Shanosuke's The Sorcerers Bravo Team Edition (Inactive)

Game Master Shanosuke


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Male Human Gestalt Expert/Sorceror/Magus 1

Ash this is what I meant by how its been a few hours since you went into your trance

Quote:

Shano:After only a couple of hours you hear a voice say is a soft whispering voice....

....The sensation lasts for hours before you finally come back to yourself. You are right where you are...... It is dark and you are alone tied to a tree.

sorry thought Id mention it as I was reading the last page and saw it see im not crazy i swear :)


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Ok, ignore that last post, had forgotten what you wrote in the IC thread.

Have adjusted Ashely's Oracle spells (or spell like ability) and she now only has the one 0 level orison-Blowing Dust (if you click on it in her profile takes you to the spell description.

Her two revelations are there as well.

I also added all the knowledge skills as Class Skills as per the Ancestor mystery.

If there's any problem with any of this, let me know.

Also, will we have any chance to train more before the big battle? Cause as of now, unless I'm forgetting something, Ashley still doesn't have a weapon or any proficiency with one. I think I'd like her trained on the bow first, and maybe dagger fighting as a back up or something.

Maybe her Relvish girlfriends could convince her to take up a spear or a Rapier, lol

Actually, ya, a spear would probably be the best weapon for her after the bow I think.


***INACTIVE***

Out on the road now, only access via phone. I'll post in more detail tomorrow.


Both Martian Level 20 invader

@Ash. Guess you saw all the stuff I had posted so yeah. That was my best attempt to make the class worth taking. Again the availability of magic in this world made it very difficult to adapt to pathfinder. The other system I ran it in only had three or four classes capable of ANY magic and thus it fit the story. You will find that any amount of magic will be a huge deal in this campaign.


Female Human Sorcerer/1 & Oracle/1 (gestalt)

cool : )

and thanks for the extra effort


***INACTIVE***
Ashley Aaronson wrote:

Hey Terry so does that mean youy're up on all the stuff that's been happenoing at Fukushima? I've been sent updates and reports from friends with underground news sources saying all kinds of terrifying stuff. Like how the escaped radiation levels are thousands of times higher than has been reported by government and mainstream media. How the government of Canada (and the USA I think) has secretly significantly increased the standards of what is considered 'safe' levels radiation so that they can still say that 'the levels of radiation are below acceptable limits'. That months ago the radiations had already spread across the entire northern hemisphere and that within a few more months will have crossed the (whatever you call it) barrier into the southern barrier as well meaning that the entire planet will have been exposed to severely harmful levels of radiation. And all kinds of more stuff along those lines.

Not to be a downer or anything but it's not every day I get to ask questions directly to a nuculear enginer/chemist kinda person and find out what's really true.

I know a little bit about it, and could find out more from other folks in the division--one of the principal investigators here is an expert on meltdowns, and we also have the DOE's Radiological Assistance Program on site. They were all involved in recovery and postmortems. AIUI, the bad news is that a few percent of Japan's land area has just enough radioactive cesium* to qualify it as a contamination area under current DOE rules for radiation safety. The good news is that although enough radioactive material has been released to be detectable in the US, there hasn't been enough to be a health issue outside of Japan. (I can tell that because I hear about radiation safety issues from across the Department of Energy's facilities in the US, and no one's been talking about having to adjust for higher backgrounds due to radiation from Fukushima. If there was a lot of radiation, our instruments at Argonne would have detected it--including the hand/shoe portal monitors we use to make sure we're not tracking contamination into places where it shouldn't be.)

*I don't know how much is cesium-134 and how much is cesium-137; the reason that makes a difference is that the half-life of Cs-134 is about a tenth that of Cs-137, so the more -134 there is the quicker it'll go away.


Male Human Gestalt Expert/Sorceror/Magus 1

Hey Terry make sure you reply to Trents question IC think Shano was waiting for that as well as Trent lol


***INACTIVE***

I thought I did. It's behind a spoiler tag.


Male Human Gestalt Expert/Sorceror/Magus 1

WOOPS didnt see it lol


Female Human Sorcerer/1 & Oracle/1 (gestalt)

@Trent: Wait a second, back up for a minute...YOU NEVER SAW THE MATRIX????!!!!

Dude. Seriously. You Need to go out and watch it (ALL 3 of them, actually, plus the Animated version) NOW. Or better yet, like Yesterday. We're talking a Major piece of New Millennium cultural reference here! You Can't NOT know what all the many Matrix references are referring to!


