Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Braddon Hurst wrote:

Braddon looks around for something that isn't fish.

"Is this it?" he asks Gristav.
"I suppose we could join Saul for a free dinner."

"Hm?", Gristav asks, taking a moment to find the path to where is Braddon's understanding. "I was thinking we'd take the makings of a dinner back with us. For all. They don't just happen, you know. Saul's free dinner is, as far as I know, paid from Larur's pocket. And at least once, prepared by us: You, Sam, and me. The stew the other night, I fetched from the Duck. I don't suppose that we have to, fetch and cook, but I don't see it as a burden. Enough lonely fires, I suppose, to make any hard bench at a shared table comfortable." Gris smiles warmly.

"So what say you? Enough meat for all, and we do our best? Or find the closing stalls, and do for ourselves? As I said, it's no real duty, but also, no real burden."

"Unless you feel differently?"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ethel:
Phillip shrugs his shoulders and gives a half answer "I cannot tell you your own mind nor the manner in which you should follow it." pausing to let that sink in before returning her question "So what will you do while I'm gone?"


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"Oh."
Braddon briefly ponders the idea of contributing.
"Well, I'm happy to carry stuff back for you," Braddon relents magnanimously.


Female Halfling

Phillip:
"Well, I would have said just go on with my normal life and wait for you to come back," she replies a little sharply. "Only I quit my job because I thought I'd be working to help you!" She shoots him an accusing glance. "What would we have been doing if you weren't going to Roderic's Cove? Is there something I can do, somewhere to go, somebody or something I can try to overhear or find out about? I can't just sit around the flat and hope you come back."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ethel:
Phillip doesn't shrink at the roused fire within Ethel, instead revelling in it. Reminding her of their discussion before refusal at the House "To that it depends on what happens on the morrow... there are many paths that may yet open to us and ways for them to be walked. It's no use talking of them until we've seen their beginning."


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Braddon Hurst wrote:

"Oh."

Braddon briefly ponders the idea of contributing.
"Well, I'm happy to carry stuff back for you," Braddon relents magnanimously.

"I doubt we'll buy so much as to need your back or shoulders, though very likely, very much, your hands..."

Gristav glides a quick path, twice, once to see what's on offer, and how near to gone each merchant was, and then a second time, with an eye more toward time than thrift. A meat, a green, or two, and some color...

Dice, if you want them?
KN:Local+7: 1d20 + 7 ⇒ (15) + 7 = 22
Appraise+7: 1d20 + 7 ⇒ (3) + 7 = 10
Diplomacy+5: 1d20 + 5 ⇒ (6) + 5 = 11


Female Halfling

Phillip:
"Funny I didn't get a hint of 'oh, hey, I'm leaving town for a while, maybe you should wait and quit your job when I get back so you're not sitting around all by yourself with nothing to do,'" she grouses, more reprovingly than in anger.


Female Human (Varisian) Bard

Thuvalia gifts Snake with a smile, then leads the way through the parted sea of furniture. Retrieving her key from a pocket, she unlocks the door to her room. "There is to be dinner upstairs tonight?" she asks, kicking her shoes off. "Which reminds me, you may carry breakfast down here in the morning. Early exertion is bad for late evening performances."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ethel:
Smirking as he relaxes slightly "Didn't know for sure I was leaving until I was walking the docks with Braddon and the others. And so, telling you now was the first opportunity I got for disclosure...." smirk widening and eyes sparkling as he inquires "So am I still being questioned in the dock, or have I returned to your graces?"

Regardless he also asks "Did you manage to snare Almah at her luncheon?"


Gristav:
It seems quite clear that any meat and vegetables remaining at sunset will be sold to the kitchens behind the street vendors for the next day's meat pies, so the sellers won't be as motivated as one might otherwise hope. The same goes for the fish, as the remains of the morning's catch will be transformed into tomorrow's fish stew. You might do better with some more exotic choices, such as venison.

Various leafy greens are available, drooping a bit at the end of the day, and there's a bit of early corn. Berries are easy to find, as well as the first of the season's melons.


Snake remains outside the door, "Yeah I believe so." Carry breakfast down here? Snake thinks to himself, internally cringing at the humiliation, yet, oddly enough, finding her somewhat entertaining. "Breakfast, huh? And is there a 'too early' time to be here in the morning or do I just bring it by first thing?"


Female Human (Varisian) Bard

She turns to him, deadly serious. "Before the sun is up, I should not be up. But you should get there early before the best pastries have been taken. You fill my plate, feed yourself, then bring my tray down when you are finished. Tap lightly at the door and leave the tray. There is no need to shout. There is certainly no need for conversation." She waits for him to acknowledge her instructions before turning back into the room.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gristav put some parts together. First mentally, then out loud, for Braddon, with wandlike gestures of the overstout stave. "Venison, there. And those berries. Find us a stale loaf, or several such. Fresh is alright, too. We'll make an overmoist pemmican, as a starter! Oh! With a splash of wine, and a glass with the roast! Wait, do we have time, for a roast? Alright, a searing and magic, then..."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"I didn't think you could eat pemmican. I guess they'd taste like ducks. I know it's unlucky to eat albatross. You're not going to magic our food, are you?" Braddon asks suspiciously.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Am I not pretty enough? Or is food somehow worse than drink? In any case it's never harmed me. Magic's our birthright, Braddon; don't fear it."


