
Finneas Glenn |

Finneas Glenn wrote:Pretty sure this dude failed his tumble, current CMD is 26...Yes. I missed it. Feel free to chop him down a bit.
AoO @HO7: 1d20 + 17 ⇒ (3) + 17 = 203d6 + 17 ⇒ (5, 6, 2) + 17 = 30
Evil: 2d6 ⇒ (2, 1) = 3
Glimmil |

Round 2, Init 19
Glimmil winces as the half-orc emerges and finds a way through his armor (I'm counting +11 temp HP from heroes feast, -35 from that crit, for a net of -24HP since I was away).
"Atol... are you going to..."
Glimmil watches as Atol casts the Cauldron Five's favorite blessing (and Glimmil goes into delay, coming out after Atol)
Round 2, Init 13-
"Okay Cog, let's get that mean nasty half-orc. The one with two good eyes!"
Glimmil pauses to mend his own wounds, which knit fully with Garl's blessing.
Lay Hands: 7d6 ⇒ (1, 4, 5, 3, 5, 4, 3) = 25
Cog and Glimmil concentrate on HO11 first, then move on to HO2 if he falls.
Cog Bite, Power Attack: 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23 for 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12 with trip 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Cog Bite #2, Power Attack: 1d20 + 15 + 1 - 5 - 3 ⇒ (3) + 15 + 1 - 5 - 3 = 11 for 1d6 + 5 + 6 ⇒ (4) + 5 + 6 = 15 with trip 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Cog Bite #3, Power Attack, BOF: 1d20 + 15 + 1 - 3 ⇒ (18) + 15 + 1 - 3 = 31 for 1d6 + 5 + 6 ⇒ (4) + 5 + 6 = 15 with trip 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 ⇒ (8) + 19 + 1 - 0 = 28 for 1d6 + 7 + 8 ⇒ (1) + 7 + 8 = 16
Holy: 2d6 ⇒ (5, 6) = 11
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 - 5 ⇒ (7) + 19 + 1 - 0 - 5 = 22 for 1d6 + 7 + 8 ⇒ (1) + 7 + 8 = 16
Holy: 2d6 ⇒ (3, 5) = 8
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 - 10 ⇒ (10) + 19 + 1 - 0 - 10 = 20 for 1d6 + 7 + 8 ⇒ (3) + 7 + 8 = 18
Holy: 2d6 ⇒ (1, 3) = 4
Claw Whomper, Power Attack, BOF: 1d20 + 19 + 1 - 0 ⇒ (2) + 19 + 1 - 0 = 22 for 1d6 + 7 + 8 ⇒ (2) + 7 + 8 = 17
Holy: 2d6 ⇒ (3, 3) = 6
Glimmil Status:
HP: 130/130
AC: 29 (T 14 | FF 28) * (BOF, smite/champion armor not included)
* Smite adds +6 vs smite target, doesn't stack with ring of prot +2
* BOF adds +2, but not used this round
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
Abilities:
Smite Left: 4/4
Lay Hands Left: 9/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 99/99
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)

GM_Chris |

Finneas slashes one of the incoming half-orcs who is not as nimble as he thought. Finneas follows up with a couple more swings, but still the half-orc remains standing.
Dyrant withdraws to the safety of the air.
Finneas stabs the half-orc twice, but he also remains standing.
Glimmil and Cog combine for a half dozen hits on one half-orc, but he also remains alive and standing (not tripped).
Atol cudgels the half-orc that ends ups getting Dyrant. Atol then casts blessing of fervor.
One half-orc attacks Toffitt.
One half-orc attacks Glimmil.
One half-orc provokes from Finneas as it goes to attack Atol.
One half-orc takes a 5' step and attacks Atol.
The half-orc with Dyrant goes inside and closes the front door on Dyrant. Another half-orc can't find a way into the fray.
Two of the half-orcs attack Finneas.
One half-orc attacks Glimmil.
Another half-orc attacks Atol.
When all is said and done, the half-orcs fail to capitalize on any critical opportunities. However, they do leave much of the party's blood splattered about.
Damage this round:
Toffitt - 10 from 1 hit
Glimmil - 53 from 4 hits
Finneas - 62 from 5 hits
Atol - 8 from 1 hit
HO1 @ Toffitt with dagger: 1d20 + 17 ⇒ (18) + 17 = 35 HIT
damage: 1d4 + 6 ⇒ (4) + 6 = 10
HO1 @ Toffitt with dagger: 1d20 + 12 ⇒ (14) + 12 = 26 MISS
damage: 1d4 + 6 ⇒ (1) + 6 = 7
HO1 @ Toffitt with dagger: 1d20 + 9 ⇒ (2) + 9 = 11 MISS
damage: 1d4 + 6 ⇒ (2) + 6 = 8
--
HO2 double axe at Glimmil: 1d20 + 19 ⇒ (16) + 19 = 35 HIT
damage: 1d8 + 7 ⇒ (8) + 7 = 15
HO2 double axe at Glimmil: 1d20 + 14 ⇒ (20) + 14 = 34 HIT
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Confirm Crit? HO2 double axe at Glimmil: 1d20 + 14 ⇒ (13) + 14 = 27 NO CONFIRM
damage: 1d8 + 7 ⇒ (2) + 7 = 9
HO2 double axe at Glimmil: 1d20 + 9 ⇒ (17) + 9 = 26 MISS
damage: 1d8 + 7 ⇒ (1) + 7 = 8
--
HO3 double axe at Atol: 1d20 + 19 ⇒ (6) + 19 = 25 MISS
damage: 1d8 + 7 ⇒ (3) + 7 = 10
--
HO4 double axe at Atol: 1d20 + 19 ⇒ (7) + 19 = 26 MISS
damage: 1d8 + 7 ⇒ (1) + 7 = 8
HO4 double axe at Atol: 1d20 + 14 ⇒ (2) + 14 = 16 MISS
damage: 1d8 + 7 ⇒ (1) + 7 = 8
HO4 double axe at Atol: 1d20 + 9 ⇒ (19) + 9 = 28 MISS
damage: 1d8 + 7 ⇒ (6) + 7 = 13
--
HO7 double axe at Finneas: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30 HIT
damage: 1d8 + 7 ⇒ (4) + 7 = 11
HO7 double axe at Finneas: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32 HIT
damage: 1d8 + 7 ⇒ (7) + 7 = 14
HO7 double axe at Finneas: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 MISS
damage: 1d8 + 7 ⇒ (4) + 7 = 11
--
HO8 double axe at Finneas: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25 HIT
damage: 1d8 + 7 ⇒ (6) + 7 = 13
HO8 double axe at Finneas: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 HIT
damage: 1d8 + 7 ⇒ (3) + 7 = 10
CONFIRM CRIT? HO8 double axe at Finneas: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24 NO CONFIRM
damage: 1d8 + 7 ⇒ (1) + 7 = 8
HO8 double axe at Finneas: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 HIT
damage: 1d8 + 7 ⇒ (7) + 7 = 14
CONFIRM CRIT? HO8 double axe at Finneas: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 NO CONFIRM
damage: 1d8 + 7 ⇒ (4) + 7 = 11
--
HO10 double axe at Glimmil: 1d20 + 19 ⇒ (12) + 19 = 31 HIT
damage: 1d8 + 7 ⇒ (6) + 7 = 13
HO10 double axe at Glimmil: 1d20 + 14 ⇒ (20) + 14 = 34 HIT
damage: 1d8 + 7 ⇒ (8) + 7 = 15
CONFIRM CRIT? HO10 double axe at Glimmil: 1d20 + 14 ⇒ (4) + 14 = 18 NO CONFIRM
damage: 1d8 + 7 ⇒ (3) + 7 = 10
HO10 double axe at Glimmil: 1d20 + 9 ⇒ (5) + 9 = 14 MISS
damage: 1d8 + 7 ⇒ (7) + 7 = 14
--
H11 double axe at Atol: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35 HIT
damage: 1d8 + 7 ⇒ (1) + 7 = 8
H11 double axe at Atol: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 MISS
damage: 1d8 + 7 ⇒ (2) + 7 = 9
H11 double axe at Atol: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 MISS
damage: 1d8 + 7 ⇒ (7) + 7 = 14
Round 3
Dyrant = 26
Finneas = 25
Toffitt = 23
Glimmil = 19
Atol = 13
Half-orcs (all raging)= 5
HO1 - (dropped weapon, -19, -19, -22 = -60) -
HO2 - (-32 -12, -15, -27, -24, -22, -23 = -155)
HO3 -
HO4 - (-7)
HO5 -
HO6 -
HO7 - (-33, -33, -38=-104)
HO8 -
HO9 -
HO10 -
HO11 -

