Shackled City (Pathfinder) - GM_Chris

Game Master Chris of the Clouds

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


12,501 to 12,550 of 15,224 << first < prev | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | next > last >>

Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Just to note Toffitt was out of reach of the zombies using lunge. Though if you need to make it all good he could have stepped down once the seemed do e.


Glimmil, on delay, goes before Finneas. He could get the channel in after the first move, but before landing. So Finneas is awake on his turn. Unfortunately, his sword is 10' to the 1d8 ⇒ 7 northwest.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 1, Initiative 22, Location:L37->M38

Status:
AC 27 (f27/t15) (+2 blessings of fervor included)
Atol HP: 105/105
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Air Walk (85 of 300)
Channel Energy Left: 4/8
Healing Touch: Atol, Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (0/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Dispel Magic, Invisibility Purge
4) Spell Immunity, Dimensional Anchor, Holy Smite
5) Righteous Might, Break Enchantment
6) Heroes' Feast

Aol grasps his cudgel and summons forth power from it in the form of Blessing of Fervor! (now Finneas can stand without provoking if he wants). Then, as a move action (double cost) he Channels Energy to heal the injured even further. Finally he takes a 5' step.
Channel Energy healing: 8d6 ⇒ (3, 1, 3, 6, 2, 1, 4, 2) = 22

Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 2, Init 12

1d20 + 2 + 22 ⇒ (12) + 2 + 22 = 36 Know (planes)

Dyrant recalls what he knows about the Demodands and their history.

Fun Reading from PFSRD@Demodands:

They are some messed up bastages. Reprinted because I love the write up.

In an ancient war forgotten by most mortals, the thanatotic titans rose up against the gods in a horrific war. When the titans who launched this war were defeated, the gods banished them to the Abyss for eternity, where the gods hoped the titans' immense power would be contained. For millennia, the exiled titans seethed and brooded, convinced that only they were truly worthy of the adulation and worship of mortals—the bitter seed that had grown into their rebellion. This festering hatred mixed with arrogance led the thanatotic titans to create their own race of worshipers. They kneaded together the dark earth and polluted waters of the Abyss into clay the color of a starless night. The greatest of their sculptors and lifeshapers sculpted the clay intohumanoid likenesses of themselves, the size of men but more comely, with proud visages, great draconic wings, and chiseled frames. Then the creators cut themselves and let their own blood flow into the empty shells of their creations, and let their own breath act as bellows, pumping blood and air into the sculpted figures to awaken them. Deeming their own powers to be deific, the titans reasoned that they could craft life and existence as well as the old gods. They were wrong.
The titans' sculpted paragons of might charred and melted, oozing into twisted shapes. These shapes, however, clung tenaciously to the spark of life imparted to them. Thus the demodands were born—a hideous race of creatures imbued with the fickle cruelty of their masters. Misshapen and foul to behold, demodands are known by some scholars as titanspawn. Despite their physical repulsiveness, however, all demodands possess a drop of their creators' titanic power. This trace of near-divine power makes them as formidable as they are vicious, and many demon lords have spent years, if not centuries, waging wars, foiling raids, and undoing the damage that demodands cause. As the thanatotic titans expand their influence and holdings in the Abyss with immortal patience, it is the demodands who act as their shock troops, generals, and slavers. Their preferred captives are mortals with some connection to the gods, such as clerics, paladins, or other believers. Demodands take great pleasure in torturing such captives before subjecting them to lives of abject servitude. During the countless years of ensuing labor, demodands slip foul, insidious whispers into the ears of their slaves, designed to challenge and ultimately erode their captives' faith. Those that succumb are taken before one of thethanatotic titans to be "redeemed," and are then sent back into the world as new believers, spreading the "true" faith of the evil titans. Such mortals often form clandestine cults dedicated to thanatotic worship, and are closely monitored by the demodands who first captured them. For those mortal slaves whose faith will not break, the demodands ensure that their bodies eventually do. Demodands have no such ulterior motives when they take demons as slaves, for they see their abyssal cohorts as little more than powerful servants to be used for their innate strength and spell-like powers. In particular, demodands prize powerful demons like glabrezus or nalfeshnees as status symbols if they can be held, and turn these slaves into bodyguards, or gladiators in the fabled thanatotic arenas. Shaggy demodands are also known to mount entire invasions into alternate planes of the Abyss to capture incubi and succubi to serve as pleasure slaves to themselves or their titan masters.

Unlike demons, who are created from the foulest of mortal souls, demodands procreate within the foul corners of the Abyss. Female demodands birth clutches upon clutches of eggs and then leave them to fend for themselves. Those that survive to the point of hatching then enter a gruesome race with their siblings, for demodands always hatch with a great hunger. With no parents to provide for them and no guaranteed source of food, they invariably turn on their brood mates for their first meal. Both the titans and the other demodands see this fight for survival as a necessity to make the race stronger. On occasion, more than one hatchling survives, usually by fleeing the dread hunger of its siblings.

When not gleefully carrying out the domineering orders of their masters, demodands rove the Abyss looking for foolish travelers and lost souls. Others use stealth to walk the Material Plane, where they can strike out in the name of their makers. Such demodands busy themselves defacing temples and holy sites, murdering religious leaders, or subverting entire communities. Despite worshiping their masters like deities, all demodands are imbued with the same bitter hatred of the divine that cast their makers from the heavens. This heretical fervor makes them particularly resistant to divine magic in all its forms, and all demodands have a weaker form of their progenitors' godslayer ability. Demodands take particular pleasure in disrupting the link between gods and their servants, and on the rarest of occasions have let prospective victims live after such attacks, knowing that it was not just its enemy's power, but its very faith that was shaken.

