Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

"Before we leave, let me look at the shard's aura a bit more... It clearly has magical powers that I should be able to use, but I haven't quite figured those out yet..."

Zee casts a spell and draws a Harrow card, which glows faintly. She then holds it to one eye and looks through it like a lens. She holds the shard from its chain, still around her neck, and examines it closely.

Casts detect magic.

Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30

EDIT: Hey! A good roll for once!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

I can’t imagine it’ll matter with that roll but I believe the -2 from being sickened stacks with your penalty from negative levels, Zee...
Also, I’m guessing the effect sickening her is a compulsion?

sense motive (take 10): 10 + 12 + 1d6 ⇒ 10 + 12 + (6) = 28

”She is not alright,” Teldon leans in and whispers to Briana and Jo, ”her whole body is tense, like someone driven by a compulsion- and with that being the lust shard I can venture a guess at at least part of what it’s driving her towards...”


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

"Didn't we get the right stone," Joanna asks, more concerned and puzzled than accusatory.


Inactive

"I don't think it's here," Briana whispers. "Miss Impostor must've had it with her when she fled. So we've got to track her down and get it back - and the other shard that Teldon had, too!"

Then, she frowns, glancing at Zee and then back at Teldon. "Are you sure? She's not, um...acting like Jo did when she picked it up," Briana whispers awkwardly.


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

"Maybe she is better at resisting it. I've just wound up a prisoner in my own head both times. I'm just glad that Zee took it before Lady Annabella could strip me."


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

”Pretty sure...” Teldon answers somberly (and quietly), ”look closely at her gait, or listen carefully to the cadence of her speech... her body is so twisted up it’s effecting everything she says and does...”


Inactive

"Then at least she seems willing to leave - for now," Briana replies softly. "We should get going, so as not to press our luck that Miss Impostor gets away or that Zee gets...worse."


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

and thankfully her tastes are apparently diverse enough that I won’t be her only target when she does...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zed: Does the sickened condition begin immediately, or does Ziomarra have 24 hours to slake the urges? Also: Was Zee able to glean anything from examining the shard of lust's magical aura?


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Joanna watches Zee, noticing what Teldon has pointed out, and frowns in worry.


Inactive

Also, in case Zed is waiting on something more definitive from us, I believe the group is basically in agreement that it's time to start backtracking to try and hunt down the fake Sorshen.


Ziomarra wrote:
Zed: Does the sickened condition begin immediately, or does Ziomarra have 24 hours to slake the urges? Also: Was Zee able to glean anything from examining the shard of lust's magical aura?

I think, given Ziomarra is already enduring the pain that is negative levels, that we can say - at least mechanically - that Ziomarra will only become Sickened after 24 hours... from an RP perspective, totally up to you...

The shard, Ziomarra is unsurprised to discover, exudes an overwhelming aura - pulsing with sensual colour, it is clear that the basis of the shard's power is in the school of enchantment... concentrating further, Ziomarra tries to understand more...

As long as the Shard of Lust is carried, its owner can use Suggestion as a spell-like ability once per day (Caster Level equal to caster's Hit Dice), gains a +2 insight bonus on saves versus enchantment spells, and gains a +4 insight bonus on Initiative checks.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Shall we go back now? Or do you think Something weird will happen again?


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

"Given our luck so far, I hope nothing weird will happen," Joanna says as she leads Halli back into the boudoir.

Yep, let's go hunting.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Seemingly oblivious to her surroundings (including the corpse of the Gray Maiden still hanging from the wall) Zee concentrates her attention on studying the aura of the deep red shard of metal.

After a few minutes, the glow on her Harrow card fades, and she one-handed shuffles it back into her deck.

"Fascinating. The shard bolsters my mental strength, such that I will be immune to mind-affecting magic. I'll also be able to anticipate enemies' actions, and can act before they will. And, I will be able to compel someone to obey my orders." She smiles oddly at that comment. "That might be fun."

Sense Motive DC 10:
There is a hint of cruelty in Ziomarra's smile that you have not seen before.