Both Martian Level 20 invader

Just got home from my trip and am in the process of getting my other games started up again. If I can post tonight I might have to wait until Wednesday. It depends on how much prep work I get done between now and then.


***INACTIVE***
Trent Dunn wrote:
WOOPS didnt see it lol

Not a problem; it wasn't very obvious.


Male Human Gestalt Expert/Sorceror/Magus 1

going to write up speech so terry goings to go tell leorn?


Both Martian Level 20 invader

Okay just finished going over the recent posts and got a feel where everyone is ay. Though I am too tired to make the proper post. That said it will have to wait until later, like tomorrow night.


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Hey sorry for the delay! I had a birthday and then a day of recovery from it. : p I'll be able to post when I get back home tonight.


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Nice postSano.

Some questions:

-What are the limits to the spells we can learn? Level, type etc.

-Can you go over again what the rules are on us learning spells please?

-Are there any limits to what feats we can learn?

- When you say we could learn at least one or two spells, do mean mean if that's all we do the whole week, or what?

-Actually, can you please break down exactly how long it will take to learn/do each thing so that we can better plan how to use the week?

So,a-
Feat
Skill
Spell
class ability
Weapon Proficiency

Am I missing anything?

Shano:

Re the book, Wow! 80 levels! Had no idea! I'm not sure exactly how long they were traveling for, but every night Ashley would have been studying the book. So I'm estimating she's spent about 4-6 days on it so far. Whatchoo think?

Oh, and can Salevok teach Ashley anything else about being an Oracle?


Both Martian Level 20 invader

Okay I will try an answer Ashley's questions to the best of my obilities. I spelled that wrong on purpose. Anyways. Here we go. I am going to put the requirements to complete each task or whatever you want to call this.

First: Number of spells.
However many you can learn. Thing about sorcerer's that makes them leagues apart from any other class is their infinite ability to learn spells. Learn as many as you can to increase your arsenal. Sweet and simple.

Second: Rules for learning Sorcerer spells
Sorcerer's can ONLY use spells based in their element. If you want mage armor for example, it has to be formed from your element and with therefore shar similar properties. For example: Earth Sorcerer can make stone armor that is strong and sturdy but carries the weaknesses of stone. A fire mage could make fire armor and therefor it would burn any one that got to close. Thats how that works.

Now that was the first rule. Second rule is that you can learn a new level of magic every level up to level nine. At that time you are at your most capable. Now even if you have the capacity to learn them, doesn't mean you get them. You still need to learn.

This is how you learn a new spell.
1st: Think of a spell.
To do this you either make it up yourself and present it to me for approval or you roll what I like to call a "creativity check" This is simply an INT roll. Then I tell you what spell you thought of.

2nd: Study the spell and practice.
This part can take a nice amount of time. In order to add the spell you have invented to your arsenal, you need to pass both an INT check, and a FORT Save. INT later on can be substituted by Spellcraft once you learn it. Now you need to succeed BOTH rolls. Fail one and your efforts for the day bear no fruit. However, the DC lowers for each consecutive day you train.

Important Weather or not you learn the spell, the training is immensely draining. It is the only thing you are allowed to do in a whole day besides eating or conversing.

That is spellmaking. Hopefully that answered your questions.

Things your character can learn
Thought I went over this but I can't find it so I'm guessing I missed it after all. Sorry for that.

Feats
In addition to the feats awarded by your class and CL. You can gain an additional feat equal to your INT modifier and how many even number levels you possess. EX: A level 6 character with a 15 INT will be allowed 5 additional feats to what he already has available.

Now it is important to note that finding the feat you want and the time to train it is the real trick. Since you wont get feats everytime you level, you need to find a trainer and have the number of days require to learn that particular feat. Now if the feat has Prereq it takes 1 day + the No. of Prerequisites it has down to it's base. Power Attack needs STR 13 and BAB +1, then to learn the feat cleave takes one additional day over that.
EX: You spend three days to Learn Power Attack, then you spend another four days to learn Cleave, then you spend another six days to learn Greater cleave.
The more prerequisites required for the feat you want, the longer it will take to learn. You'll have time here and there so don't sweat it too much.

Skills
This is a unique case cause skills are so funny. Simply put, if you already know the skill (Have a rank in it) level it as normal.
Now if you don't have any ranks in the skill, follow this pattern
Class Skill - One Day of training
Non Class skill - Two Days of Training
Trained only Class skill - Three days
Trained only Non Class Skill - Five days of training.

Again once you have a rank in the skill, you don't need to waste days training it, it goes up as normal. Also, to train a skill you have to have a skill point handy to put in it.

