RxGM- Library of the Lion (#5-11) Tier 1-2 (Inactive)

Game Master RxGus

Maps and Handouts


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Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

I sure did! Thanks for the reminder.

I completely forgot about the secret passage. *face palm* Lovissa would definitely go there before heading to the rare book room. Editing my post now...

Lovissa peers into the secret passage and checks the hall for traps.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Uh.... I had a Perception of 14 (I rolled a five, and added nine for 14) but when I tried to edit my post it changed. Not sure if you want me to use the 14 or the 16, but I figured for the sake of transparency I should mention it.

"I'm going to see where it leads. Let the others know, Etna."

Lovissa steps into the hallway, looks around, and walks down it.

Going down the hallway! If it's dark she'll activate her wayfinder for light.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

@ Amarsia: Solemnia passed you all the keys in a previous post. You've got them right now.

Liberty's Edge

Amarsia face palms then uses the keys to see if any fit and open the cabinet if it works.


Plunder and Peril Slides, Map of the WHOLE shackles

At the moment, you guys are a little time asynchronous. Lovissa, Etna, and Rorrim are about 10 minutes "ahead" of Amarsia and Alrik. Solemnia is about 30 minutes ahead of Amarisa and Alrik. I will try to find a way to denote timing on my posts to clear it up a little more.

Time:

Alrik, Amarsia: ---
Lovissa, Etna, Rorrim: +10
Solemnia: +30

Could everyone please roll either a Performance(any) or Know(local)

--------------

Despite having the keys, Amarsia is unable to find one that opens the glass cabinet. Unlike other places in the library, the inside of this cabinet looks like it has been untouched for a very long time- a noticeable layer of dust covers the books even inside of the glass.

--------------

Now more a little more leery than before, Lovissa heads off down the dark corridor- guided by the light of her wayfinder. Taking a few moments longer than usual, she watches carefully for signs of traps, finding none. However, Lovissa doesn't need the wayfidner for long, as the hallway quickly opens up into a room lit by several continual flame spells. Thanks for the honesty, that is really uncommon. Luckily it didn't make a difference this time

Cabinets with two tall drawers each line the east and west walls of this room. A relief carving of a lion’s head dominates the south wall, hanging imperiously over a low stone step. Six freestanding statuettes of lions in various poses stand atop the furniture.

Etna, would you like to change your action based on the secret door?

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

knowledge (local): 1d20 + 7 ⇒ (19) + 7 = 26

"It seems that General Tapioca did indeed meet his end at Tiny Huge Fang."

Liberty's Edge

Not trained in local or performance so I'll do a perform. Performance (other): 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

I guess I will. I want to make sure I stick with people who are ahead of time to help avoid as much confusion as possible. Instead she will follow Livissa

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

Knowledge (local) untrained: 1d20 + 1 ⇒ (17) + 1 = 18

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

Rorrim follows Lovissa down the secret passage, Justus follows into he chamber as well."So we have a hidden room inside a locked chamber of a secret hidden library. I thought we were in Taldor not Osiria. I suspect we find a mummy soon."
Rorrim checks the room for traps. Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Perform (oratory): 1d20 + 1 ⇒ (3) + 1 = 4

As the hallway opens up into the large, lit chamber, Lovissa eyes the statues warily.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

She grins. "Mummy? Sounds like a foe worthy of my time."

Liberty's Edge

Amarsia gives up on this room as she isn't the greatest at these things let alone, working alone. She will head towards the noise of the others.


Plunder and Peril Slides, Map of the WHOLE shackles

I don't remember Amarsia making a formal roll to search the room, beyond basic observation. You also have Alrik there in the room with you as well

Liberty's Edge

I rolled a perception back on page 5. I don't think Amarsia is cut out to be doing searching alone. I am sorry but I'm not used to what is happening here and I feel rather um... useless. So I would like to join back with the majority and hopefully that goes well.


Plunder and Peril Slides, Map of the WHOLE shackles

I am sorry, I missed that perception roll (or misinterpreted it). Alrik has also rolled a perception for that room- so I am going to keep you in this room with him (its good, I promise) as a search. The only decision I would need you to make would be about the glass cabinet. Break it? Unlock it? Ignore it?

Amarsia and Alrik being their search on the medium sized room. It takes about 30 minutes, but between them they are able to find two very interesting documents. The first is an unedited version of the generals orders during the shining crusades. The other is a document referencing an ancient relic of Taldor- a silver horn.

Slides 11 and 12 updated with light blue

Time:

Lovissa, Rorrim, Etna = ----
Solemnia, Amarsia, Alrik= +20 mins

Liberty's Edge

Amarsia finds these documents interesting and shares them with Alrik. She makes a mental note of both of them. She has no interest in breaking into things but She certainly will mention it.