"Yes... let's go hunting. It is time to put that imposter in her place!" She casually flicks a card face up from the deck.


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Sense Motive: 1d20 + 6 ⇒ (17) + 6 = 23 Well, dang. I guess Jo's sensing all of Zee's motives right now.

Joanna gets a worried look on her face as she notices the odd quality of her smile and grows paler than usual when she sees the card.

That thing is not good for her. Not good for her at all.


Inactive

Sense Motive (DC 10): 1d20 + 4 ⇒ (20) + 4 = 24

Briana shivers as she catches something different in Zee's smile but keeps her thoughts to herself - for now, anyway.

I don't know if this is better or worse than what happened with Jo but I guess we're in trouble no mater what until we can find that stone.


Excellent... let's backtrack through the Lady's Light

With the rather primal urges from the shard borne by Ziomarra somehow remaining in check, the group gather what they desire from Sorshen's treasures and, once satisfied that it is safe to do so, use the various teleportation effects that have been woven into the Lady's Light to navigate back into the depths below the grand edifice...

Back through the chamber where Oriana was first found - and below that, in the grand chamber where Quenelle and the Grey Maidens were planning against Korvosa, the group retrace their steps... all is quiet, if the thing that thinks itself Sorshen was here she has gone now.

Perception DC15:
In the large chamber where the sinspawn was defeated, there is a spattering of blood... a trail that leads from the main chamber through to the antechamber with the teleportation alcoves.

...growing increasingly cautious and with Oriana and Joanna leading the way, the explorers finally arrive back in the long golden gallery with its black statues - the Grey Maidens who remain, and their numbers are much diminished now, should be near.

And then they hear it, the tell-tale sounds of violence - muffled by heavy doors leading to the west... the shouts, the ring of steel upon steel, the screams. Instantly Oriana's hand is at her blade, and muffled through her impassive steel visor, "My sisters will resist... but they will surely fall if we do not hurry!!!"


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Joanna draws her sword and chases after the sounds of battle, wrenching open the door with terrible strength.

GM, which map are we on now?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Even when I can't take 10, its impossible for me to fail a DC 15 perception check.

Teldon points out the blood splatters (see spoiler above) and is about to speculate on its likely meaning when the sound of battle reaches his ears. Quickly downing an extract from his belt, he follows close behind Jo towards its source.

How long has it been since we first fought the impostor? (More than 5 minutes?) I need to know if my minute/level buffs wore out so I can pick what I'm drinking now...


Inactive

Directed to the blood spatters by Teldon's keen eye, Briana's eyes widen and she seems about to speak - but then is cut off by the sounds of battle from beyond the western doors.

"She's right, we have to hurry!"

Already trying to call her various magics to mind, Briana hurries after Jo and Teldon.
____________

Provided it hasn't been longer than an hour, Briana will activate her Heightened Awareness buff for the initiative boost once we actually enter combat.


Joanna wrote:
GM, which map are we on now?

We are on what is effectively the second level of the dungeon - 'Further beneath the Lady's Light'. I will move all of the other maps away so that it is clear where you are... plus, once we are done here, that will be the end of this exploration of the Lady's Light...

"Teldon wrote:
How long has it been since we first fought the impostor? (More than 5 minutes?) I need to know if my minute/level buffs wore out so I can pick what I'm drinking now...

With exploring Sorshen's lair and all of the shenanigans with the Shard, it has been more than five minutes since the thing that would be Sorshen fled... but less than an hour.

Pushing through the familiar rooms, the golden hall, the sauna pool and the barracks established by the Grey Maidens, the explorers discover a scene of growing devastation... apparently caught off guard, two of the Grey Maidens lie where they fell - blood pooling around their still warm bodies...

The sound of fighting is clear now - the struggle, violent and frenetic, must surely be just beyond the next door - at the beach of the underground lake.

Actions?


