Shifty PBP Group Delta (Inactive)

Game Master Nik B.

We be Goblins Free!

Post session player reporting

Chuffy

Mogmurch

Poog

Reta

Squealy


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Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Stelikara drops her whip and chews her lip in thought. "Crowe, I've got a spare hammer for you," she calls out. "Of course, you'll probably be dead by the time I get it to you," she mutters.

Stellikara moves up behind Crowe. If he is still conscious, and still doesn't have a weapon, she will draw her silver light hammer while she does so.

With her standard action, she will either hand Crowe the hammer, or ready an action to drag his unconscious body away from the chest as soon as the chest drops him.

Sczarni

Valjoen wrote:
5' Step away from he creature, if possible. Not sure if PFS considers 5' step allowed as a free/swift/immediate action as it is listed as a "miscellaneous" action.

It seems to be a feature of the move action, but that said, the creature is grappling - which means you can stand, move, and cast - as it cannot make an AoO at this time

Stel your whip is stuck, you can attempt a STR check to pull it free.

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)
GM Shifty wrote:
Stel your whip is stuck, you can attempt a STR check to pull it free.

I'll leave it for now. I'm probably better off using my sling in this fight anyway.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo, seeing blood spattered everywhere, slips out of his daydreaming and rushes right behind Crowe to heal him with his wand.

Wand of CLW on Crowe: 1d8 + 1 ⇒ (2) + 1 = 3


VC - Sydney, Australia

Looks like you are up Crowe :) Stel handed you a hammer... make it worth it!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Using the proffered hammer, Crowe takes a swing at the creature.

Hammer: 1d20 + 8 ⇒ (4) + 8 = 12, for 1d8 + 9 ⇒ (6) + 9 = 15 Bludgeoning damage.

Damn.

Sczarni

Bugger, sooo close :(

R1 recap

ENEMY attacks
Dioneo Heals crowe
Crowe attacks
Claire - Moves
Stel - lashes! The whip hits but becomes glued! Hands over hammer.
Mido - save Val
Valjoen - (you are still and on 0, you are staggered - did you want to do anything?)

R2
Enemy (2) - crushes Crowe 1d6 + 6 + 1d6 + 6 ⇒ (4) + 6 + (1) + 6 = 17 Then dumps Crowe on the ground.
Dioneo
Crowe
Claire
Stel
Mido
Valjoen


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

As much as I hate to point this out... Ummm... Shifty... You rolled d6s, and you should have rolled d8s :-/


VC - Sydney, Australia

Thanks for your honesty!

I'll leave the dice as they are then, as it seems a bit churlish to re-roll... especially as the roll was under average!!

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido in a convenient position reigns blows on the chest in the hopes of doing some damage.

Attack Flank 1d20 + 8 ⇒ (4) + 8 = 12 Damage 1 + Sneak1d6 ⇒ 2
Spend Ki point for another 1d20 + 8 ⇒ (17) + 8 = 25 Damage 1 + Sneak1d6 ⇒ 1

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Stelikara grunts and pulls the large bloodrager to safety, then pulls out a flask of alchemists fire. "I'm for setting this thing on fire -- but don't want to kill anyone with the splash."

Let's drag Crowe 10' straight towards the entrance.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal
GM Shifty wrote:
Valjoen wrote:
5' Step away from he creature, if possible. Not sure if PFS considers 5' step allowed as a free/swift/immediate action as it is listed as a "miscellaneous" action.

It seems to be a feature of the move action, but that said, the creature is grappling - which means you can stand, move, and cast - as it cannot make an AoO at this time

Stel your whip is stuck, you can attempt a STR check to pull it free.

Great. Then Valjoen stands, steps back 5' and casts the heal on Crowe.


VC - Sydney, Australia

R2
Enemy (4) Attacked
Dioneo
Crowe
Claire
Stel moves Crowe
Mido attacks
Valjoen Casting and moving.

Mido attacks the chest, landing a blow!
Mido - DC17 Reflex save or you are stuck to the chest.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

+1 Scythe, Flanking: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 Damage: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13

Clair takes a swing at the enemy in between her and Mido.

"I'll take a step back when you're ready to throw, Steli!"

@Steli: Right after my next attack seems like a good moment to give you the space. If I 5-foot step back now it may follow me on its turn and you'll still hit me with splash damage.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Stelikara: Unfortunately, I am physically attached to the creature - its 'auto-grapple' works due to it being strongly adhesive (which is why all of our weapons are sticking to it). That said, splash from the alchemist's fire won't kill me, so go nuts.