The only hatred that eclipses the demodands' loathing of demons and the religiously faithful is their fury at the celestial races. Within these vessels of divine power—angels above all others—the demodands see the incarnate form of all they were crafted to despise and destroy. Indeed, powerful individuals and evil cults alike who seek to destroy a good-aligned outsider often find that the payments they need to offer to enlist the services of even the mightiest of demodands are greatly reduced.

In short, these yahoos enslave glabrezus or nalfeshnees as status symbols. Awesome.

Dyrant will fly down to M28/M39 and give the evil eye to D1 & D2. (10 rounds/1round on Will save DC 23) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its attacks.

BOF to AC/Ref.

Dyr Status:

AC: 20 (+4 Dex, +4 MageArmor, +1 NA, +1 size)
HP: 89/90 + 22 temp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today = Finn, Dyrant
Favor of St. Cuthbert =
Fly: 2 of 12 minutes used
Fly, current iteration: 5 of 10 rounds used
Metamagic Rod Extend (2/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 7/10
Heroism, Extended
See Invisibility, Extended
Mage Armor


D1 will save: 1d20 + 12 ⇒ (7) + 12 = 19
D2 will save: 1d20 + 12 ⇒ (17) + 12 = 29


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 25 {L38 + 10

"Oh, this is just tarrific. Keep your grime off of my blade as I kill you, beasts." Toffitt steps back and drinks an extract of shield, applying Cuthbert's blessing to his defenses. His flesh knits together a bit more as he moves.

Status:

Active effects/conditions ablative barrier (5), air walk, ant haul, endure elements, heroes feast, heroism, mutagen, perceive cues, see invisibility

Init +14 Perception +27 Sense Motive +25
AC 38 / 39 crowd control (22 touch; 28 incorporeal; uncanny dodge) [28 / 16 touch if exhausted)
10 +8 dex +9 armor +2 ring +3 nat armor +4 shield +2 fervor
25% chance to avoid crit/precision damage

CMB +12 CMD 30 (+10 BAB, +6 Dex, +2 Str, +2 Ring)
HP 84 = 90 - 44 - 27 + 20 + 5 + 22 + 18 / 90
Fort +15 Reflex +20 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis

Weapon Equipped Dueling sword
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 120 minute duration)
Elixirs
1 Ant haul ACTIVE 24 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 12 hours ACTIVE
- Ablative barrier 12 hours (Atol)
- Barkskin (Finneas)
- Barkskin
- Perceive cues ACTIVE
- Invisibility
3 Heroism ACTIVE
- Resist energy, communal
- Fly
- open
- open
4 Air walk, communal ACTIVE
- Echolocation ACTIVE
- Freedom of movement
- Greater invisibility USED

Hero Points 0
Controlled Rage 0 of 6 rounds used
Healing touch 15hp of 60hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2 Init 26

Status:

HP = 26/110
AC/T/FF = 24/11/23
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Displacement = 5/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 5/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Air Walk

Finneas drops and wakes, surprised by the demon assault. He quickly jumps to his feet and looks for his sword.

You guys are dicks.

Use BoF to stand for free. Use Standard to Activate Cloak of Displacement. Use Move to 5' to I40 and draw Morningstar.


Did you want to go to I-40 or NW to I-38? Your sword is in I-37. I'm guessing you are going to I-40 to just avoid the flank.


Glimmil dives down the shaft to save Finneas. Dyrant curses the cursed creatures. Toffitt abandons trusts Finneas and hangs precariously in the air by the corner of the shaft and the lower level.

Finneas able to delay now that he is not unconscious waits for Atol's blessing before popping up and hugging the wall for protection.

Round 3 (new initiatives)
Glimmil = 25
Dyrant = 24
Toffitt (mutagen) = 23
Atol = 22
Finneas = 21
Demons = 4

Demons still to go from round 2


Glimmil wrote:
Cog lands in K,47.

This is off the map. I'm guessing K-37, in front of Atol.


The demons turn to Glimmil.

"Shiny paladin! Shiny paladin and a flying dog! We shall slice and dice and dine on your entrails first."

Each of the demons manages to find openings in Glimmil's defenses. They cut his flesh again and again. In total, Glimmil is left with a dozen wounds spoiling his perfect looks and dropping him but I predict the use of spell. (160 HP of damage).

EDIT: However, Glimmil needs to make a will save, DC 23, to be able to cast any divine spells.

rolls vs Glimmil AC 29:

D1 (at -4 from Dyrant, vs AC 33 for smite)
1d20 + 26 - 4 ⇒ (13) + 26 - 4 = 35 Hit
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37 Crit?
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32 Not confirmed
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26 miss
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22 miss
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 26 - 4 ⇒ (11) + 26 - 4 = 33 hit
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 21 - 4 ⇒ (1) + 21 - 4 = 18 miss
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 16 - 4 ⇒ (1) + 16 - 4 = 13 miss
1d6 + 9 ⇒ (1) + 9 = 10
bite: 1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33 hit
1d8 + 4 ⇒ (3) + 4 = 7
--
D2 (at -4 from Dyrant for this one round)
1d20 + 26 - 4 ⇒ (19) + 26 - 4 = 41 Crit?
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 26 - 4 ⇒ (16) + 26 - 4 = 38 Confirmed.
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 21 - 4 ⇒ (18) + 21 - 4 = 35 Hit
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16 miss
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 miss
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 32 hit
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 21 - 4 ⇒ (9) + 21 - 4 = 26 miss
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31 hit
1d6 + 9 ⇒ (1) + 9 = 10
bite: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28 miss
1d8 + 4 ⇒ (8) + 4 = 12
--
D3 (lunging, flanking)
1d20 + 26 + 2 ⇒ (7) + 26 + 2 = 35 hit
1d6 + 9 ⇒ (1) + 9 = 10
1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31 hit
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19 miss
1d6 + 9 ⇒ (2) + 9 = 11
1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 miss
1d6 + 9 ⇒ (1) + 9 = 10
1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43 hit
1d6 + 9 ⇒ (2) + 9 = 11
1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30 hit
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27 miss
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 miss
1d6 + 9 ⇒ (3) + 9 = 12


And yes, save or die spells would be just fine at this point.