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Joanna slows just enough to send a burst of divine fire washing over the fallen. She didn't have time to stop and check to see if there was any hope as she continued to move towards the sounds of battle. Silver flames blaze in her eyes as nears the door then flings it open.

Going to wait for Zed to tell us what we see before I have Joanna smiting evil and taking names. :)


Inactive

Before Briana can really even react, Jo's already delivered a burst of healing into the area; if the two fallen Maidens still lived then at least they'd now be stable. With little else for her to do, she continues on after Jo and the others.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

When Joanna slows down to spend her healing burst, Shadlah digs in her heels and feels for the tiny shockwaves in the ground.

Spending a move action and taking 1 point of burn for tremorsense 30' for 6 rounds.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Aware that someone must take the unenviable job of opening the door, Teldon walks quickly up to it and prepares to throw it open. When he realizes what Shadlah is doing, he pauses with his hand and the door to await her signal...

move to the door and ready an action to swing it open as soon as Shadlah is ready


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Another fight, already? I would have expected more love and less war. Or at least more carnal passion than pain and destruction


What's worse than Paizo randomly eating your post? Closing the window that you had typed everything into... that's what!!!

The door, when Teldon opens it, leads onwards to a scene of chaos... the beach has been pockmarked and scorched by fire - and lying, not more than ten feet from the door, two more Grey Maidens have met their end here on the shores of the subterranean lake. There is hope though - three of Korvosa's warriors have taken shelter behind an upturned boat... firing arrows out into the lake when they see the chance, their foe is off to the west...

...and looking out, across the dark lake, a winged humanoid shape hovers some ten feet above the turbulent waters. It... she... turns when the door is opened, "YOU!!!! HAVE YOU COME TO MEET YOUR END? IMPOSTERS!!! THIEVES!!! TRAITORS!!!!" The leather wings, spanning at least fifteen feet, and large curved horns protruding angrily from her forehead do little to disguise that this thing, so obviously demonic in nature, was once 'Sorshen'...

Initiative for Party and Enemy

Shadlah, Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Arsith, Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Briana, Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Ziomarra, Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Teldon, Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Joanna / Halli, Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Sorshen / Alu-Demon, Initiative: 1d20 + 7 ⇒ (14) + 7 = 21

Initiative Order
Shadlah then
Sorshen / Alu-Demon then
Arsith, Briana, Teldon, Joanna / Halli and Ziomarra

Shadlah may act now - the map is up to date


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Shadlah makes a small grunt of annoyance at the difficulty associated with knocking a flying opponent out of the air. Still, she stomps, creating a rumble in the stone beneath her, draws a barrage of earth and stone from the point where the planar barriers are thin, and sends it whipping through the door towards the fiend.

Move action to gather power, standard action to use an empowered metakinesis earth blast and the extended range infusion, lengthening the range of my blast to 120 feet and multiplying damage by 1.5. Not using point-blank shot or deadly aim. Burn cost reduced to 1 from gather power and to 0 from infusion specialization.
Empowered Earth Blast: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 3d6 + 12 ⇒ (3, 1, 4) + 12 = 20 *1.5 = 30 bludgeoning damage.


The winged creature that was never truly Sorshen swerves with a sensuous elegance past Shadlah's barrage of rock... and summoning her own elemental weapon, she shapes a white hot - almost painful to look at - ball of fire... and flings it at the Grey Maidens hidden behind the upturned boats.

The boats themselves erupt in flame - and with no cover left, the armoured warriors stagger towards the safety of the cave tunnels.

Fake Sorshen, Fireball vs clustered group of Grey Maidens: 7d6 ⇒ (5, 5, 3, 3, 6, 2, 3) = 27, Reflex Save DC18 for Half Damage

Grey Maiden 1, Reflex Save vs Fireball: 1d20 + 2 ⇒ (19) + 2 = 21, Saved for Half Damage
Grey Maiden 2, Reflex Save vs Fireball: 1d20 + 2 ⇒ (13) + 2 = 15, Save Failed
Grey Maiden 3, Reflex Save vs Fireball: 1d20 + 2 ⇒ (2) + 2 = 4, Save Failed

Laughing maniacally now, the demonic enchantress moves through the smoke and lands, barefoot, upon the sand... her weapon, a guisarme of red and black metals, already in her hands...