Thuvalia Barabbio wrote:
She turns to him, deadly serious. "Before the sun is up, I should not be up. But you should get there early before the best pastries have been taken. You fill my plate, feed yourself, then bring my tray down when you are finished. Tap lightly at the door and leave the tray. There is no need to shout. There is certainly no need for conversation." She waits for him to acknowledge her instructions before turning back into the room.

Snake simply stares at the woman stoically a moment before his mouth eventually contorts itself into a... grin? "No wonder the elf boy likes you so much. You are a fiery one." Tipping his hat, "Alright, so, what I've got is: 'Tap lightly, no shouting, and no conversation'. Won't be a problem. Will there be anything else or am I dismissed?" he asks in a joking manner, curious as to the size of the flame this may bring about.


Gristav is able to assemble the various ingredients of his projected meal from the leavings in the market. He can't help but feel that the process was more enjoyable with Samaritha than with Braddon as his companion, however. By the time, the pair have finished their shopping, Riddleport is firmly in twilight, although the Cypherlodge and other buildings in Windward District are still gleaming redly in the rays of the setting sun on the western side of the ridge.


Female Human (Varisian) Bard
"Snake" wrote:
"No wonder the elf boy likes you so much. You are a fiery one." Tipping his hat, "Alright, so, what I've got is: 'Tap lightly, no shouting, and no conversation'. Won't be a problem. Will there be anything else or am I dismissed?" he asks in a joking manner, curious as to the size of the flame this may bring about.

She frowns at the mention of Daynadrian. "Tssch," she hisses to silence him, then glances down the hallway and out onto the floor before gesturing him into her room with a jerk of her head.


Female Halfling

Phillip:
Phillip Hargreaves wrote:
"Did you manage to snare Almah at her luncheon?"

"Mm," she nods. "She thinks we can make it work with a heavy enough skirt, but a light summery fabric won't conceal the dagger."


Looking at her through narrowed eyes, he glances down the hall himself before stepping inside. He remains silent, curious as to what's on her mind and feeling like he may already know. Shouldn't of mentioned the elf boy. Dang. She's gonna pepper me with questions about him, I can just feel it.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ethel:
Taking the lack of additional umbrage raised as at least grudging acceptance of the facts Phillip nods with a smirk "Aye, so you must be happy to have the schoolmarm dress then." winking before further enquiring "Food and then an evening trying to make sure we get some attendance on the morrow was what I was pondering... unless milady had a better offer or suggestion?"


Female Human (Varisian) Bard

Snake:
Thuvalia quickly closes the door behind her as you enter the room. "There is nothing between me and the elf," she hisses. "I don't know what you may have heard, but it is a lie. I have not even seen the fellow in days."


Thuvalia:
Looking a bit confused, "Really? Hm." Shaking his head, "I've heard nothing. I just figured you two were an item by the way you two acted when together. Or I guess it could have been mainly by the elf's actions. Heck, we all thought...," he starts but then stops as a new revelation hits him. "Wait a minute, does he know this? Because, darling, I'm fairly positive he thinks you two are together."


Female Halfling

Phillip:
Phillip Hargreaves wrote:
"Aye, so you must be happy to have the schoolmarm dress then."

She quirks a sardonic eyebrow. "Thrilled," she smirks. "Should I wear it out tonight so I can have my dagger close at hand? Or shall I trust in you to defend me for now and just wear it the whole time you're away and I'm left to my own devices?"


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gold Goblin wrote:
Gristav is able to assemble the various ingredients of his projected meal from the leavings in the market. He can't help but feel that the process was more enjoyable with Samaritha than with Braddon as his companion, however. By the time, the pair have finished their shopping, Riddleport is firmly in twilight, although the Cypherlodge and other buildings in Windward District are still gleaming redly in the rays of the setting sun on the western side of the ridge.

"Let's get this to the kitchen, and I'll make for all a meal such as I'd make for myself, had a doe fallen to my arrow, berries at my feet, and wine... into my pack, I suppose. Enough of a meal, certainly, and civilized by the wine and bread. We'll toast some trenchers, for the pemmican compote... Oh, and pemmican, not pelican. I intend sort of a pate', though a true pemmican is nothing like spreadable..."

"And thank you, for the company. Alone, I'd have pondered darkly, and, perhaps, wandered widely. I may yet do. You'd be welcome, then, too."

"Larur hasn't been seen for a day. I worry about him."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon slaps Gristav heartily on the back.
"He's pretty smart. Smart enough to know the difference between a pemmican and a pelican. And smart enough not to go somewhere dangerous without taking precautions. He'll be grumping his way back soon. If he misses tomorrow night's games, then we're in trouble."