Doctor Abner Svengalu Toffitt |

Round 3, Init 23
Toffitt directs his attacks at the second half-orc and then the first, hoping to take one of them down.
Dueling sword: 1d20 + 20 + 2 - 3 + 1 ⇒ (15) + 20 + 2 - 3 + 1 = 35
1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22
Iterative: 1d20 + 15 + 2 - 3 + 1 ⇒ (17) + 15 + 2 - 3 + 1 = 32
1d8 + 9 + 9 ⇒ (2) + 9 + 9 = 20
Fervor: 1d20 + 20 + 2 - 3 + 1 ⇒ (12) + 20 + 2 - 3 + 1 = 32
1d8 + 9 + 9 ⇒ (5) + 9 + 9 = 23
Confirm iterative: 1d20 + 15 + 2 - 3 + 1 ⇒ (4) + 15 + 2 - 3 + 1 = 19
1d8 + 9 + 9 ⇒ (7) + 9 + 9 = 25
Active effects/conditions ablative barrier (50), air walk, ant haul, endure elements, heroes feast, heroism, mutagen, perceive cues, see invisibility
Init +14 Perception +27 Sense Motive +25
AC 32 / 33 crowd control (20 touch; 22 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +3 nat armor
25% chance to avoid crit/precision damage
CMB +12 CMD 30 (+10 BAB, +6 Dex, +2 Str, +2 Ring)
HP 90+1 / 90
Fort +15 Reflex +20 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Weapon Equipped Dueling sword
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 120 minute duration)
Elixirs
1 Ant haul ACTIVE 24 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 12 hours ACTIVE
- Ablative barrier 12 hours (Atol)
- Barkskin (Finneas)
- Barkskin
- Perceive cues ACTIVE
- Invisibility
3 Heroism ACTIVE
- Resist energy, communal
- Fly
- open
- open
4 Air walk, communal ACTIVE
- Echolocation
- Freedom of movement
- Greater invisibility
Hero Points 0
Controlled Rage 0 of 6 rounds used
Healing touch 0hp of 60hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 3 charges

Atol Lem |

Round 3, Initiative 13, Location:H11
Atol HP: 105/105 +25 temp (-5 nonlethal)
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Ablative Barrier (5 of 50hp), Bestow Resolve (1 of 10)
Channel Energy Left: 8/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite
5) Righteous Might, Break Enchantment
6) Heroes' Feast
How did I get myself into this mess?
Atol looks at the half-orcs surrounding him and questions the sanity of his chosen profession.
He shrugs and hopes that the front line can carve a bloody hole through this mass of half-orc flesh and tries to help keep them standing a little longer. He bestows resolve* to himself and his allies (again excepting Dyrant who's playing with himself outside while we struggle on).
"May the healing wisdom of St. Cuthbert see us through!"
*Bestow Resolve(su): +17 temporary hit points to all allies within 20' for 1 minute
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.
Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Don't forget Finneas' Displacement. It's always on isn't it? Also note my AC dropped after that hit - I'm no longer hexed by the good Dyrant.

Dyrant Maynor, the Pre-Sainted |

Round 3, Init 26
Dyrant grumbles as the house itself seems to come alive with halforcs.
Dyrant will float down to 15' and cast Glitterdust at the intersection of EF:9-10, hitting HO3,HO4,HO5. Will Save DC 19.

Finneas Glenn |

Round 3 Init 25
HP = 113/123
AC/T/FF = 25/9/25 (50% miss)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Displacement = 13/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = None
Added the line, it's actually 50% but both of those hit anyway.
Saved by the amazing coat, Finneas swings again.
Greatsword Power Attack @HO7: 1d20 + 17 ⇒ (3) + 17 = 203d6 + 17 ⇒ (1, 4, 5) + 17 = 27
Evil: 2d6 ⇒ (1, 5) = 6
Greatsword Power Attack @HO7: 1d20 + 12 ⇒ (18) + 12 = 303d6 + 17 ⇒ (3, 6, 4) + 17 = 30
Evil: 2d6 ⇒ (4, 3) = 7
Crit Confirm: 1d20 + 12 ⇒ (18) + 12 = 303d6 + 17 ⇒ (1, 1, 1) + 17 = 20

Glimmil |

Round 3, Init 19
Glimmil groans after he realizes the half-orc still stands after several swings and bites. Regardless, he continues to press his attacks with Cog. (Same target until it drops)
Regardless, Glimmil will step to HO2's old square to get out of a future flank.
Lay Hands: 7d6 ⇒ (2, 2, 5, 6, 3, 1, 1) = 20
Cog Bite, Power Attack: 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23 for 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12 with trip 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Cog Bite #2, Power Attack: 1d20 + 15 + 1 - 5 - 3 ⇒ (3) + 15 + 1 - 5 - 3 = 11 for 1d6 + 5 + 6 ⇒ (4) + 5 + 6 = 15 with trip 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Cog Bite #3, Power Attack, BOF: 1d20 + 15 + 1 - 3 ⇒ (2) + 15 + 1 - 3 = 15 for 1d6 + 5 + 6 ⇒ (4) + 5 + 6 = 15 with trip 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 ⇒ (13) + 19 + 1 - 0 = 33 for 1d6 + 7 + 8 ⇒ (3) + 7 + 8 = 18
Holy: 2d6 ⇒ (4, 6) = 10
Claw Whomper, Power Attack #2: 1d20 + 19 + 1 - 0 - 5 ⇒ (1) + 19 + 1 - 0 - 5 = 16 for 1d6 + 7 + 8 ⇒ (4) + 7 + 8 = 19
Holy: 2d6 ⇒ (6, 5) = 11
Claw Whomper, Power Attack #3: 1d20 + 19 + 1 - 0 - 10 ⇒ (20) + 19 + 1 - 0 - 10 = 30 for 1d6 + 7 + 8 ⇒ (6) + 7 + 8 = 21
Holy: 2d6 ⇒ (6, 2) = 8
Claw Whomper, Power Attack, BOF: 1d20 + 19 + 1 - 0 ⇒ (15) + 19 + 1 - 0 = 35 for 1d6 + 7 + 8 ⇒ (1) + 7 + 8 = 16
Holy: 2d6 ⇒ (3, 6) = 9
Claw Whomper, Power Attack #3 Crit Confirm: 1d20 + 19 + 1 - 0 - 10 ⇒ (5) + 19 + 1 - 0 - 10 = 15 for 1d6 + 7 + 8 ⇒ (1) + 7 + 8 = 16
Holy: 2d6 ⇒ (3, 1) = 4
Glimmil Status:
HP: 114/130 -53 + 20 +17 temp
AC: 29 (T 14 | FF 28) * (BOF, smite/champion armor not included)
* Smite adds +6 vs smite target, doesn't stack with ring of prot +2
* BOF adds +2, but not used this round
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
Abilities:
Smite Left: 4/4
Lay Hands Left: 9/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 99/99
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)