Class abilities and weapons proficiency, take a day. If you want an exotic Weapon proficiency you need a feat available for that but it will still only take one day to train.

Any other questions. I really went out of my way to make this complicated so please ask.

Ashley:

I have you pegged at 18 hours of overall study on the book.
It takes 8 hours to learn one level. Now, you spent at least 10-12 hours a day working or traveling leaving you with 4-6 hours of study time. If you have been studying all night then I will penalize you with fatigue. Fatigue will effect your ability to learn magic in a negative way.

I need to start posting times of study so I can keep better track of your progress.

Now you have learned two levels so far.
LVL 1:History and Knowledge regarding Undead
LVL 2:Fluent in the Language of Undeath.
You are on your way to Level 3 which begins to unlock the fundamentals of undead magic. You need six more hours to learn to "Sense" The undead. Functions similar to detect undead. You start getting the REALLY good stuff at level 10. Thats when you start using actually spells.

Any Questions?


Male Human Druid/Sorceror 1

Thanks Shano, I understand it now. I'm not going to change what Reggy is doing in the first two days, except maybe to call the second day's workouts training for the feat Great Fortitude. So, if I understand right, it only takes 1 day to train a feat which has no prereqs? If that's correct, than I won't have to change what I'm doing next.


Male Human Druid/Sorceror 1

Okay, here's the spell. I'm basing most of this off of the spell icicle dagger.

Stone Mace

School Transmutation
Level Sorceror/Wizard 1
-------------
CASTING
-------------
Casting Time 1 full-round action
Components V, S, M (a hunk of rock at least 3'x1'x1')
-------------
EFFECT
-------------
Range 0 ft.
Effect A heavy mace
Duration 1 minute/level
Saving Throw None; SR No
-------------
DESCRIPTION
-------------
You form a +1 heavy mace out of a hunk of stone. If the mace leaves your possession for more than 1 round, it crumbles and the spell ends. At 6th level, it functions as a +1 merciful heavy mace. At 11th level, it functions as a +1 merciful mighty cleaving heavy mace.


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Ok! Man, there's so many options on how we can spend our time! So I've been thinking about. And I do have a few more questions:

-When you say it takes 'a day', I assume that means that that is the entire day, and we cannot do anything else, correct? Or do only some things take a whole day (like learning a spell) and other only take a part of a day (like a feat for example)

-When you say 'a day', how many hours exactly are you talking about ( I need this for the book). So how many hours a day can we learning or doing something without becoming fatigued? 8, 12?

-This is an important one: How do we determine Spells per Day? And how does that improve? Just by levelling, or do we have to do something?
-Do spell DCs and all that work the same?

-I'm sorry, I forget, but did all of us already learn Energy Manipulation, or is that just something Reggy did? I seem to remember something about that...ah yes! HERE IT IS

-Which reminds me of another thing I meant to ask, Shano, can you please put under spoiler on the Campaign Info page all the important info, like your last post on how we improve and learn stuff, and this linked post about Energy Manipulation and all the other unique stuff we've learned so far? Or as another example THIS ONE which would be useful to Terry. And lots more. Having that info all in one place will make for Much easier access for working with your unique(but cool!) rules

-Ok, looking back on that 3 day training period with Leorn and Yalm, it looks to me like Ashley learned Dodge, Rapier Proficiency and Elemental Manipulation. Is this correct? Less? More? Am I missing anything or including something that shouldn't be there?

-Ok another IMPORTANT QUESTION: How about all those many other types of spells that have Nothing to do with with an Element? Like Protection from Evil or Charm or Sleep or Feather Fall or Enlarge Person or Silent Image or Colour Spray...on and on. Can we learn spells like that too? And if so, how?

Ok, I think that's all my questions for now. Sorry for so many!

There's Lots more stuff I want Ashley to learn, but since we only have 7 days, I've tried to limit it to what I think is most important. I'm gonna list it here, and then RP it out in the IC a little later cuz this list may change once I (we) get some of your answers.

Ashley's week of Training.
Days - Activity

1 - Learn Proficiency with the Bow (she will also read six hours this day and be fatigued next day if necessary)
2 - Learn Feat Point Blank Shot
3 - Learn Feat Precise Shot
4 - Learn Spell Rapier of Flame (a la Reggy)
5 - Learn Spell Heat Metal (like the Druid Spell-but this is Lvl 2, so maybe not possible yet? If not then Burning Hands)
6 - Spend 8 hours reading
7 - Extra spare day for now in case the spell learning doesn't go well.

Again, there may be some changes to this depending on your answers.