Round 3 map

Party is up.


GM_Chris wrote:
Also, there's the DC 23 reflex save for melee attacks to avoid having your weapon stick.

Dyrant would know and it will speed things along. They have DR/good & magic, as well as SR 24.

Finally, any divine caster hit by the demodand needs to make a will save, DC 23, to be able to cast any divine spells.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 3, Init 23 {>I39 +0'}

Toffitt moves down next to Finneas, to flank D2, taking care to give it a wide birth until he strikes... Out. He heals a bit as he goes.

Dueling sword: 1d20 + 20 + 2 + 2 + 2 - 3 ⇒ (1) + 20 + 2 + 2 + 2 - 3 = 24
1d8 + 9 + 9 + 6d6 ⇒ (5) + 9 + 9 + (2, 6, 3, 5, 6, 3) = 48

Status:

Active effects/conditions exhausted? ablative barrier (5), air walk, ant haul, endure elements, heroes feast, heroism, mutagen, perceive cues, see invisibility

Init +14 Perception +27 Sense Motive +25
AC 38 / 39 crowd control (22 touch; 28 incorporeal; uncanny dodge) [28 / 16 touch if exhausted)
10 +8 dex +9 armor +2 ring +3 nat armor +4 shield +2 fervor
25% chance to avoid crit/precision damage

CMB +12 CMD 30 (+10 BAB, +6 Dex, +2 Str, +2 Ring)
HP 89 / 90
Fort +15 Reflex +20 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis

Weapon Equipped Dueling sword
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 120 minute duration)
Elixirs
1 Ant haul ACTIVE 24 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 12 hours ACTIVE
- Ablative barrier 12 hours (Atol)
- Barkskin (Finneas)
- Barkskin
- Perceive cues ACTIVE
- Invisibility
3 Heroism ACTIVE
- Resist energy, communal
- Fly
- open
- open
4 Air walk, communal ACTIVE
- Echolocation ACTIVE
- Freedom of movement
- Greater invisibility USED

Hero Points 0
Controlled Rage 0 of 6 rounds used
Healing touch 20 hp of 60hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant needs to know the outcome of Glim's life/spell before he can act.

In the meantime, Dyrant *facepalms*.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Holy *&^#!!

First, some complexity as Atol's Blessing of Fervor looks like it was up at Round 1 Init 22, and Glimmil came out of delay on Round 1 Init 3 to get into position so by the demon action in Round 2 Init 4 Glimmil has +2 dodge AC as he moved and channeled and thus didn't use it for an extra attack. Although I may not be looking at the numbers right? I suppose Glimmil could've moved and readied his channel if there's some weirdness with Atol/Glimmil both coming out of delay and we have the adjusted initiatives. Head hurts looking at it, but given how burly the +hit bonuses are on these guys, we'd have done what makes the most sense. :)

This would mean AC35 vs D1 and 21 less damage from him, and then AC31 vs D3 for 13 less from him, for a total of 34 less damage, making the grand total be 126hp, thus leaving Glimmil at +4hp and not having to use Hero's Defiance if he can help it.

Will DC23: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20

Glimmil would most likely use a hero point to add a retroactive +4 to that, just because he feels he may very well need the holy power of Garl to get through this.

Let me know if I made a mistake in factoring in the +2 dodge bonus from BoF I'm going to noodle on my action now.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Struggling about Glimmil's action here.

Glimmil's not suicidal (he knows he'd fail the Cauldron Five if he goes down), but he's not going to abandon Atol or Finneas to a full-round of 24 attacks from these guys who can hit AC45+ again.

As a free action...

Glimmil stumbles under the unexpected frenzy of attacks he and Cog soared into, and looks around at the health of his companions.

"Garl's left sapphire! Do we want to fight these in here?"

Glimmil's not going to withdraw or move away and leave Atol/Finneas to get slaughtered by 24 lunging attacks, but his goal would probably be to start getting his Ride-By Attack going so he only has to deal with 3 attacks and 3 AoOs (6 attacks total) per round... but in order to do so, he needs buy in from his allies that they are going to attack/withdraw as well vs sit and die to full round attacks. Somehow I don't suspect Chris will let us lure him into splitting these 3 lunging brutes up.

Sorry, I can't post my action until I know what the free action response from the others who are threatened are. Glimmil would either lay hands and total defense and hope he can weather the full round with AC37 and AC41 backed by lay hands/channel, or if others confirm they are moving away he'd take his smiting attack and move away and eat AoOs hoping the brutes are distracted by him enough to not attack the other's withdrawals.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:
Did you want to go to I-40 or NW to I-38? Your sword is in I-37. I'm guessing you are going to I-40 to just avoid the flank.

You guess correctly, and my sword is going to do me little good right now.


Glimmil wrote:

Let me know if I made a mistake in factoring in the +2 dodge bonus from BoF I'm going to noodle on my action now.