Everyone may act now


Inactive

Briana narrows her eyes as the Fake Sorshen continues to fire on the scattered and fleeing Gray Maidens. Even though they're surely deep beneath the earth the faint sound of rolling thunder can be heard as she focuses her energy and begins casting, attempting to silence the imposter's magic...

SR: 1d20 + 6 ⇒ (9) + 6 = 15

Spells & Powers:

3rd - Call Lightning, Dispel Magic, Magic Circle against Evil
2nd - Cure Moderate Wounds, Silence, Spiritual Weapon x2
1st - Bless, Heightened Awareness, Produce Flame, Unbreakable Heart
Orisons - Create Water, Dancing Lights, Guidance, Stabilize

Wandering Spirit - Life
Spirit Ability - Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier. (2/4)

Wandering Hex - Life Link (Su): The shaman creates a bond between herself and another creature within 30 feet. Each round at the start of the shaman’s turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and the shaman takes 5 points of damage. The shaman can have one bond active per shaman level. The bond continues until the bonded creature dies, the shaman dies, the distance between her and the bonded creature exceeds 100 feet, or the shaman ends it as an immediate action. If the shaman has multiple bonds active, she can end as many as she wants with the same immediate action.

Spirit Magic
1st - Charm Animal (N) or Detect Undead (Life)
2nd - Barkskin (N) or Lesser Restoration (Life)
3rd - Speak with Plants (N) or Neutralize Poison (Life)

Healing Hex Uses: Arsith
Fortune Hex Uses: Arsith, Joanna


____________

Briana casts Silence on the faker!


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Halli Will DC 15: 1d20 + 5 ⇒ (11) + 5 = 16

Joanna rushes out, hoping to reach the demoness before she can cast again, but the armor proves too cumbersome for her to move quickly enough. She hears Halli growling and moving behind her, a sound she'd worried that she'd never hear again and is glad that a little bit of the madness that had been consuming her friend is gone for the moment.

"Halli, go around the other side. 'Ware her spear," she tells her companion who rushes around, just outside the demon-woman's reach before moving in close with a snarl and bared fangs.

"Now, you die here," Joanna promises as white holy fire begins to flicker around her head like a halo and runes glow silver down her sword as she takes it in both hands.

Actions:
Double moves for both Joanna and Halli.
Swift action to activate Smite Evil on !Sorshen


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Channeling a spark of arcane energy into his longspear, Teldon advances on the impostor in an attempt to wrangle it between himself and the wolf.

arcane pool and double move


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

With an oddly cruel smile, Zee addresses the hovering demon. "While is does seem a shame to have to slay a creature of your beauty, I cannot have you continue to impersonate me. Which is too bad. We could have had so much fun in that four-poster upstairs... Surrender now, and that could be a possibility." She winks at the demon.

With an arcane word and a gesture, Zee then rises five feet into the air.

"Or die. Your choice."

Flight hex.

Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Arsith doesnt rush into combat, and calls for her goddess favor in the fight to come.

Soon her weapon glows with a golden, pure radiance.

Then, with resolve, she goes to war

Your appearance is a lie. True beauty comes from the heart and soul, from what we do.

Holy Strike HS (minor, standard action): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purpose of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Going with the same actions as last round.

Earth blast: 1d20 + 10 ⇒ (8) + 10 = 18

Shadlah rips another blast from the walls and floor, but her distance fails her.


There is a distance, an expanse of scorched and blasted sand, between the group and the fake Sorshen... enough distance to ensure the group are exposed and vulnerable as they run to close the gap. But the blow, the anticipated explosions of fell magicks, never comes... instead 'Sorshen' smiles a cruel smile and waits with her guisarme ready...

