| Ralph Skull Carver |
It does indeed make it more efficient, I'm not disputing that. But the rest of the characters in this game were built using 3.5 rules.
While Pathfinder doesn't give 4 skill points per level, it does give that +3 class skill bonus. In 3.5, putting skill points into non-class skills gave you half a rank, though the total skill point allotment would be the same.
I'm merely saying that it should either be all or none who use the Pathfinder skills, as opposed to only you. The skill rules for 3.5 can easily be found online, as can the Soulknife, for that matter. I'm not saying that one way is better than the other, but this is, as far as I've been told, a 3.5 game.
| Ralph Skull Carver |
Ralph you can if you like, I perfered you didnt, if you do let me know what the skills are
It's not so much that I'd like to respend points, it's more that I'd like us all to be using the same system, whichever system you decide on using. As it is, we've got 3.5 characters with 3.5 skills, and a 3.5/PF character with PF skills.
| Ralph Skull Carver |
No problem. Other than that, everything looks fine. You might want to specify that not dreaming gives you immunity to Dream and Nightmare, though. Not that I've ever seen either come up in a game.
| Ralph Skull Carver |
DM Darkwalker, I'm not sure what you meant by my being half a step under the rest. To be more precise, I'm not sure what XP total I should be at. In order to reach level 2, I need to reach a total of 2000XP, because of my Level Adjustment.
David WrightFellow
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To quote someone (who I forget), "Don't jinx it" and "Stop giving the DM ideas". :P
Honestly I haven't played enough 3.5, mostly lack of groups in my area, but I have plenty of online RPing (well good in my mind).
| Vajra |
Heh, yeah, never played 3.5 e before, which is why I'm using all the weird classes that didn't carry over like Swordsage. Wilder kinda did, but no one in my home group likes psionics. :P
| Ralph Skull Carver |
Binder is difficult indeed without the books. :P
There are a lot of things I really like from 3.5. Interesting systems, like binding vestiges, or Truenaming (though it be broken, as in unusable at higher levels), or Incarnum. All really cool things.
David WrightFellow
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As a note, I've noticed if you do a dice roll and use 'preview' you get the result and it carries over into your post. So if a DC is say 20, you can go:
some check: 1d20 + 2 ⇒ (18) + 2 = 20 (20 is my previewed result, so if the DC was 15 or 20 I could give the success text rather than 'if this/that')
David WrightFellow
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*snickers* Yeah... I've heard one DM talking about how a player was trying to hit on some bar maid, but failed his diplomacy checks so he was farting left and right... Could be something like that...
Or let the GM handle/figure it out.
David WrightFellow
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The farting was the DM's interpretation of how he was failing miserably (Then a natural 1 he ended up farting bad and making an explosion...), but I'm sure one can add their own little flaws in if it's particularly bad.
David WrightFellow
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Due to 1 & 20 being success/failure with the attack roll, I've seen far more often than not that the DM (and players) assume that goes for skills and saves as well, and silently becomes a house rule.
Honestly guaranteed success/failure 1/20th of the time is a little too often. You can however replace the d20 with 3d6, 17-18 are crit success and 3-4 are crit failures (4 of 216, so each are about 2%, 3.5% when added together), as the 3d6 tends to give you a more average roll (Bell curve as it's called), in those cases the crit success/failures usually have a stronger impact since it's much rarer.
| Ralph Skull Carver |
Saves and Attacks are the only things that automatically succeed or fail on Natural 20s/1s. I've, in fact, only had one DM among many who has run skills that way, and from what I've heard, it's a very seldom seen house rule. One of the main reasons for this is "Taking 20." By taking 20, you treat the check as if you rolled a 20, meaning you succeed. For that matter, you can just keep trying, if it's deemed that taking 20 is unavailable. It allows incredible silliness when the paladin in full plate with a tower shield, for example, jumps across a gap with a -15 or so modifier with a natural 20, while a rogue or some such with a positive modifier might fail.
Aramil Cleric of Ollandra
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If you fail a skill check by 5 or more, bad things can happen. It depends on the DM, though that is what we generally work with. Also there are instances where taking 20 does not work. Like Ralph's example, though taking a 20 means you take so many checks that you will eventually get a 20, so the paladin taking a 20 when jumping would fail first and drop. The paladin can not take a 20 in this instance, for he would drop with a 1. Though looking at an object there is normally not any bad things that can happen.
