Shifty PBP Group Delta (Inactive)

Game Master Nik B.

We be Goblins Free!

Post session player reporting

Chuffy

Mogmurch

Poog

Reta

Squealy


451 to 500 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

VC - Sydney, Australia

The long, low corridor is decorated with hieroglyphs and carvings depicting kings, gods, and sphinxes in orderly geometric rows.

The ancient Osiriani hieroglyphs on the hallway’s southern walls proclaim more of Pharaoh Sekh-pa-Mefer III’s deeds and accomplishments in life. Midway down the hall, the carvings depict his death, funeral, and interment in his pyramid. As the corridor continues to the north, the scenes show the dead pharaoh rising as a deity, and continuing his rule over his subjects as a god-king.

Crowe finds a secret door in the west wall of the corridor, halfway down the hall, however, the mechanism for opening the door is a puzzle: five carvings surrounding the door depict five sphinxes, each with a different head: a falcon head, a female human head, a jackal head, a male human head, and a ram head.

Crowe is also firmly of the opinion the door is trapped.

Knowledge (arcana) DC19:

You identify them as representations of a hieracosphinx, a gynosphinx, a cynosphinx, an androsphinx, and a criosphinx, respectively. T


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Knowledge(Arcana): 1d20 + 3 ⇒ (12) + 3 = 15.

Crowe scratches his head, and steps back.

"Right. Looks we have a job for someone good with traps..."

Valjoen and Mido, front and centre ;-)

'Disable Device' Take 10 = 22 (with Mido assisting)...?


VC - Sydney, Australia

Crowe can tell that the idea here is that there is an order in which to move or adjust the Sphinxes.

With Mido's assistance, the trap mechanism is jammed (a heavy swinging blade for those choosing poorly!)

...but what of the solution? Such a heavy stone wall/door!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Good job, guys!"

Crowe then starts playing with the tiles.

Well, simple mathematics suggests that there are only 120 possible combinations - eventually, Crowe will get the right one ;-)

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

First Room: Knowledge (Arcana): 1d20 + 5 ⇒ (2) + 5 = 7
Second Room: Knowledge (Arcana): 1d20 + 5 ⇒ (18) + 5 = 23

Dioneo is unable to tell more about the first room but states before the heads "How lovely! These are representations of a hieracosphinx, a gynosphinx, a cynosphinx, an androsphinx, and a criosphinx!"


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe looks up from his exhaustive trialling of permutations, and smiles ruefully.

"Well, at least we know *what* they are, but I don't see how that helps us work out what order they should go in..."

He then returns to his slow, methodical work.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo raises an eyebrow and says coldly:

"Well I thought it was an information worth hearing!"

Is there a way we can use the order seen in the corridor, if there was any?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

To be clear, I was not having a go at Dioneo; Crowe really has no idea how knowing what the sphinxes are helps.

"Oh, I agree - it is worth knowing; I am just not sure how it helps..."

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

hmm.. no good ideas here. I'll keep thinking.

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

"Hmmm. Alphabetical order? Least to most powerful? Order of rank in Osirian noble or religious hierarchies? Shortest to tallest? Do these types of sphinxes appear in any other carvings that we've seen throughout the temple?" Stelikara rattles off several ideas, not really having a strong feeling about any of them.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

No problem, Crowe :) Dioneo is a noble scion and lacks tact sometimes. I was really answering in character.

Losing interest in the bloodrager, Dioneo looks at Stelikara and smiles. "Brilliant! Let's try... the ranks of hierarchy, I mean!"

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

"The obelisks in the other room," Clair says, "are each connected to one of the four elements—air, earth, fire, and water. they were used to summon elementals to assist in the construction of the pyramid. If we decide to head back into that room, for whatever reason, keep that in mind."

Clair listens to Dioneo's explanation of the various types of sphinxes represented. "There are that many...? So... what's are the ranks in sphinx hierarchy, if we're going to try that first?"


VC - Sydney, Australia

Some time passes and you hear lots of clicking as you make countless tries and the blade mechanism triggers, but it triggers impotently. Eventually there is a final click and the wall begins to separate.