Neither Shadlah, whose rocks fall short of their target, nor Briana with her attempts to nullify her foe's powers can turn the tide of battle... and then, Sorshen strikes. Unaffected by Ziomarra's threatening words, her guisarme cuts savagely at Teldon...

'Sorshen', Guisarme vs Teldon (Boots of Speed): 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31, hitting for 2d4 + 4 ⇒ (4, 1) + 4 = 9
'Sorshen', Guisarme vs Teldon (Boots of Speed): 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31, hitting for 2d4 + 4 ⇒ (3, 3) + 4 = 10
'Sorshen', Guisarme vs Teldon (Boots of Speed): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23, hitting for 2d4 + 4 ⇒ (3, 4) + 4 = 11

***BRUTAL***

Everyone may act now


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Rising into the air, Zee feels as if she is looking through a fog as that sliver of Sorshen within her asserts itself.

That's not how I would have handled this... It's almost like someone else has taken control... Sorshen?

A haughty voice in her mind replies:

***Why, of course, my pet. You didn't think I'd let you have this body to yourself, did you?**

Not good.

Sorshen, you are controlling my abilities in this body, not your own. I am not a wizard... and much of what I can do is by the grace of Desna. Please... be benevolent, lest the Starsong remove those powers.

***Ugh. You're a priestess? You should place your faith in yourself, not some aloof being who lives in the stars. The gods may be useful, but don't cast your lot with them.**

I beg to differ with you, but still: You are channeling holy power, and if you abuse it, you will lose it. Perhaps you should take off that pendant and give me back control?

**Careful, my pet, or I'll put you back into your own body... you know, the one that hasn't been breathing for days?**

My Lady, I...

**Just kidding. Fine. Have it your way. Not that I'm giving you this body back, but I can play nice. I was always generous with my affections...**

Zee flies over the subterranean lake and hovers about 15 feet above it, as the bat-winged woman brutally slashes Teldon. "Playing with your food? Not a good look. Why don't you pick on someone your own size. Like her!"

Zee then casts a spell at Joanna... who grows to ten feet in height!

Casts enlarge person on Joanna.

Joanna: You are now size Large. You have 10-foot reach. Your attack bonus is the same, and you longsword should do 2d6+6 damage. Your AC goes down to 23 (T 10, FF 23).


Inactive

Though she knows it might cost some of her own blood, Briana hurries to Teldon's aid. As she steps up behind him, she lays her hand on his shoulder and channels healing energy through her fingertips.

Healing Hex (Teldon): 2d8 + 6 ⇒ (4, 7) + 6 = 17

Spells & Powers:

3rd - Call Lightning, Dispel Magic, Magic Circle against Evil
2nd - Cure Moderate Wounds, Silence, Spiritual Weapon x2
1st - Bless, Heightened Awareness, Produce Flame, Unbreakable Heart
Orisons - Create Water, Dancing Lights, Guidance, Stabilize

Wandering Spirit - Life
Spirit Ability - Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier. (2/4)

Wandering Hex - Life Link (Su): The shaman creates a bond between herself and another creature within 30 feet. Each round at the start of the shaman’s turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and the shaman takes 5 points of damage. The shaman can have one bond active per shaman level. The bond continues until the bonded creature dies, the shaman dies, the distance between her and the bonded creature exceeds 100 feet, or the shaman ends it as an immediate action. If the shaman has multiple bonds active, she can end as many as she wants with the same immediate action.

Spirit Magic
1st - Charm Animal (N) or Detect Undead (Life)
2nd - Barkskin (N) or Lesser Restoration (Life)
3rd - Speak with Plants (N) or Neutralize Poison (Life)

Healing Hex Uses: Arsith, Teldon
Fortune Hex Uses: Arsith, Joanna


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Goody. >:)
Her AC is currently 22/12/22 without the shield and increased to large-size. Her AC vs. !Sorshen's attacks is 25/15/15

Joanna Attack (Smite, Flank) vs. !Sorshen: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Damage (Pretty sure she's an outsider, so double damage time!): 2d6 + 20 ⇒ (4, 6) + 20 = 30

Halli Attack(Flank): 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Trip (Flank): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Joanna grows with each step she takes around Teldon and blazing white fire shimmers over her as the runes over her armor and up her sword as she takes it in both hands. Her hair turns shining silver as she blocks the fiends escape over the water. Raw, righteous rage curls her lips into a snarl as she brings the sword down like a bolt of lightning from the stormy heavens.