Female Human (Varisian) Bard

Snake:
"A man ought to know whether or not he has shared a woman's bed," she hisses back viciously. "And if he says he has shared mine, he is a liar! If I were his lover, I can assure you he would not be spending time at the whorehouse." She composes herself. "If anyone else is laboring under the misapprehension of his slander, I will thank you to correct them. A lady's reputation should not be bandied about so."


Thuvalia:

Unable to contain a slight grin, You are a feisty ball of flame, aren't you? I can't even imagine him having the energy to spend time at the whorehouse if he were sleeping with you. "You have my word. I won't hesitate to set 'em straight, darlin'." He nods. "But for what it's worth, seeing how I've barely said two words to the elf, I can tell you he's mentioned nothing about what you two have done about anything as far as that goes." He shrugs. "But now he's got me curious...," he says, his mind wandering on it for a moment. Returning his attention to Thuvalia, there's somewhat of a pause as he looks upon her a moment - a slight temptation to ask more of a personal question but he quickly quashes that notion. "Is there anything else you might be needing?" he decides to simply ask.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ethel:
Pulling the lady of the awakened self towards him Phillip ventures for a quick peck on the cheek before shaking his head "No, wear something fun" with a wink before playfully continuing "As for when I'm away it just depends on whether you're planning to do anything dangerous."


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Braddon Hurst wrote:

Braddon slaps Gristav heartily on the back.

"He's pretty smart. Smart enough to know the difference between a pemmican and a pelican. And smart enough not to go somewhere dangerous without taking precautions. He'll be grumping his way back soon. If he misses tomorrow night's games, then we're in trouble."

"No. Then we'll know, he's in trouble. But not where or why or how permanently. I'm not sure how similar to sane I'll seem, if we're sure of him in crisis. I am sure, all the other things that seem important, only hang on him, for me. If he's gone, that's all I'm doing, is finding what, and where..."


Female Halfling

Phillip:
"Perhaps I'll get into the House of Nabin while you're away," Ethel suggests archly. "Then I can get you in on my ticket."


Having completed their shopping, Braddon and Gristav head back to the Gold Goblin through the twilight, joining the foot traffic heading toward the ferry and the lights of Free-Coin District.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"We've the food; we're not racing a sunset anymore. Would you mind the detour to ask the ferryman if he's seen Larur?", Gristav asks Braddon.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ethel:
Challenging smirk upon lips Phillip nods "Consider it a challenge for you then... terms to your discretion, but your passage needs be bought with anything but coin. Do that... and you'll consider me impressed."

Phil is ready to move on from the room - he's got a need to get the drinks vouchers, then see them distributed to both sailors and halflings.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gristav wrote:
"We've the food; we're not racing a sunset anymore. Would you mind the detour to ask the ferryman if he's seen Larur?", Gristav asks Braddon.

"No problem. I didn't think dwarves liked water though. We can ask him about Dayn too."


Female Human (Varisian) Bard

Snake:
Snake wrote:
"Is there anything else you might be needing?"

"Dinner," she states firmly. "Is it to be served upstairs this evening as usual? If so, I'll require notice when it is ready."


Phillip:
Saul was handling the vouchers for the halflings, correct? Feel free to head up to his office to check on them.

Their arms full of their bundles, Braddon and Gristav are more heavily encumbered than most of the pedestrians heading for the ferry, burdened with nothing more than pockets full of coin and heads full of optimistic dreams. They arrive at the riverbank to find the dock already occupied by travelers waiting for the next crossing. Grimas appears already to have turned over his quant for the evening to the staff of young punters who work during the busy nighttime hours.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Gold Goblin:
Aye, Saul was looking to the vouchers - or Covey... but Phil will check with Saul.

With a squeeze of Ethel's hand Phil looks to take his leave "I've words to swap with Saul a moment, but shall be ready to take your arm when I return?" letting it end as a question to allow Ethel to make a choice to accompany rather than feel forced.

With that Phil excuses himself and gently closes the door to his room. Cricking his neck and flexing his hands by way of mental segue from pleasure to business... he begins to stalk through the halls of the Goblin towards Saul's office.


Female Halfling

Phillip:
"Mm," she replies in the affirmative, popping a last berry into her mouth. "Ought I to dress for the evening or stay in everyday working clothes? Where are we headed?"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ethel:
Pursing his lips a moment Phillip confirms "Dress for the evening... were for Free-Coin, but I've a short errand upon the wharves to deal with first." pausing a moment for thought before waving it away "Eh, I'll let a courier handle the wharves business so we can make straight for dinner?"


Thuvalia:
Snake shrugs, "Not sure but I'd say so, yeah. Will let you know." Nodding, and barring any other demands, Snake will move to leave.

If Thuvalia's got nothing else to say to him, this happens.
He stops just as he gets to the door, listening for any sound outside. Perception: 1d20 + 10 ⇒ (18) + 10 = 28 If he hears anything, he waits until it passes before opening the door and taking his leave, heading toward his own room.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gold Goblin wrote:
Their arms full of their bundles, Braddon and Gristav are more heavily encumbered than most of the pedestrians heading for the ferry, burdened with nothing more than pockets full of coin and heads full of optimistic dreams. They arrive at the riverbank to find the dock already occupied by travelers waiting for the next crossing. Grimas appears already to have turned over his quant for the evening to the staff of young punters who work during the busy nighttime hours.