Sounds good to me. The paladin stands, or sits, for now.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 3, Initiative 22, Location:L38->M38

Status:
AC 27 (f27/t15) (+2 blessings of fervor included)
Atol HP: 105/105 +17 temp
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Air Walk (85 of 300), Blessings of Fervor (2 of 12)
Channel Energy Left: 2/8
Healing Touch: Atol, Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 0/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (0/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Dispel Magic, Invisibility Purge
4) Spell Immunity, Dimensional Anchor, Holy Smite
5) Righteous Might, Break Enchantment
6) Heroes' Feast

However the warriors set up their battle, Atol knows his charge. As a move action (double cost) he channels energy to heal his ailing comrades.
Channel Energy healing: 8d6 ⇒ (1, 5, 2, 4, 1, 4, 3, 2) = 22

Then, a little panicky, with his standard action he uses the last of his Bestow Resolve abilities. "God grant us the power we cannot grant ourselves!"*

He then 5' steps a little back from the battle.

*Bestow Resolve(su): +17 temporary hit points to all allies within 20' for 1 minute

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.

Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

OK, with Atol a 5ft step away from 24 attacks, Glimmil's not going anywhere!

Also, forgot Glimmil has 50% crit resistance from the Fortification enchant. So here's a roll for that (high is always good).

Crit from D2 for 15: 1d100 ⇒ 92

Round 3, Init 25

Glimmil swallows hard and realizes that he must fulfill his destiny and slay one of this demo-doo-dads quickly for the Cauldron Five to have a chance.

"Quickly Cog! Smite this one!"

First, Glimmil heals himself with Garl's aid (using his swift action) and then proceeds to unleash a flurry of holy-infused clobbering to accompany Cog's furious biting.

5ft to J,36.

Lay Hands: 7d6 ⇒ (2, 1, 6, 4, 4, 2, 2) = 21

Attack Rolls:

Cog activates his one smite evil against D1 and uses BoF for an extra attack.

Cog Bite: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 for 1d6 + 5 + 1 + 11 ⇒ (2) + 5 + 1 + 11 = 19 with trip 1d20 + 13 ⇒ (15) + 13 = 28

Cog Bite #2: 1d20 + 15 + 1 - 5 ⇒ (18) + 15 + 1 - 5 = 29 for 1d6 + 5 + 1 + 11 ⇒ (3) + 5 + 1 + 11 = 20 with trip 1d20 + 13 ⇒ (9) + 13 = 22

Cog Bite #3, BOF: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28 for 1d6 + 5 + 1 + 11 ⇒ (2) + 5 + 1 + 11 = 19 with trip 1d20 + 13 ⇒ (13) + 13 = 26

Glim attacks D1, whom he is smiting. Add +12 damage on the first hit since this is an evil outsider. BoF is used for +2 attacks/Reflex/AC again.

Claw Whomper, Power Attack: 1d20 + 19 - 0 + 1 + 4 + 2 ⇒ (2) + 19 - 0 + 1 + 4 + 2 = 28 for 1d6 + 7 + 8 + 12 ⇒ (4) + 7 + 8 + 12 = 31
Holy: 2d6 ⇒ (3, 6) = 9

Claw Whomper #2, Power Attack: 1d20 + 19 - 0 - 5 + 1 + 4 + 2 ⇒ (8) + 19 - 0 - 5 + 1 + 4 + 2 = 29 for 1d6 + 7 + 8 + 12 ⇒ (4) + 7 + 8 + 12 = 31
Holy: 2d6 ⇒ (3, 1) = 4

Claw Whomper #3, Power Attack: 1d20 + 19 - 0 - 10 + 1 + 4 + 2 ⇒ (9) + 19 - 0 - 10 + 1 + 4 + 2 = 25 for 1d6 + 7 + 8 + 12 ⇒ (2) + 7 + 8 + 12 = 29
Holy: 2d6 ⇒ (4, 1) = 5

Status:

Glimmil Status:
HP: 79/130 {17 is temp} : 4 +15 (Fort armor) +22 (Atol) +21 (Glim) +17 temp (Atol)
AC: 29 (T 14 | FF 28)
* +4 vs Smite Target (not included above)
* +2 from BoF (not included above)

Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil [ ] Sky Steed

Abilities:
Smite Left: 2/4
Lay Hands Left: 6/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 99/99 +17 temp HP
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)

EDIT: Crud, I forgot about the adhesion. I hope it doesn't get Glimmil killed, but here's 3 rolls for Glimmil's 3 swings in case they are needed.

Reflex to Unstick DC23: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

Reflex to Unstick DC23: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

Reflex to Unstick DC23: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18

EDIT #2: Looks like the second hit sticks unless I overlooked another +1 to Reflex somewhere (BoF already included as that +2). If the first hit sticks, Glimmil would use his move action to draw his silver longsword.


It's mixed luck for the party as Cog bites three times (58 damage bypassing DR) and manages to keep from vomiting as he does so.

Glimmil also lands a couple hits (47 damage bypassing DR), but ends up losing Claw Whomper as it sticks to the demodand.

Finneas and Dyrant still to go.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Status:

HP = 48+17/110
AC/T/FF = 28/11/27 (50% Displacement)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Displacement = 4/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 5/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Air Walk

Using BoF for Saves/AC/Attacks

Finneas steps up and attempts to provide a flank for Toffitt.

5' J40.

Morningstar Defensive @D3: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 231d8 + 4 ⇒ (5) + 4 = 9
Ref DC 23: 1d20 + 9 ⇒ (8) + 9 = 17


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Sorry for the delay. Busy day of suck.

Round 3, Init 12

Dyrant will stay in M28/M39 and give the evil eye to D1 & D2. (10 rounds/1round on Will save DC 23) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its attacks.

BOF to AC/Ref.

