Clair Vavassour |
The statue went from 28 damage to 18, and to 21 after my attack. Is that a mistake, or does it mend/repair itself?
Dioneo II Starnon |
True. I think GM copy/pasted an old post :) The actual damage should be 31.
GM Shifty |
Yep - my fault! After Val it is now...
Statue (34).
It appears to be almost at the end of its capacity to weather many more blows...
R2
Stelikara - still stuck on the last statue :)
Claire - Hits
R3
Mido - Delays
Valjoen - Hits
Dioneo - Delay
Crowe attacks
ENEMY -attacks
The statue swings for Crowe,
Attack 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Statue (34)
R3
Stelikara
Claire
R4
Mido
Valjoen
Dioneo
Crowe
ENEMY
Stelikara |
"Wait," Stelikara exclaims. "One of these statues is moving." So she changes it up and tries to topple that statue.
Trip Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Clair Vavassour |
Let this end it!
Clair violently swings her scythe at the prone statue.
+1 Scythe, Flanking: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 Damage: 2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11
GM Shifty |
With that the statue cracks and stops moving.
Eventually you manage to crack the lock of the door...
Any prep? You are pretty sure, given the context of what you are reading on the walls and the Anubis statues that this is probably the real resting place of the Pharaoh
Will move forward on the go ahead of the first person to say so
Dioneo II Starnon |
1 person marked this as a favorite. |
Just before stepping in, Dioneo taps on Crowe's shoulder, casting a blessing on him.
"Take this protection from me, maybe you'll need it."
Casting Protection from Evil on Crowe
Clair Vavassour |
Just before the door's opened Clair casts ironskin on herself, followed by divine favor.
Stelikara |
Stelikara keeps her whip in her left hand, and draws a short sword with her right. Just before the door is opened, she summons forth a glowing vaguely-humanoid figure. "I'll send her running in the moment you open the door, and we can see what attention she draws."
That's a dancing lights.
Shifty |
Huge granite slabs form the peaked roof of this chamber, the walls of which are incised with thousands of tiny hieroglyphs.
In the center of the chamber lies an open stone sarcophagus, its granite lid cracked and broken on the floor next to it. A beautifully decorated wooden coffin lies inside, its lid also askew. Four alabaster canopic jars stand like guardians at the foot of the sarcophagus, while various grave goods lie heaped around the walls of chamber.
The mummy of Sekh-pa-Mefer III waits in his burial chamber accompanied by what appears to be what would have been a hieracosphinx, back when it was alive thousands of years ago.
Clair Vavassour |
"I'll try again," Clair says as she walks up to the pharaoh and the sphinx.
At the first sight of movement from either corpse, the same black mist as before will appear around Clair. It'll then crawl up to the pharaoh and the sphinx, where it'll wrap around them.
Afterward, Clair will issue the command "Don't attack."
Readied action: Using Command Undead as soon as one of the corpses starts moving. DC 16 Will to resist.
Please adjust my position on the map if they animate before I reach them.
Standard Pregen |
When he sees what appears to be another pair of animate corpses, Crowe groans.
"Great."
He then charges forward, issuing a Kellid war-cry, his earthbreaker glowing with a golden light, and crackling with electricity, intent on slamming it into the 'Pharaoh'.
+1 Earthbreaker: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33, for 2d6 + 13 + 1d6 + 1d6 ⇒ (5, 1) + 13 + (3) + (1) = 23 damage.
Crit Confirmation: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28, for 4d6 + 26 ⇒ (2, 4, 6, 4) + 26 = 42 *ADDITIONAL* damage.
GM Shifty |
Claire 1d20 + 3 ⇒ (16) + 3 = 19
Crowe 1d20 + 1 ⇒ (10) + 1 = 11
Claire moves before Crowe, closing on the waiting Pharaoh who seems agitated that she has not yet thrown herself grovelling.
Claire moves in and tries her command - which is met with abject laughter from the Pharaoh Neither are affected, both HD >4
Claire DC 16 Will save or be paralysed for 1d4 rounds (Fear)
init, Dioneo: 1d20 + 6 ⇒ (10) + 6 = 16
init, Mido: 1d20 + 3 ⇒ (13) + 3 = 16
init, Stelikara: 1d20 + 3 ⇒ (5) + 3 = 8
init, Valjoen: 1d20 + 4 ⇒ (5) + 4 = 9
init, Enemy: 1d20 ⇒ 8
R1
Claire - Acted (Pending Will save)
Dioneo
Mido
Crowe - (Posted, pending, will require Will save DC16)
Val
Stel
ENEMY
Master Mido |
Wil1d20 + 6 ⇒ (7) + 6 = 13
Already had my whole post written but guess paralyzed is what I'm doing now...
Valjoen |
Std Action: Cast Divine Favor on myself.
Move action: Valjoen moves up 30' to the square left of Mido. I'm on the ipad and cannot move the token right now.
Will: 1d20 + 6 ⇒ (4) + 6 = 10
Valjoen is paralyzed in fear! Rounds: 1d4 ⇒ 3
Clair Vavassour |
Will: 1d20 + 6 ⇒ (13) + 6 = 19
"I'll never bow to you!" Clair shouts at the pharaoh. "I serve only the Pallid Princess! Your refusal to obey me, and thus her, means you're not worthy of being undead!"
Stelikara |
Let's start with the Will save
Will save: 1d20 + 1 ⇒ (12) + 1 = 13
Stelikara moves towards the arrogant mummy, before feeling her stomach clench in overwhelming fear. Unable to continue, she commands her dancing light to circle carefully around the mummy, at a 20' distance, and then approach as if to flank with Crowe.
