| Atol Lem |
...I didn't give the DC for the cloudkill FORT save because it's 1 or save for 1.
It matters for Atol because if he fails a save he loses the Hex protection (+3AC/Saves). With a 30 on the save, I'll presume I made it.
| Finneas Glenn |
Round 3 Init 27
HP = 110+13+17+16/110+26
AC/T/FF = 25/9/23
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 14/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Displacement = 13/15
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Barkskin (+5), Enlarged, Prot. Evil, Divine Favor, Displaced, BoF, Prayer, CON (-1)
Ref DC 17: 1d20 + 10 ⇒ (12) + 10 = 22
HP down 16, waiting on Displacement to see if I take another 9.
Sensing that the wraith is a threat but the vampire more so, Finneas attempts to unleash Kordite wrath upon her.
Using BoF for armor, 5' to L column
Greatsword @ Mhad: 1d20 + 23 ⇒ (13) + 23 = 363d6 + 23 ⇒ (5, 1, 3) + 23 = 32
Evil: 2d6 ⇒ (6, 2) = 8
Greatsword @ Mhad: 1d20 + 18 ⇒ (6) + 18 = 243d6 + 23 ⇒ (2, 2, 3) + 23 = 30
Evil: 2d6 ⇒ (4, 3) = 7
| Dyrant Maynor, the Pre-Sainted |
Also, the cloudkill doubles as a fog spell. Dyrant needs to have moved out of or to the edge of the cloud to call out the positions of the invisible people.
Ah. Dyrant moves to N49.
| Glimmil |
Seeing little to do but to fight for their lives, Cog bites ferociously at the vampire, while Glimmil follows up with a flurry of swings of Claw-Whomper while doing his best to maximize his chances to survive a little longer.
Cog uses BoF for an extra attack, while Glimmil does everything he can to be more defensive (using BoF for AC and fighting defensively for a net gain of +5 to AC).
I'll need to check Glimmil's hero point stash. If he only has 1, he'll use it to move to K,49 provoking AoOs in favor of next round's full round attacks. If he has two, he'll stand his ground.
Cog Bite, Power Attack: 1d20 + 15 + 1 - 3 ⇒ (18) + 15 + 1 - 3 = 31 for 1d6 + 5 + 6 ⇒ (3) + 5 + 6 = 14 with trip 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Cog Bite #2, Power Attack: 1d20 + 15 + 1 - 5 - 3 ⇒ (4) + 15 + 1 - 5 - 3 = 12 for 1d6 + 5 + 6 ⇒ (5) + 5 + 6 = 16 with trip 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Cog Bite #3, Power Attack, BOF: 1d20 + 15 + 1 - 3 ⇒ (17) + 15 + 1 - 3 = 30 for 1d6 + 5 + 6 ⇒ (3) + 5 + 6 = 14 with trip 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 + 2 - 4 ⇒ (15) + 19 + 1 - 0 + 2 - 4 = 33 for 1d6 + 7 + 8 ⇒ (4) + 7 + 8 = 19
Holy: 2d6 ⇒ (5, 1) = 6
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 - 5 + 2 - 4 ⇒ (17) + 19 + 1 - 0 - 5 + 2 - 4 = 30 for 1d6 + 7 + 8 ⇒ (5) + 7 + 8 = 20
Holy: 2d6 ⇒ (2, 4) = 6
Claw Whomper, Power Attack: 1d20 + 19 + 1 - 0 - 10 + 2 - 4 ⇒ (5) + 19 + 1 - 0 - 10 + 2 - 4 = 13 for 1d6 + 7 + 8 ⇒ (6) + 7 + 8 = 21
Holy: 2d6 ⇒ (5, 4) = 9
Glimmil Status:
HP: 50/130
AC: 29 (T 14 | FF 28) * (BOF, smite/champion armor not included)
* Smite adds +6 vs smite target, doesn't stack with ring of prot +2
* BOF adds +2
* Fighting defensively adds +3
* Total this round is 29+5=34
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
Abilities:
Smite Left: 3/4
Lay Hands Left: 9/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 99/99
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF)
| GM_Chris |
Finneas hits the vampire once. Cog hits twice, but for a lot less. Glimmil also hits twice and finally the Mhad assumes a gaseous form.
Dyrant and Finneas get lucky as the cloudkill fog rolls 10' away and off of them.