Dyr Status:

AC: 20 (+4 Dex, +4 MageArmor, +1 NA, +1 size)
HP: 89/90 + 22 temp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today = Finn, Dyrant
Favor of St. Cuthbert =
Fly: 2 of 12 minutes used
Fly, current iteration: 5 of 10 rounds used
Metamagic Rod Extend (2/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 7/10
Heroism, Extended
See Invisibility, Extended
Mage Armor


Assuming D2 & D3, since D1 is already under longterm affects
D2 will save: 1d20 + 12 ⇒ (9) + 12 = 21
D3 will save: 1d20 + 12 ⇒ (9) + 12 = 21


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
58 damage bypassing DR.. 47 damage bypassing DR

Did you factor in some DR there? Wouldn't both Cog and Glimmil bypass all DR while smiting?

Glimmil did 87 damage to the creature on his own if it is AC28 or less.

First hit was vs AC28 for 31 (base) +9 (holy) +12 (first smite hit) = 52

Second hit was vs AC29 for 31 (base) +4 (holy) = 35

Combined total 145.


Glimmil wrote:
GM_Chris wrote:
58 damage bypassing DR.. 47 damage bypassing DR
Did you add factor in some DR there? Wouldn't both Cog and Glimmil bypass all DR while smiting?

No, I was specifically noting it all ignored DR. But, I do see I added together attack rolls or something instead of damage. The correct damage is as you posted, 87. This makes the total 145.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Too quick! I just edited my post with some more details.

And assuming it is 145 damage, and the creature is teetering hanging on for dear life, Glimmil calls out!

"This one's almost finished! Quick - someone - before it strikes us again!"

Assuming nobody can finish D1 off, I weigh whether or not Glimmil should use a hero point to attempt to shield bash D1 down before it gets to attack him... I'm assuming all 3 are still focused on, and attacking Glimmil?


"No fair with the healing. No healing allowed. Only bleeding!"

The first demodand tries to take down [b]Glimmil on his own, but fails to hit a single time. He takes a 5' step to set up the flank for the second demodand who takes full advantage of the flank to slice Glimmil numerous times. The third demodand steps towards Atol and slices him several times.

rolls:

D1 @ Glimmil vs AC 31
1d20 + 26 - 4 ⇒ (4) + 26 - 4 = 26 miss
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 21 - 4 ⇒ (2) + 21 - 4 = 19 miss
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 17 miss
1d6 + 9 ⇒ (1) + 9 = 10
1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22 Miss
1d6 + 9 ⇒ (1) + 9 = 10
1d20 + 26 - 4 ⇒ (5) + 26 - 4 = 27 miss
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32 miss
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27 miss
1d6 + 9 ⇒ (3) + 9 = 12
bite: 1d20 + 22 - 4 ⇒ (7) + 22 - 4 = 25 miss
1d8 + 4 ⇒ (2) + 4 = 6
D2 @ Glimmil vs AC 29 with flank
1d20 + 26 - 4 + 2 ⇒ (12) + 26 - 4 + 2 = 36 hit
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 21 - 4 + 2 ⇒ (15) + 21 - 4 + 2 = 34 hit
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 16 - 4 + 2 ⇒ (18) + 16 - 4 + 2 = 32 hit
1d6 + 9 ⇒ (1) + 9 = 10
1d20 + 11 - 4 + 2 ⇒ (2) + 11 - 4 + 2 = 11 miss
1d6 + 9 ⇒ (2) + 9 = 11
1d20 + 26 - 4 + 2 ⇒ (15) + 26 - 4 + 2 = 39 hit
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 21 - 4 + 2 ⇒ (14) + 21 - 4 + 2 = 33 hit
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 16 - 4 + 2 ⇒ (20) + 16 - 4 + 2 = 34 Crit?
1d6 + 9 ⇒ (1) + 9 = 10
1d20 + 16 - 4 + 2 ⇒ (16) + 16 - 4 + 2 = 30 Confirm Crit?
1d6 + 9 ⇒ (4) + 9 = 13
bite: 1d20 + 22 - 4 + 2 ⇒ (8) + 22 - 4 + 2 = 28 miss
1d8 + 4 ⇒ (4) + 4 = 8
D3 @ Atol vs AC 27
1d20 + 26 - 4 ⇒ (18) + 26 - 4 = 40 hit
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30 hit
1d6 + 9 ⇒ (2) + 9 = 11
1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15 miss
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13 Miss
1d6 + 9 ⇒ (1) + 9 = 10
1d20 + 26 - 4 ⇒ (18) + 26 - 4 = 40 hit
1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 21 - 4 ⇒ (16) + 21 - 4 = 33 hit
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24 miss
1d6 + 9 ⇒ (5) + 9 = 14
bite: 1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33 hit
1d8 + 4 ⇒ (3) + 4 = 7

Round 3 Map

Round 3
Toffitt (mutagen) = 23
Finneas = 23
Atol = 22
Glimmil = 17
Dyrant = 12
Cog
Demons = 4
D1 (-4 to attacks)(-145)
D2 (-4 to attacks)
D3 (-4 to attacks)

I rushed to try to finish this between work and the dojo tonight. Feel free to point out any mistakes.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

OK, nix the hero point idea.

Glimmil's AC35 and AC31 vs the two demodands. His status lists the +4 from Smite and the +2 from BoF as separate lines from his base AC29, sorry about the confusion.

Since the crit didn't confirm, I won't bother reminding you that Glimmil picked up the 50% fortification enchant, but in the future... :)

I'll go through and sort out the damage he took now.

Glimmil Damage Report:

All from that D3 bastard.
AC36 for 15
AC34 for 13
AC32 for 10
AC39 for 14
AC33 for 12
AC34 for 10
(and no crit confirm)

Total is 74 damage, Glimmil was at 79, so currently has 5hp.

Glimmil still up at 5hp after that.