Duration: 1d4 ⇒ 3
Shifty |
R1
Claire - Acted (Pending Will save)
Dioneo /delay
Mido - Feared (4)
Crowe - (Posted, pending, will require Will save DC16)
Val - Feared (3)
Stel - Feared (3)
Clare moved in and tried wrestling for minds, which didn't work.
Mido moved in but was spooked stiff!
Crowe took the direct approach, charging down the Mummy and slamming it into oblivion. Crit's a crit - and left it at 0hp
The Sphinx responds!
Bite 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1d8 + 2 ⇒ (5) + 2 = 7
Claw 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Claw 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d4 + 2 ⇒ (2) + 2 = 4
R3
Claire
Dioneo
Mido - Feared (3)
Crowe -
Val - Feared (2)
Stel - Feared (2)
Please input your PFS details into the sheet linked at the top of this thread - Post session reporting :)
In a non-meta manner, once this room is resolved you have met the full victory conditions for the adventure, you can keep digging around out of vicarious interest, however that is not a requirement
Standard Pregen |
His dander still well and truly up, Crowe turns on the sphinx, and wails on it.
+1 Earthbreaker: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19, for 2d6 + 13 + 1d6 + 1d6 ⇒ (4, 1) + 13 + (5) + (3) = 26 damage.
I am game to continue digging around :-)
Dioneo II Starnon |
Thanks for the game, Shifty!
Dioneo II Starnon |
And if the thing is really still moving...
Will save: 1d20 + 3 ⇒ (1) + 3 = 4 for CHICKEN: 1d4 ⇒ 3
Dioneo starts to approch the enemy with furious and blazing anger but ends up running like he was on fire.
Clair Vavassour |
Clair swings her scythe at the sphinx. "Help me take this sphinx out. It's not yet time to rest!"
+1 Scythe: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 2d4 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7
Shifty |
Dio, as you came out of delay you aren't hit by the fear
The Sphinx roughs it against Crowe!
Bite 1d20 + 8 ⇒ (15) + 8 = 23
Damage 1d8 + 2 ⇒ (4) + 2 = 6
Claw 1d20 + 8 ⇒ (17) + 8 = 25
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Claw 1d20 + 8 ⇒ (10) + 8 = 18
Damage 1d4 + 2 ⇒ (1) + 2 = 3
R4
Claire
Dioneo
Mido - Feared (2)
Crowe -
Val - Feared (1)
Stel - Feared (1)
Standard Pregen |
Crowe winces as he is hit three times.
"I am doing my best, but this thing packs a punch!"
He then continues to slam at the sphinx with his earthbreaker...
+1 Earthbreaker: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17, for 2d6 + 13 + 1d6 + 1d6 ⇒ (4, 4) + 13 + (2) + (1) = 24 damage.
...looking unimpressed when the electricity surrounding his earthbreaker fizzles out.
Clair Vavassour |
+1 to my attack and damage rolls from Divine Favor, which I activated before opening the doors. Constantly forgot to add those in this fight...
Shifty |
1 person marked this as a favorite. |
Yeah can lose track of buffs pretty easy with a lot going on!
And seems that with people needing sheets and a pile of rebuilds, that's a good time to declare the match as won :) If you have any questions please ask
And with that, the undead Sphinx also joins it's master - released to the worlds beyond.
Sekh-pa-Mefer crumbles to dust, leaving behind only his mummified
right hand.
Filled with grave goods and the wealth of the ancient pharaoh, this burial chamber could represent the single greatest find in modern Osirionology.
His wooden sarcophagus is crafted of rare woods and embellished
with gold leaf and precious inlays, and is clearly worth a small fortune. The other grave goods in the burial chamber,
consisting of clothing, furniture, jewelry, weapons, and
other items for the pharaoh’s use in the afterlife are also quite valuable.
Among them are two items of note: an engraved green gem and a tiny silver figurine of a sphinx and both glow with magical auras.
Lastly, transcriptions or rubbings of the hieroglyphs on the walls of the burial chamber would be worth a small fortune to a historian interested in the details of Sekh-pa-Mefer’s reign.
Your Venture Captain has sent a fresh caravan of sages, scholars, and other wise heads with an understanding of Ancient Osirion, and your work here is complete...
Pharaoh Sekh-pa-Mefer III ruled Osirion during its First Age, some 7,500 years ago. Called the Pharaoh of Sphinxes, Sekh-pa-Mefer was known to be a friend of the sphinxes of the Osirian desert and hosted many of the enigmatic creatures at his court. During his reign, he claimed that the sphinxes had shared with him the secret of eternal life, and promised that he would return after his death as a god to lead Osirion into a golden age of wisdom and prosperity. After his death, Sekh-pa-Mefer was mummified and interred in a pyramid in the Parched Dunes.
/cue the narrator:
Eternal life did come to Sekh-pa-Mefer, however—just not in the way he expected. With the removal of his brain during mummification, the pharaoh lost the timeless wisdom of the sphinxes, and he rose from the dead not as a god, but as a mummy, his intellect replaced with undying strength, a boundless rage, and a thirst for vengeance against the living. Even worse, Sekh-pa-Mefer discovered he was bound to his pyramid until he could slay the first living person to despoil his tomb.The pharaoh has waited, quietly raging, for centuries, and his anger has slowly spread through his tomb to animate those interred with him as undead guardians.
Now, with the reappearance of his pyramid from the desert sands, the mummy of Sekh-pa-Mefer waits for his tomb to be rediscovered so the Pharaoh of Sphinxes can rise again.
/Roll Credits!
Cheesy 80's style music to close