Looking at the young punters as if at an empty vine, Gristav waxes dutiful over worriful, and strides longer, ahead of Braddon, necessitating the bearded half-elf raise his voice a bit as he spoke half over his shoulder to his companion...

"...shame we're too busy this evening, to make the trip across. Can't wait 'til that new place, the Gold Goblin, is open. No standing in line for a ferry, and there's dancing girls, I hear..."

Ahead of the prettier peredhel, Gristav sets their course more Goblinward, raising his gambit another coin, and his voice another step, turning in the wrong direction to locate Braddon, while adding, "Can't beat close to home!"

Faux-finding his friend, the beardedhel smiles, and nods, and makes decidedly for the Goblin.


Female Halfling

Phillip:
Ethel looks relieved at Phil's declared intention to employ a go-between. "Dressed for Free Coin, I'd look like an easy mark on the wharves, and if we dress to blend in in Wharf District, I'd have to come back and change before heading across the river."


Phillip exits his room, closing the door behind him to give Ethel privacy in which to change, and heads to the kitchen and, thence, the stairs. He notes that a path has been cleared through the displaced furniture and that the dancing practice is completed; the double doors are closed and barred, and the floor is empty, as is the kitchen when he reaches it. As he climbs the stairs, he perceives the first signs of life: the murmur of voices from the owner's suite.

He approaches the light spilling through the open door and sees Saul and Tendal seated in the waiting room, Bojasc standing towering over his employer's shoulder.

--------------------------------

Snake:
Listening at the door before you open it, you hear the creak of an opening door to your right, the soft tread of feet, and the quiet pop of knuckles: Someone is leaving Phillip's room. Thuvalia watches you quizzically as you wait for the sounds to fade away before opening her door.

You people certainly go to great lengths to avoid each other. :P

--------------------------------

Gristav's pronouncement draws a few glances of interest from the waiting passengers, particularly at the promise of dancing girls. Turning away from the dock, he and Braddon retrace their last score of steps to achieve the alley leading to the Gold Goblin's kitchen door.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip steps into the door to the waiting room and holds until Saul turns to acknowledge him. After a nod of muted greeting to both he and Magnimar the halfling asks "Did you manage to see about the drinks vouchers with Covey?"


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gold Goblin wrote:
Gristav's pronouncement draws a few glances of interest from the waiting passengers, particularly at the promise of dancing girls. Turning away from the dock, he and Braddon retrace their last score of steps to achieve the alley leading to the Gold Goblin's kitchen door.

"How helpful were you hopeful of being?", Gristav asks Braddon, starting at the kitchen pump to begin with fresh ice to chill the wine and cream. "There's meat to be sliced and mole'ed, or magicked.", Gristav says, punctuating the last word with a piercing polar pulse that pops a puck of ice from a poor well-abused muffin tin. "A stove needing a fire within, and a skillet with butter or oil, without. Bread sliced as thin as... well, set the knife handle flat, and cut the slices as if against the table, that's a guide. Oh yes, butter to start in the skillet, we'll toast the bread first. Then oil, some seasonings, and venison steaks..."

Gristav lays out an entire plan, from toast rounds with venison-berry pemmican au vin, on to pan-seared venison steaks, to berries chilled with cream, the whole with water or wines selected to suit.

Absorbed in the plan and its execution, it's long minutes before Gristav observes in melancholic tones, "Not so much fun, without Sam. No offense. I'm sure you understand."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"Sam was something. Maybe she'll invite us round for dinner."

Braddon sets about chopping and slicing and while indelicate he proves effective.


As Snake makes his way to his room, he pauses before pulling out his key and looks up, a uncertain look about him. "What in the Nine Hells was the point of all that?" he asks himself, completely confused about his actions. Shaking his head at the ridiculousness of it all, he opens the door and walks in.

"Alright, Luck, off you go. Don't need you at dinner." He shoos him and watches the mongoose leap off and make himself a nest on one of the pillows. He removes his gear, his trench coat, and his hat and decides to partake of a more 'relaxed' look for once as he moves over to the mirror. "May not need you at dinner but keep close anyway, Luck - you just never know," he tells him as he pops his shirt a few times for some air and then fixes his hair by pulling it back tight and redoing his ponytail. Once done, "C'mon, Luck," he opens the door and waits until Lucky makes his way out before shutting and locking it. Taking a deep breath, he heads to the kitchen to see about dinner.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Braddon Hurst wrote:


"Sam was something. Maybe she'll invite us round for dinner."

Braddon sets about chopping and slicing and while indelicate he proves effective.

"Hopeful, but unlikely. Sam's house is less hers to have home and host of heart than this one is ours. We've better hope of having her back to a dinner, here." Noticing Braddon's determined and dutiful indelicacy, Gristav offers, "Here, make the mole'... We'll teach you magick, yet, venison to mole', and mole' to pemmican.", Gristav jests.