The dread wraith reaches out and touches Glimmil while the gaseous form moves under the door of southeast tower (provoking from Glimmil, Cog, and Finneas).
The babau demon claws and bites at Finneas, but this time is tricked by the displacement.
Vervil casts a fireball that catches Finneas, Atol, Glimmil and Cog. He then moves to the northeast door.
Jill casts true strike and takes a 5' step towards Atol.
touch attack: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 2d6 ⇒ (5, 4) = 9
CON drain: 1d8 ⇒ 8 DC 19 FORT save negates
---
Demon 2 claws +12 (1d6+5), bite +12 (1d6+5)
1d20 + 12 ⇒ (16) + 12 = 28
miss chance: 1d100 ⇒ 32
damage: 1d6 + 5 ⇒ (6) + 5 = 11
1d20 + 12 ⇒ (14) + 12 = 26
miss chance: 1d100 ⇒ 4
damage: 1d6 + 5 ⇒ (3) + 5 = 8
1d20 + 12 ⇒ (11) + 12 = 23
miss chance: 1d100 ⇒ 82
damage: 1d6 + 5 ⇒ (1) + 5 = 6
---
Fireball
SR check vs Babau: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 10d6 ⇒ (6, 2, 2, 3, 3, 1, 6, 5, 6, 4) = 38 DC 17 REF for half
---
UMD: 1d20 + 12 ⇒ (9) + 12 = 21
Round 4
Finneas = 27
Atol = 19 -
Toffitt = 19-
Dyrant = 18 -
Glimmil = 15
Cog
Others:
KB - Khyron Bonesworn (Nerull) (-108 HP)(DOWN)
Mhad - vampire (gaseous form)
DW - Dread wraith (-94 HP) incorporeal
Greater Invsibility, VA - Vervil Ashmantle (tiefling) (-71 HP)
B1 - Babau demon (-56 HP)
ZK - Zarn Kyass (ogre)Not a half-orc. Misread it. (DOWN)
Greater Invsibility, Jill - Last Laugh woman (-15)
| Doctor Abner Svengalu Toffitt |
Round 4, Init 19- {>O53)
Sorry, I left See Invisibility as active in my status. It's actually down.
Toffitt takes a step and lunges at the dread cloak, attempting to unravel it.
Dueling blade: 1d20 + 18 + 2 + 2 + 2 + 1 - 3 ⇒ (12) + 18 + 2 + 2 + 2 + 1 - 3 = 34
1d8 + 9 + 9 + 1 ⇒ (1) + 9 + 9 + 1 = 20 = 10
iterative: 1d20 + 18 + 2 + 2 + 2 + 1 - 3 ⇒ (18) + 18 + 2 + 2 + 2 + 1 - 3 = 40
1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21 = 10
Blessing: 1d20 + 18 + 2 + 2 + 2 + 1 - 3 ⇒ (5) + 18 + 2 + 2 + 2 + 1 - 3 = 27
1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21 = 10
Active effects/conditions ablative barrier (40), ant haul, barkskin, endure elements, heroes feast, heroism, freedom of movement, mutagen, perceive cues
Init +12 Perception +27 Sense Motive +25
AC 34 / 35 crowd control (18 touch; 20 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +7 nat armor -2 lunge
25% chance to avoid crit/precision damage
CMB +14 CMD 32 (+10 BAB, +8 Dex, +2 Str, +2 Ring)
HP 103 / 103
Fort +16 Reflex +18 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Weapon Equipped Dueling sword
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 120 minute duration)
Elixirs
1 Ant haul ACTIVE 24 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat USED
- Shield (Finneas)
- Shield USED
- open
2 Ablative barrier 12 hours ACTIVE
- Ablative barrier 12 hours (Atol)
- Barkskin (Finneas)
- Barkskin ACTIVE
- Perceive cues ACTIVE
- Invisibility USED
3 Heroism ACTIVE
- Resist energy, communal
- Fly
- Gaseous form USED
- open
4 Air walk, communal USED
- Echolocation
- Freedom of movement ACTIVE
- Greater invisibility
Hero Points 0
Controlled Rage 5 of 6 rounds used
Healing touch 10hp of 60hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 4 charges
| Atol Lem |
Round 4, Initiative 19, Location:M52->M51
Atol HP: 92/92
Angel HP: 46/46
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (3 of 12h), Ablative Barrier (0 of 50hp), Blessings of Fervor (4 of 12), Bestow Resolve (4 of 10), -1 con
Channel Energy Left: 6/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (10/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic
4) Spell Immunity, Dimensional Anchor, Protection from Energy Communal
5) Righteous Might, Air Walk (communal), Breath of Life, Summon Monster V
6) Greater Dispel Magic, Heal
Reflex (fireball): 1d20 + 7 + 3 + 2 + 1 ⇒ (5) + 7 + 3 + 2 + 1 = 18 (hex, blessings, prayer) vs DC 17
Atol hesitates and looks around the battlefield. He 5' steps away from the Dread Wraith (but not away from Jill 'cause I don't know she's there yet). Atol casts Invisibility Purge.