Glimmil pats himself down with his free hand and frowns as he watches the handle of Claw-Whomper bobbing just out of reach.

"You're one ugly motherf..."

Glimmil catches himself before he swears and tries to remember to apologize to Garl later.

(For not finishing the insult)

Picture of these bastards.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 4, Initiative 22->11, Location:M38->K41

Status:
AC 27 (f27/t15) (+2 blessings of fervor included)
Atol HP: 64/105
Angel HP: 46/46 +11 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (1 of 12h), Air Walk (86 of 300), Blessings of Fervor (3 of 12)
Channel Energy Left: 1/8
Healing Touch: Atol, Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 0/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (0/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Dispel Magic, Invisibility Purge
4) Spell Immunity, Dimensional Anchor
5) Righteous Might, Break Enchantment
6) Heroes' Feast

Atol takes 14+11+14+12+7=58 damage and likes it!

Atol delays until after Dyrant.

Atol then moves, provoking (if he still has an AoO after Dyrant goes) to the corner where he casts Holy Smite, Will DC 19 for half and avoid 1 round of blindness He hits all three demon-creatures (as well as Cog and Glimmil who are immune).
Holy Smite vs evil outsider: 10d6 ⇒ (1, 6, 4, 4, 4, 3, 4, 4, 5, 1) = 36

SR D1: 1d20 + 12 ⇒ (1) + 12 = 13
SR D2: 1d20 + 12 ⇒ (17) + 12 = 29
SR D3: 1d20 + 12 ⇒ (17) + 12 = 29

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.

Remember, anyone who had breakfast with Atol has 11 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

I think Chris' round counter meant 4 so I'm posting 4.

Round 4, Init 17

Cog lashes out again at the demon attacking his master.

Cog Bite: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20 for 1d6 + 5 + 11 ⇒ (6) + 5 + 11 = 22 with trip 1d20 + 13 ⇒ (8) + 13 = 21

Cog Bite #2: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22 for 1d6 + 5 + 11 ⇒ (4) + 5 + 11 = 20 with trip 1d20 + 13 ⇒ (12) + 13 = 25

Cog Bite BoF: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31 for 1d6 + 5 + 11 ⇒ (3) + 5 + 11 = 19 with trip 1d20 + 13 ⇒ (3) + 13 = 16

That doesn't feel like enough to finish D1.

Glimmil glances at his empty hand, and considers what it might be good for.

He then puts Skie out of his mind and instead draws his silver longsword (move action) and attempts to plunge it into his nemesis (D1, BoF used for +2 since no full round attack)

Silver Longsword, Power, Smite: 1d20 + 19 - 0 + 1 + 4 + 2 ⇒ (6) + 19 - 0 + 1 + 4 + 2 = 32 for 1d6 - 1 + 7 + 8 + 12 ⇒ (4) - 1 + 7 + 8 + 12 = 30
Stick Reflex DC23: 1d20 + 13 ⇒ (9) + 13 = 22

And Glimmil winces as he watches yet another weapon affix itself to the demo-not-so-dandy.

Sighing, Glimmil and Cog step back (5ft to K,36 or K,35 if D1 goes down and I hope it does) as Glimmil begins to pray for some sort of miraculous healing to come from Garl-knows-where.

Regardless, he points a mailed gauntlet at the other demodandy that was flanking him, and gives him a come-hither gesture.

Swift action used vs D2 to issue cavalier challenge (because I've missed that sticky weapon by a 1 enough times, so I want that +1!)

Status:

Glimmil Status:
HP: 5/130
AC: 29 (T 14 | FF 28)
* +4 vs Smite Target (not included above)
* +2 from BoF (not included above)

Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil [ ] Sky Steed

Abilities:
Smite Left: 2/4
Lay Hands Left: 6/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 0/1

Cog Status:
HP 99/99 +17 temp HP
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 4, Init 12

Dyrant will look at Glim's torn and broken body (and the numerous weapons that he has given to the Demodand) and forgo facepalming.

Instead, he will call Aralynn to him and cast Heal through her to give to Glim.

Aralynn might provoke from D3 on her way to Glim.

Heal Glim with Heal. +130 hp, lil' buddy!

Dyrant looks at D3 and hopes they can't fly (or have forgotten they can).

BOF to AC/Ref. Aralynn is the same. Aralynn AC is 29.

Dyr Status:

AC: 20 (+4 Dex, +4 MageArmor, +1 NA, +1 size)
HP: 89/90 + 22 temp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today = Finn, Dyrant
Favor of St. Cuthbert =
Fly: 2 of 12 minutes used
Fly, current iteration: 5 of 10 rounds used

Metamagic Rod Extend (2/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 7/10

Heroism, Extended
See Invisibility, Extended
Mage Armor


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 23

"You really should stop shoving your bodies onto their swords. They're demodands, undeserving of your attempts to boost their confidence."

Toffitt takes a step and lunges repeatedly at the demodand attacking the cudgel-armed Atol.