Both Martian Level 20 invader

Ashley's. You have made some pretty intense requests. I will see what I can do but this will take some time to write out everything in Pathfinder terms so bear with me.

Now in answer to the question about spells. ONLY domain spells will be taken from the books. Only the wizard class can use any of the other arcane spells. You will not be using the spells from the book unless you are a divine caster.
Plus I have removed a lot of spells. For example Color Spray. It isnt a spell know to this world.

Now. When I say a day, I mean at least 8 hours. Now 8 hours is all the training I allow in a day without getting seriously tired.

Now additional physical training wont be possible in a day. I will allow 2 hours of mental training without fatigue.

Now fatigue also affects your ability to train the next day. Physical training and spell training ARE NOT possible while fatigued. Training time for mental, or rather reading books, is cut in half. Example. You read for three hours. This only accounts for 1.5 hours of reading.

Does this help?

Now one thing I plan to do is post a sort of "Progression Journal" in the campaign info section. Since I will be starting all my campaigns up tomorrow, It will take me awhile to get this put together.
Other questions should have been answered already
I will do somemore digging to make sure I did.


Male Human Druid/Sorceror 1

When we fail the Fortitude save for learning a new spell, does that fatigue us, or is the only penalty the lost day?


Both Martian Level 20 invader

Loss of a day. You technically sleep longer than 8 hour as a result. But otherwise you just lose a day.


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Shano:

Ok another question/idea. Since Oracle works a bit different and Ashley actually has a living spirit inside of her, and also since the Oracle class give all knowledge skills as class skills, I was wondering if for Ashley the gaining of skills might work a bit different.

What I was thinking is, for her to gain a skill rank in an as yet untrained skill, she must sit and meditate for a day, trying to get the Ancestor Spirit within her under control and share a new bit of information with her. Otherwise it works in all the same ways, just that she seeks the knowledge from 'within' instead of without (from some other teacher)

what choo think o that?


Male Human Gestalt Expert/Sorceror/Magus 1

Shano Im assuming we only get 3 feats correct?


Male Human Gestalt Expert/Sorceror/Magus 1

Glacial Shards taking a stab at creating own spell, based upon Wood Elementalist wizard archtype and Magic Missile

Let me know what you think Shano,

Level 1

Evocation Water(Ice)

Casting time 1 action

Range Medium

Target Single until later levels that can be no more than 15 ft apart

Duration instant

Save none

Resistance yes

Concentrating for a moment Trenton forms slivers of ice to dance about him growing larger in seconds until they resemble small spears of ice sparkling in the sunlight. With a gesture Trenton can shoot the shards out at his intended target(s) dealing 1d6+1 of damage per spear. Must beat foes AC. For every three levels after 1st gains another shard of ice , 2 at level 4, maximum 5 at level 13, that Trenton can aim at same target or multiple targets no more than 15 ft apart.


Male Human Druid/Sorceror 1

As first level characters, we only get 2, unless you pick fighter as your second class. Remember that the gestalt doesn't increase character level; it just gives a bunch of extra abilities each level, because you get the benefits of 2 classes.

Shano, I think you might have touched on it before, but I can't recall. Are there any material components for our spells?


Male Human Gestalt Expert/Sorceror/Magus 1

Sweet thanks reg I only got 2 so wasn't sure if I was doing my math right lol


***INACTIVE***
Reginald Bullock wrote:

As first level characters, we only get 2, unless you pick fighter as your second class. Remember that the gestalt doesn't increase character level; it just gives a bunch of extra abilities each level, because you get the benefits of 2 classes.

Shano, I think you might have touched on it before, but I can't recall. Are there any material components for our spells?

IIRC, the only material component is a quantity of our element. Also, if I understand Shano right we get (INT bonus) feats over and above the usual class/level feats.


Male Human Druid/Sorceror 1

Oh, okay. I seem to be forgetting most of this, it would seem. If that's the case, sorry I misinformed you, Trent.


Male Human Gestalt Expert/Sorceror/Magus 1

hmm so i get one more?


Both Martian Level 20 invader

Okay I am having a bit of trouble trying to get things together so I am simply going let that junk go.

Now I want you to ask any mechanics questions again that I have not answered. Once I answer them, then we gonna move on.

I do want to apologize because this was my fault. 1 for thinking I could actuality run this online and 2 for trying to run it while having so much else on my plate. But I am going to try and keep it going okay so bare with me.

Now ask or let me know that your good to go.


***INACTIVE***

One last mechanics question, then good to go. Do arcane spell failure chances still apply to us when we're in the studded leather armor we got from Leorn and Yalm?