OK, time to do my job. He Channels Energy (move action) avoiding healing Jill, ZK and B1. The undead aren't effected either way so he doesn't worry about those.
Channel Energy healing: 8d6 ⇒ (5, 5, 4, 1, 4, 5, 2, 6) = 32
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.
Remember the +1 to saves/attacks/damage/skills from the Prayer!
Remember, anyone who had breakfast with Atol has 13 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
| Dyrant Maynor, the Pre-Sainted |
Round 4, Init 18-
Dyrant surveys the remaining jerks with a squinty eye.
That's a jerk. And that's a jerk. And that one is a jerk...with fireballs.
"Aralynn, be a dear and deliver this to that one over there?"
Dyrant casts Shocking Grasp and asks Aralynn to deliver (will provoke from Tiefling) to VA.
1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 touch attack;
5d6 ⇒ (2, 1, 3, 1, 4) = 11 electrical damage.
Dyrant will zigzag fly to S52, avoiding Jill and VA.
| Finneas Glenn |
Round 4 Init 27
HP = 110+13+14/110+26
AC/T/FF = 25/9/23
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 13/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Displacement = 12/15
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Barkskin (+5), Enlarged, Prot. Evil, Divine Favor, Displaced, BoF, Prayer, CON (-1)
Ref DC 17: 1d20 + 10 ⇒ (11) + 10 = 21
AoO: 1d20 + 21 ⇒ (12) + 21 = 333d6 + 23 ⇒ (6, 6, 2) + 23 = 37
Evil: 2d6 ⇒ (4, 4) = 8
Finneas swings as the vampire mists away. He then attempts to down the babau.
Attack Babau. If the first hit drops it, I'll 5' to L53 and swing at Mhad.
Greatsword @ B1: 1d20 + 23 ⇒ (6) + 23 = 293d6 + 23 ⇒ (6, 6, 4) + 23 = 39
Evil: 2d6 ⇒ (6, 5) = 11
Greatsword @ B1: 1d20 + 18 ⇒ (20) + 18 = 383d6 + 23 ⇒ (6, 4, 6) + 23 = 39
Evil: 2d6 ⇒ (2, 1) = 3
Crit Confirm #2: 1d20 + 18 ⇒ (12) + 18 = 303d6 + 23 ⇒ (1, 2, 5) + 23 = 31
| Glimmil |
Round 4, Init 15
Glimmil Fort DC19 vs Wraith: 1d20 + 19 ⇒ (10) + 19 = 29
Glimmil Reflex DC17 vs Fireball: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Cog Reflex DC17 vs Fireball: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Cog takes 0.
Glimmil first takes Glimmil takes 9 from the wraith. Then, he takes 19 from the fireball. Then, Glimmil takes 9.5 (9) more from the fireball since he has Shield Other up on Finneas (Finn takes 10?).
Glimmil drops upon hitting -7.
Atol's channel brings him back up to 25, but prone on the ground laying next to his hook-hammer.
Lay Hands (swift): 7d6 ⇒ (6, 3, 5, 3, 4, 5, 6) = 32
Up to 57
Glimmil - burnt and feeling tired despite the adrenaline coursing through his veins - collapses in a small heap. Yet, the gnome is not yet ready to cede the battle, and as he feels the life returning to him from Atol's blessing, reaches over to grip his hammer (move action)
"Cog! Let's kill this &*^#! wraith!"
Glimmil's eyes widen as he realizes he just swore in Gnomish.
From his position lying on the ground, he swings at the wraith.