Dueling Sword: 1d20 + 20 + 2 + 2 - 3 ⇒ (20) + 20 + 2 + 2 - 3 = 41
2 Str damage +: 1d8 + 9 + 9 + 6d6 ⇒ (8) + 9 + 9 + (2, 3, 3, 6, 2, 3) = 45
Reflex: 1d20 + 20 ⇒ (14) + 20 = 34

Iterative: 1d20 + 20 + 2 + 2 - 3 ⇒ (18) + 20 + 2 + 2 - 3 = 39
2 Str damage +: 1d8 + 9 + 9 + 6d6 ⇒ (3) + 9 + 9 + (2, 2, 2, 5, 6, 2) = 40
Reflex: 1d20 + 20 ⇒ (14) + 20 = 34

Fervor: 1d20 + 20 + 2 + 2 - 3 ⇒ (19) + 20 + 2 + 2 - 3 = 40
2 Str damage +: 1d8 + 9 + 9 + 6d6 ⇒ (8) + 9 + 9 + (1, 6, 6, 6, 4, 4) = 53
Reflex: 1d20 + 20 ⇒ (4) + 20 = 24

confirm primary: 1d20 + 20 + 2 + 2 - 3 ⇒ (9) + 20 + 2 + 2 - 3 = 30
1d8 + 9 + 9 ⇒ (8) + 9 + 9 = 26

confirm iterative: 1d20 + 15 + 2 + 2 - 3 ⇒ (2) + 15 + 2 + 2 - 3 = 18
1d8 + 9 + 9 ⇒ (8) + 9 + 9 = 26

confirm fervor: 1d20 + 20 + 2 + 2 - 3 ⇒ (19) + 20 + 2 + 2 - 3 = 40
1d8 + 9 + 9 ⇒ (7) + 9 + 9 = 25

He gives a little double-x slash of bravado.

Status:

Active effects/conditions exhausted? ablative barrier (5), air walk, ant haul, endure elements, heroes feast, heroism, mutagen, perceive cues, see invisibility

Init +14 Perception +27 Sense Motive +25
AC 34 / 35 crowd control (20 touch; 26 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +3 nat armor +4 shield -2 lunge
25% chance to avoid crit/precision damage

CMB +12 CMD 30 (+10 BAB, +6 Dex, +2 Str, +2 Ring)
HP 89 / 90
Fort +15 Reflex +20 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis

Weapon Equipped Dueling sword
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 120 minute duration)
Elixirs
1 Ant haul ACTIVE 24 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 12 hours ACTIVE
- Ablative barrier 12 hours (Atol)
- Barkskin (Finneas)
- Barkskin
- Perceive cues ACTIVE
- Invisibility
3 Heroism ACTIVE
- Resist energy, communal
- Fly
- open
- open
4 Air walk, communal ACTIVE
- Echolocation ACTIVE
- Freedom of movement
- Greater invisibility USED

Hero Points 0
Controlled Rage 0 of 6 rounds used
Healing touch 20 hp of 60hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


Atol Lem wrote:
Atol then moves, provoking (if he still has an AoO after Dyrant goes) to the corner where he casts

You need to make a will save DC 23, to be able to cast any divine spells.


Cog only hits once, so it takes Glimmil's attack too, but one of the demodands finally drops.


Finneas still to go. Weapon #3?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Oops! Sorry about that.

Will: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25 (hero's feast) vs DC 23

Whew, that was close.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Status:

HP = 48+17/110
AC/T/FF = 28/11/27 (50% Displacement)
Weapon Equipped = Spiked Gauntlet
Speed = 30'
Rage/day = 16/16
Displacement = 3/15
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 5/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Air Walk, BoF

Finneas moves and attacks.

5' and attack D3 if Toffit hasn't dropped him, else the other one.

Gauntlet PA: 1d20 + 11 ⇒ (9) + 11 = 201d3 + 10 ⇒ (3) + 10 = 13
Ref: 1d20 + 9 ⇒ (20) + 9 = 29


iteritive?


1d20 + 26 - 4 ⇒ (8) + 26 - 4 = 30 The demondand takes a swipe at Aralynn.
1d6 + 9 ⇒ (3) + 9 = 12


Glimmil and Cog finish off one demodand. Dyrant sends a heal to Glimmil via Aralynn who gets cuts by the demodand as she whips by.

Toffitt tries to take down one in a single round, but fails due to his lack of goodness.

Finneas resorts to his gauntlet, but is unable to hit.

One demodand turns on Toffitt and tries to lay into him. It then takes a 5' step to provide a flank for the other one who steps up. Despite the numerous attacks, the curses of Cuthbert and the strength damage take their toll. Only a few strikes find their mark and the tide of battle quickly turns. Nicely done all.

rolls:

D2
1d20 + 26 - 3 - 4 ⇒ (20) + 26 - 3 - 4 = 39 Crit?
1d6 + 9 - 3 ⇒ (4) + 9 - 3 = 10
1d20 + 26 - 3 - 4 ⇒ (6) + 26 - 3 - 4 = 25 Not confirmed.
1d6 + 9 - 3 ⇒ (1) + 9 - 3 = 7
1d20 + 21 - 3 - 4 ⇒ (6) + 21 - 3 - 4 = 20 miss
1d6 + 9 - 3 ⇒ (2) + 9 - 3 = 8
1d20 + 16 - 3 - 4 ⇒ (17) + 16 - 3 - 4 = 26 miss
1d6 + 9 - 3 ⇒ (2) + 9 - 3 = 8
1d20 + 11 - 3 - 4 ⇒ (8) + 11 - 3 - 4 = 12 miss
1d6 + 9 - 3 ⇒ (3) + 9 - 3 = 9
1d20 + 26 - 3 - 4 ⇒ (10) + 26 - 3 - 4 = 29 miss
1d6 + 9 - 3 ⇒ (4) + 9 - 3 = 10
1d20 + 21 - 3 - 4 ⇒ (20) + 21 - 3 - 4 = 34 Crit?
1d6 + 9 - 3 ⇒ (4) + 9 - 3 = 10
1d20 + 21 - 3 - 4 ⇒ (18) + 21 - 3 - 4 = 32 Not confirmed
1d6 + 9 - 3 ⇒ (4) + 9 - 3 = 10
1d20 + 16 - 3 - 4 ⇒ (8) + 16 - 3 - 4 = 17 miss
1d6 + 9 - 3 ⇒ (6) + 9 - 3 = 12
bite: 1d20 + 22 - 3 - 4 ⇒ (3) + 22 - 3 - 4 = 18 miss
1d8 + 4 - 3 ⇒ (5) + 4 - 3 = 6
--
D3
1d20 + 26 - 4 + 2 ⇒ (11) + 26 - 4 + 2 = 35 hit
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 21 - 4 + 2 ⇒ (2) + 21 - 4 + 2 = 21 miss
1d6 + 9 ⇒ (2) + 9 = 11
1d20 + 16 - 4 + 2 ⇒ (5) + 16 - 4 + 2 = 19 miss
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 11 - 4 + 2 ⇒ (14) + 11 - 4 + 2 = 23 miss
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 26 - 4 + 2 ⇒ (18) + 26 - 4 + 2 = 42 hit
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 21 - 4 + 2 ⇒ (3) + 21 - 4 + 2 = 22 miss
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 16 - 4 + 2 ⇒ (11) + 16 - 4 + 2 = 25 miss
1d6 + 9 ⇒ (3) + 9 = 12
bite: 1d20 + 22 - 4 + 2 ⇒ (12) + 22 - 4 + 2 = 32 miss
1d8 + 4 ⇒ (7) + 4 = 11