Sczarni

Nah Crowe, it dumped you on the floor when you went all limp (it can choose to let you go) - there are now other people it is interested in... like Mido :)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Fair enough ;-)

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Reflexes 1d20 + 6 ⇒ (3) + 6 = 9

PLeaseno alchemists fire mido is stuck to the chest...

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

The oracle of fire, not able to land a burst, follows the dragged Bloodrager and heals him again with his wand.

wand of CLW on Crowe: 1d8 + 1 ⇒ (1) + 1 = 2

Wow those dice!


VC - Sydney, Australia

R2
Enemy (4) Attacked
Dioneo wand
Crowe /groans
Claire attacks
Stel moves Crowe
Mido attacks
Valjoen Casting and moving.

Clair's strike lands on the chestmonster, and causes a great fleshy wound.
Reflex save to avoid your weapon being stuck

It responds by tring to maul Mido
Attack 1d20 + 10 ⇒ (4) + 10 = 14
...but he avoids being engulfed!

R3
Enemy (15) Attacked
Dioneo
Crowe
Claire
Stel
Mido
Valjoen

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valhoen pulls out his wand and taps himself.

1d8 + 1 ⇒ (1) + 1 = 2

Well, what did you expect.


VC - Sydney, Australia

Srsly? :p

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido stuck to the monster remains calm as a cucumber as he kicks vigourosly.

Attack 1d20 + 8 ⇒ (20) + 8 = 28 1+Sneak 1d6 ⇒ 2
Spend Ki 1d20 + 8 ⇒ (9) + 8 = 17 1+Sneak 1d6 ⇒ 5

Assuming being stuck to the thing means my hand that struck it, this would allow me to still have another hand and both my feet left for unarmed strikes :). Also I long for completion of this adventure so that Mido can finally afford an agile AoMF

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

With Crowe now secured, Dioneo taps Valjoen on the shoulder with his wand.

"I feel like a magic fairy... While I should rain fiery magic on this foul enemy!" grumbles the nobleman.

Wand of CLW on Valjoen: 1d8 + 1 ⇒ (5) + 1 = 6

Well finally some worthy-like healing...

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

busy day for me, so posting my next turn ahead of time.

5' back into melee. Looking at the map, I believe I can get flank with Clair.

Full Attack

AtkMain: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10. +4Dex, +2Flank
AikOff: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20. +4Dex, +2Flank

DamageMain: 1d6 + 1 + 1d8 ⇒ (4) + 1 + (3) = 8
DamageOff: 1d6 + 1 + 1d8 ⇒ (2) + 1 + (8) = 11

Reflex: 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Pssst. Mido...see if you can confirm that critical.


VC - Sydney, Australia
Master Mido wrote:
Assuming being stuck to the thing means my hand that struck it, this would allow me to still have another hand and both my feet left for unarmed strikes :).

In the absence of any clear RAW to the contrary I'll pay that...however keep making REF saves to avoid more limbs being stuck :)

R3
Enemy (35) Attacked
Dioneo Heals
Crowe
Claire
Stel
Mido attacks
Valjoen attacks

Mido manages to land two blows.
Valjoen just one...

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Didn't roll to confirm my crit up there if I do that's +1 damage as sneak attack damage isn't multiplied... you have been adding my 1 point of weapon damage to my rolls Shifty? Crit Confirmation 1d20 + 8 ⇒ (4) + 8 = 12

Reflexes 1d20 + 6 ⇒ (17) + 6 = 23
Reflexes 1d20 + 6 ⇒ (2) + 6 = 8
Okay with two limbs stuck to the thing that's prolly all Mido will be accomplishing in this fight...

Mido finds himself in a somewhat sticky situation that has just gotten wordse. That and the voracious sarcophagus sis still alive.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

+1 Scythe, Flanking: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Damage: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13

Clair swings her scythe again and hurts the chest some more.

"No alchemist fire anymore? Okay, then I'll keep this position."


VC - Sydney, Australia

Yep 1+SA
15+3+6+11=35

Clair manages to land a solid strike!
Reflex save or weapon gets stuck

Enemy (48)

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

"Fine, fine," Stelikara says. "No fire." Stelikara stows her alchemists fire, then moves around behind Master Mido and draws her sling -- taking care never to move next to the fearsome sarcophagus.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

With two stuck hands midos next action will be do nothing. However I was wondering is this chest magnetic? If so Mido's hands shouldn't be sticking...


VC - Sydney, Australia

It's not magnetic, it is Adhesive it's the craziest crazy glue to be found

Mido could always kick...?

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Yuck... I guess as long as both of my legs aren't stuck I could still use my knee but once that's stuck as well there's no way... wait I guess there's still the good ol headbut...:)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Ref: 1d20 + 4 ⇒ (14) + 4 = 18

Don't worry, Mido! You've got 5 attacks left it seems, and we'll pull you off its corpse afterward! ;)

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

As long as it's not my corpse you are pulling...