Cog Bite, Power Attack: 1d20 + 15 + 1 - 3 ⇒ (11) + 15 + 1 - 3 = 24 for 1d6 + 5 + 6 ⇒ (2) + 5 + 6 = 13 with trip 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
Cog Bite #2, Power Attack: 1d20 + 15 + 1 - 5 - 3 ⇒ (19) + 15 + 1 - 5 - 3 = 27 for 1d6 + 5 + 6 ⇒ (5) + 5 + 6 = 16 with trip 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Cog Bite #3, Power Attack, BOF: 1d20 + 15 + 1 - 3 ⇒ (6) + 15 + 1 - 3 = 19 for 1d6 + 5 + 6 ⇒ (3) + 5 + 6 = 14 with trip 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Claw Whomper, Power Attack, Prone, BOF: 1d20 + 19 + 1 - 0 - 4 + 2 ⇒ (13) + 19 + 1 - 0 - 4 + 2 = 31 for 1d6 + 7 + 8 ⇒ (6) + 7 + 8 = 21
Holy: 2d6 ⇒ (6, 1) = 7
Glimmil Status:
HP: 57/130
AC: 29 (T 14 | FF 28) * (BOF, smite/champion armor not included)
* Smite adds +6 vs smite target, doesn't stack with ring of prot +2
* BOF adds +2
* -4 from Prone (not included above)
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Aura of Greater Courage [ ] Litany of Righteousness
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
Abilities:
Smite Left: 3/4
Lay Hands Left: 7/10 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 99/99
AC 29 (32 with the +3 from Dyrant's Ward, 35 with BoF*)
* if not used for an extra attack this round
| GM_Chris |
Finneas bashes the babau demon out of existence. He then steps up to the wraith and cuts through it's shadowy body ending its existence.
So the poor wraith never gets to use its AoO on Glimmil. Post deleted.
Also, I think this might affect the post of everyone else, so how about we redo Round 4 after Finneas.
Round 4 - The second time.
Finneas = 27 - Kills demon and wraith.
Atol = 19 -
Toffitt = 19-
Dyrant = 18 -
Glimmil = 15
Cog
Others:
KB - Khyron Bonesworn (Nerull) (-108 HP)(DOWN)
Mhad - vampire (gaseous form)
DW - Dread wraith (-120 HP) incorporeal
Greater Invsibility, VA - Vervil Ashmantle (tiefling) (-71 HP)
ZK - Zarn Kyass (ogre)Not a half-orc. Misread it. (DOWN)
Greater Invsibility, Jill - Last Laugh woman (-15)
| GM_Chris |
| Atol Lem |
I think I'm doing the same things - healing Glimmil (and the rest of us for that matter) and making the invisible visible.
Glimmil, you can stand as a swift action with Blessings of Fervor. (spell)
Oh, on the map, I think Jill is closer to me. I remember thinking she was a 5' step away from pounding me into the ground...
| Dyrant Maynor, the Pre-Sainted |
Dyrant keeps his crappy action. :(. Aralynn might have earned a cudgeling for the weakness of that last attack. She still holds the charge.
| Glimmil |
Glimmil used his swift action to lay on hands and unfortunately only gets one per turn. Without another creature threatening nearby, his turn is a wash, as he uses a move action to stand, a move action to grab his hammer, and his swift to heal himself.
Since he did stand in the revision, he'll use a free action to swift mount Cog.
Ride DC20: 1d20 + 17 ⇒ (12) + 17 = 29
| Doctor Abner Svengalu Toffitt |
Toffitt steps up to Jill instead, now that she's visible. -2 to his attacks since he's now visible. Attack totals are 32, 38 and 25. His crit confirm for the second attack is below.
Iterative confirm: 1d20 + 13 + 2 + 2 + 1 - 3 ⇒ (11) + 13 + 2 + 2 + 1 - 3 = 26
1d8 + 9 + 9 + 1 ⇒ (4) + 9 + 9 + 1 = 23
| GM_Chris |
Toffitt steps up to Jill, who is busy cursing at Atol, and plunges his rapier into her chest several times until she stops cursing and drops dead.
Somewhere beyond the tower door, Mhad gets away.
Vervil takes a 5' step away from Aralynn and teleports away.
The party has a moment to asses their situation. Only two things are left alive. The ogre is regenerating and beginning to stir. The cleric of Nerull (Khyron) is down, but appears alive.
| GM_Chris |
The ogre appears to stand up, but a more perceptive eye will see that he's flying. He draws his sword and attacks Dyrant.
attack Dyrant: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 3d6 + 10 ⇒ (1, 5, 4) + 10 = 20
Vervil looks like he was about to leave, but changes his mind as the ogre rises from apparent death. He casts baleful polymorph on Toffitt, attempting to turn him into a mouse (DC 19 FORT. If you fail, then DC 19 WILL). He then opens the door.
concentration: 1d20 + 16 ⇒ (9) + 16 = 25
Ogre does have spell resistance.