Round 5
Glimmil = 25
Dyrant = 24
Toffitt (mutagen) = 23
Atol = 22
Finneas = 21
Demons = 4
D1 - dead
D2 - (-4 attacks, -6 STR)
D3 - (-4 attacks, -189 +30 DR = -159)

Round 5 Map


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Er, Did you remember to take my damage from the Holy Smite? And potential blindness? I know I don't do a lot of damage, but it is something... :) Unless SR 29 isn't enough to overcome their SR of course!

link


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

I think you've got the Str damage split off from Toffee's attack damage in your summary. And what Atol said.


Uhm. oops

D2 will save: 1d20 + 12 ⇒ (9) + 12 = 21
D3 will save: 1d20 + 12 ⇒ (6) + 12 = 18
Scratch another one off the board. Only D2 left.


Doctor Abner Svengalu Toffitt wrote:
I think you've got the Str damage split off from Toffee's attack damage in your summary. And what Atol said.

Yes. Put the strength damage on the wrong one. This confirms the crit and makes the total damage 39.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 5, Init 23

Toffitt gestures to Glimmil, pointing out a square next to D2. He waits for the paladin to attack before stepping into flank and attacking.

Dueling sword: 1d20 + 20 + 2 + 2 - 3 ⇒ (13) + 20 + 2 + 2 - 3 = 34
2 Str damage +: 1d8 + 9 + 9 + 6d6 ⇒ (6) + 9 + 9 + (3, 2, 2, 2, 5, 2) = 40

iterative: 1d20 + 15 + 2 + 2 - 3 ⇒ (16) + 15 + 2 + 2 - 3 = 32
2 Str damage +: 1d8 + 9 + 9 + 6d6 ⇒ (1) + 9 + 9 + (1, 2, 2, 4, 6, 2) = 36

fervor: 1d20 + 20 + 2 + 2 - 3 ⇒ (2) + 20 + 2 + 2 - 3 = 23
2 Str damage +: 1d8 + 9 + 9 + 6d6 ⇒ (1) + 9 + 9 + (2, 4, 1, 2, 2, 2) = 32

Oops. Reflex #1: 1d20 + 20 ⇒ (9) + 20 = 29
Reflex #2: 1d20 + 20 ⇒ (5) + 20 = 25
Reflex #3: 1d20 + 20 ⇒ (3) + 20 = 23


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 5, Init 25

Glimmil gives Toffitt a nod, and fully restored thanks to Gar-Dyr-alynn, no longer fears death at the hands of the demodoodads.

Glimmil retrieves his lance (move action) and stabs from a distance before closing into melee (free action 5ft step to I,37)) so Cog can unleash a fury of bites.

Glimmil uses BoF for +2; Cog uses it for an extra attack.

Lance, Power Attack: 1d20 + 19 + 1 + 1 + 2 - 0 ⇒ (11) + 19 + 1 + 1 + 2 - 0 = 34 for 1d6 + 7 + 8 + 1 ⇒ (3) + 7 + 8 + 1 = 19

Reflex DC23 vs Sticking: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23

Cog Bite, Power Attack: 1d20 + 15 + 1 - 3 ⇒ (9) + 15 + 1 - 3 = 22 for 1d6 + 5 + 6 ⇒ (3) + 5 + 6 = 14 with trip 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26

Cog Bite #2, Power Attack: 1d20 + 15 + 1 - 5 - 3 ⇒ (11) + 15 + 1 - 5 - 3 = 19 for 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12 with trip 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25

Cog Bite #3, Power Attack, BOF: 1d20 + 15 + 1 - 3 ⇒ (16) + 15 + 1 - 3 = 29 for 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12 with trip 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29

Status:

Glimmil Status:
HP: 130/130
AC: 29 (T 14 | FF 28)
* +4 vs Smite Target (not included above)
* +2 from BoF (not included above)

Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil [ ] Sky Steed

Abilities:
Smite Left: 2/4
Lay Hands Left: 6/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 0/1

Cog Status:
HP 99/99 +17 temp HP
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)


Toffitt hits twice. Glimmil and Cog each hit once.

The demodand is up either way, but just confirming that neither Glimmil nor Cog are smiting it.

D2 (-2 STR, -4 ATK, damage=85)

Finneas still to go.

12,501 to 12,550 of 15,224 << first < prev | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Shackled City (Pathfinder) - GM_Chris All Messageboards

Want to post a reply? Sign in.