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Good chance I may have more questions in the future but I think I'm good for now.

And don't stress about it bro, I'd rather you be relaxed and happy and take things to a minimum then you try to do it all and be stressed out about it.

However it works best for you is cool with all of us, I am sure.


Male Human Druid/Sorceror 1

What Ashley said. The story's been great so far, and I'm happy just to play.


Male Human Gestalt Expert/Sorceror/Magus 1

Umm I sure hope it does Terry kinda whole reason I took Magus was to be able to fight in armor and spellcast ;)

Neways I dont have any mechanics questions as I am sure we can all learn as we go :) this is the only game I really care about anymore (that says alot) neways only thing I need is what Arastil wouldve said in Trent's day one but thats rp hehe


Both Martian Level 20 invader

Okay so if were set. Then we can move on.

Now I will post the spells. Yes the Spell failure thing is in effect.


Female Human Sorcerer/1 & Oracle/1 (gestalt)

No armor for this girl! TOTALLY doesn't go with her hair.


Male Human Gestalt Expert/Sorceror/Magus 1

So this might just be because I had a bad day but this has been bothering me for a little bit and just figured I should talk about it on here to get it out of the way.

Spoiler: in no way am I trying to diss anyone or start an argument just felt I should ask and talk about this in discussion

While I really enjoy reading everyone's parts in the roleplay especially when we get so flavorful and imaginative I just cant help but notice when ashley takes control of the npcs and how they interact

Ashely I think your character is well thought out and seems very real but I would ask that you roleplay yourself as the rest of us do and leave the npcs to shano as this is his story


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Ah, ok, request duly noted.

But, what exactly are you talking about or referring to?? o.O


Both Martian Level 20 invader
Ashley Aaronson wrote:

Ah, ok, request duly noted.

But, what exactly are you talking about or referring to?? o.O

The stuff I was complaining about some post ago, after your week long post.


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Well, I thought that might be it, but that was over a month ago and was settled amicably (wasn't it??) between You and I. And as far as I know, nothing along the same lines has happened since, so I'm more than a little confused why Trent would suddenly make an issue of it, again, all this time later?


Both Martian Level 20 invader

No drama please. It was settled.

Trent you need to post in the RP thread. I am waiting on you and Terry.


***INACTIVE***

Be right there. I spent Friday cleaning, cooking, & shopping; Saturday cooking and playing host for about sixty people; and today I was cleaning after the dishwasher broke.


Both Martian Level 20 invader

Sorry for the lack of posting. This campaign, out of all my others, is proving to be hard to keep up with. It is the same for both you guys and the Alpha group. Since I have a lot going on, it has made it difficult for me to keep this campaign going.

Part of the problem is the rules. There were a lot of changes considering this world.

Now I am not about to give up just yet so I am turning to you guys for advice.

Do you guys have any good ideas on how to simplify the special rules so things don't get bogged down by mechanics.

We have a fight coming up and we are still having issues with magic in this world. What is the best way to make a whole new spell list to fit this world and how many of the combat rules work for kids who have never had to fight?


Male Human Gestalt Expert/Sorceror/Magus 1

Personally I think everything will be simpler once we get to the melve city so we can be trained and get a spell list right now we only have two spells frankly that's probably better then everyone trying to get their special classes spell list all at once spells all at the same time so we have a spell list for our little fight too much too soon.

The mechanics of combat? I think they are all fine for us wont know till we try.

What did you have in mind for initiatives I forget what your policy is

Also we shouldn't get any new spells cause of our class, the class gives us the "options"to expand our spells into that area. poof we have all the spells the class has just doesn't seem to flow with our game

just my two cents off the top of my head


***INACTIVE***

Honestly, I think as long as we have the spell research rules to hand it'll be OK. (OTOH, I'm used to spell research; had a high-level magic-user in a 1e game with upwards of fifty researched spells, IIRC.)


Both Martian Level 20 invader

Hmmm valid points. Personally I've always had issues with magic systems in most games. I am of the good old mundane way of things. More fun that way.

At anyrate, don't be surprised when I begin making inquiries about my rules and ask you thought.

I will be acquiring a new computer tomorrow and once I have it, this will be a tad easier. Not to mention the besg part being maps. I will try and have something up tomorrow night.


***INACTIVE***

Currently only have my phone; I'll post tomorrow if I can. (For some reason people get kind of frantic when you show up at a hospital with blood pressure 170/110 and jaw pain. At least my heart seems to be OK.)


Female Human Sorcerer/1 & Oracle/1 (gestalt)

Shit dude! Hope all is well!!

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