GM_Chris |

Since Toffitt took down their first target, Glimmil and Cog start on the one that flanks with Atol. With the flank assisting two of the hits, they manage six hits but the half-orc remains standing.
The half-orc continue to attack the party. The one that closed the door (HO5) provokes as he closes in on Finneas. Atol is hit four times (44 damage). Finneas is saved by his cloak again and only hit once (9 damage). The half-orcs manages to connect Toffitt three times (44 damage). Not be left out, Glimmil takes one hit (8 damage).
HO1 @ Toffitt with dagger: 1d20 + 17 ⇒ (7) + 17 = 24 MISS
damage: 1d4 + 6 ⇒ (3) + 6 = 9
HO1 @ Toffitt with dagger: 1d20 + 12 ⇒ (15) + 12 = 27 MISS
damage: 1d4 + 6 ⇒ (2) + 6 = 8
HO1 @ Toffitt with dagger: 1d20 + 7 ⇒ (2) + 7 = 9 MISS
damage: 1d4 + 6 ⇒ (4) + 6 = 10
--
HO3 double axe at Atol: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30 HIT
damage: 1d8 + 7 ⇒ (5) + 7 = 12
HO3 double axe at Atol: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34 HIT
damage: 1d8 + 7 ⇒ (4) + 7 = 11
HO3 double axe at Atol: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 MISS
damage: 1d8 + 7 ⇒ (5) + 7 = 12
--
HO4 double axe at Atol: 1d20 + 19 ⇒ (8) + 19 = 27 HIT
damage: 1d8 + 7 ⇒ (2) + 7 = 9
HO4 double axe at Atol: 1d20 + 14 ⇒ (4) + 14 = 18 MISS
damage: 1d8 + 7 ⇒ (7) + 7 = 14
HO4 double axe at Atol: 1d20 + 9 ⇒ (10) + 9 = 19 MISS
damage: 1d8 + 7 ⇒ (3) + 7 = 10
--
HO5 double axe at Finneas: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25 Displacement MISS
damage: 1d8 + 7 ⇒ (7) + 7 = 14
50% miss: 1d100 ⇒ 13
--
HO6 double axe at Finneas: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27 HIT
damage: 1d8 + 7 ⇒ (2) + 7 = 9
50% miss: 1d100 ⇒ 74
HO6 double axe at Finneas: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 Displacement MISS
damage: 1d8 + 7 ⇒ (3) + 7 = 10
50% miss: 1d100 ⇒ 12
HO6 double axe at Finneas: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 MISS
damage: 1d8 + 7 ⇒ (3) + 7 = 10
50% miss: 1d100 ⇒ 8
--
HO8 double axe at Toffitt: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 HIT
damage: 1d8 + 7 ⇒ (8) + 7 = 15
HO8 double axe at Toffitt: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34 HIT
damage: 1d8 + 7 ⇒ (8) + 7 = 15
HO8 double axe at Toffitt: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 MISS
damage: 1d8 + 7 ⇒ (5) + 7 = 12
--
HO9 double axe at Glimmil: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40 Possible CRIT
damage: 1d8 + 7 ⇒ (1) + 7 = 8
CRIT? HO9 double axe at Glimmil: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28 No confirm
damage: 1d8 + 7 ⇒ (7) + 7 = 14
--
H10 double axe at Toffitt: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37 HIT
damage: 1d8 + 7 ⇒ (7) + 7 = 14
H10 double axe at Toffitt: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30 MISS
damage: 1d8 + 7 ⇒ (6) + 7 = 13
H10 double axe at Toffitt: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 MISS
damage: 1d8 + 7 ⇒ (5) + 7 = 12
--
H11 double axe at Atol: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 HIT
damage: 1d8 + 7 ⇒ (5) + 7 = 12
H11 double axe at Atol: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22 MISS
damage: 1d8 + 7 ⇒ (4) + 7 = 11
H11 double axe at Atol: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 MISS
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Round 4
Dyrant = 26
Finneas = 25
Toffitt = 23
Glimmil = 19
Atol = 13
Half-orcs (all raging)= 5
HO1 - (dropped weapon, -19, -19, -22, -23 = -83) -
HO2 - DEAD
HO3 -
HO4 - (-7)
HO5 -
HO6 -
HO7 - DEAD
HO8 -
HO9 -
HO10 - (12, 28, 29, 25, 20, 17 = 131)
HO11 -
Map not currently working.

Doctor Abner Svengalu Toffitt |

Round 4, Init 23
Toffitt drinks his extract of greater invisibility and stealthily moves to H12.
Active effects/conditions ablative barrier (40), air walk, ant haul, endure elements, heroes feast, heroism, mutagen, perceive cues, see invisibility
Init +14 Perception +27 Sense Motive +25
AC 32 / 33 crowd control (20 touch; 22 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +3 nat armor
25% chance to avoid crit/precision damage
CMB +12 CMD 30 (+10 BAB, +6 Dex, +2 Str, +2 Ring)
HP 79=90+1+17-15-10-9+5 / 90
Fort +15 Reflex +20 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Weapon Equipped Dueling sword
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 120 minute duration)
Elixirs
1 Ant haul ACTIVE 24 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 12 hours ACTIVE
- Ablative barrier 12 hours (Atol)
- Barkskin (Finneas)
- Barkskin
- Perceive cues ACTIVE
- Invisibility
3 Heroism ACTIVE
- Resist energy, communal
- Fly
- open
- open
4 Air walk, communal ACTIVE
- Echolocation
- Freedom of movement
- Greater invisibility
Hero Points 0
Controlled Rage 0 of 6 rounds used
Healing touch 5hp of 60hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 3 charges

Atol Lem |

Round 4, Initiative 13, Location:H11
Atol HP: 105/105 +1 temp (-25 nonlethal)
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Ablative Barrier (25 of 50hp), Bestow Resolve (2 of 10), Prayer (1 of 12)
Channel Energy Left: 8/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite
5) Righteous Might, Break Enchantment
6) Heroes' Feast
Atol tries a little defensive casting to cast Prayer.
Concentration: 1d20 + 17 ⇒ (7) + 17 = 24 vs DC 21
+1 attacks/damage/skills/saves for us and -1 for the enemy within 40', so everyone excepting Dyrant again.
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.
Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.

Finneas Glenn |

Round 3 Init 25
HP = 121/123
AC/T/FF = 27/11/27 (50% miss) DR
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Displacement = 12/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Displacement, BoF, Deadly Juggernaut, Barkskin (+5), Enlarge Person
AoO @HO5: 1d20 + 19 ⇒ (18) + 19 = 373d6 + 17 ⇒ (2, 2, 6) + 17 = 27
Evil: 2d6 ⇒ (2, 6) = 8
Finneas continues hammering the new half orc.
Greatsword Power Attack @HO5: 1d20 + 19 ⇒ (6) + 19 = 253d6 + 17 ⇒ (6, 5, 4) + 17 = 32
Evil: 2d6 ⇒ (6, 5) = 11
Greatsword Power Attack @HO5: 1d20 + 14 ⇒ (2) + 14 = 163d6 + 17 ⇒ (3, 2, 5) + 17 = 27
Evil: 2d6 ⇒ (4, 5) = 9
AoO Crit Confirm: 1d20 + 19 ⇒ (18) + 19 = 373d6 + 17 ⇒ (4, 1, 3) + 17 = 25
Are these guys at least 9 HD? If so then Deadly Juggernaut means I'm at 2/- DR and +1 to hit and damage rolls.

Dyrant Maynor, the Pre-Sainted |

Round 4, Init 26
Dyrant completes the spell and dumps the Bralani near the door.
"Welcome, Bralani. I'm sorry to rudely drag you away from your orgy or frivolity or whatever else you do in your chaosed and unordered 'heavens', but we, The Good, needed your aid. Behind that door lies many foes of strength...and a few hero friends of mine. The Smoking Eye Half Orc is a good one, despite his appearances, as is the Cuthbertine, and the gnome on the dog. Obviously...what gnome on dog could be evil? Also a strange man who looks less alive with a pointy sword. He's a good guy...the rest are not so much." Dyrant waits to see that the Bralani understands.
"Now, protect yourself and open that door, we have battles to win."
Bralani to D10. Bralani casts Blur. Bralani opens door.
Dyrant will double (split hex stinkeye HO4 and HO5 for attacks.
(10 rounds/1round on Will save DC 23) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its attacks.
Bralani
CG Medium outsider (azata, chaotic,extraplanar, good, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
OFFENSE
Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds
STATISTICS
Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12,Perception +15, Ride +14, Sense Motive +12,Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

