Saevox's Gauntlet: Team 4 (Inactive)

Game Master The Rising Phoenix

ROUND 20 Tuesday 06/26/2018 10:00PM EDT.
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Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Valeria and I are adjacent, so we can take advantage of Shake it Off.

Reflex, Shake it Off: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16

Keydas manages to avoid the worst of the geyser's energy, then says, "How many more darkmantles do you think are in this room? I don't think it's only one."


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

G reflex: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
K reflex: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 Evasion for no damage!

Ghyrryn and Kraath will follow the wall along to the back to get near the stone. "Let me know when you are ready"

If any beasties pop out while they move, they will attack. If not, they will be readied to attack.

G attack: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
K attack: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d6 + 8 ⇒ (5) + 8 = 13


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Keydas considers, then says, "Valeria, go for the Activation Stone. I'll cover you if any of those Darkmantles show up."

Keydas sets up to attack any darkmantles he sees, eyes scanning the room.

Readied Bow Attack: 1d20 + 7 ⇒ (18) + 7 = 25 +1 if within 30 feet
Readied Attack Damage: 1d6 + 3 ⇒ (2) + 3 = 5 +1 if within 30 feet


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

I was going for the stone.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Ref: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Valeria realized at the last second what the sound meant from the geysers and managed to duck partly behind the door, avoiding the worst of the scalding. In fact it did no real harm to her as the extra kinetic energy she carried around her body soaked up and dissipated the remaining heat preventing her flesh from being harmed. Nodding in agreement, and hoping that two targets would make it harder for any remaining creatures to focus their attacks and improve their odds of reaching the stone she moved when Ghyrryn did making her way around the fissures and up the opposite side from the gnoll to the stone.


I need an acrobatics check for anyone walking through the room to the activation stone.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
I did that as a double move if it matters any.


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

I know, but the rest of us need to get across, as well, so I figured Valeria could go next while I provided ranged cover, and then she can provide ranged cover for me when I go across.


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

I don't think we all need to touch the stone. It's on the other side of the room, but the door is nearby. We only needed one activation before.


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19


Ghyrryn is right


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

I know, but we still all need to cross the room :)


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

The door is in the SW corner. Moving North is not needed.


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Oh my gosh I missed that completely. You're right. I should have aske Valeria to head for the door. Sorry.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7
Valeria Turanor wrote:

[dice=Ref]1d20+7+1

Valeria realized at the last second what the sound meant from the geysers and managed to duck partly behind the door, avoiding the worst of the scalding. In fact it did no real harm to her as the extra kinetic energy she carried around her body soaked up and dissipated the remaining heat preventing her flesh from being harmed. Nodding in agreement, and hoping that two targets would make it harder for any remaining creatures to focus their attacks and improve their odds of reaching the stone she moved when Ghyrryn did making her way around the fissures and up the opposite side from the gnoll to the stone.

With permission I'll change what I do then as it makes a difference given the confusion.

Valeria realized at the last second what the sound meant from the geysers and managed to duck partly behind the door, avoiding the worst of the scalding. In fact it did no real harm to her as the extra kinetic energy she carried around her body soaked up and dissipated the remaining heat preventing her flesh from being harmed. Nodding in agreement she headed towards the door in the southwest and waited for it to open so she could see what was on the other side.


Female Halfling 4 Witch

Snotra will ready action to slumber on the next enemy to appear.


TG1 | FF

Round 19
Round 19 ends Wednesday 6/20 @ 8:00 PM EDT.


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

With no other darkmantles appearing, Keydas says, "Okay, Snotra, you and I should move to the next door now. Once we're there, Ghyrryn can press the activation stone."

Keydas suits action to words and moves to the door behind Valeria. Once there, he again prepares to shoot any darkmantles that appear, readying his bow.

Readied Attack: 1d20 + 7 ⇒ (19) + 7 = 26 +1 if within 30 feet
Readied Damage: 1d8 + 3 ⇒ (4) + 3 = 7 +1 if within 30 feet

Do I still need an Acrobatics check for moving to the door, or just the Activation Stone?


Just to the stone

Ghyrryn moved swiftly to cross the room, lithely stepping over and around the geysers in his path. There was a gurgling once from one of the larger geysers, but he stepped quickly past and the noise subsided. In what seemed like minutes, but was in actuality only moments, the gnoll stood beside the activation stone.

Looks like everyone is ready for the door to be opened, Ghyrryn!


