[SFS] GM Mjolbeard's "Into the Unknown" Quest Series (Inactive)

Game Master Mjolbeard89

On the Table

Initiative:
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Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Snapping into action, Dusty whips out a tactical baton and tumbles to a flanking position with Ningth.

Full round trick attack. No flank with Ningth yet, since he's using a ranged weapon.

Acrobatics Trick: 1d20 + 13 ⇒ (17) + 13 = 30
Attack vs. KAC (tactical baton, flat-footed): 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage (B): 1d4 + 1 ⇒ (4) + 1 = 5
Trick Damage: 1d4 ⇒ 1


Honorbound Emissaries

Ningth and Dusty both spring into action as well, firing on the skreebara from both sides. Dusty nimbly maneuvers up toward the creature, but his shot goes awry. Ningth manages to find his target, however, earning a screeching hiss of pain from the skreebara.

Reacting to the latest source of pain, the skreebara writhes past Dusty, then turns and snaps its sonically charged jaws at Ningth.

Bite: 1d20 + 12 ⇒ (15) + 12 = 27 Damage; Sonic damage: 1d6 + 3 ⇒ (2) + 3 = 51d3 ⇒ 1

INITIATIVE
The Crash Site - Round 3
PCs are up! All players may post!
Flint (0/9 SP, 6/9 HP, 4/5 RP)
Ningth (0/6 SP, 8/8 HP, 4/4 RP)
Unidentified beast (-8)

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

Kaiole casts mind thrust and bombards the overgrown worm with images of an overgrown bird eating it!

Mind Thrust, Will DC15 for half: 2d10 ⇒ (2, 8) = 10

Exo-Guardians

Male NG ysoki scholar solarian 5 Active conditions: none

Photon attunement 2.

Master Filament lowers his pike and charges at the monster!
.
Melee pike, tactical (reach) with charge v. Monster KAC: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Damage with photon insight bonus(pike)(P): 1d8 + 1 ⇒ (8) + 1 = 9

on phone, could someone please move my token?

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

Moved you straight up to within reach weapon range

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

Semi-Auto Pistol: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11 Damage: 1d6 ⇒ 1

Tchisk fires off another shot as he makes for the turret.

Is that an automated turret or can Tchisk operate it?


Honorbound Emissaries

@Tchisk - you can operate it. It's attached to the ship, so you can't fully remove it without some extended work, but it is operational from that position.

Will: 1d20 + 2 ⇒ (20) + 2 = 22

The skreebara resists the intrusion on its mind from Kaiole, but still suffers some pain from the experience. The shock to its system keeps it nimble, however, so both Master Filament and Tchisk miss their attacks on the creature.

INITIATIVE
The Crash Site - Round 3
PCs are up! Ningth, Dusty, and Flint may post!
Flint (0/9 SP, 6/9 HP, 4/5 RP)
Ningth (0/6 SP, 8/8 HP, 4/4 RP)
Skreebara (-13)

Acquisitives

Male NG ysoki outllaw soldier (sharpsooter)1 | SP 9/9 HP 9/9 | RP 5/5 | EAC 14; KAC 15 | Fort +4; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Flint also starts to fall back to the turret. Shooting s he goes.

Rifle Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Rifle Damage: 1d8 ⇒ 3

Wayfinders

| SP 6/6 HP 8/8 RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +2 | Init: +3 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None. | Computers +6, Diplomacy +7, Intimidate +2, Gunnery +3 | Into the Void Scrum Board

Ningth grits his teath in pain and takes a step back, and unloads on the creature.

laser rifle: 1d20 + 3 ⇒ (13) + 3 = 16 laser damage: 1d6 ⇒ 3

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty presses his attack, nimbly dodging between the monster's legs and rapping its joints with his baton.

Acrobatics Trick: 1d20 + 13 ⇒ (2) + 13 = 15
Attack vs. KAC (tactical baton): 1d20 + 3 ⇒ (18) + 3 = 21
Damage (B): 1d4 + 1 ⇒ (1) + 1 = 2
Trick Damage: 1d4 ⇒ 1


Honorbound Emissaries

Another quick succession of shots and strikes evoke a roar of pain and anger from the skreebara. The creature hastily moves its enormous, six-legged body around Dusty, rears back, and unleashes a roar that blasts straight through the halfling and impacts Master Filament as well!

Sonic Screech: 4d4 ⇒ (4, 3, 3, 1) = 11

Dusty and Master Filament please make a Reflex save, DC 12, for half damage.