Male Human (Chelaxian)
Phillip Hargreaves wrote:
After a nod of muted greeting to both he and Magnimar the halfling asks "Did you manage to see about the drinks vouchers with Covey?"

"Hmm?" Saul frowns a moment, then his brow clears as he remembers. "Oh, aye, they're in my office." He gets to his feet and walks around the end of the settee, where Bojasc joins him protectively.

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Power Word Discuss!


Dotting just to follow along. I wish I could have submitted a character, but I just have too much on my plate at the moment. Have fun!


Male Human Traveler / 8

Hi everyone!

Joana, thanks for inviting me to the game. I appreciate what a tough decision it was.

Two urban rangers, huh? Interesting. it looks like we'll have a good group of adventurers.

Starting Coin for Sarien: 4d6 ⇒ (1, 4, 6, 1) = 12 * 10 = 120

Ouch, two 1's are just sad.

I'll get to work on putting together the character. Joana, of the archetypes I mentioned earlier, does any one of them look like it'd be better for this campaign than the others?


Thanks, Navior. There were several excellent players who expressed interest but were ultimately too busy to take on another game, and to be honest, I'm quite relieved. The choice was difficult enough as it was. :)

Yes, two urban rangers, although one is ranged and the other will be melee. I approached Khaladon about possibly considering changing archetypes, but if you can't have two urban rangers in an urban adventure, when can you? That's one of the reasons I didn't want anyone to spend too much time working on the mechanics until the party was selected. Hopefully their foci will be different enough not to overlap.

Worth noting Urban Ranger gets Disable Device as a class skill and Trapfinding at 3rd level, so that would open up some archetype choice for the rogue, as most of them trade out trapfinding. I'll take a look at the archetypes tonight and get back with you.

Also worth noting we have two PCs who got in bad with the Sczarni in Magnimar right now. That would be fine by me -- Magnimar's a big place, and I'm sure the Sczarni disagree with a lot of people on a daily basis -- or if you wanted to change your backstory back to Westcrown, Wander, you could do that, too.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Thanks for the nod Joana, and it's an interesting little muddle of characters for you to torment ;)

I'll be fishing this profile out of the inactive pile to resurrect for this thread. Should get him mostly squared away today. I'll also have a peep through the other selected's characters just to get a feel for them.

Starting Gold: 4d6 ⇒ (4, 5, 1, 2) = 12 x 10 = 120gp


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Yes, this certainly looks like it'll be an interesting party to be gallivanting around Riddleport with. I'm looking forward to the experience. Thank you, Joana, for the opportunity.

Since it's so rare that I get to do this: starting gold: 3d6 ⇒ (5, 4, 3) = 12 x 10gp = 120gp


Male Human Traveler / 8

120 gp for starting gold is starting to be a theme!


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Hi all. I'm looking forward to gaming with you all and many thanks to Joana for selecting me as one of her chosen few. Braddon is a not too bright bounty hunter, with bastard sword and two weapon fighting so it looks like I'll be the frontline fighter, though anyone is welcome to join me. And really, as if Joana will attack us from the front ;-)

My skills are currently Survival, Perception, Disable Device and Sleight of Hand, but I see someone else has Sleight of Hand and I was going for a 'face' skill. That'll free up a trait and I'm likely to plug the point into Bluff and/or Intimidate which no one seems to have covered yet. What would people prefer?

(When I say 'face' skill, Braddon is by no means a diplomat- he can spin a lie and threaten, but he is no negotiator so it may be a while before I increase those skills, unless someone is looking for back up- Braddon makes a pretty good 'Yes' man :-)

Is someone else focusing on Disable Device, as I can delay that too without impinging on the concept?

Since others are rolling for money I shall cast my lot also. I prefer set amounts, but I am trying to throw off the shackles and reputation of ill luck that clings to me in all games, so here goes-

Starting Gold: 5d6 ⇒ (2, 3, 2, 6, 6) = 19 x 10 = 190gp

Yay. Trend broken. :-)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ok - first polish pass on the profile is complete. The only things missing now are spells, combat stats / saves, and an overall re-format of the gear into something more legible. I've left myself with a bit less than two gold to my name so far... though could free up 15 gold pretty easy if needed for the campaign opening.

I have taken two racial swaps from ARG at the moment - Shiftless, and Adaptable Luck. Though could change those if needed.

Joana - can you give a tidbit of how the campaign is likely to open?


Male Human Traveler / 8

I'm still building my character (Sarien - Rogue) but I'm thinking of focusing on bluff quite a bit, as much for social interaction as for feinting in combat.

I'm also going to take advantage of Urban Ranger getting disable device and trapfinding to choose an archetype (as yet undecided) that cancels out trapfinding for rogues.

Edit to add: Okay, Sarien isn't going to be nearly as skilled at bluff as Phillip.


Male Halfling Inquisitor of Calistria (Heretic archetype)

From a skills perspective Phillip covers: Appraise, Bluff, Knowledge (Local), Perception, Sense Motive, Sleight of Hand, Stealth and the all important Profession (Charlatan).

Braddon - Intimidate would make a decent choice I'd think if you were after a social skill... and in-keeping with being a bounty hunter no?


