Sir Holton

Reginald Bullock's page

139 posts. Alias of Shane Gifford.


Full Name

Reginald Bullock

Race

Human

Classes/Levels

Druid/Sorceror 1

Gender

Male

Size

Medium, 5'10", 180 lbs.

Age

16

Special Abilities

N/A

Alignment

Neutral

Location

Kellmanor

Languages

English, Liziak

Occupation

Student/Savior of the World

Strength 16
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 14
Charisma 12

About Reginald Bullock

Reginald Bullock has had it rough in school. Being not only a redhead, but also slightly obese, he's been the butt of everyone's jokes since elementary. These jokes make him really mad, and he gets in trouble at school a lot for punching kids who say something mean to him. This has caused him to try and bottle up his anger when the teasing starts, which of course only leads to him punching more kids when he can't stand it any more. Reginald is 16, but he's still in his freshman year (he was expelled from his other high school after beating a kid up).

Reginald hates going to school, and has avoided all school-related activities that he can. In his free time, he watches TV and plays MMOG's. His parents try to get him to join a sports team or join a club, but he flatly refuses, and throws a tantrum when they try to force him. In his online games, Reggy likes to play as an aggressive warrior who can tear through all of his opponents. He dreams of being a race car driver, and often watches races on TV.

Reginald wants to go to another world because to him, anything is better than being constantly picked on at school.

To those people who sit with him at the lunch table (also known as the other losers), Reginald can be a pretty cool guy. He cracks funny jokes, and never makes fun of someone else's ideas. However, most times he's simply quiet, either because his mind is wandering off to his video game worlds, or because he's trying to keep himself from hurting someone. To those he doesn't associate with, Reggy is just a weird kid, and to a few he's even a bully (because they fail to understand that he doesn't like them making fun of him).

Combat Stats:
HP: 10/10
AC: 12, Touch: 12, FF: 10
Fort: +5
Ref: +1
Will: +4

Init: +1
Speed: 30'

BAB: +0
Melee: +3
Ranged: +1
CMB: +3
CMD: 14

Skills, Traits, and Feats:

Skills:
Knowledge (nature): +6
Perception: +6
Spellcraft: +4
Survival: +8

Traits:
Bullied: +1 to AoO with unarmed (need Impr. Unarmed to use)
Focused Mind: +2 to concentration

Feats:
Dodge

Spells and Abilities:
Sorceror:
Spells/day: 1stx3

0-level: Create Sand, Form Rock
1-level: Elemental Manipulation, Stone Mace

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell’s type to match the type of your bloodline.

Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Hit Dice.

Druid:
Spells/day: 0x3, 1stx2

0-level:
1-level: Summon Nature's Ally I, Magic Stone

Acid Dart (Sp): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage + 1 point for every two druid levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Chapter 4). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Stone Mace:
Stone Mace

School Transmutation
Level Sorceror/Wizard 1
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CASTING
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Casting Time 1 full-round action
Components V, S, M (a hunk of rock at least 3'x1'x1')
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EFFECT
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Range 0 ft.
Effect A heavy mace
Duration 1 minute/level
Saving Throw None; SR No
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DESCRIPTION
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You form a +1 heavy mace out of a hunk of stone. If the mace leaves your possession for more than 1 round, it crumbles and the spell ends. At 6th level, it functions as a +1 merciful heavy mace. At 11th level, it functions as a +1 merciful mighty cleaving heavy mace.