Glimmil |

Round 4, Init 13-
"These guards sure are tough!"
Glimmil gives them a discriminating look, before glancing at Finneas and wondering how their family trees may overlap.
Lay Hands: 7d6 ⇒ (4, 6, 5, 3, 2, 2, 6) = 28
Once again, Glimmil's wounds fully mend.
Take out HO10 first, then 5ft step forward to attack HO11.
Cog Bite, Power Attack: 1d20 + 15 + 1 - 3 + 1 ⇒ (20) + 15 + 1 - 3 + 1 = 34 for 1d6 + 5 + 6 + 1 ⇒ (5) + 5 + 6 + 1 = 17 with trip 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Cog Bite #2, Power Attack: 1d20 + 15 + 1 - 5 - 3 + 1 ⇒ (3) + 15 + 1 - 5 - 3 + 1 = 12 for 1d6 + 5 + 6 + 1 ⇒ (1) + 5 + 6 + 1 = 13 with trip 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Cog Bite #3, Power Attack, BOF: 1d20 + 15 + 1 - 3 + 1 ⇒ (13) + 15 + 1 - 3 + 1 = 27 for 1d6 + 5 + 6 + 1 ⇒ (6) + 5 + 6 + 1 = 18 with trip 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 + 1 ⇒ (3) + 19 + 1 - 0 + 1 = 24 for 1d6 + 7 + 8 + 1 ⇒ (3) + 7 + 8 + 1 = 19
Holy: 2d6 ⇒ (6, 4) = 10
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 - 5 + 1 ⇒ (17) + 19 + 1 - 0 - 5 + 1 = 33 for 1d6 + 7 + 8 + 1 ⇒ (4) + 7 + 8 + 1 = 20
Holy: 2d6 ⇒ (3, 3) = 6
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 - 10 + 1 ⇒ (11) + 19 + 1 - 0 - 10 + 1 = 22 for 1d6 + 7 + 8 + 1 ⇒ (4) + 7 + 8 + 1 = 20
Holy: 2d6 ⇒ (6, 2) = 8
Claw Whomper, Power Attack, BOF: 1d20 + 19 + 1 - 0 + 1 ⇒ (8) + 19 + 1 - 0 + 1 = 29 for 1d6 + 7 + 8 + 1 ⇒ (4) + 7 + 8 + 1 = 20
Holy: 2d6 ⇒ (1, 6) = 7
Cog Bite Crit Confirm: 1d20 + 15 + 1 - 3 + 1 ⇒ (15) + 15 + 1 - 3 + 1 = 29 for 1d6 + 5 + 6 + 1 ⇒ (5) + 5 + 6 + 1 = 17
Glimmil Status:
HP: 130/130
AC: 29 (T 14 | FF 28) * (BOF, smite/champion armor not included)
* Smite adds +6 vs smite target, doesn't stack with ring of prot +2
* BOF adds +2, but not used this round
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
Abilities:
Smite Left: 4/4
Lay Hands Left: 7/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 99/99
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)

GM_Chris |

Dyrant puts the bralani to good use by having it open the door. Dyrant then hexes two of the half-orcs.
HO4 will save: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17
HO5 will save: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
Finneas cuts into the newest half-orc. Is the weapon keen? Crit on an 18?. He then follows up with two more hits (since the +1 kicks the last ATK roll up to 17).
Toffitt drinks his extract and the surrounding half-orcs take the opportunity to swing at him, but not a one succeeds. H12 is outside the building. I put Toffitt in I12 where the statue was. It's not quite squeezing. In fact, I've removed all the statues for now for simplicity.
It takes two hits by Cog and one by Glimmil, but another half-orc falls. DR3/- becomes significant against so many hits. They then move over the dead half-orc to give Atol some help.
Atol casts a prayer and the battle rages on.
HO1 dagger AoO at Toffitt: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
damage: 1d4 + 6 ⇒ (4) + 6 = 10
HO8 axe AoO at Toffitt: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25
damage: 1d8 + 7 ⇒ (7) + 7 = 14
H10 axe AoO at Toffitt: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22
damage: 1d8 + 7 ⇒ (3) + 7 = 10
H11 axe AoO at Toffitt: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24
damage: 1d8 + 7 ⇒ (5) + 7 = 12
Round 5
Dyrant = 26
Finneas = 25
Toffitt = 23
Glimmil = 19
Atol = 13
Half-orcs (all raging)= 5
HO1 - (dropped weapon, -19, -19, -22, -23 = -83) -
HO2 - DEAD
HO3 -
HO4 - (-4 ATK, -7)
HO5 - (-4 ATK 1 round, -35, -43, -36,)
HO6 -
HO7 - DEAD
HO8 -
HO9 -
HO10 - DEAD
HO11 - (26, 28, 27 = 81 damage)
2nd post with half-orc attacks and map to follow if I can get it done during lunch break.

GM_Chris |

Don't have time to calculate who hit. Back to class. Map later also.
HO1 dagger at Glimmil: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
damage: 1d4 + 6 ⇒ (2) + 6 = 8
HO1 dagger at Glimmil: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 1d4 + 6 ⇒ (4) + 6 = 10
HO1 dagger at Glimmil: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
damage: 1d4 + 6 ⇒ (1) + 6 = 7
--
HO3 axe at Atol: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
damage: 1d8 + 7 ⇒ (3) + 7 = 10
HO3 axe at Atol: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
damage: 1d8 + 7 ⇒ (1) + 7 = 8
HO3 axe at Atol: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
damage: 1d8 + 7 ⇒ (8) + 7 = 15
--
HO4 axe at Finneas: 1d20 + 19 + 2 - 4 ⇒ (8) + 19 + 2 - 4 = 25
damage: 1d8 + 7 ⇒ (7) + 7 = 14
miss: 1d100 ⇒ 19
HO4 axe at Finneas: 1d20 + 14 + 2 - 4 ⇒ (18) + 14 + 2 - 4 = 30
damage: 1d8 + 7 ⇒ (4) + 7 = 11
miss: 1d100 ⇒ 91
HO4 axe at Finneas: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27
damage: 1d8 + 7 ⇒ (1) + 7 = 8
miss: 1d100 ⇒ 38
--
HO5 axe at Finneas: 1d20 + 19 + 2 - 4 ⇒ (18) + 19 + 2 - 4 = 35
damage: 1d8 + 7 ⇒ (1) + 7 = 8
miss: 1d100 ⇒ 78
HO5 axe at Finneas: 1d20 + 14 + 2 - 4 ⇒ (15) + 14 + 2 - 4 = 27
damage: 1d8 + 7 ⇒ (1) + 7 = 8
miss: 1d100 ⇒ 4
HO5 axe at Finneas: 1d20 + 9 + 2 - 4 ⇒ (11) + 9 + 2 - 4 = 18
damage: 1d8 + 7 ⇒ (7) + 7 = 14
miss: 1d100 ⇒ 94
--
HO6 axe at Finneas: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34
damage: 1d8 + 7 ⇒ (8) + 7 = 15
miss: 1d100 ⇒ 42
HO6 axe at Finneas: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
damage: 1d8 + 7 ⇒ (2) + 7 = 9
miss: 1d100 ⇒ 88
HO6 axe at Finneas: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
damage: 1d8 + 7 ⇒ (4) + 7 = 11
miss: 1d100 ⇒ 95
--
HO8 axe at Finneas: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34
damage: 1d8 + 7 ⇒ (6) + 7 = 13
miss: 1d100 ⇒ 37
HO8 axe at Finneas: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
damage: 1d8 + 7 ⇒ (4) + 7 = 11
miss: 1d100 ⇒ 18
HO8 axe at Finneas: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
damage: 1d8 + 7 ⇒ (7) + 7 = 14
miss: 1d100 ⇒ 17
--
HO9 axe at Glimmil: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35
damage: 1d8 + 7 ⇒ (5) + 7 = 12
HO9 axe at Glimmil: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
damage: 1d8 + 7 ⇒ (1) + 7 = 8
HO9 axe at Glimmil: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
damage: 1d8 + 7 ⇒ (3) + 7 = 10
--
H11 axe at Atol: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29
damage: 1d8 + 7 ⇒ (3) + 7 = 10
H11 axe at Atol: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
damage: 1d8 + 7 ⇒ (1) + 7 = 8
H11 axe at Atol: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
damage: 1d8 + 7 ⇒ (5) + 7 = 12

Finneas Glenn |

Finneas cuts into the newest half-orc. Is the weapon keen? Crit on an 18?. He then follows up with two more hits (since the +1 kicks the last ATK roll up to 17).
Improved Critical (Greatsword)

Doctor Abner Svengalu Toffitt |

If you don't mind, I'd prefer to put Toffitt in F10. He can airwalk over, unless the ceilings are too low.