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

I'll go Intimidate then- Braddon becomes just a bit more thuggish :-)
Now to swap out Child of the Streets for something else...


Male Halfling Inquisitor of Calistria (Heretic archetype)

Wander - It's still important to have a wingman for Bluffing, someone to back up an outrageous statement or run a two man con with ;)


Re equipping, this isn't a campaign where you're gearing up and heading out into nowhere. I'd leave yourself a bit of pocket money for spending around town, enough to buy a drink or three but not enough to set up indefinite housekeeping with.

The campaign will open with your separate arrivals in Riddleport at an inconveniently early hour, whereupon you'll all be directed to the only tavern in town open at that time of the morning....

Wander, any of those archetypes will be fine. Just depends on what role you want to fill. Knife Master or Swashbuckler would be more fight-y if you want to help out Braddon, Acrobat more, well, acrobatic. In re Investigator, someone in this party is going to want Diplomacy to gather information with. *significant glance*


Male Human Traveler / 8
Joana wrote:
Wander, any of those archetypes will be fine. Just depends on what role you want to fill. Knife Master or Swashbuckler would be more fight-y if you want to help out Braddon, Acrobat more, well, acrobatic. In re Investigator, someone in this party is going to want Diplomacy to gather information with. *significant glance*

Coincidentally, Investigator is probably my top choice based on what you wrote about the campaign in the recruitment thread. He's not going to have an outstanding charisma but a decent Diplomacy for sure. I'm going to proceed with building Sarien with that archetype for now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's true. Diplomacy might be a bit important in an adventure that consists of tons of people to talk to. You probably don't want to shake them ALL down. Well...maybe you do, I don't know. :)

Oh and will be following along as well.


Dotting to keep an eye on things. Have a great time, guys!

Three rangers would have just been too much. ;)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Joana - Diplo is on my 2nd level want list... but I regret that at first level I have but eight skill points to give - and Profession Charlatan is clearly more important :P I can help out on the information gathering at least with Knowledge Local? - and Bluff can be used sparingly to elicit details in some situations.

I suppose I can do without the hidden compartment in my holy symbol to get 5gp back into my disposable cash kitty. I'll still have the hidey holes in my scarf and both dagger pommels. That would give me almost seven gold to get started with, and a profession to fall back on if things get desperate.


Don't mind me, I'm just dotting as a lurker. I really wish I had the time to devote to PbP, but I just had to give up a few games, unfortunately... Otherwise, I would've applied myself!

Have fun, everyone. It looks to be a very intriguing group of characters.

Oh, and Mark Sweetman, I hate to sound like a stalker, but your character concepts and designs have absolutely astounded me. Should I be ashamed when I say that I follow your posts in recruitment threads to see what kooky character you've come up with next?

Anyway, back to lurking!


The line between Diplomacy-to-gather-information and Knowledge (local) is a fine one. I'd be inclined to say that knowing which part of town Bob the Crime Lord operates in is Knowledge (local), while finding out if Bob the Crime Lord was seen down at the Wharves this afternoon is gathering information. Possible overlap between the two skills in certain situations with a higher DC for the Knowledge (local) roll due to the shorter amount of time the info has had to circulate. And creative use of skills as you can convince me they apply.

I'd make some clever remark about you not being likely to find many "Charlatan Wanted" job postings, but ... this is Riddleport. ;)

Mark, I'll be persusing Faiths of Balance tonight, per our PMs, and will take a look at the racial substitutions you're wanting from the ARG. Hopefully, Khaladon and ZetaGilgamesh will check in by tomorrow.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Knowledge Local has always bothered me a bit in application. Take Phil - he's recently arrived to Magnimar, and hasn't had any chance to become aware of local politics or the like... but since he spent points in KL he has a chance to know those small tidbits of local knowledge that might take weeks or months of osmosis to pick up in reality.

The way you distinguish makes sense Joana - Knowledge Local lets us know where we might be able to find the information... but it would take Diplomacy or other means to actually elicit the information from the souls that have it.

As for Profession Charlatan - if it comes to that, I'd actually characterise it as Phillip setting up a swindle with the profession roll marking how successful he is with it. From something as simple as a shell game, through to fawney dropping, snide pinching or similar. Though he's got Sleight of Hand as well - so he could always fall back on the noble art of pickpocketing ;)

As a point of note, I'll be dropping some victorian era criminal slang into Phillip's speech by way of adding the Sczarni character to him - but I'll explain what the words and phrases mean in OOC whenever they get a little obtuse.

DukeRuckley - many thanks for the kind words. I can only say that I work in an industry where literary creativity is not really well received and emotionless technical language rules the day... so this is my outlet.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Wow, lots of posts! I checked in yesterday and read the first few but didn't have time to post. Sometimes weekends are busy for me, sometimes their not. Weekdays I can post multiple times per day though if necessary.

But I'm here now.

While Urban Ranger really does fir Dayn's backstory perfectly, I am looking at other archtypes, as I'm still open to changing, if anyone would prefer that or think it best.

Not feeling so lucky with the roller (we have a hate, love, hate relationship) so will stick with the average this time. 175gp.