"Alrik was it? I detect magic in the cabinet but I am not sure it's important to our mission. Maybe the others want to check it out. These keys don't seem to unlock it. However, these documents do seem useful for the society's knowledge."

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik nods at Amarsia

"The cabinet is interesting. If the keys don't work, I'm hesitant to break into it. Perhaps one of the others will be able to open it. Or perhaps the Lion or Iliyana can shed some light on the situation.

In any case, it seems we have found something useful. Perhaps we can move to a different area?"

Apologies for my absence. RL has been smashing me these last 3 or 4 days. If need be, feel free to bot me - Assume Alrik will stick with Amarsia and help her search.

@ GM - can we assume we have cleared this room of anything useful? bar the locked cabinet with magical contents of course


Plunder and Peril Slides, Map of the WHOLE shackles

Rorrim, Solemnia:

You hear a rising and a falling of music from outside of the library. The tune is a familiar one to many in Taldor- one of the finest battle marches! You know that you can expect a swell of music and a crescendo in the next 2-5 minutes. This music may cover loud noises in the library. You would also know that this particular march would be ending at around the one hour mark.

Rorrim, the crescendo will occur for you in 5 minutes time. Solemnia, the crescendo will occur for you almost exactly halfway through searching your current room

-------------------

Alrik- you can always research a room to find more things, which takes half of the original time. However, you guys did find two pretty important texts. The cabinet is the real only thing left in the room and it seems you are both willing to leave it be for now. You can join Lovissa and the others in about 10 minutes of in game time. I will post to interject you and Amarsia at an appropriate juncture

--------------------

Despite the room being filled with filing cabinets, Lovissa's attention is drawn to the lion's head at the far side of the room. Approaching it, she sees no indication that it contains the same magical presence as The Guardian encountered earlier.

Meanwhile, Rorrim has found 6 statues scattered about the room- each of a lion in a different pose. He strongly suspects that these are related to Taldor in some way, but there is no clear use or context for them at this time.

A quick look in one of the filing cabinets indicates that these are the personnel files of all the Lion Blades- documenting the membership, successes, and failures of all of their initiates.

Etna, what would you like to do?

---------------------

I am preparing to leave the country for 2 weeks here in a couple of days. I should still be able to get one post in a day- but that may not always happen. With the board slow down, I am now VERY glad we started a few days early to get us this far before my travels.

Time:

B10 (Lovassa, Rorrim, Etna)---
B9: (Amarsia, Alrik) +20 minutes
B8: (Solemina) +20 minutes

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna will poke her head into the room where all the personnel files are.

"well that looks important. Should we get some copies of those?"

She will do a quick perception check on that room as well, not for any research but to notice something quickly. If nothing pops out to her she will walk over to look up the stairs.

Did the blind woman mentions what was up them? Or down them? I can't tell which way it goes.


Plunder and Peril Slides, Map of the WHOLE shackles

Stairs go up, and Ilyiana didn't mention them directly, but you would presume they are another entrance/exit for the magistrate.

Perception, Quick: 1d20 + 6 ⇒ (12) + 6 = 18
------

Etna enters the room already occupied by Lovissa and Rorrim. She pokes around in a drawer or two- each time putting the documents back in place- before arriving at the Lion's head. Stepping up to the side of Lovissa, she notices something interesting... small, almost unperceptable, hinges on the side of the sculpture.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Seeing nothing else of interest, Lovissa thoroughly searches the filing cabinets for information (particularly on Iliyana's son).

Linguistics: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna will poke her nose near the hinges before shrugging. With that, she will grip the side of it and begin to pull. Her little arms will most likely struggle, but if it does begin to make a noise she will stop until she thinks the music will block it.

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

Rorrim starts humming along with the battle march coming from the university above them."Those drums are so catchy, I think I've heard it in just about every Taldan city traveling here,". Rorrim has to talk louder and louder as the drums and trumpets echo through the chamber. As Rorrim searches the cabinets as well he motions to the statues,"do these statues talk as well Lovissa?"
Profession (library): 1d20 + 6 ⇒ (7) + 6 = 13

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

Fifteen minutes into her search, but unheard by all others due to the crescendoing orchestra outside, Solemnia stomps, and curses as she continues her search.

Liberty's Edge

I think Amarsia and Alric are satisfied with what we found and will rejoin the group unless someone calls out for assistance elsewhere.

"Yeah let's go and see if they are interested in this magic." She grabs the loose papers and heads out of the room.


Plunder and Peril Slides, Map of the WHOLE shackles

Etna swings back the Lion's head to expose a 10 foot wide, 4 step staircase into a medium sized room, lined with chests, bookshelves, tapestries, flags, and an assortment of other objects.