Glimmil |

I see 20 damage to Glimmil in the latest spoiler.
Round 5, Init 13-
Glimmil breaks off from the heavily injured half-orc and tries a new tactic to quickly dispatch an uninjured one (Cog and Glimmil both activate Smite Evil vs HO9)
Cog Bite, Power Attack: 1d20 + 15 + 1 - 3 + 1 ⇒ (17) + 15 + 1 - 3 + 1 = 31 for 1d6 + 5 + 6 + 1 + 11 ⇒ (4) + 5 + 6 + 1 + 11 = 27 with trip 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Cog Bite #2, Power Attack: 1d20 + 15 + 1 - 5 - 3 + 1 ⇒ (6) + 15 + 1 - 5 - 3 + 1 = 15 for 1d6 + 5 + 6 + 1 + 11 ⇒ (3) + 5 + 6 + 1 + 11 = 26 with trip 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Cog Bite #3, Power Attack, BOF: 1d20 + 15 + 1 - 3 + 1 ⇒ (20) + 15 + 1 - 3 + 1 = 34 for 1d6 + 5 + 6 + 1 + 11 ⇒ (5) + 5 + 6 + 1 + 11 = 28 with trip 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 + 1 + 4 ⇒ (6) + 19 + 1 - 0 + 1 + 4 = 31 for 1d6 + 7 + 8 + 1 + 12 ⇒ (1) + 7 + 8 + 1 + 12 = 29
Holy: 2d6 ⇒ (3, 6) = 9
Claw Whomper #2, Power Attack: 1d20 + 19 + 1 - 0 - 5 + 1 + 4 ⇒ (8) + 19 + 1 - 0 - 5 + 1 + 4 = 28 for 1d6 + 7 + 8 + 1 + 12 ⇒ (4) + 7 + 8 + 1 + 12 = 32
Holy: 2d6 ⇒ (1, 1) = 2
Claw Whomper #3, Power Attack: 1d20 + 19 + 1 - 0 - 10 + 1 + 4 ⇒ (13) + 19 + 1 - 0 - 10 + 1 + 4 = 28 for 1d6 + 7 + 8 + 1 + 12 ⇒ (6) + 7 + 8 + 1 + 12 = 34
Holy: 2d6 ⇒ (3, 5) = 8
Claw Whomper, Power Attack, BOF: 1d20 + 19 + 1 - 0 + 1 + 4 ⇒ (9) + 19 + 1 - 0 + 1 + 4 = 34 for 1d6 + 7 + 8 + 1 + 12 ⇒ (5) + 7 + 8 + 1 + 12 = 33
Holy: 2d6 ⇒ (5, 4) = 9
Cog Bite #3, Power Attack, BOF Crit Confirm: 1d20 + 15 + 1 - 3 + 1 ⇒ (12) + 15 + 1 - 3 + 1 = 26 for 1d6 + 5 + 6 + 1 + 11 ⇒ (5) + 5 + 6 + 1 + 11 = 28 with trip 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
That looks like enough to completely chew through HO9 with some carry over to finish HO11.
Glimmil Status:
HP: 110/130
AC: 29 (T 14 | FF 28) * (BOF, smite/champion armor not included)
* Smite adds +6 vs smite target, doesn't stack with ring of prot +2
* BOF adds +2, but not used this round
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
Abilities:
Smite Left: 3/4
Lay Hands Left: 7/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 99/99
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)

Atol Lem |

Round 5, Initiative 13, Location:H11
Atol HP: 105/105 (-12 nonlethal)
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Ablative Barrier (35 of 50hp), Bestow Resolve (3 of 10), Prayer (2 of 12)
Channel Energy Left: 8/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite
5) Righteous Might, Break Enchantment
6) Heroes' Feast
Looks like 16hp damage on two hits to Atol after the prayer reduction in damage.
Unsure what to do, Atol goes with what he knows… healing and support. Atol Channels Energy careful to exclude most of the opposition. (He can't help but heal H04, but he excludes the others. Dyrant is also excluded due to distance.)
Channel Energy healing: 8d6 ⇒ (6, 3, 1, 3, 3, 1, 3, 3) = 23
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.
Remember +1 attacks/damage/skills/saves from Prayer
Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.

Doctor Abner Svengalu Toffitt |

Round 5, Init 23
Toffitt chops away at whichever barbarian is next to him (ideally H4). If that half-orc should falll, he steps over it and switches to another threatening Atol.
Dueling blade: 1d20 + 20 + 2 + 1 + 2 - 3 ⇒ (7) + 20 + 2 + 1 + 2 - 3 = 29 +2 if flanking
Add 2 Str damage with sneak: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (7) + 9 + 9 + 1 + (3, 2, 5, 2, 1, 6) = 45
Iterative: 1d20 + 15 + 2 + 2 + 1 - 3 ⇒ (11) + 15 + 2 + 2 + 1 - 3 = 28 +2 if flanking
Add 2 Str damage with sneak: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (1) + 9 + 9 + 1 + (2, 2, 1, 2, 2, 1) = 30
Fervor: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (12) + 20 + 2 + 2 + 1 - 3 = 34 +2 if flanking
Add 2 Str damage with sneak: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (2) + 9 + 9 + 1 + (1, 5, 6, 5, 5, 6) = 49

GM_Chris |

Resolving hits for half-orcs, but Dyrant and Finneas still to go this round. Updating damage so far including Finnneas extra damage for crit.
With Toffitt doing his disappearing act, the half-orcs descend on Finneas. A couple just miss him due to the prayer, and a couple miss him due to the displacement. In the end, just two hits for 19 total damage.
Atol is also hit twice for 44 damage (a crit confirmed).
Glimmil is also struck twice for 20 damage (already counted above by Glimmil).
Glimmil's plan works and he works with Cog to kill one half-orc in a single turn and still have a swing left for another.
What's the damage without smite?
Toffitt gets several good swings in on a half-orc, but doesn't manage to match Glimmil's one round takedown.
Confirm crit on:
HO6 axe at Finneas: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
damage: 1d8 + 7 ⇒ (4) + 7 = 11
miss: 1d100 ⇒ 95
confirm?: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
--
H11 axe at Atol: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
damage: 1d8 + 7 ⇒ (1) + 7 = 8
confirm?: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
damage: 2d8 + 14 ⇒ (5, 7) + 14 = 26
Round 5
Dyrant = 26
Finneas = 25
Toffitt = 23 - Attacks H04
Glimmil = 19 - Kills HO9, 1 hit to H11
Atol = 13 - Channels
Half-orcs (all raging)= 5
HO1 - (dropped weapon, -19, -19, -22, -23 = -83) -
HO2 - DEAD
HO3 -
HO4 - (-6 STR, -4 ATK, 7, 45, 30, 49 = 131 damage )
HO5 - (-4 ATK 1 round, -35, -43, -36, -25 = 139 damage)
HO6 -
HO7 - DEAD
HO8 -
HO9 - DEAD
HO10 - DEAD
HO11 - (26, 28, 27, 42*(-smite) = 123 damage)

Finneas Glenn |

Round 5 Init 25
HP = 96/123
AC/T/FF = 27/11/27 (50% miss) DR 2/-
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Displacement = 12/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Displacement, BoF, Deadly Juggernaut, Barkskin (+5), Enlarge Person
Finneas swings at the wounded half-orcs.
Going for wounded ones first to power up my Juggernaut. No flanking included. 5, 4, then 11.
Greatsword: 1d20 + 20 ⇒ (15) + 20 = 353d6 + 17 ⇒ (1, 4, 6) + 17 = 28
Greatsword: 1d20 + 15 ⇒ (7) + 15 = 223d6 + 17 ⇒ (2, 4, 6) + 17 = 29

Dyrant Maynor, the Pre-Sainted |

Round 5, Init 26
Was waiting for map to see if I could get AoE spell, but will move on.
Dyrant floats behind the Bralani at the door, looking in. (C10, 5')
"Good work. Now protect me and the others. They might need healing as well." ]
Dyrant will double (split hex stinkeye HO3 and HO8 for attacks).
(10 rounds/1round on Will save DC 23) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its attacks.
The Bralani will cast Blur on Dyrant.
Bralani
CG Medium outsider (azata, chaotic,extraplanar, good, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
OFFENSE
Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds
STATISTICS
Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12,Perception +15, Ride +14, Sense Motive +12,Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

