| Keeper of Forbidden Lore |
Sorry guys been having an odd few days, sorry for the update lag
Daurros readies a light spell tossing it though the hole as Guards counts down what he thinks might be a impending trap. Toxim and Finn however move into the room and explore a bit
Finn
You do notice the pyramid looks like the top foot or so is not made onto the bottom. A lid perhaps?
| Keeper of Forbidden Lore |
Karkalla and Finn have little luck with the "lid" until Guards comes over and gives it a good heave. A great cloud of dust and foul air raises from the pyramid covering Guard , Finn Karkalla and even Toxim in dust.Need a fort save form you four
Inside lays what may have once been an elf. It's body wrapped in rotten linen and crumbling headdress and lays in the fetal position bound by brittle leather cords. A gold chain with a large blue pearl hangs from it's neck resting on the dead elves chest.
Also as I forgot earlier
DC 30 HISTORY CHECK
The city depicted here is a potion of ancient city of Tomamoachan, the necropolis of the dead
| Daurros Erdai |
knowledge (history) 1d20 + 10 ⇒ (3) + 10 = 13
Daurros comes up to peer in the pyramid once the dust settles. "My, that necklace certainly looks inviting. Does it radiate magic, Finn?
"Everyone does understand, of course, that touching or removing it will, more than likely, cause some sort of 'bad' thing to happen, yes? The question being do we do it anyway? Perhaps we should at least let Toxim and Karkalla investigate for any physical traps."
Daurros studies the elf and accutrements (without touching), to see if there's any additional information he can gather.
knowledge (religion) 1d20 + 13 ⇒ (1) + 13 = 14
knowledge (arcana) 1d20 + 13 ⇒ (16) + 13 = 29
knowledge (history) 1d20 + 10 ⇒ (14) + 10 = 24
EDIT: ninja'd. Consider my comments as before Finn's.
| Keeper of Forbidden Lore |
Toxim and Finn move into the next room with Guard,Karkalla and Daurros close behind. The floor of the room before you is covered by a huge circular disk it's face carved with dozens of concentric ring and hieroglyphs and shapes
At the far end is an opening to another chamber , flanked by two statures of elves in odd armor and headdress of snakes and bat wings. Standing between the statues is a desiccated elf in rotten linen wrappings and Golden snake headdress, . His eye sockets are empty but glow with an eerie pale light a golden necklace of bats and snakes hands across his chest. He lifts the Golden scepter in his left hand and speaks in a raspy, hollow voice. "Ladrões, poluidores dos saqueadores. Você FUJIRÁ ou você morrerá."
Toxim, Finn, guard and Karkalla are filled with dead as the dead elf speaks
Need will saves from you 4, actions? flee , fight or what?Also you guys saw no traps that you could tell
Just in case ancient elvish
Init
Snem=24
Daurros=24
Karkalla 22
Ardanto=20
Finn=20
Toxim=20
Thoven=20
Guard=19
Undead elf=18
| Keeper of Forbidden Lore |
Toxim
The hieroglyphs on the floor seem to follow a style that is close to modern elven astrological signs. It seem to be some kind of calender to track eberron's moons or maybe the plans themselves.
| Ardanto Valanto |
Sorry for lack of posting, I have been checking in, but not had time to stay and post.
Ardanto watches everything with growing amusement from the rear of the party, conversing with Cecil the whole time, He has a real difficult time to stop him self pretending to be Godzilla and going on a rampage through the miniature city scape.
He dutifully follows along as they leave the model city behind and head onwards, "Urol is going to be so annoyed that he missed this," he comments to no one in particular.
"That is a fancy mill stone," he murmurs to Cecil at about the same time the ancient tattered mummy is illuminated by the groups light source, hearing the sharp intake of breath from the others, he pushes forward into any spaces that appear from fleeing adventurers.
Here is my save for when I can see it.
Will: +1(class) +0(wis) +2 (Iron Will) = +3* 1d20 + 3 ⇒ (12) + 3 = 15
*+1 on Will saves vs Fear
That is a 15, or a 16 if it is fear. I hope that is a save, as that Iron Will feat cost me proficiency in Bastard Swords.
| Finn |
good thing Finn turned off the mercifulness of his spear...despite the GM's "no undead" comment
Will save: 1d20 + 9 ⇒ (20) + 9 = 29, +4 vs. enchantment
Finn thrusts his chin out defiantly at the dead elf's attempt to intimidate them.
In Elvish:
| Finn |
Elvish:
To the others, in Common:
"I'm pointing out that dead people don't have the right to own property, and unless he can identify a proper heir he can go get stuffed."
| Daurros Erdai |
Daurros curses to himself. "All of the languages I speak, and I neglected Elven. Figures."
Looking keenly at the creature, he tries to identify it.
knowledge (religion) 1d20 + 13 ⇒ (5) + 13 = 18
To the others, he notes, "Interesting that he didn't attack immediately, as most guardians do. Either he's more merciful than you would expect an undead creature to be, or he's not what he seems."
Will save (in case it's needed as Daurros enters) 1d20 + 6 ⇒ (19) + 6 = 25
| Keeper of Forbidden Lore |
Daurros
The elves of Aerenal, the oldest known elven culture are known for there obsession with death. You do recall that many of there heroes and rulers live on and are still part of elven culture as a type of undead creature called a deathless. From what you recall the deathless are widely respected in Aerenal culture and many elves inspire their whole lives to become one
Guard seems confused , and starts to run from the room, pushing the party out of his why as he flees. It is clear to the party the warforged is not gonna stop and they move from his path.
The elf seems to pause for a moment at Karkalla words but once Finn speaks nothing but anger is left in it's hollow voice as it shouts "Poluidores! Você colocará esquecido como a poeira!" Raising it's hand. You see a faint ripple of the air as the area around you explodes in a brilliant and hot white lightEveryone but Guard Karkalla and Thoven make a will save DC 19. If you pass you take 6 hp of damage, if you fail you take 12
Guard
The only though in your head is to flee, to run and not stop, you see nothing in front you you as anything but obstetrical to be overcome as you run from the chamberYou may make a new save every round till you pass or the spell is done
Elvish
New round everyone is in the same place except guard who is now 40' away from where he was