INITIATIVE
The Crash Site - Round 4
PCs are up! All players may post!
Flint (0/9 SP, 6/9 HP, 4/5 RP)
Ningth (0/6 SP, 8/8 HP, 4/4 RP)
Dusty (-11 or -5)
Master Filament (-11 or -5)
Skreebara (-21)

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

What kind of action is starting up the gun? Is Tchisk proficient with it?

If proficient: Tchisk runs up to the gun and sets the skreebara in its sight.
Ranged: 1d20 + 2 ⇒ (6) + 2 = 8 You'll have to roll damage.

If not proficient: Tchisk hurries to the gun, but decides to let Flint actually fire it. Instead he makes sure it has power and won't explode after one shot.
Engineering: 1d20 + 10 ⇒ (14) + 10 = 24

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

Kaiole casts mind thrust again, this time sending images of the worm being hooked onto the end of a fishing hook to be used as fishbait!!

Mind Thrust, Will DC15 for half: 2d10 ⇒ (10, 10) = 20

Exo-Guardians

Male NG ysoki scholar solarian 5 Active conditions: none

Reflex (DC 12): 1d20 + 2 ⇒ (20) + 2 = 22

Photon attunement 3.

As Master Filament begins to glow with the radiance of a nascent star, he moves away from his companions, but is careful to keep the creature within the blast of his supernova!
1d6+1d6 fire damage to all creatures within 10 feet, Reflex (DC 13) for half damage.

Damage (Fire): 2d6 ⇒ (5, 1) = 6

Acquisitives

Male NG ysoki outllaw soldier (sharpsooter)1 | SP 9/9 HP 9/9 | RP 5/5 | EAC 14; KAC 15 | Fort +4; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Flint moves down to the turret.

Depending on Tchisk is able to use the main gun or not

Ranged Attack: 1d20 + 5 ⇒ (2) + 5 = 7

If my own rifle: damage: 1d8 ⇒ 7
If Turret : ???

Not that I am hitting with either this round


Honorbound Emissaries

The gun is a tactical x-gen gun. Stats are on page 177 of the CRB. It's a level 6 projectile heavy weapon that deals 1d12 Piercing damage, has a range of 80 feet, and has the Automatic special quality. The gun currently has 10 rounds (8 after Flint's shot), and uses two rounds per shot. It takes a normal standard action to use the weapon.
Tchisk, as a technomancer, is not proficient, but Flint is.

Tchisk approaches the wreckage and finds the anti-personnel weapon attached is beyond his combat experience, so he checks to ensure it won't explode if someone were to use it. He finds that everything seems to be safe about it, but notices that it is firmly attached to what is left of the Wayfarer, so whoever wants to use the gun will have to do it from there.

Flint moves to the wreckage a moment later and tries his hand at the gun, but the mounts are a bit stuck due to the sand lodged in them, so he is unable to get the x-gen gun on target.

Will save: 1d20 + 2 ⇒ (12) + 2 = 14
Reflex save: 1d20 + 7 ⇒ (6) + 7 = 13

As flames from Master Filament's solar blast begin to dance around its legs, the skreebara loses focus, giving Kaiole a perfect opportunity to once again force the might of his mind upon the beast. He catches it off guard this time, and practically shunts the creature's consciousness right out of its head, killing it with simple efficiency.

END OF COMBAT!


Honorbound Emissaries

As the dust settles, you take in your surroundings and begin your search for whatever might be valuable to the Society or to your own personal wealth.

Having identified the skreebara, Kaiole recalls that the creature's carapace consists of tough, overlapping crystals which, if harvested correctly, can be quite valuable.

You may attempt a DC 12 Life Science check to see if you can harvest the crystals as part of your loot for this scenario.

Similarly, Tchisk sees the value of the tactical x-gen gun mounted to the wreckage of the Unbounded Wayfarer. Although the weapon is too damaged to be functional (apart from firing its remaining shots), it can be sold as scrap. He determines that it will just take a few minutes of work to unbury the right connections and detach the weapon from its mount.

Just takes 10 minutes of work.

Once you finish your scavenging and reach the wreckage of the Unbounded Wayfarer, you can plainly see that the vessel is far beyond repair. Although one of the Starfinders survived long enough to activate the distress beacon, there are no survivors—seven desiccated corpses remain in the wreckage, while the remaining crew members were pulled out by the skreebara and devoured.

DC 12 Perception or Piloting:
As you examine the ship's ruined hull, you recognize characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on the ship’s hull indicates that it tried to dodge the strafing fire but darted the wrong way. This could help you if you encounter the same enemy that brought down the Wayfarer--the pirate ship Lawblight.