GM_Chris |

Sorry. Never did get to the map.
HO3 will save: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31
HO8 will save: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
It takes both swings, but Finneas takes down a half-orc (HO5).
The half-orcs continue their assault but have little to show for it as Atol's armor and Finneas' cloak hold up. They each take one hit. (Atol for 11; Finneas a crit for 35).
Things seem to be going well for the party until Toffitt comes out of invisible and stabs Glimmil between his ribs for 25 damage. "I've had it with you, you stupid gnome. Your dog is smarter then you."
Toffitt doesn't look well. In fact, he's nauseating. (DC 19 FORT save or nauseated for everyone except Dyrant and the bralani).
HO1 @ Glimmil with dagger: 1d20 + 17 + 2 - 1 ⇒ (1) + 17 + 2 - 1 = 19 MISS
damage: 1d4 + 6 ⇒ (2) + 6 = 8
HO1 @ Glimmil with dagger: 1d20 + 12 + 2 - 1 ⇒ (11) + 12 + 2 - 1 = 24 MISS
damage: 1d4 + 6 ⇒ (3) + 6 = 9
HO1 @ Glimmil with dagger: 1d20 + 7 + 2 - 1 ⇒ (14) + 7 + 2 - 1 = 22 MISS
damage: 1d4 + 6 ⇒ (2) + 6 = 8
--
HO3 double axe at Atol: 1d20 + 19 + 2 - 4 - 1 ⇒ (19) + 19 + 2 - 4 - 1 = 35 HIT
damage: 1d8 + 7 ⇒ (4) + 7 = 11
CONFIRM?: 1d20 + 19 + 2 - 4 - 1 ⇒ (1) + 19 + 2 - 4 - 1 = 17 NO
damage: 2d8 + 14 ⇒ (6, 8) + 14 = 28
HO3 double axe at Atol: 1d20 + 14 + 2 - 4 - 1 ⇒ (10) + 14 + 2 - 4 - 1 = 21 MISS
damage: 1d8 + 7 ⇒ (8) + 7 = 15
HO3 double axe at Atol: 1d20 + 9 + 2 - 4 - 1 ⇒ (11) + 9 + 2 - 4 - 1 = 17 MISS
damage: 1d8 + 7 ⇒ (5) + 7 = 12
--
HO4 double axe at Finneas: 1d20 + 19 + 2 - 4 - 1 - 3 ⇒ (1) + 19 + 2 - 4 - 1 - 3 = 14 MISS
damage: 1d8 + 7 - 3 ⇒ (7) + 7 - 3 = 11
miss: 1d100 ⇒ 7
HO4 double axe at Finneas: 1d20 + 14 + 2 - 4 - 1 - 3 ⇒ (12) + 14 + 2 - 4 - 1 - 3 = 20 MISS
damage: 1d8 + 7 - 3 ⇒ (2) + 7 - 3 = 6
miss: 1d100 ⇒ 14
HO4 double axe at Finneas: 1d20 + 9 + 2 - 4 - 1 - 3 ⇒ (4) + 9 + 2 - 4 - 1 - 3 = 7 MISS
damage: 1d8 + 7 - 3 ⇒ (1) + 7 - 3 = 5
miss: 1d100 ⇒ 27
--
HO6 double axe at Finneas: 1d20 + 19 + 2 - 1 ⇒ (3) + 19 + 2 - 1 = 23 MISS
damage: 1d8 + 7 ⇒ (1) + 7 = 8
miss: 1d100 ⇒ 99
HO6 double axe at Finneas: 1d20 + 14 + 2 - 1 ⇒ (14) + 14 + 2 - 1 = 29 MISS
damage: 1d8 + 7 ⇒ (1) + 7 = 8
miss: 1d100 ⇒ 20
HO6 double axe at Finneas: 1d20 + 9 + 2 - 1 ⇒ (19) + 9 + 2 - 1 = 29 CRIT
damage: 1d8 + 7 ⇒ (8) + 7 = 15
miss: 1d100 ⇒ 92
CONFIRM?: 1d20 + 9 + 2 - 1 ⇒ (18) + 9 + 2 - 1 = 28
damage: 2d8 + 14 ⇒ (2, 4) + 14 = 20
--
HO8 double axe at Finneas: 1d20 + 19 + 2 - 4 - 1 ⇒ (5) + 19 + 2 - 4 - 1 = 21 MISS
damage: 1d8 + 7 ⇒ (3) + 7 = 10
miss: 1d100 ⇒ 99
HO8 double axe at Finneas: 1d20 + 14 + 2 - 4 - 1 ⇒ (8) + 14 + 2 - 4 - 1 = 19 MISS
damage: 1d8 + 7 ⇒ (5) + 7 = 12
miss: 1d100 ⇒ 60
HO8 double axe at Finneas: 1d20 + 9 + 2 - 4 - 1 ⇒ (6) + 9 + 2 - 4 - 1 = 12 MISS
damage: 1d8 + 7 ⇒ (6) + 7 = 13
miss: 1d100 ⇒ 10
--
H11 double axe at Atol: 1d20 + 19 + 2 - 4 - 1 ⇒ (10) + 19 + 2 - 4 - 1 = 26 MISS
damage: 1d8 + 7 ⇒ (2) + 7 = 9
H11 double axe at Atol: 1d20 + 14 + 2 - 4 - 1 ⇒ (4) + 14 + 2 - 4 - 1 = 15 MISS
damage: 1d8 + 7 ⇒ (6) + 7 = 13
H11 double axe at Atol: 1d20 + 9 + 2 - 4 - 1 ⇒ (17) + 9 + 2 - 4 - 1 = 23 MISS
damage: 1d8 + 7 ⇒ (1) + 7 = 8
---
Evil Toffitt @ Glimmil: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36
damage: 1d6 + 5 ⇒ (5) + 5 = 10
sneak: 4d6 ⇒ (3, 2, 6, 2) = 13
-
H01 FORT save: 1d20 + 14 ⇒ (4) + 14 = 18 NAUSEATED
H03 FORT save: 1d20 + 14 ⇒ (12) + 14 = 26
H04 FORT save: 1d20 + 14 ⇒ (10) + 14 = 24
H06 FORT save: 1d20 + 14 ⇒ (8) + 14 = 22
H08 FORT save: 1d20 + 14 ⇒ (20) + 14 = 34
H08 FORT save: 1d20 + 14 ⇒ (1) + 14 = 15 NAUSEATED
Round 6
Dyrant = 26
Finneas = 25
Toffitt = 23 - Attacks H04
Glimmil = 19 - Kills HO9, 1 hit to H11
Atol = 13 - Channels
Half-orcs (all raging)= 5
HO1 - (nauseated, dropped weapon, -19, -19, -22, -23 = -83) -
HO2 - DEAD
HO3 - (-4 ATK 1 round)
HO4 - (-6 STR, -4 ATK, 7, 45, 30, 49 = 131 damage )
HO5 - DEAD
HO6 -
HO7 - DEAD
HO8 - (nauseated, -4 ATK)
HO9 - DEAD
HO10 - DEAD
HO11 - (26, 28, 27, 30 = 111 damage)

Doctor Abner Svengalu Toffitt |

Round 6, Init 23
Fort: 1d20 + 15 ⇒ (11) + 15 = 26
Toffitt calls out of invisibility, "Twould be an effective disguise, except I don't reappear when I attack, and I don't stink. Would you say I smell like roses, Finneas?"
He continues his assault on HO4, stepping over his corpse when he most assuredly falls.
Dueling sword: 1d20 + 20 + 2 + 2 + 1 + 2 + 1 - 3 ⇒ (16) + 20 + 2 + 2 + 1 + 2 + 1 - 3 = 41
2 Str damage if sneak: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (5) + 9 + 9 + 1 + (1, 5, 6, 4, 1, 2) = 43
Iterative: 1d20 + 15 + 2 + 2 + 1 + 2 + 1 - 3 ⇒ (10) + 15 + 2 + 2 + 1 + 2 + 1 - 3 = 30
2 Str damage if sneak: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (5) + 9 + 9 + 1 + (5, 2, 6, 4, 1, 5) = 47
Fervor: 1d20 + 20 + 2 + 2 + 1 + 2 + 1 - 3 ⇒ (2) + 20 + 2 + 2 + 1 + 2 + 1 - 3 = 27
2 Str damage if sneak: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (2) + 9 + 9 + 1 + (2, 5, 5, 6, 3, 6) = 48

Atol Lem |

Round 6, Initiative 13, Location:H11
Atol HP: 105/105
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Ablative Barrier (40 of 50hp), Bestow Resolve (4 of 10), Prayer (3 of 12)
Channel Energy Left: 6/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite
5) Righteous Might, Break Enchantment
6) Heroes' Feast
Fortitude: 1d20 + 11 ⇒ (11) + 11 = 22 vs DC 19 or be nauseated.
Atol Channels Energy careful to exclude all of the wounded opposition. (Dyrant is excluded due to distance.)
Channel Energy healing: 8d6 ⇒ (6, 3, 2, 6, 4, 6, 6, 6) = 39
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.
Remember +1 attacks/damage/skills/saves from Prayer.
Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.