Round 5
Finneas = 27 -
Atol = 19 -
Toffitt = 19-
Dyrant = 18 -
Glimmil = 15
Cog
Ogre (-89 fire & ice, 4 rounds of regen, +32 channel)
| Atol Lem |
Round 5, Initiative 19, Location:M51
Atol HP: 92/92
Angel HP: 46/46
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (3 of 12h), Ablative Barrier (5 of 50hp), Blessings of Fervor (5 of 12), Bestow Resolve (5 of 10), -1 con
Channel Energy Left: 6/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (10/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic
4) Spell Immunity, Protection from Energy Communal
5) Righteous Might, Air Walk (communal), Breath of Life, Summon Monster V
6) Greater Dispel Magic, Heal
Atol eyes Vervil and decides he doesn't want him to get away. He casts Dimensional Anchor trying to pin him down.
Ranged Touch: 1d20 + 9 ⇒ (11) + 9 = 20
| Doctor Abner Svengalu Toffitt |
Was the ogre affected by Atol's earlier Holy Smite?
Save v. Baleful Polymorph: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Round 5, Init 19-
Toffitt steps into flank with Dyrant and attacks the ogre until it falls again, then switching his focus to Jill. "Atol, thanks for the opportunity to provide further treatment to this one."
Dueling blade: 1d20 + 18 + 2 + 2 + 1 - 3 ⇒ (14) + 18 + 2 + 2 + 1 - 3 = 34 +2 on ogre if flanking
1d8 + 9 + 9 + 1 ⇒ (8) + 9 + 9 + 1 = 27 + Sneak: 6d6 ⇒ (1, 1, 5, 3, 4, 6) = 20
Iterative: 1d20 + 13 + 2 + 2 + 1 - 3 ⇒ (19) + 13 + 2 + 2 + 1 - 3 = 34 +2 on ogre if flanking
1d8 + 9 + 9 + 1 ⇒ (3) + 9 + 9 + 1 = 22 + Sneak: 6d6 ⇒ (4, 3, 2, 3, 1, 6) = 19
Fervor: 1d20 + 18 + 2 + 2 + 1 - 3 ⇒ (15) + 18 + 2 + 2 + 1 - 3 = 35 +2 on ogre if flanking
1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21 + Sneak: 6d6 ⇒ (5, 6, 5, 3, 1, 6) = 26
Confirm Iterative: 1d20 + 13 + 2 + 2 + 1 - 3 ⇒ (14) + 13 + 2 + 2 + 1 - 3 = 29 +2 on ogre if flanking
1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21
| Dyrant Maynor, the Pre-Sainted |
Round 5, Init 18-
Dyrant accepts the ogre sword with a face of resignation. Is that -4 for being prone? Ah, nevermind, you monster. He then watches as Dr. Toffitt carefully skewers the beast repeatedly.
1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30 Spellcraft on Baleful Polymorph
Dyrant nods gratefully to Dr. Toffitt and turns his attention to the caster, VA.
"So you are into changing forms are you? Let us experiment with one of them on you...in this case, changing from 'living' to 'dead'. What do you say to that?"
Dyrant nods to Aralynn, trying to give the Archon a chance at redemption, trying to touch again with Shocking Grasp.
1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 touch to hit;
5d6 ⇒ (4, 2, 6, 6, 6) = 24 electrical damage.
Dyrant will add a Snowball if the caster stands.
1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 touch to hit;
5d6 ⇒ (1, 1, 1, 5, 3) = 11 cold damage and DC 18 FORT vs. Staggered
Pot Crit:
1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 touch to hit;
5d6 ⇒ (1, 6, 5, 5, 4) = 21 electrical damage.
AC: 21 (+4 Dex, +4 MageArmor, +1 NA) +2 BoF
HP: 84/90
Aralynn: 45/45 + 1 temp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today = none
Favor of St. Cuthbert =
Fly: 5 of 12 minutes used
Fly, current iteration: 8 of 10 rounds used
Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 8/10
| Finneas Glenn |
Round 5 Init 27
HP = 110+13+14/110+26
AC/T/FF = 25/9/23
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 12/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Displacement = 11/15
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Barkskin (+5), Enlarged, Prot. Evil, Divine Favor, Displaced, BoF, Prayer, CON (-1)
Seeing only one target, Finneas moves to the ogre and attacks.