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

Ghyrryn activates the stone. If nothing else happens, I will move to the door, keeping along the wall where it seems less disturbed. If a threat appears near me I'll attack it.


@Ghyrryn - Did you mean for Kraath to follow you across the geyser field? He doesn't look very agile to me. If so, he needs a reflex save to cross as well. Also, you will both need another save to rejoin your friends at the door.

Ghyrryn activates the stone and the metal door slides to the side, revealing a wood-paneled room. On the wall immediately opposite the door is a large pile of bones. Beside the pile sat a creature that looked like a winged lion, with a spiked tail and an incongruously lovely woman's head. She smiled at you demurely, revealing dainty, sharp teeth.

"Oh do come in, I don't bite. My name is Jespeth, and I am a sphinx. If you know anything about sphynxs, you'll know that what we love more than anything in the world is riddles. Won't you come and play a riddling game with me?"


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Knowledge (arcana) for Sphinxes: 1d20 + 10 ⇒ (1) + 10 = 11


Keydas is sure he's heard the term before, but he can't recall any specific information about sphynxes.


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

reflex G: 1d20 + 6 ⇒ (17) + 6 = 23
reflex K: 1d20 + 6 ⇒ (19) + 6 = 25


Round 20


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Cautiously, Keydas steps into the room. "And what, pray tell, are the rules of the riddling game?"


TG1 | FF

Smiling she says, "Why, quite simple really. Answer my riddle and you may be rewarded with a great treasure. I'm afraid you will only get one guess however, so take your time and be sure you are prepared."

Looking the party members over carefully she asks slowly, "Are. You. Ready?"


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Entering the room with the others Valeria found herself intrigued with the dangerous creature. She couldn't help but say, "My, aren't you the beautiful one Jespeth. I've never heard of your kind before but as it seems you're a guardian of this place I don't think we have a choice if we want to move forward." She looked at the pile of bones, "Are those the remains of the ones who failed your riddle?"


TG1 | FF

Jespeth can't help but smile to the warm compliment Valeria lays on her. When the aetherkineticist looks at the bones, the sphinx's eyes follow her movements and look at them as well. After a moments regard on the bones she nods several times, "Oh, yes. Yes, I'm afraid they were unsuccessful."

Sweeping a hand across the party she states, "But I'm sure that won't be the case with you all! If you're ready to begin, please come in and take a seat and be at ease."


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

Kraath and Ghyrryn will move in, but they are not at ease.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Moving to the seat nervously Valeria took on and waited to hear what the sphinx's riddle to them would be.


TG1 | FF

Once everyone is in the room she waits for them to be seated. If they refuse to sit she informs them they may not participate in the riddle. Once everyone has decided, she begins ”A boy was at a carnival and went to a booth where a man said to the boy, ‘If I write your exact weight on this piece of paper then you have to give me $50, but if I cannot, I will pay you 50 copper pieces.’ The boy looked around and saw no scale so he agrees, thinking no matter what the carny writes he'll just say he weighs more or less. In the end the boy ended up paying the man 50 copper pieces.”

Looking at those seated, she asks ”What did the boy weigh?”


Round 21 ends 6/26 10 pm EDT


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Keydas takes his seat and listens to the Sphinx's riddle. He pauses, thinking a moment, processing the words in his mind.

I need to ask, is that supposed to be "$50", or was that a typo and it should be 50 copper pieces?


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Valeria considered the riddle carefully knowing that her life was on the line. She didn't want to get this wrong but it seemed everyone else was having as much trouble as she was with the riddle. Finally she thought she hit on something, riddles often had a simple answer that was obscured by misdirection, lots of information that had nothing to really do with the answer and usually the answer was stated in an obvious way that you had to really work to grasp through all of the muck. She knew the answer couldn't be a weight, the kid would only lie even if it was right, and the money had nothing to do with it she was certain. Then it hit her, the man said what he was going to write and that was the answer.

Rising Valeria moved to stand before the sphinx bravely putting herself between her team mates and the striking creature. "The man didn't give the boy's weight in numbers or words, what he wrote instead was," she gave a nervous smile as she hoped she was right on this, "Your exact weight."


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

Ghyrryn was nervous, such mindteasers weren't his strong suit. As Valeria spoke, he softened a bit. The answer was obviously correct, though they didn't know how their judge thought.

Still, he tensed to leap forward and strike if the sphinx did not approve of their answer.