Any other examinations you'd like to do?

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

Tchisk is willing to aid in harvesting the skreebara's carapace.
Life Science: 1d20 + 8 ⇒ (14) + 8 = 22

When the group finally gets to the Unbounded Wayfarer, Tchisk looks it over to see if the group can scavenge parts.
Piloting: 1d20 + 9 ⇒ (1) + 9 = 10

Wayfinders

| SP 6/6 HP 8/8 RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +2 | Init: +3 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None. | Computers +6, Diplomacy +7, Intimidate +2, Gunnery +3 | Into the Void Scrum Board

Ningth searches the Unbounded Wayfarer.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

Forgot to roll Perception: 1d20 ⇒ 18. I'll see if the insignia he gave us helps.

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Looking at the ship, "Looks like she got hit with a coil or rail gun. They tried to maneuver her evasively in an alpha pattern but it appears their enemy was perfectly set up to counter that specific move so we should avoid that if we ever come up against the same enemy..."


Honorbound Emissaries

Tchisk begins to search the cockpit of the ship while the others continue to examine the hull. Kaiole finds some valuable information about how the Starfinder vessel was brought down, hopefully giving you an edge if you come up against the same foe.

In his search of the cockpit, Tchisk finds the computer terminal. The computer interface ports contain an indentation the same shape as the Starfinder insignias. When he slots one of the insignias into the indentation, the computer flares to life just enough to display a datafile of worlds previously explored by the crew of the Unbounded Wayfarer. They include:

• A wasteland planet called Elytrio that displayed signs of scattered technology.
• A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
• A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.

The final location’s coordinates are too damaged to display, but the computer has enough power to open a slot containing a salvaged item from the lost location. With a bit of configuring and some help from Dusty, Tchisk is able to send a wireless transmission of the files to the Odyssey for storage on your return voyage!

As Dusty and Tchisk enter the final commands to transmit the data back to the Odyssey, a small hidden compartment on the side of the ship pops open. Inside, Kaiole and Ningth find a small crystalline stone.

Mysticism DC 12:
The stone is an iridescent spindle aeon stone.

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

Mysticism: 1d20 + 8 ⇒ (20) + 8 = 28

"That's an iridescent spindle aeon stone. Seems we've found all there is to find - and what interesting discoveries!"

Are we able to recover the bodies to bring back with us?

Exo-Guardians

Male NG ysoki scholar solarian 5 Active conditions: none

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Mysticism: 1d20 + 5 ⇒ (20) + 5 = 25

Master Filament nods in response to Kaiole, "I concur with your assessment. However, in light of the vastness of space, what is the likelihood that we would encounter the same vessel that attacked the Unbounded Wayfarer all that time ago?"

Allowing his question to linger in the air, the elderly ysoki master examines the small, crystalline stone the others found. "This is obviously an iridescent spindle aeon stone." He explains, "See how the differential refraction of light waves passing through the stone causes a lustrous rainbow-like play of color that tends to change as the angle of view changes? The effect is similar to that on an oil slick, soap bubble, fish scales, or a hallajin."

"In any event, the colors clearly differentiate this sort of stone from the non-iridescent spindle aeon stones." He says proudly.

Acquisitives

Male NG ysoki outllaw soldier (sharpsooter)1 | SP 9/9 HP 9/9 | RP 5/5 | EAC 14; KAC 15 | Fort +4; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Flint hefts the X-gun parts to take back to the ship then looks around

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Sorry for the delay, just catching up now.
Reflex DC 12: 1d20 + 6 ⇒ (11) + 6 = 17
Perception DC 12: 1d20 + 7 ⇒ (16) + 7 = 23

Dusty looks over the wreck. "We'll have to keep an eye out for that pirate ship. Looks like it did a number on this old bird."

Ready when you all are!

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

Tchisk will help wrap the bodies of the fallen starfinders and transport them to the ship. "Let's go."


Honorbound Emissaries

You certainly may retrieve the bodies, though it's not required.

Having discovered everything of value to the Society, you take care to recover the bodies of the fallen Starfinders and bring them carefully back to the ship--quite a task for a bunch of ysoki and one halfling, as the crew is made up entirely of larger humanoid races. Still, you do what you think is right and work hard to return them to their friends and families.

You make it back to the Odyssey without any further incident, load the loot you gained and the bodies of your former comrades into the ship, and leave the surface of Ulmarid. You've done it. After all this time and all you've been through, you've successfully completed your primary mission to find the Unbounded Wayfarer, discover what happened to the ship and its crew, and recover the travel logs from their computers.