Greatsword: 1d20 + 23 ⇒ (4) + 23 = 273d6 + 23 ⇒ (2, 4, 4) + 23 = 33
Evil: 2d6 ⇒ (2, 5) = 7
| GM_Chris |
Aralynn makes up for her earlier failure and touches the tiefling right above his heart--he had one, really. The tiefling does an amusing dance for a few seconds before he is knocked down by Dyrant's snowball. Who actually killed him is sure to be the focus of many future debates.
Finneas steps up to the ogre and puts a large gash of his mending wounds. Toffitt follows up by poking several holes in the ogre who once again collapses to the ground.
And now we're out of combat.
| Doctor Abner Svengalu Toffitt |
"Fire. Fire on the ogre. Where is our damned bombardier?"
Toffitt begins to sort through the bodies, checking any of them for pulses. "I suppose we'll want to search for more evidence and details."
| Dyrant Maynor, the Pre-Sainted |
Dyrant expends a bit of the AngelRelics magic to cast burning hands on the ogre (and anyone else who might need it).
"We also need to find the where that vampire went to," Dyrant mutters.
He calls over his eyes and sends them about the manorhouse to find any coffins or like areas. "...and come back if there is danger."
While that is happening, Dyrant will cast Detect Magic and begin to make piles of gold and magical loots.
| Atol Lem |
Atol HP: 92/92
Angel HP: 46/46
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (3 of 12h), Ablative Barrier (5 of 50hp), -1 con
Channel Energy Left: 5/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (10/10)
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Lesser Metamagic Rod of Silence (3/3)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic
4) Spell Immunity, Protection from Energy Communal
5) Righteous Might, Air Walk (communal), Breath of Life, Summon Monster V
6) Greater Dispel Magic, Heal
Fairly sure that at least Glimmil needs the help, if not others, Atol will Channel one more time (once he's sure everyone is dead of course).
Channel Energy healing: 8d6 ⇒ (1, 5, 4, 4, 3, 4, 1, 3) = 25
He'll then assist Dyrant in gathering the loot as quickly as he can. "We need to find that vampire Dyrant - and there may be others in the building as well."
| Glimmil |
As the ogre falls to the ground in a heap, Glimmil and Cog rush over as Cog leaps onto its chest and Glimmil looks about wildly for additional on-comers.
"We did it?"
"We did it!"
"Of course we did it!"
Glimmil, the blood flowing from his brow despite Atol's latest ministrations, subsides a little as Glimmil touches himself with his own deity's blessings.
Lay Hands: 7d6 ⇒ (4, 3, 5, 5, 1, 5, 4) = 27
Lay Hands #2: 7d6 ⇒ (2, 6, 2, 4, 2, 5, 1) = 22
That would put Glimmil up to full, almost exactly even (+1 hp over).
"What now? Where did that vampire go? Can we track his misty-form with some sort of magic?"
| Doctor Abner Svengalu Toffitt |
"More important, I think, to collect what evidence we can before Vhalantru or some other evil sends their flunkies." Toffitt searches the bodies and surrounding room for signs of notes, journals and what not.
| Finneas Glenn |
Finneas leans wearily on his great sword.
"I didn't think we were going to make it. That was quite the blow against the Cagewrights, wasn't it?"
| Doctor Abner Svengalu Toffitt |
"Nothing the Cauldron Five can't handle (with the use of seven or right hero points...)." Toffitt gives a listen at the door for the sound of guards.
| GM_Chris |
As the party sorts through wreckage and mulls over what to do with the cleric, the woman from the kitchen steps into the room.
"Dinner is served. Oh my, this place is a mess. The servants and I will be sure to clean it up while you are at dinner."
She looks about.
"Excuse me, but where is Lady Thifirane?" She begins to move into the room.
| Dyrant Maynor, the Pre-Sainted |
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Dyrant looks at Aralynn for any dipsy-doos or loop-de-loops while the woman walks in and looks around.