Glimmil |

Round 6, Init 13-
Glimmil Fort DC19: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21
Cog Fort DC19: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Well, *&^#!
Glimmil waves his hammer as if the sight of the doctor attacking him and the wretched smell are minor concerns as he brings his attention to the wounded half-orc next to him.
Don't worry about us, Cog and I are used to terrible sme--"
Suddenly, both Glimmil and Cog turn a shade of green and begin to empty out the morning's heroes feast onto the carpet.
Damned 1's. Glimmil and Cog stay put, nonetheless. Which reminds me, how are the nauseated half-orcs attacking? Special ability?

Dyrant Maynor, the Pre-Sainted |

Round 6, Init 26
Dyrant twists his head back and a few whiffs of toffittstench leave the door.
I ain't going in there. I can tolerate a lot of stenches, including Atol's cooking, but that is too much.
"Bralani, your heavenly-orgy parties are known for their strange smells, have you a solution to that one there?"
Bralani will cast Wind Wall from I8 to 112.
Dyrant, checking the air before he moves, will fly to E10(5').
"How are you, Doctor? I trust that is not your abomination that is insulting Glim?" Dyrant has see invisible up.
Dyrant will double (split hex stinkeye HO6 and Dr. Tofu-tt for attacks).
(10 rounds/1round on Will save DC 23) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its attacks.

Finneas Glenn |

Round 6 Init 25
HP = 65/123
AC/T/FF = 27/11/27 (50% miss) DR 4/-
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Displacement = 12/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Displacement, BoF, Deadly Juggernaut, Barkskin (+5), Enlarge Person
Fort DC 19: 1d20 + 13 ⇒ (8) + 13 = 21
Finneas says little as the stinky Doctor appears, the hammering of the half orcs beginning to take a toll.
Greatsword @HO11: 1d20 + 21 ⇒ (20) + 21 = 413d6 + 18 ⇒ (3, 4, 5) + 18 = 30
Evil: 2d6 ⇒ (5, 4) = 9
Greatsword @HO11 or 06: 1d20 + 16 ⇒ (7) + 16 = 233d6 + 18 ⇒ (4, 1, 5) + 18 = 28
Evil: 2d6 ⇒ (2, 1) = 3
Crit Confirm: 1d20 + 21 ⇒ (13) + 21 = 343d6 + 18 ⇒ (6, 5, 4) + 18 = 33

GM_Chris |

Dyrant hexes a half-orc and the evil Toffitt.
HO6 will save: 1d20 + 9 ⇒ (4) + 9 = 13
Evil Toffitt will save: 1d20 + 9 ⇒ (5) + 9 = 14
The room begins to resemble some demon's playground as Finneas' greatsword finds a soft spot and cleaves off a large chunk of armor and flesh and drops a half-orc. He then starts in on another half-orc.
It takes Toffitt two stabs with his rapier, but the half-orc does fall. The third stab catches the new half-orc by surprise.
Glimmil and Cog are still nauseated and hold their ground, but the two nauseated half-orcs try to flee the room. (They both provoke from Finneas.)
Atol channels, but is still flanked as the evil Toffitt moves up behind him.
The last two half-orc try to make headway, but only one swing hits Finnneas for 15.
The evil Toffitt drops his rapier, takes a 5' step up to Atol and begins to claw and bite him. One claw finds an unprotected bit of Atol's neck. The claw hurts, but it's the acid on the claw that really stings (27 damage).
HO3 double axe at Atol: 1d20 + 19 + 2 - 4 - 1 - 1 ⇒ (2) + 19 + 2 - 4 - 1 - 1 = 17 MISS
damage: 1d8 + 7 - 1 ⇒ (6) + 7 - 1 = 12
HO3 double axe at Atol: 1d20 + 14 + 2 - 4 - 1 - 1 ⇒ (1) + 14 + 2 - 4 - 1 - 1 = 11 MISS
damage: 1d8 + 7 - 1 ⇒ (7) + 7 - 1 = 13
HO3 double axe at Atol: 1d20 + 9 + 2 - 4 - 1 - 1 ⇒ (12) + 9 + 2 - 4 - 1 - 1 = 17 MISS
damage: 1d8 + 7 - 1 ⇒ (6) + 7 - 1 = 12
--
HO6 double axe at Finneas: 1d20 + 19 + 2 - 4 - 1 ⇒ (14) + 19 + 2 - 4 - 1 = 30 MISS
damage: 1d8 + 7 ⇒ (2) + 7 = 9
miss: 1d100 ⇒ 13
HO6 double axe at Finneas: 1d20 + 19 + 2 - 4 - 1 ⇒ (1) + 19 + 2 - 4 - 1 = 17 MISS
damage: 1d8 + 7 ⇒ (7) + 7 = 14
miss: 1d100 ⇒ 36
HO6 double axe at Finneas: 1d20 + 19 + 2 - 4 - 1 ⇒ (14) + 19 + 2 - 4 - 1 = 30 HIT
damage: 1d8 + 7 ⇒ (8) + 7 = 15
miss: 1d100 ⇒ 69
--
I'm estimating these numbers. I forgot my book and didn't want to wait until tonight.
claw: 1d20 + 18 + 2 - 4 ⇒ (11) + 18 + 2 - 4 = 27 HIT
damage: 1d6 + 5 ⇒ (3) + 5 = 8
acid damage: 1d6 ⇒ 4
sneak: 4d6 ⇒ (4, 5, 1, 5) = 15
-
claw: 1d20 + 18 + 2 - 4 ⇒ (3) + 18 + 2 - 4 = 19 MISS
damage: 1d6 + 5 ⇒ (2) + 5 = 7
acid damage: 1d6 ⇒ 6
sneak: 4d6 ⇒ (1, 4, 5, 2) = 12
-
bite: 1d20 + 13 + 2 - 4 ⇒ (12) + 13 + 2 - 4 = 23 MISS
damage: 1d6 + 5 ⇒ (3) + 5 = 8
acid damage: 1d6 ⇒ 6
sneak: 4d6 ⇒ (5, 5, 6, 5) = 21
Round 7
Dyrant = 26
Finneas = 25
Toffitt = 23 -
Glimmil = 19 - NAUSEATED
Atol = 13 -
Half-orcs (all raging)= 5
HO1 - fleeing (nauseated, dropped weapon, -19, -19, -22, -23 = -83) -
HO3 - (-2 STR, -48)
HO4 - DEAD
HO6 - (-4 ATK)(-31)
HO8 - fleeing (nauseated, -4 ATK)
HO11 - DEAD
Evil Toffitt - (-4 ATK)

Finneas Glenn |

Round 7 Init 25
HP = 95/123
AC/T/FF = 27/11/27 (50% miss) DR 6/-
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Displacement = 10/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Displacement, BoF, Deadly Juggernaut, Barkskin (+5), Enlarge Person
Finneas swings at the first fleeing half orc.
Only one AoO for me.
Greatsword: 1d20 + 22 ⇒ (15) + 22 = 373d6 + 19 ⇒ (5, 1, 3) + 19 = 28
Evil: 2d6 ⇒ (2, 1) = 3
That done, he steps into the room to make space for the Good(ish) Doctor and continues his work on the half orc there.
5' to J9.
Greatsword @H06: 1d20 + 22 ⇒ (15) + 22 = 373d6 + 19 ⇒ (4, 4, 3) + 19 = 30
Evil: 2d6 ⇒ (3, 6) = 9
Greatsword @H06: 1d20 + 17 ⇒ (3) + 17 = 203d6 + 19 ⇒ (3, 6, 1) + 19 = 29
Evil: 2d6 ⇒ (2, 6) = 8

Atol Lem |

Round 7, Initiative 13, Location:H11
Atol HP: 85/105 (-5 nonlethal)
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Ablative Barrier (45 of 50hp), Bestow Resolve (6 of 10), Prayer (5 of 12)
Channel Energy Left: 6/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite
5) Righteous Might, Break Enchantment
6) Heroes' Feast
Worrying a bit about future battles, Atol holds his channel for now. He does cast Cure Serious Wounds for 3d8 + 12 ⇒ (8, 6, 3) + 12 = 29 on Finneas (converting a Create Food and Water). He, of course, casts defensively.
Concentration: 1d20 + 17 ⇒ (11) + 17 = 28 vs DC 21
I wonder what I'll do for supper now?
Atol then tries to 5' step out of flank, but bumps into the good Doctor and must stand where he is for now.
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.
Remember +1 attacks/damage/skills/saves from Prayer
Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.