Round 22 ends 6/29 11 pm EDT


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Nooo! My "what's a dollar" gag has been negated!

Seriously, though, that's probably the right answer. I just wanted to have a giggle.


GM ROOM 10:

PERCEPTION
Perception Snótra: 1d20 + 6 ⇒ (15) + 6 = 21
Perception Keydas: 1d20 + 7 ⇒ (19) + 7 = 26
Perception Valeria: 1d20 + 10 ⇒ (16) + 10 = 26
Perception Ghyrryn: 1d20 + 9 ⇒ (3) + 9 = 12 Only +7 when further than 10 feet from a fallen ally)
Perception 5: 1d20 + 0 ⇒ (13) + 0 = 13
Perception 6: 1d20 + 0 ⇒ (11) + 0 = 11
INITIATIVE
Init Snótra: 1d20 + 9 ⇒ (11) + 9 = 20
Init Keydas: 1d20 + 2 ⇒ (9) + 2 = 11
Init Valeria: 1d20 + 3 ⇒ (7) + 3 = 10
Init Ghyrryn: 1d20 + 2 ⇒ (12) + 2 = 14
Init 5: 1d20 + 0 ⇒ (1) + 0 = 1
Init 6: 1d20 + 0 ⇒ (10) + 0 = 10
Init Baddie 1: 1d20 + 0 ⇒ (10) + 0 = 10
Init Baddie 2: 1d20 + 0 ⇒ (14) + 0 = 14
Init Baddie 3: 1d20 + 0 ⇒ (2) + 0 = 2
Init Baddie 4: 1d20 + 0 ⇒ (7) + 0 = 7

WILL SAVES
Will Snótra: 1d20 + 5 ⇒ (13) + 5 = 18
Will Keydas: 1d20 + 5 ⇒ (17) + 5 = 22 Only +4 vs bardic performance, language-dependent, and sonic effects
Will Valeria: 1d20 + 1 ⇒ (16) + 1 = 17
Will Ghyrryn: 1d20 + 4 ⇒ (10) + 4 = 14
Will 5: 1d20 + 0 ⇒ (9) + 0 = 9
Will 6: 1d20 + 0 ⇒ (18) + 0 = 18

FORT SAVES
Fort Snótra: 1d20 + 3 ⇒ (13) + 3 = 16
Fort Keydas: 1d20 + 3 ⇒ (11) + 3 = 14
Fort Valeria: 1d20 + 7 ⇒ (19) + 7 = 26
Fort Ghyrryn: 1d20 + 7 ⇒ (4) + 7 = 11
Fort 5: 1d20 + 0 ⇒ (14) + 0 = 14
Fort 6: 1d20 + 0 ⇒ (20) + 0 = 20

REFLEX SAVES
Reflex Snótra: 1d20 + 5 ⇒ (1) + 5 = 6
Reflex Keydas: 1d20 + 8 ⇒ (6) + 8 = 14
Reflex Valeria: 1d20 + 7 ⇒ (4) + 7 = 11
Reflex Ghyrryn: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex 5: 1d20 + 0 ⇒ (14) + 0 = 14
Reflex 6: 1d20 + 0 ⇒ (6) + 0 = 6

"Oh, you guessed it! You ruined my riddling! I shall have to eat you now!" With those "completely unexpected" words, the creature sprang to its feet, wings unfurling in the small room and sharp talons extending from her paws.

Round 22:

No surprise round, as she was hungry and you aren't exactly stunned by this sudden turn of events

R22: snotra, ghyrryn, keydas, valeria, creature

Don't wait on your turn, just post. If your actions are contigent on what some one else does, post alternatives in a spoiler.


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

Ghyrryn and Kraath step forward to strike the duplicitous creature.

Ghyrryn, flanking: 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23
damage: 2d6 + 7 + 1d6 ⇒ (1, 5) + 7 + (3) = 16

Kraath bite, flanking, PA: 1d20 + 9 + 4 - 1 ⇒ (5) + 9 + 4 - 1 = 17
damage: 1d6 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15

Kraath claw, flanking, PA: 1d20 + 9 + 4 - 1 ⇒ (14) + 9 + 4 - 1 = 26
damage: 1d4 + 8 + 1d6 ⇒ (3) + 8 + (3) = 14

Kraath claw, flanking, PA: 1d20 + 9 + 4 - 1 ⇒ (12) + 9 + 4 - 1 = 24
damage: 1d4 + 8 + 1d6 ⇒ (2) + 8 + (6) = 16


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Keydas's mouth drops open in surprise as the sphinx lunges for them. How very rude. I thought if we answered the riddle, we got to go on. This is quite annoying. He stands from his chair and shouts, "Focus our attacks on it! We will have to slay the traitorous beast!"