"Ooh, what's being served? Any gristle-de-equine, perchance? Or Trout Dumplings? I would love some baked troutbread too."
| GM_Chris |
LTR - Lady Thirifane
Ring of Protection +2, hat of Charisma +2, ring of mindshielding, wand of magic missile (7th level, 30 charges), scroll: greater dispel magic (12th level), scroll: stone to flesh, scroll: prismatic spray, 600 gp of diamond dust, small statue of the lady (focus for contingency, 1500 gp)
IG - Iron Golem
None
AG - Adrick Garthun (dwarf)
+1 Studded leather, +1 light shield, +1 dwarven waraxe, belt of giant strength +2, leather half mask set with a black diamond (1,000)
FP1 - Full plate dwarf
Masterwork full plate, +2 dwarven urgrosh, 1000 gp in gems
FP2 - Full plate dwarf
Masterwork full plate, +2 dwarven urgrosh, 1000 gp in gems
JVT - Jester Velior Thazo (wings)
+2 breastplate, +1 large steel shield, +1 morningstar, periapt of wisdom +2, belt of strength +2, potion of alter self, holy symbol of Erythnul
KB - Khyron Bonesworn (Nerull) (-29 HP)
+1 full plate with armor spikes, heavy steel shield with symbol of Nerull, +1 unholy heavy mace, wand of cure mod (9 charges), scroll of raise dead, potion of bull’s strength
MT - Melagorn Thureq (black robes)
Bracers of armor +2, headband of intellect +2, potion of haste, potion of invisibility
Mhad - vampire
GONE
VA - Vervil Ashmantle (tiefling)
Amulet of natural armor +2, ring of counterspells (feeblemind), ring of protection +2, red gem-studded robe (1500 gp), wand of fireball (5th, 22 charges), 3 potions of cure mod, scroll of phantasmal killer
B1 - Babau demon
None
B2 - Babau demon
None
ZK - Zarn Kyass (ogre)
+2 chain shirt, +1 greatsword, amulet of natural armor +2, composite (+5) non-magical longbow
Jill - Last Laugh woman
+1 shadow studded leather armor, +1 whip, belt of dexterity +6, wand of silence (6 charges), sword sheath with poison reservoir (empty)
| Atol Lem |
Atol calls after her as he's looting bodies, "Yes please, do call the city guard. They should be here to arrest you all for serving those who attempted the downfall of Cauldron!"
He continues to loot and pile the magical wealth into his haversack for later appraisals. He keeps his cudgel out and ready however in case there are more house-guards who wish to do battle.
Fresh salmon? That does sound tasty, and it will all go to waste otherwise. Maybe a quick trip to the kitchen after we explain ourselves to the town watch. Hopefully it won't get too cold.
| Atol Lem |
Smelling the oil, Atol reacts quickly. "Quick everybody, come to me. Quickly!"
As soon as everyone comes close, Atol casts Protection from Energy, Communal protecting the party (and Cog and Aralynn if need be) from fire. (Should last ~15 minutes or 120hp whichever comes first.)
| Doctor Abner Svengalu Toffitt |
Toffitt quickdraws his sap and charges at the woman, attempting to knock her out.
Sap: 1d20 + 17 + 2 - 3 ⇒ (11) + 17 + 2 - 3 = 27
1d6 + 2 + 6 + 6d6 ⇒ (4) + 2 + 6 + (1, 2, 3, 2, 5, 3) = 28
| Dyrant Maynor, the Pre-Sainted |
Dyrant pockets the Wand of Magic Missile and the rest of the loot into his haversack, barely minding anything but the loot and the salmon. He plucks off choice bits of fin and fishhead and plops them into his mouth as he surveys and spellcrafts.
He notices the staff about to light herself on fire and *facepalms*.
Interesting. They can affect the minds of others even to the point of self-destruction.
He nods thankfully to Dr. Toffitt as the woman is dealt with only extreme and brutal, but not yet fatal, force.
"Thank you, Doctor. Flames and the scent of burning flesh may have made our work harder. Now that I have collected the loot, mayhaps we should continue searching the manor?" Dyrant says, looking around. His eyes come to rest upon the lady of the house.
"Atol, did we want to bring the Lady's body back so that we might question it further?" Dyrant asks while walking over to the stripped body of the Cleric of Nerull, slamming his AngelRelic to the ground and summoning gouts of flame to finish off the cleric. Won't do this if it's going to light fires...instead Dyrant will lethally cudgel the cleric's head in. Either is quite pleasing.
Did the Eyes discover anything interesting?
Dyrant will search the manor, taking time to disable any servants who seem to be working against the party.