***

Carvings cover the walls of this otherwise bare chamber. Two statues of men with jackal heads stand against the western wall flanking a pair of ornate stone doors.

Knowledge (religion) or Ancient Osiriani:

The hieroglyphs on the walls are a series of prayers for the deceased’s journey into the afterlife.

Knowledge (religion) DC20:
You identify the statues as representations of Anubis, the Ancient Osirian god of the dead, mummification, and tombs.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe cautiously moves forward, earthbreaker at the ready, and begins to search the room...

...and after finding nothing again (presumably), moves on to the double doors, and attempts to open them.


VC - Sydney, Australia

Crowe finds no obvious traps nor features other than those already mentioned.

He does see that there is an obvious keyhole on the large doors

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

valjoen looks carefully at the key hole for any traps.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Sczarni

The lock appears to be totally 100% safe to Valjoen.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

"I recognize the hieroglyphs on the walls, " Clair says as she looks at the characters. "They're a series of prayers for the deceased's journey into the afterlife."

Knowledge (Religion): 1d20 + 3 ⇒ (6) + 3 = 9

"Hmm... that's all I know about it, really."

Clair also moves up to the keyhole and inspects it.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"Indeed looks safe. Though I don't remember bringing a key. Crowe, can your earthbreaker break through?"

She quickly takes a couple of steps back, in case Crowe decides to whack the door with his weapon.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Kn. Religion1d20 + 7 ⇒ (14) + 7 = 21

Mido nods to Clair.

That would make sense as it appears to be a depiction of Anubis, the Ancient Osirian god of the dead, mummification, and tombs.


VC - Sydney, Australia

Firm plan? :)

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

"That's very interesting," Stelikara says, "As long as it doesn't depict our journey through the afterlife."

Whip in hand, she continues to primarily keep watch on the hallways, while occasionally turning to watch their progress in the room.

Sadly no real way to help open the door.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido casts guidance on self and takes 10 on DD for a 20

Mido moves to examine the door and then gets to work with his nimble little fingers.


VC - Sydney, Australia

Initiative:

init, Claire: 1d20 + 3 ⇒ (5) + 3 = 8
init, Crowe: 1d20 + 1 ⇒ (14) + 1 = 15
init, Dioneo: 1d20 + 6 ⇒ (12) + 6 = 18
init, Mido: 1d20 + 3 ⇒ (20) + 3 = 23
init, Stelikara: 1d20 + 3 ⇒ (11) + 3 = 14
init, Valjoen: 1d20 + 4 ⇒ (18) + 4 = 22
init, Enemy: 1d20 ⇒ 15

Mido's fingers get to work...

The Anubis statues come to life and object to his meddling with the lock - by attacking.

R1
Mido
Valjoen
Dioneo
Crowe
ENEMY
Stelikara
Claire


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe sighs.

"I would like to be able to say that this is unexpected, but unfortunately, it really isn't..."

He then takes a swing at the statue next to him with his earthbreaker.

+1 Earthbreaker: 1d20 + 9 ⇒ (20) + 9 = 29, for 2d6 + 13 ⇒ (6, 5) + 13 = 24 Magical, Bludgeoning damage.

Crit Confirmation: 1d20 + 9 ⇒ (19) + 9 = 28, for 4d6 + 26 ⇒ (5, 5, 5, 2) + 26 = 43 *ADDITIONAL* damage.

Sczarni

One statue is blasted into a pile of obsidian and sandstone.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Try using the earthbreaker on the door after combat. You'll easily bypass its hardness and break through! :)

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen circles around the other statue and flanks it with Mido.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d6 + 1 ⇒ (2) + 1 = 3
SADamage: 1d8 ⇒ 8

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido uses the moments distraction to kick the construct.

Attack1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Damaeg 1d1 + 1d6 ⇒ (1) + (4) = 5


VC - Sydney, Australia

R1
Mido - attacks
Valjoen - attacks
Dioneo
Crowe - attacks
ENEMY
Stelikara
Claire

Val manages to hit the thing hard enough to crack off a few bits of stone... not as satisfying ash he'd hoped.