Need a bit of shut eye right now, but will have Dayn fully completed Tuesday day sometime (my Tuesday anyway, here in Eastern Standard Time-Toronto, Canada. Where are all y'all posting from anyway?)


Male Human Traveler / 8

I'm from Vermont so I'm also on EDT.

As far as the traits go....do you have a problem, Joana, with us remodeling the fluff to better fit our characters? For example, I've been thinking of taking the Tongue of Many Towns trait and repurposing it to fit Sarien's background:

Was
Tongue of Many Towns (Garundi)
You have spent many years traveling across Garund, and have met many different people on your journeys.

Benefit You gain a +1 trait bonus on two of the following skills: Diplomacy, Knowledge (local), and Linguistics.

Becomes
Tongue of Many Districts (Magnimar)
Despite social and economic norms, you moved throughout several districts and have met many different people from various backgrounds.

Benefit You gain a +1 trait bonus on two of the following skills: Diplomacy, Knowledge (local), and Linguistics.

If that doesn't work for you, that's fine. Just thought I'd check.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Kuala Lumpur in Malaysia and GMT+8 here.


Male Human Rogue (Investigator)/ 1

Draft of the HeroLab character sheet is now in profile. I still have to finish equipment purchase and update the background but at least here's something worth looking at.

Not sure I like the profile pic. So that may still change.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Phillip you got me beat! I am GMT-10 in Hawaii.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

2d6 ⇒ (2, 6) = 8x 10 = 80


Ah, good, everyone's found their way here. :)

I'm in Texas, which is GMT-6 but counts as GMT-5 right now, due to Daylight Savings.

Wander, it's better than the old picture; he always looked shifty. I see you've applied the trait bonus to Diplomacy and Knowledge (local). (Was going to ask which two, but you posted your build while I was considering.) Should be fine, although I'd like to know what (in general terms) Sarien was up to in the several districts of Magnimar -- and what he did to get on the wrong side of the Sczarni.

Let me know when you've got your mechanics worked out and ready for a review. I think that's Phillip and Sarien so far. I won't sit down and go over the numbers until tonight my time anyway.


Male Human Traveler / 8

Just so you know, I posted what my initial preference for the build was but it's totally open to your approval (naturally). If the modification to the trait fluff doesn't work for you, that's fine. I've got other ideas.

I'm still working on the details of Sarien's background that got him in trouble with the Sczarni and fits in with the trait. I've got most of it worked out but I'm still putting it down.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Ok. Tendal's spellbook, stats and background are up. Joana, I switched Tendal from having a familiar to having a bonded object.


Male Elf Urban Ranger/ 1

So after spending some time carefully looking over the ranger archtypes, nothing else really seems to suit Dayden at all. I then looked at Fighter, and could quite possibly make him an Archer instead.

I do prefer the flavour of him as an urban ranger though, so I thought I'd ask, is there any other archetype or class Braddon could possibly be Pryllin?

Do you have any feeling or preference one way or another Joana?

I'll wait a little bit for responses and then make my final decision and hey Dayn statted up.


Male Human Rogue (Investigator)/ 1

A draft of Sarien's background has been added to the profile. Hopefully it does a good job of explaining how he got on the wrong side of the Sczarni, as well as his archetype choice and the use of that trait I chose for him.

I based everything about the Sczarni and Magnimar on a wiki, since I don't actually have any of the books about Magnimar. If I took liberties with either the city or the Sczarni that doesn't work, let me know and I'll make the appropriate adjustments.

By the way, it's just the first draft so there could well be misspellings or grammar errors in there. I'll try to go over it again and make any corrections tonight.


@Khaladon, knew there was something I was forgetting to respond to this morning: Fighter (archer) was the obvious alternative, but you lose the skills (albeit with a trade-off of feats). If you see the character as an urban ranger, though, go ahead. The different combat styles will distinguish them quite well enough; I don't think we'll be in danger of getting the two PCs mixed up.

I've just about got my schedule cleared for the evening so I'll give the completed characters some feedback later tonight.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

I'm based in Brisbane, Australia (GMT +10).

Urban Hunter isn't intrinsic to Braddon, and looking over it I'm tempted to just go straight Ranger.
Apart from Knowledge(geography) being swapped out for Knowledge(local) I see no real difference between Favoured Terrain (Urban) and Favoured Community, and in fact the former seems superior if it covers any urban environment.
Braddon can easily live without the Disable Device pickup too, though someone should certainly have it and I note Sarien doesn't.
So I've ditched Disable Device and Sleight of Hand and I've moved skill points into Bluff and Intimidate. Equipment bought and character updated.
Still not carved in stone.

:-D avid


Male Halfling Inquisitor of Calistria (Heretic archetype)
Braddon Hurst wrote:
I'm based in Brisvegas, Australia (GMT +10).

Fixed that for you :P (Technically I'm Or-stray-an as well, though with a more Sandgroping and Croweating element than that of Bananabending. I've also lived in the land of the kissing cousins and that of the State of Origin losses for ten years running is it?) Trust me it makes sense in context.