David WrightFellow
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The system should really follow a little more like Herosystem, where additional time you take gives you pluses for being more careful, and other manner of things; also if you failed you can't use the same skill till you get at least +1 higher bonus than before (which you can get just by taking extra time, even a little bit) Herosystem follows a time table, let's see.
Table:
1 segment,
1 extra segment,
1 turn, (12 seconds in herosystem)
1 minute,
5 minutes,
20 minutes,
1 hour,
6 hours,
1 day,
1 week,
1 month,
1 year,
1 century.
So on the table if it normally took a turn then taking a minute would give you a plus one, 5 minutes would give you +2, etc. Obviously getting things too much higher (+5 could take 6 hours for a single check) wouldn't be worth the time done for it, unless you really needed the +5 (See trap below).
This isn't the same as taking 20, taking 20 is when you have no real threat when you fail and you have lots of time (Like working on a lock, searching a body), while say you're going to attempt tightrope walking over a pit of lava or a trapped chest which can kill you (and you can't avoid it) then you can't take 20 then.
David WrightFellow
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True... If the DM allows it though, at 3rd-4th level he can buy off (or remove) the limitation and base solely on class levels & HD.
Unearthed Arcana (I believe it was), went into detail a bit on how the ECL becomes a burden after a certain time as the benefits become less and less relevant, before they are considered insignificant; The ECL is intended to try and signify how much of an advantage they may have (actually more like a handicap), not always in hit-dice but could more likely in abilities, stat points, etc, which aren't all that powerful by themselves but in the long term are rather handy in a variety of situations.
The formula for using it was something like they had to wait 3x the number of levels of the ECL, so if you had +2 ECL you have to wait until 6th-7th level, then you could reduce it by 1 ECL; Then with +1 ECL instead you waited 3 more levels, so at 9th-10th level you could then remove it entirely. The exact cost I'm not sure on (300xECL bonus?).
A few examples of abilities (costing a straight gold/experience) that doesn't adjust your ECL this is the Wizard can use permanency to give anyone low-light vision, magic tattoos that give stat bonuses, and then there's rings that give abilities like that of other races.
(When you can just buy an ability with gold or flat experience cost, it shouldn't hamper their progress permanently, should it?).
Honestly I'd rather start off with zero (or negative experience) points to compensate the bonus from some racial bonuses rather than have the ECL haunt me forever.
But that's just me.
| Ralph Skull Carver |
Yeah, I was planning on asking about that next level, in preparation for 3rd. And it was indeed Unearthed Arcana, though the rules can be found on the SRD as well. Link'd
It's not an immediate catch-up, though. I'll be on the same XP track, but still some lower than the rest of the party. Over time, I'll catch up level-wise, just because of how the XP system works.
David: It's not 300xECL XP. It's actually substantially more, at 1000x(ECL-1)
David WrightFellow
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It's actually substantially more, at 1000x(ECL-1)
You'd have to be ready to level to the next level before you could pay this, but it effectively means 'rather than level-up, restart this one but lower my handicap', plus with your total ECL going down a little you'll catch up just a hair faster.
Anyways, up to the DM/GM when it's time, no need to stress about it now.
Aramil Cleric of Ollandra
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Thank you guys for coming to the revival of our campaign. Now we will all join forces, rescue the girl and gain much treasure! Everyone with me?
If you allow us to edit the maps, in the sharing options, we can input our tokens for representations of where we are and how we move.
| Ralph Skull Carver |
Not a problem, Aramil. I've been wanting to play Ralph for quite some time, now. Wrote him up for an eberron campaign long ago, never got the opportunity to play him.
I'd write more, but I hate posting from my phone.
| Grim The Wanderer |
But i am following the North tunnel, technically therefore not with you :)
and indeed no problem. And this char was created for the official campaign of Ebberon: Shadows of the last war and fallowing. We managed to get it done but RL campaign ended before we could start with the next module in line: Whispers of the vampires's blade.
Its been several years since this character sheet has been gathering dust in his shelf.
| Grim The Wanderer |
Don't really know as i never got to play it.
All i can say is that the Forge of creation + Shadow of the last forge deal with a canith creation pastern, and not the Dragon Mark.
(and as for an FYI: its the title of a 3 books novel in Ebberon, therefore i really do think we are on the novel's track.)
| Vajra |
Sorry for any delays on my end, should be able to pick up the pace now. Was hanging out at my sister's place to keep her company while her husband is in another state. And we did shopping! :3