Mido thumps the thing, but only manages to shake off some dust...

Enemy (3)

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo yawns in a corner.

"You don't need my help, I see. Please continue smashing antic sculptures. The Pathfinder Society must love this."

Delay


VC - Sydney, Australia

The statue swings for Mido...

Attack 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Striking the gnome!

R1
Mido - attacks
Valjoen - attacks
Dioneo - /delay
Crowe - attacks
ENEMY attacks
Stelikara
Claire

R2
Mido
Valjoen
Dioneo
Crowe
ENEMY


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe frowns.

"If you have any bright ideas on how to encourage the statues not to attack us, I am all ears, Dioneo."

Seeing that Mido and Valjoen are having trouble with the remaining statue, Crowe steps up, and takes a swing.

+1 Earthbreaker: 1d20 + 9 ⇒ (10) + 9 = 19, for 2d6 + 13 ⇒ (3, 5) + 13 = 21 Magical, Bludgeoning damage.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

"Well I'm not the one smashing them, at least. No need to loose your temper, brave man."

Saying that, a wand of cure light wounds pops in his left hand and he walks calmly towards Mido and taps him lightly in the back with it.

Wand of CLW on Mido: 1d8 + 1 ⇒ (1) + 1 = 2


VC - Sydney, Australia

Statue is damaged, but standing...

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido notices he lacks the punch to bring down the staue and lets others have fun.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

"I can't smash it apart, but let's see if this does anything."

Clair moves to stand south of the statue and takes a swing at it.

+1 Scythe: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 2d4 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10


VC - Sydney, Australia

R1
Stelikara TBA
Claire attacks

R2
Mido (Delay)
Valjoen TBA
Dioneo (Delay)
Crowe attacks
ENEMY

Statue (18)

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Hearing combat, Stelikara moves into the room and attempts to pull the statue over with her whip.

Trip Attack: 1d20 + 7 ⇒ (2) + 7 = 9

Unfortunately, she mistakenly strikes at the statue that has already crumbled into dust.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Val attacks with both kukri.

Primary: 1d20 + 6 ⇒ (1) + 6 = 7
Secondary: 1d20 + 6 ⇒ (6) + 6 = 12

yikes!

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Patience will be rewarded you will see young Pathfinders!

Mido cheers on his companions as he heals his wounds.

CLW1d8 + 1 ⇒ (8) + 1 = 9

Sczarni

It lurches at the most recent attacker - Valjoen!

Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d8 + 2 ⇒ (7) + 2 = 9

R2
Stelikara
Claire

R3
Mido
Valjoen
Dioneo
Crowe
ENEMY

Statue (18)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe shifts into a flanking position, and continues to bludgeon the statue with all of the considerable might that he can muster.

+1 Earthbreaker: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25, for 2d6 + 13 ⇒ (4, 1) + 13 = 18 damage.


VC - Sydney, Australia

A great hit!

Statue (28)

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Taking aim at the correct statue, Stelikara's whip snakes out again, to topple that dratted Anubis.

Trip Attack: 1d20 + 7 ⇒ (2) + 7 = 9

But to no better effect.


VC - Sydney, Australia

R2
Stelikara - still stuck on the last statue :)
Claire

R3
Mido
Valjoen
Dioneo
Crowe attacks
ENEMY

Statue (18)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair swings her magical scythe again. "Crumble down already!"

+1 Scythe: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11

Sczarni

Claire connects well - more stone falls.

Statue (21)

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido has no way to surpass the DR and will pass...

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo neither. Delay.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen attacks again! "As if it will help!

Primary: 1d20 + 6 ⇒ (7) + 6 = 13
Secondary: 1d20 + 6 ⇒ (10) + 6 = 16

Probably misses but will post damage just in case I manage to actually hit the huge, slow moving statue.

DamagePrim: 1d6 + 1 + 1d8 ⇒ (2) + 1 + (2) = 5
DamageSec: 1d6 + 1d8 ⇒ (4) + (4) = 8

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