Tchisk takes his seat in the cockpit in which he's had so much success and prepares to navigate you back through the asteroid field and back toward Absalom Station.

End of Quest 4!
If anyone has any character adjustments they'd like to make before the final quest, now is the time!

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

"Job well done guys! Time to head home to Absalom Station and report in! Nothing can possibly go wrong now, right?"

Kaiole is ready to continue when everyone else is!

Exo-Guardians

Male NG ysoki scholar solarian 5 Active conditions: none
Kaiole wrote:
"Job well done guys! Time to head home to Absalom Station and report in! Nothing can possibly go wrong now, right?"

"You should never allow yourself to grow too complacent, young Kaiole." Master Filament cautions. "Or too confident. Remember,'Pride goes before the crash'."

Ready to go!

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

Tchisk wants to be taller, but, other than that, he's ready to go.

Acquisitives

Male NG ysoki outllaw soldier (sharpsooter)1 | SP 9/9 HP 9/9 | RP 5/5 | EAC 14; KAC 15 | Fort +4; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Flint carefully cleans, labels, and stores the piece of the X-Gun in the weapons locker. Then clears the dust off his own rifle.

When done he takes a food bar back to his station and leaves discards the wrapper on the pile next to the cluttered station.

Wayfinders

| SP 6/6 HP 8/8 RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +2 | Init: +3 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None. | Computers +6, Diplomacy +7, Intimidate +2, Gunnery +3 | Into the Void Scrum Board

"Let us head out!"


Honorbound Emissaries

The crew of the Odyssey climbs aboard, your grim cargo in tow. You stow the bodies of the fallen Starfinders in one of the unoccupied crew quarters, upload the navigational records from the Unbounded Wayfarer into your computers, and settle in for a quiet flight home.

As the ship leaves the surface of the planet and exits the Ulmaridian atmosphere, Tchisk sighs with frustration. One more obstacle stands in your way. The asteroid field around the planet seems particularly agitated, as if it is upset that you might get away from it. Tchisk's skills are far too great for some small asteroids to be any threat, though, and he easily begins navigating through the field.

That's when a warning klaxon blares, and the ship lurches. The asteroid field around the world of Ulmarid is more agitated than on the descent down to the surface. Although it’s not clear what has caused the anomalous activity, what’s certain is that you must reach safer altitude before a more serious collision occurs.

Just like on the way down to the planet, you'll need to succeed at a Piloting check to get through the worst of the asteroids here. It's a DC 20 check this time though, so it's a bit tougher due to the agitation of the asteroid field. As before, the Captain can succeed at either a DC 10 Piloting or DC 17 Diplomacy or Intimidate check to add a +2 bonus, and the Science Officer can attempt a DC 15 Computers check for an additional +2.
I'll bot Dusty for this last part to get us started.

Dusty Computers: 1d20 + 7 ⇒ (6) + 7 = 13

Dusty attempts to scan the asteroid field to help guide Tchisk's flight, but the movement of the debris is too erratic for him to run a good navigational algorithm.

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

Piloting: 1d20 + 9 ⇒ (5) + 9 = 14

The Odyssey isn't the Loreseeker and Tchisk just can't seem to get her to move like he wants her to. His effort is valiant, but, after several smaller scraps and impacts the ship takes a big hit.


Honorbound Emissaries

Facing: 1 Forward, 2 Port, 3 Aft, 4 Starboard: 1d4 ⇒ 4
Damage: 3d4 ⇒ (1, 3, 1) = 5

Tchisk dodges and weaves the Odyssey through the asteroid field as much as he is able. The ship responds to his maneuvers, but when an asteroid field comes careening toward the ship's starboard side, he is unable to avoid the blow. The ship's shields are weakened by the impact, but the hull doesn't sustain any damage.

Thankfully, a clearing starts to appear after the ship is hit, and only a few asteroids stand between the Starfinders and a clear journey back to Absalom Station. Just as you think yourselves free and clear, however, a large vessel of rusted metal slips from behind an enormous asteroid, its weapons already firing. The front of the ship resembles a stylized skull with crossed bones beneath—a clear indication of space pirates!

Culture DC 12:
The skull and crossed bones are the symbol of Besmara, the goddess of piracy, space monsters, and strife. Besmaran space pirates are a growing threat throughout galactic shipping lanes, and that such pirates throw themselves into combat with a boisterous zeal—it is rare to talk one’s way out of combat with an approaching Besmaran pirate ship.