Move action: Stand up from the chair. Standard action: Inspire Courage +1 (+1 competence bonus on attack and damage, +1 morale bonus on saving throws).


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

"Hey! I answered your riddle Madame Jespeth, I was even going to try for a kiss before we moved on." She gave the creature a look of sympathy and said, "I would rather be your friend and try to get you out of here than fight you." Her expression turned sad then, "Seems like that isn't going to happen now." Valeria stepped back a few feet with a sad and hurt expression on her face.
Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17

5ft back, not sure if the diplomacy attempt, likely a non issue since others attack before I can try it, counts as my standard action or not.

In case the blast is needed w/ eo/pbs/precS: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 182d6 + 2 + 3 + 1 + 1 ⇒ (5, 5) + 2 + 3 + 1 + 1 = 17
Seeing no option Veleria grabbed a bone from the pile, wrapped it in strands of aether, and sent it slamming it into the sphinx.


Female Halfling 4 Witch

Snotra's mouth joined Keydas's on the floor in awe. This hadn't been the first time Valeria had surprised them, but it was one of the best times yet.

"Well done Val-" But before she could finish her compliment she was startled at the creatures uncouth outburst, Nod hissing in surprise and pulling back five feet behind Kraath.

Acting on instinct, the witches hands intertwined in an ornate arcane manner and flew to her lips, templed pointer fingers pressed firmly to them. With what sounded to everyone else a brief hushing noise escaping Snotra's lips, sounded much deeper and lasting longer to the winged beast as her magics attempted to lull jespeth to sleep.

"Shhh!"

Slumber DC 18 Will Save, roll twice for accursed hex if the first roll is made. Hopefully, No one hits after it sleeps, if she fails.


GM screen:

1d20 + 3 ⇒ (9) + 3 = 12

Ghyrryn and Kraath savaged the young creature, making her stagger from her injuries, coincidentally lurching out of the path of the bone that Valeria flung at her. The damage was too much for her to concentrate on defending her mind as Snotra's slumber hex battered down her defenses and she crashed to the ground, snoring softly.

Well, that was easy enough. Waiting on the next round


Round 23 ends 7/2 11 pm EDT

R23: snotra, ghyrryn, keydas, valeria, creature


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Relieved the creature was down for a time Kleora gestured towards the switch and then moved to it. She pointed at the door to move on as she looked at her team and waited until they were in position to go through quickly before she pressed the switch.


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Taking care not to wake the sphinx, Keydas moves to the desk and begins looking through it, trying to see if there was anything in it or on it. He points at the chest in the corner near the door as he does so, in case it holds something useful.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Lingering Performance (Inspire Courage): 2/2

Valeria, since you haven't moved on the map yet, you may want to take a look at the chest - assuming that is a chest. Of course, I'm assuming I'm looking at a desk. If I'm not, I'd like to redo my action.


As far as Keydas can tell, the desk is mere ornament, as there is nothing in any of its drawers.

the chest:

The chest is unlocked.

Inside the chest is a belt lined with fur from some small creature.


HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min // Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4*

Ghyrryn seems confused that people are ignoring the creature that was going to eat them. While it's asleep, it will wake up and they may need to return this way.

Ghyrryn, coup de grace: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
damage: 2d6 + 7 + 2d6 + 7 + 1d6 ⇒ (4, 3) + 7 + (1, 6) + 7 + (2) = 30 DC 40 Fort save

Kraath bite, flanking, PA: 1d20 + 9 + 4 - 1 ⇒ (1) + 9 + 4 - 1 = 13
damage: 1d6 + 8 + 1d6 ⇒ (4) + 8 + (5) = 17

Kraath claw, flanking, PA: 1d20 + 9 + 4 - 1 ⇒ (6) + 9 + 4 - 1 = 18
damage: 1d4 + 8 + 1d6 ⇒ (2) + 8 + (4) = 14

Kraath claw, flanking, PA: 1d20 + 9 + 4 - 1 ⇒ (12) + 9 + 4 - 1 = 24
damage: 1d4 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14


Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2

Kraath gets an extra +4 to hit from the sphinx being prone.

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