Sczarni

R3
Enemy (35) Attacked
Dioneo Heals
Crowe /TKO'd
Claire Attacked
Stel drew weapon.
Mido attacks
Valjoen attacks

The chest tries bearing down again on Mido!
Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d8 + 6 ⇒ (5) + 6 = 11+Grappled
Contrict Damage 1d8 + 6 ⇒ (4) + 6 = 10

Mido gets grappled and crushed viciously.

R4
Enemy (48) Attacked
Dioneo
Crowe
Claire
Stel
Mido
Valjoen

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

5/26 if folks could attack with a bit more urgency it would be greatly appreciated! Due to being grappled Mido's attacks are at -4 ough...

The grey old Gnome is almost fully engulfed by the animated sarcophagus and it appears as if he is in dire pain however he keeps whacking against the chest relentlessly.

Attack1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 damage 1+1d6 ⇒ 6
Ki Attack 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 damage 1+1d6 ⇒ 1

Reflexes 1d20 + 6 ⇒ (15) + 6 = 21 Reflexes 1d20 + 6 ⇒ (19) + 6 = 25


VC - Sydney, Australia

The good news for Mido is that his blows are the last straw for the chest creature, and with that, it slumps to stillness.

Mido is still firmly glued to it, but after a minute or two of effort, he (and the stuck weapons) are pried free.

/end combat

Reviving your battered and beaten comrades here, or heading outside to recover?

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido could milk his CLW wand and ring his gong to replenish both ki and HP so I'd be fine with pushing on...


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.

Well, close enough. Crowe is officially out of healing now ;-)

"That... was painful."

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Valjoen pulls out his wand and gives himself a tap. "hmm... That thing was tough!".

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido will use his bronze gong to expend 3 uses of channel energy to refill his ki-pool. CLW1d8 + 1 ⇒ (8) + 1 = 9 1d8 + 1 ⇒ (8) + 1 = 9 1d8 + 1 ⇒ (3) + 1 = 4


VC - Sydney, Australia

Looking over the area more carefully, it appears the columned hypostyle serves as the entry hall to the mortuary temple and pyramid, and would have been the final stop in the pharaoh’s funeral procession before his body was sealed into its burial chamber. The hieroglyphs proclaim the many titles of Pharaoh Sekh-pa-Mefer III, and the reliefs show his numerous military victories over his enemies.

The detailed search notes concealed doors to the north and south.

In the room beyond can be seen a statue of the Pharaoh.

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Stelikara decides that if this adventuring thing doesn't work out, she has a brilliant future as a porter. She retrieves her whip, and offers to let Crowe hang on to her hammer for a while, if he thinks he might need it.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Once the healing is complete, Crowe cautiously moves forward through the open archway to the next chamber.

Once again, happy for us to take our time searching.


VC - Sydney, Australia

Ignoring the side doors for now?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Yes - they are closed, whereas this one is 'open'. Tactically, before opening a new door, you should explore the currently open areas :-)


VC - Sydney, Australia

A black granite statue of a pharaoh stands on the polished alabaster floor in the center of this chamber beneath a vaulted limestone ceiling decorated with gilt stars. An engraved panel of granite stands against the western wall, carved to resemble a door. A flat granite slab lies on the floor in front of the false door. The statue represents Sekh-pa-Mefer III.
Offerings and sacrifices to the deceased pharaoh were made in this sanctuary The false door is engraved with Ancient Osiriani hieroglyphs listing the pharaoh’s names and titles as well as instructions and prayers for the offerings made to him.

Knowledge (religion) DC15:

The false door symbolized a threshold between the lands of the living and the dead.

Spellcraft DC23 or Read Magic:

One of the prayers engraved on the false door is a remove curse spell. The granite slab of the door cannot be easily removed from the chamber (it weighs upward of 500 pounds) ,or it can be used as a scroll of remove curse within this room.

Perception DC20:

There is also a secret door

***

The two smaller rooms off the sanctuary are shrines to the Ancient Osirian gods of kingship.

The southern chapel contains a statue of a lean man with the head of an animal with a curved snout and erect squared ears.

Knowledge (religion) DC20:

Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike.

The northern chapel holds a statue of a strong, powerful man with a falcon’s head topped with a solar disc.

Knowledge (religion) DC20:

The ancient Osirian sun god Ra.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Spellcraft: 1d20 + 3 ⇒ (11) + 3 = 14.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20.

"Hey, look here - there is a secret door!"

Since nothing immediately tried to eat him (although he keeps a wary eye on the statues), Crowe conducts a thorough search of the room.

Perception 'Take 20' = 27.

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