This, you now realize, must be the Lawblight, the ship responsible for downing the Unbounded Wayfinder and crippling the Corpse Fleet ship, Endless Threnody. They are a fearsome enemy, you know, but you've learned a lot about them throughout the course of your mission to find the Wayfinder.

For succeeding at your previous missions you gain the following advantages:
- Lawblight Assault: the PCs quickly evade and can reposition the Odyssey up to 4 hexes in any direction, with any facing they choose.
- Lawblight Barrage: the first time one of the Lawblight’s heavy torpedoes would hit the Odyssey, it misses instead.
- Lawblight Data: you gain the Lawblight’s basic information, defenses, and weapons, as listed in the first three bullet points of the Scan action; the PCs start the battle with this information.
- Lawblight Evasion: the Lawblight must roll twice for each gunnery check it makes with its coilguns and take the worse result.

GM Rolls:
Odyssey position: 3d6 + 5 ⇒ (6, 1, 6) + 5 = 18
Lawblight Engineer (weapons): 1d20 + 8 ⇒ (5) + 8 = 13
Lawblight initiative: 1d20 + 9 ⇒ (3) + 9 = 12
Captain (Piloting encourage pilot): 1d20 + 9 ⇒ (16) + 9 = 25
Pilot (Maneuver - DC 18): 1d20 + 9 ⇒ (7) + 9 = 16
Science Officer (Target Lock - Engines): 1d20 + 8 ⇒ (3) + 8 = 11
Gunners: 1d20 + 8 ⇒ (4) + 8 = 12
Gunners: 1d20 + 8 ⇒ (12) + 8 = 20

INITIATIVE
Quest 5: Lawblight - Round 1
[ooc]Bold may post!

Engineering phase
Pilot roll initiative (on a 131 or less, PCs move first)

Helm Phase
Gunnery Phase[/ooc]

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

Is our starboard shield still damaged or has it already regenerated?

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

So we are red and have to get past the Lawblight to make our escape?

Culture: 1d20 + 5 ⇒ (12) + 5 = 17

"It's time for payback. Let's show these pirates what happens when you mess with the Starfinders. Tchisk regains his composure and is ready to put the Odyssey into combat maneuvers.

Piloting: 1d20 + 9 ⇒ (10) + 9 = 19 It would be tough for me to beat that 131
The red square is where I'd like for us to start using the Lawblight Assault benefit.

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

I get the feeling there is no escape from the enemy in this encounter...


Honorbound Emissaries

Kaiole, you are correct, the shields are still damaged.
Tchisk, That's correct, you are the red ship, and you are attempting to escape or defeat the Lawblight. I've moved the ship to reflect the movement you indicated, by the way. And sorry, that should have been a 13 initiative, not a 131.

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

I want to give us the best chance to do either. I leave the choice to the captain. I plan to use the asteroid as cover in either case.
BTW which edge would we need to reach to make an escape?
And I realized it should be 13 not 131.

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

"Let's patch those starboard shields!"

Divert to shields, DC16: 1d20 + 7 ⇒ (12) + 7 = 19

Shields restored to full!


Honorbound Emissaries

Oddly enough, the scenario doesn't give me any information on how to flee the fight. I'll say you have to make it to the opposite end of the map (left side) to get into open space. The pirates might continue to pursue you after that, depending on how the fight has gone to that point. Also, since the assumption of the quest is for you to defeat the pirates, failing to do so could mean losing out on some of the rewards of the quest. Just to be clear.
By the way, the information you gained with the Lawblight Data clue is listed on Slide 3!

ENGINEERING

After recovering from the initial shock of the asteroid's impact, and the subsequent surprise of the pirate ship appearing from behind some of the debris, Kaiole gets to work diverting power to the shields to restore the weakened starboard side. The starboard recovers slightly, and the port and aft shields are boosted slightly, while the forward shields receive an even bigger boost.
Divert shields recovers 5% of the ship's PCU to ALL shields, distributed evenly, up to the ship's maximum shield value, and the extra goes to the forward shields. You would restore a total of 7, but could only restore the 5 that you lost. So the Starboard, Port, and Aft shields all get 1 SP, and the forward shields get 2. In order to get the starboard shields back to full, the Science Officer will need to rebalance the shields.

Aboard the Lawblight, the engineer helps boost the pirate ship's weapons to start out with a truly intimidating display of their power.