Halli, needing no commands, lunges at the object of her companion's ire. Her teeth are unable to find much purchase, however, and she backs away a step as she growls with raised hackles at the fiend between her and Joanna.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Aristh moves toward their foe, ready to strike

Double move, 20*2=40


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon gasps as the impostor Sorshen opens a series of increasingly painful gashes across his arms and shoulder. "Thank you," he practically whispers when Briana's healing warmth moves through him. Sizing up their foe, he stabs at his assailant with two quick thrusts- one to unbalance her polearm before she attacks Jo, and one to extract some small revenge...

aid other: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
longspear (studied): 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29, for: 1d8 + 8 + 3 ⇒ (3) + 8 + 3 = 14

+2 AC for Jo (upto 27 it looks like)


Joanna, growing ever larger underneath the influences of Ziomarra's magics, lands a telling blow on her target... the thing that would be Sorshen reeling as steel bites into flesh - black blood, boiling to steam as it meets cold air, runs back along Joanna's blade... but it is Teldon, staying in the fight as Briana's healing energies wash over him, who provokes Sorshen's ire...

GM Only:
Sorshen / Alu-demon = 44 damage

As his spear strikes, her lips curl in rage, "I would have offered you such delights... yet you have settled for something so... bland"

Her blade spins savagely, "Enough!!! You bore me..."

'Sorshen', Guisarme vs Teldon (Boots of Speed): 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23, hitting for 2d4 + 4 ⇒ (4, 3) + 4 = 11
'Sorshen', Guisarme vs Teldon (Boots of Speed): 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29, hitting for 2d4 + 4 ⇒ (3, 1) + 4 = 8
'Sorshen', Guisarme vs Teldon (Boots of Speed): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18, hitting for 2d4 + 4 ⇒ (3, 2) + 4 = 9

Teldon is at -4HP, Unconscious and Dying - he must make a DC10 CON check (with a -4 penalty) to stabilise...

Everyone may act now


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Joanna Attack 1 (SMITE!, Flank): 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 2d6 + 14 ⇒ (3, 1) + 14 = 18

Joanna Attack 2 (SMITE!, Flank): 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 2d6 + 14 ⇒ (1, 3) + 14 = 18

Halli Attack (Flank): 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Trip (Flank): 1d20 + 8 ⇒ (20) + 8 = 28 Of course that'd be when I rolled good...

The demon had made a mistake. She had gone after Teldon, not Joanna, and worse, she'd given Joanna another reason to kill her.

"Rip out her throat, Halli!"

Sword and tooth tear at the fiend as the pair seek to end her quickly. Joanna steps up, crowding her opponent as she slashes at her.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

hopefully it won’t come into play at all, but I think maybe I should only be at -2? It’s possible I missed something in my math somewhere?

Con: 1d20 + 1 ⇒ (18) + 1 = 19


Inactive

With few options remaining to help Teldon as he collapses under 'Sorshen's onslaught - beyond hoping that his wounds would clot on their own - Briana is forced to turn her attention to keeping Joanna safe. She reaches out to her friend, giving the skin underneath the armor the toughness of bark.

Spells & Powers:

3rd - Call Lightning, Dispel Magic, Magic Circle against Evil
2nd - Cure Moderate Wounds, Silence, Spiritual Weapon x2
1st - Bless, Heightened Awareness, Produce Flame, Unbreakable Heart
Orisons - Create Water, Dancing Lights, Guidance, Stabilize

Wandering Spirit - Life
Spirit Ability - Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier. (2/4)

Wandering Hex - Life Link (Su): The shaman creates a bond between herself and another creature within 30 feet. Each round at the start of the shaman’s turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and the shaman takes 5 points of damage. The shaman can have one bond active per shaman level. The bond continues until the bonded creature dies, the shaman dies, the distance between her and the bonded creature exceeds 100 feet, or the shaman ends it as an immediate action. If the shaman has multiple bonds active, she can end as many as she wants with the same immediate action.

