tall walls, which also predict when certain stars might align with the narrow holes in the ceiling above.
Roscoe spots a worn-out leather strap hanging from the mouth of one of the blue creatures. The strap is attached to Nefti’s belt pouch, which you extract with ease. Hours spent in the akata’s stomach has destroyed most of the contents, but several parts of a journal are still intact and legible. The entries include poetry and music composed by Nefti, as well as mundane day-to-day observations. The last several pages record Nefti’s complaints about the Aspis Consortium’s lack of appreciation for his accomplishments. A folded sheet of paper wedged in the journal bears the title “Potential Partners” and names the Pathfinder Society among other well-known organizations.
Several of the fallen cult’s tools have survived the passage of ages. Henrick finds an ornate and deadly looking dagger a vial containing one handful of strange dust and a sheet of beaten gold bears an inscription in Aklo - All radiate strong magics.
Agraic |
Agraic takes his time to get his armor on the right way, undoing a few straps that he'd crossed in his haste to get dressed.
Linguistics: 1d20 - 1 ⇒ (6) - 1 = 5
Unfortunately, that's taking his attention and focus as he's trying to get it right, so the pictograms don't mean much to him at the moment.
Henrick Bulwark |
Linguistics: 1d20 + 2 ⇒ (5) + 2 = 7
Roscoe Underhill |
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
"I am afraid that I've no gift for languages."
Roscoe will use his wand to heal up from the combat ...
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 = 24/45 HP
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 = 32/45 HP
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 = 41/45 HP
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 = 43/45 HP
Magrim Torgsun |
the Halfling moves to inspect the writings...
[dice=Linguistics]1d20+9
scratching her head "well this'uns got me stumped..."
Try this, might help... Magrim says, handing over a scroll to Enora.
I bought a couple scrolls of Comprehend Languages. Mind using one to decipher the glyphs?
Shifty |
Enora uses the scroll and deciphers the wall
Feel free to look at the spoiler
The sheet of beaten gold is most curious...
The sheet bears an inscription in Aklo that describes a prayer one can perform under the open sky to channel the power of the stars. Performing this ritual — which does not require the speaker to understand Aklo — takes one minute and restores 1d2+1 uses of mythic power to the creature up to once per week.
Anyone can perform the ritual, but DC20 Planes check for further info.
Agraic |
The half-elf glances over and considers.
"If they were worshippin' an' usin' stuff from 'out there'-- He points skywards. "-Then there might be a chance that 'out there' came callin', what with that strange rippin' of reality dog thingy that was attackin' us, y' think?"
Agraic may only have a Wisdom of 7, but this just makes *sense*
Agraic |
Once my armor is properly on, yes, ready to move out here, suh! There's supposedly tunnels in these places, so let's find out!
Agraic will take a look around for tunnel or passage once he gets his armor on.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Shifty |
Agraic can see where the tunnels go easily enough...
A system of tunnels runs under the temple, cutting through the mountains. These dark, 10-foot-wide round passages appear to extend throughout the region, allowing travel throughout the Pillars of the Sun. Spots along the rough walls show signs of chemical reactions between the rock and some unknown substance.
(alchemy):
potent acid
(arcane) or Knowledge (nature):
You recognise the galleries as a series of interwoven death worm tunnels...!
You try to determine the path your quarry took...
DC 20 Knowledge (dungeoneering) or
Survival check to gain ground!
***
You reach the end of the tunnel and look outside.
Two tall sandstone outcroppings rise to the north and south, channeling whistling wind and stinging sand through this pass. The carcass of a giant serpentine beast covered in dried blisters lies in a heap at the gorge’s narrowest point, the body savaged by some powerful predator.
The howling wind and lashing sand makes life difficult.
You are inside the jagged black area, looking out. The tracks seem to extend out into the desert
Roscoe Underhill |
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
Survival: 1d20 + 10 ⇒ (15) + 10 = 25
"We are gaining."
Henrick Bulwark |
Henrick helps with the tracking, and even tries to convince the camel to use it's sense of scents to further improve their speed.
Handle Animal, Track[/dice: 1d20 + 3 ⇒ (8) + 3 = 11
Survival Aid: 1d20 + 10 ⇒ (13) + 10 = 23
Camel's Survival Aid: 1d20 + 1 ⇒ (12) + 1 = 13
Knowledge, nature: 1d20 + 5 ⇒ (19) + 5 = 24
"Um, these tunnels appear to be made by something known as a death worm. Sounds ominous, don't it?"
Kel Na' Yaa |
Kel looks at the tunnels and shakes his head.
Mate, that doesn't sound good to me at all. Especially given how big these tunnels are...
He looks ruefully at his rapier.
Sometimes I wish the guild had trained me with one of those massive axes or greatswords...
Roscoe Underhill |
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
"Let's hope we don't meet one of those!"