HELM

The captain of the Lawblight shouts down to the pilot to bring the Odyssey to him, and quick. The pilot responds by maneuvering the pirate ship much more nimbly than it should otherwise be able to. The science officer attempts to lock onto your engines to slow you down, but the asteroids and the long range cause throw off his systems just enough to keep you safe for now.

INITIATIVE
Quest 5: Lawblight - Round 1
Lawblight: -0 HP (Shields Forward: 15, Starboard: 5, Aft: 5, Port: 5)
Odyssey: -0 HP (Shields Forward: 22, Starboard: 11, Aft: 21, Port: 16)
Bold may post!
Engineering phase
Pilot roll initiative
Captain post when ready
Helm Phase (Science Officer and Pilot)
Gunnery Phase

Acquisitives

Male NG ysoki outllaw soldier (sharpsooter)1 | SP 9/9 HP 9/9 | RP 5/5 | EAC 14; KAC 15 | Fort +4; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Flint eyes the console. "May fly like a brick, but it got some nice weapons. Lets start off with a bang!"

He locks on and launches the Missiles from the turret

Gunnery, Computer: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Missile Damage: 4d8 ⇒ (7, 3, 2, 6) = 18

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none
GM Mjolbeard wrote:
So the Starboard, Port, and Aft shields all get 1 SP, and the forward shields get 2. In order to get the starboard shields back to full, the Science Officer will need to rebalance the shields.

This rule has been FAQ'd so that the engineer can restore shield points to any quadrant. FAQ link

Dataphiles

Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

In that case, we're just going to have to stay around long enough to blow them out of the sky.

"Hold on, Flint. I'm going to get right up their back end so you can give it to them like your prom date.

Move forward 6 and turn

In hopes of making this go a bit faster than the last one.
Next initiative
Piloting: 1d20 + 9 ⇒ (13) + 9 = 22

Exo-Guardians

Male NG ysoki scholar solarian 5 Active conditions: none

Culture: 1d20 + 6 ⇒ (19) + 6 = 25

"The skull and crossed bones on the approaching vessel are a tell-tale symbol of Besmara, the goddess of piracy and strife." notes Master Filament. "I would not expect us to be able to talk our way out of combat with these villains."

Master Filament grips onto the firing controls, but then loses visual on the pirate vessel. He closes his eyes and tries to sense the gravitational eddies of the enemy vessel--doing so he feels a strong sense of the location of the pirates. However, he cannot bring any weapons to bear.

Looks like no shot this round with direct fire weapons.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty attempts to target the enemy's power core.

Computers: 1d20 + 7 ⇒ (4) + 7 = 11

What is the scan info we got from the boon?


Honorbound Emissaries

Kaiole - Noted. Thanks for pointing that out. I really gotta keep up with those FAQs better.
Dusty - the scan info is on slide 3.

HELM

Dusty attempts to scan the Lawblight, but his efforts are foiled, just like the science officer of the pirate vessel. Tchisk navigates the Odyssey behind one of the asteroids, keeping both ships out of the line of fire...for now.

Flint, we'll use that attack roll next time you have line of sight on the enemy to fire at it.

GM Rolls:
Engineer (divert weapons): 1d20 + 8 ⇒ (5) + 8 = 13
Pilot initiative: 1d20 + 9 ⇒ (20) + 9 = 29
Science Officer (target engines): 1d20 + 8 ⇒ (13) + 8 = 21
Pilot - Maneuver (DC 18): 1d20 + 9 ⇒ (4) + 9 = 13
Captain (gunnery): 1d20 + 8 ⇒ (19) + 8 = 27
Gunnery: 1d20 ⇒ 13
Gunnery: 1d20 + 8 ⇒ (16) + 8 = 24

INITIATIVE
Quest 5: Lawblight - Round 2
Lawblight: -0 HP (Shields Forward: 15, Starboard: 5, Aft: 5, Port: 5)
Odyssey: -0 HP (Shields Forward: 20, Starboard: 15, Aft: 20, Port: 15)
Bold may post!
Engineering phase
Pilot roll initiative
Captain post when ready
Helm Phase (Science Officer and Pilot)

Gunnery Phase (roll from last round applied)

Second Seekers (Luwazi Elsebo)

Male CN Ysoki Mystic 1 | SP 6/6 HP 8/8 | RP 5/5 | EAC 14 KAC 15 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Spells: 1st 0/3 | Active conditions: none

"Let's see if we can out maneuver those despicable pirates!"

Divert to engines, DC16: 1d20 + 7 ⇒ (13) + 7 = 20

An additional 2 speed has been added for this round.

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