Spirit Magic
1st - Charm Animal (N) or Detect Undead (Life)
2nd - Barkskin (N) or Lesser Restoration (Life)
3rd - Speak with Plants (N) or Neutralize Poison (Life)

Healing Hex Uses: Arsith, Teldon
Fortune Hex Uses: Arsith, Joanna


____________

Using a spirit magic slot to cast Barkskin on Joanna!


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Seeing Teldon fall, Zorshen shakes hre head and says to the enraged imposter, "Dearie, you can't drop one of my best soldiers and expect him to stay down."

Still hovering 15 feet in the air, Zorshen flies over the beach, hovering an arm's reach from the cavern wall.

"Oh! You're a card-caster! How quaint!" she mutters, seemingly to herself, as she draws a card and casts a spell. The card glows with a blue-white radiance, and she throws it at the prone Teldon.

Sacrifices a prepared inflict moderate wounds to spontaneously cast cure moderate wounds. Uses Deadly Dealer to deliver touch spells; aiming at the prone Teldon. Point-Blank Shot, Precise Shot.

Ranged Touch: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Heals: 2d8 + 3 ⇒ (2, 4) + 3 = 9

The card flutters back into her hand, and Zorshen's expression turns quizzical.

"Huh."

Note: If that was a miss, my read of the rules is that Zorshen is still holding the charge, and can try to deliver the touch spell again next round.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Arsith attacks too, her weapon glowing with the power of good

Power attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
dmg: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14+If evil, Holy strike: 1d6 ⇒ 3

Face us, and die, creature!


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Aiming around Joanna and over Teldon as she spreads her arms wide, Shadlah draws from primeval bedrock and sends a burst of matter at the fiend.

Move action to gather power, standard to blast; extended range and empowered; burn cost reduced to 0 from infusion specialization and gather power. Too far for point-blank, rolling too badly for deadly aim.
Empowered extended earth blast: 1d20 + 10 ⇒ (20) + 10 = 30
Confirm?: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 3d6 + 12 ⇒ (5, 6, 2) + 12 = 25 * 1.5 = 37
Total crit damage (if confirmed): 13 + 3d6 + 24 ⇒ 13 + (2, 4, 5) + 24 = 48 * 1.5 = 72 damage (instead of the above, not in addition to)


Teldon Moore wrote:
hopefully it won’t come into play at all, but I think maybe I should only be at -2? It’s possible I missed something in my math somewhere?

Who knows??? It seems like a veritable age since I last looked at the numbers... and hey!!! looks like it doesn't matter too much anyways... Teldon stabilises at -2

Joanna, grown large now, seems a clumsier fighter than moments before... and the furious arcs of her sword are easily avoided by the demonic entity... laughing at the paladin's efforts, 'Sorshen' starts to grow in confidence. Moving with grace now, she ducks the card flung at her by Ziomarra, "You... I will deal with you later" and simply steps around Arsith....

...and, imperious and standing tall, is caught in the torrent of stone summoned by Shadlah.

Critical not quite confirmed... but 37 damage!!!

GM Only:
Sorshen / Alu-demon = 81 damage

Dust wreathed and with her leather wings torn at the peripheries, Sorshen wields her glaive towards Arsith, "A priestess? You are a long way from your goddess' gaze here... Worship me instead!!!"

'Sorshen', Guisarme vs Arsith (Boots of Speed): 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14, missing
'Sorshen', Guisarme vs Arsith (Boots of Speed): 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29, hitting for2d4 + 4 ⇒ (1, 3) + 4 = 8
'Sorshen', Guisarme vs Arsith (Boots of Speed): 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11, missing

Everyone may act now

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