Doctor Abner Svengalu Toffitt |

Round 5, Init 23 {>H10}
Toffitt steps up to his doppelganger, sword poised. "Another lesson for would be imposters: I've long since given up claws for steel. Like so." He begins a conserted effort to slice the fake him into ribbons.
Dueling sword: 1d20 + 20 + 2 + 2 + 1 + 1 - 3 ⇒ (11) + 20 + 2 + 2 + 1 + 1 - 3 = 34
1d8 + 9 + 9 + 1 ⇒ (1) + 9 + 9 + 1 = 20 + sneak if relevant (including 2 STR): 6d6 ⇒ (6, 6, 6, 4, 6, 6) = 34
Iterative: 1d20 + 15 + 2 + 2 + 1 + 1 - 3 ⇒ (20) + 15 + 2 + 2 + 1 + 1 - 3 = 38
1d8 + 9 + 9 + 1 ⇒ (5) + 9 + 9 + 1 = 24 + sneak if relevant (including 2 STR): 6d6 ⇒ (3, 6, 4, 1, 3, 1) = 18
Fervor: 1d20 + 20 + 2 + 2 + 1 + 1 - 3 ⇒ (1) + 20 + 2 + 2 + 1 + 1 - 3 = 24
1d8 + 9 + 9 + 1 ⇒ (5) + 9 + 9 + 1 = 24 + sneak if relevant (including 2 STR): 6d6 ⇒ (3, 6, 3, 4, 5, 6) = 27
confirm Iterative: 1d20 + 15 + 2 + 2 + 1 + 1 - 3 ⇒ (12) + 15 + 2 + 2 + 1 + 1 - 3 = 30
1d8 + 9 + 9 + 1 ⇒ (4) + 9 + 9 + 1 = 23

Dyrant Maynor, the Pre-Sainted |

Round 7, Init 26
"Good work. Would you heal the big halforc, please?" ]
Bralani casts Cure Serious Wounds and moves to heal Finn. (AoO from HO3 if applicable.)
3d8 + 7 ⇒ (5, 2, 1) + 7 = 15 Healing
Dyrant will follow after the Bralani (flying to G9, 10' up) and touch Finn.
2d8 + 10 ⇒ (3, 7) + 10 = 20 Healing
Bralani
CG Medium outsider (azata, chaotic,extraplanar, good, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
OFFENSE
Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds
STATISTICS
Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12,Perception +15, Ride +14, Sense Motive +12,Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

GM_Chris |

Dyrant heals Finneas who gets a swing in on the fleeing half-orc and then puts two gashes in one of the remaining ones.
Toffitt stabs his twin twice.
Atol also heals Finneas.
Finneas goes unscathed this round, but Atol is hit by an axe and a claw for a total of 42 damage.
The sound of a window crashing can be heard from the other room as one of the half-orcs apparently has made his own exit.
HO3 double axe at Atol: 1d20 + 19 + 2 - 4 - 1 - 1 ⇒ (13) + 19 + 2 - 4 - 1 - 1 = 28
damage: 1d8 + 7 - 1 ⇒ (6) + 7 - 1 = 12
HO3 double axe at Atol: 1d20 + 14 + 2 - 4 - 1 - 1 ⇒ (2) + 14 + 2 - 4 - 1 - 1 = 12
damage: 1d8 + 7 - 1 ⇒ (1) + 7 - 1 = 7
HO3 double axe at Atol: 1d20 + 9 + 2 - 4 - 1 - 1 ⇒ (17) + 9 + 2 - 4 - 1 - 1 = 22
damage: 1d8 + 7 - 1 ⇒ (6) + 7 - 1 = 12
--
HO6 double axe at Finneas: 1d20 + 19 + 2 - 4 - 1 ⇒ (13) + 19 + 2 - 4 - 1 = 29
damage: 1d8 + 7 ⇒ (1) + 7 = 8
miss: 1d100 ⇒ 33
HO6 double axe at Finneas: 1d20 + 14 + 2 - 4 - 1 ⇒ (7) + 14 + 2 - 4 - 1 = 18
damage: 1d8 + 7 ⇒ (6) + 7 = 13
miss: 1d100 ⇒ 85
HO6 double axe at Finneas: 1d20 + 9 + 2 - 4 - 1 ⇒ (15) + 9 + 2 - 4 - 1 = 21
damage: 1d8 + 7 ⇒ (3) + 7 = 10
miss: 1d100 ⇒ 96
--
claw at Atol: 1d20 + 18 + 2 - 4 - 2 ⇒ (5) + 18 + 2 - 4 - 2 = 19
damage: 1d6 + 5 - 2 ⇒ (3) + 5 - 2 = 6
acid damage: 1d6 ⇒ 1
sneak: 4d6 ⇒ (6, 6, 2, 5) = 19
-
claw at Atol: 1d20 + 18 + 2 - 4 - 2 ⇒ (13) + 18 + 2 - 4 - 2 = 27
damage: 1d6 + 5 - 2 ⇒ (3) + 5 - 2 = 6
acid damage: 1d6 ⇒ 5
sneak: 4d6 ⇒ (2, 1, 3, 3) = 9
-
bite at Atol: 1d20 + 16 + 2 - 4 - 2 ⇒ (10) + 16 + 2 - 4 - 2 = 22
damage: 1d6 + 5 - 2 ⇒ (6) + 5 - 2 = 9
acid damage: 1d6 ⇒ 3
sneak: 4d6 ⇒ (4, 2, 3, 5) = 14
Round 8
Dyrant = 26
Finneas = 25
Toffitt = 23 -
Glimmil = 19 - NAUSEATED
Atol = 13 -
Half-orcs (all raging)= 5
HO1 - fleeing (nauseated, dropped weapon, -19, -19, -22, -23, -31= -114) -
HO3 - (-2 STR, -48)
HO4 - DEAD
HO6 - (-4 ATK)(-31, -39, -37)
HO8 - fleeing (nauseated, -4 ATK)
HO11 - DEAD
Evil Toffitt - (-4 ATK, -4 STR, -119)

Doctor Abner Svengalu Toffitt |

Round 8, Init 23
Toffitt smiles as his well placed thrusts have their intended affect. He one-hands his dueling sword and quickly draws his sap, pummeling the imposter. He switches to H03 should the doppelganger fall.
Sap: 1d20 + 19 + 2 + 2 + 1 + 1 - 3 ⇒ (19) + 19 + 2 + 2 + 1 + 1 - 3 = 41
2 STR damage if sneak applies: 1d6 + 2 + 6 + 6d6 ⇒ (6) + 2 + 6 + (2, 3, 6, 4, 1, 4) = 34
Then he drops the sap and switches back to his dueling sword as a free action.
Iterative: 1d20 + 15 + 2 + 2 + 1 + 1 ⇒ (14) + 15 + 2 + 2 + 1 + 1 = 35
2 STR damage if sneak applies: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (6) + 9 + 9 + 1 + (1, 6, 5, 1, 5, 2) = 45
Dueling sword: 1d20 + 20 + 2 + 2 + 1 + 1 ⇒ (13) + 20 + 2 + 2 + 1 + 1 = 39
2 STR damage if sneak applies: 1d8 + 9 + 9 + 1 + 6d6 ⇒ (4) + 9 + 9 + 1 + (6, 4, 1, 6, 1, 2) = 43