Have you considered the Warden archetype Braddon? I know it gives up a lot, but you gain quite a bit in return. Plus there's a way to get favored enemy bonuses back if you take the Horizon Walker PRC


Remind me never again to say I'm expecting a nice, free evening. It's just asking for all kinds of things to pop up. :P

I'm here now, though. Wander, great job justifying the trait. We have both Sarien and Phillip arriving by ship from Magnimar: Do you guys want to have been on the same ship and be at least nodding acquaintances? Up to you whether you'd have shared any of your backstory or not; with both of your investments in Bluff, seems you'd probably be more cautious than to just start spilling how you're wanted men.

I have three arriving by land: Tendal, Daynadrian, and Malkith. Tendal, would you be traveling by caravan or by carriage? Carriage is more expensive and faster, perhaps more suiting the lifestyle to which you have become accustomed, although Auntie Kendra may have thought it would be good for you to rough it a little. Dave, I assume Braddon is going to be arriving by boat, maybe from Corentyn? I have a hard time imagining a lone 1st-level PC setting out on foot from Cheliax, traveling through all of Nidal and a good portion of Varisia, and arriving in Riddleport alive and still first-level.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Oh, certainly by wagon. Auntie Kendra probably felt a few splinters in the behind would give Tendal an attitude adjustment. Tendal would just think that she was being cheap though.


Male Halfling Inquisitor of Calistria (Heretic archetype)

I'm not opposed to coming in on the same ship as Sarien... though you're right in saying that Phillip is hardly going to be forthcoming with truth.


Male Human Traveler / 8

I'm fine with Sarien and Phillip being on the same ship. I also agree that neither of them would be forthcoming about their past. Sarien would share his cover story that he is traveling to Riddleport to begin negotiations for a new contact for his employer (a modestly successful merchant specializing in the acquisition and sale of antiquities).


Male Halfling Inquisitor of Calistria (Heretic archetype)

To Sarien, Phillip would have spun that he was setting out to see the world while he was still young... but Sarien might have o'er heard Phillip giving a variety of of other cover stories to other members of the crew: that he was visiting relatives, sent to work as a scribe, etc. All innocuous and nothing fanciful - but the variance of tale would be suspicious.

Lastly, at some point in the trip Phillip would have used Sin Sense on Sarien to get a read on what sin drives him. Wander - would you be comfortable to committing to which of envy, gluttony, greed, lust, pride, sloth, or wrath most influences Sarien?

Obviously has no mechanical impact and if you're not comfortable stating one then just say so.


Male Human Traveler / 8
Phillip Hargreaves wrote:
Wander - would you be comfortable to committing to which of envy, gluttony, greed, lust, pride, sloth, or wrath most influences Sarien?

At this point, wrath would probably be what most influences Sarien at the time Phillip encounters him on the ship. Which would likely make an interesting counterpoint to the way he keeps talking about the fortune he expects to make in Riddleport.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Cool - thanks Wander :)


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Joana. I figure Braddon came by boat from Corentyn, but was originally from Ostenso. Daddy was a military man and took Braddon hunting and was no doubt at sea when Braddon decided to make a name for himself.

Yes indeed Mark- Brisvegas. Dunno how that one slipped by me. Been in the Sunshine State most of my life. :-)

Don't have UC, but checked out Warden in the PRD and I think I'll skip it. Really want the Favoured Enemy vs Humanoids(human). 1d10+6 damage with one hand is sweet, and Braddon is more about the target than the setting. Warden sounds quite intense and requiring of commitment, which Braddon couldn't ever really pull off.
I think Braddon may be Australian too. Aussie, Aussie, Aussie!!! :-D


Male Halfling Inquisitor of Calistria (Heretic archetype)

The real kicker for Warden / Horizon Walker doesn't kick in until level 9 when they get:
Terrain Dominance: At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures.

At that time they should have stacked up a favored terrain (urban) bonus of +8 (+10 with a two level Rogue dip)... but it is a very late payoff and you give up a lot on the way.

Rock on the straight Ranger!

Queensland is the only state in Aus I haven't spent much time in... maybe one day.


Taking a few hours this morning to look over the numbers, as I didn't get to do so last night. Mark, I'm missing spells on your sheet, and it looks like you didn't add in the Child of the Streets bonus to Sleight of Hand; should be +10.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Figured I'd forgotten something :P

0th: daze, detect poison, guidance, sift
1st: expeditious retreat, litany of sloth (UC)


Thanks, Mark; Phil looks good now. Let me know if you decide to keep the secret compartment in your holy symbol or have the extra 5 gp in your pocket. For what it's worth, I understood how you intended to conduct your chosen Profession; I was just being flippant. :)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Given that I've got no valuables to hide in the secret pockets in my scarf or my two dagger hilts... I guess the symbol is overkill. I'll remove that from the loadout and bump up his disposable income to 6.8 gp.


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Just checking in to let you know I'm still hear and ready to go, pending any errors or adjustments you may find, Joana.


Thanks for checking in, loreweaver; you're next on my list of character sheets to look over, right after lunch. One question I already see: Which of your languages is your tongues curse?

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