Etna:

You notice each step contains a circular hole, that would appear to comfortably fit the base of the statues scattered about the previous room. You get a strong inclination that there is something beyond a simple staircase

---------------

While Etna explores the lion's head, Lovissa and [/Rorrim] begin to shuffle through the immense amount of information in this room. It is clear to each of you that cataloguing all of this would takes weeks. About 5 minutes into this search, despite the depth of this library, you hear the thunderous roar of the orchestra outside.

After spending another roughly 15 minutes searching by yourselves, you estimate you about 2/3 of the way through the room when you are joined by Alrik, Amarsia and Solemnia- once they have navigated their way back through the secret entrance.

----------------

Amarsia, Solemnia, and Alrik- you guys can join in the search here if you want. It wont speed up the time already spend in the room, but you will quicken the remaining time required for a search. If that is the case, please feel free to roll Linguistics, Know(History), Craft/profession (related to books, libraries, or history). if you roll a perception, please be clear if it is a general perception (traps, items, etc, or a perception to aid in the search.

Etna, once you decide what to do with your staircase, feel free to contribute to the search, advance into the next room, or do whatever.

Liberty's Edge

Unfortunately Amarsia is only able to do perception.

"Hello again Solemnia." Amarsia holds out some papers. "You might find these of interest. We didn't really find much else in the other room but there was a cabinet with transmutation magic in it. It was locked and we didn't feel the need to break into it. What do you got here?" She looks around the room.

Perception to aid in the search.
Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik follows along and begins his own search for items of interest for their quest...

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Plunder and Peril Slides, Map of the WHOLE shackles

Joining the main group and seeing the rest of the party hard at work, Amarsia and Alrik jump right into searching the personnel files- each contributing to the teams overall success

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

"Hey guys, I'm petty sure that these statues have something to do with all these little indentations. Probably a special way they need to be arranged as well. Anyone have any ideas what that may be?"

What would be best for this situation? Knowledge local, history, geography?

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
Etna Luul wrote:
"Hey guys, I'm petty sure that these statues have something to do with all these little indentations. Probably a special way they need to be arranged as well. Anyone have any ideas what that may be?"

Linguistics: 1d20 + 7 ⇒ (16) + 7 = 23

"Um, I might be able to read divot."

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa places her hands upon one of the statues and concentrates on the psychic impression left upon it by its previous users. Perhaps if she was lucky she would gain insight to its purpose... Using object reading on the statue.

Object Reading:
Object Reading (Su): An occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock (see page 196), but doesn’t require a skill check and can be used at will.


Plunder and Peril Slides, Map of the WHOLE shackles

Welcome from "the bush" in Ghana! Internet was tougher to get than it normally is, but I am all set now. I should be able to get in one post a day, at about this time.

Etna makes some observations regarding the statue.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Statue Descriptions:

Each lion statue is slightly different from the others:
One crouches as if preparing to ambush its prey.
The second is roaring as it leaps at prey.
The third wears a yoke that is chained to a large block that the lion strains to pull.
The fourth wears a tiny pair of spectacles and reads from an ornate scroll.
The fifth is draped in the flag of Taldor.
The sixth sits erect and wears a crown.

However, Lovissa's skill with objects pays off: These statues all give off a slight aura of a warding spell and that it feels, in some respects, like a key. Each of the statues gives off a slightly different feel, leading Lovissa to assume that the function with each other, but also independently.

It is at this moment that Etna makes the connections between the size of the statue bases and the size of the indentations on the steps below- they are the same. However, there are 6 statues and 4 indentations.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna will rub her chin as she looks from one lion to another. "Well this all must mean something. Crown looks like.. Pride? Ruling? Hmm. Think their are any hints around here as to what these all mean? I have a feeling if we put them in the wrong spot something bad is gonna happen."

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

Seeing the door swing open Rorrim is dumbfounded, " How many secret rooms does a secret society need?" asks Rorrim, " I feel that I should continue searching here, to find evidence of Iliyana's son. If you need my assistance with more silly rooms I shall help you,"
Rorrim continues searching the personal files searching for traces of Iliyanas sonproffession(library): 1d20 + 6 ⇒ (15) + 6 = 21


Plunder and Peril Slides, Map of the WHOLE shackles

Rorrim contributes his search to the room, and while there are several interesting finds- there is no sign of Ilyiana's son in the documents they are pouring over.

I am going to go ahead and advance. My assumption is that the entire team would want to be present and available before dealing with this staircase issue. If that is an incorrect assumption, let me know and we can retcon.

GM screen:

1d6 ⇒ 1
1d5 ⇒ 5

Slides updated: 8,9,11 with green boxes

The pathfinders finish pouring over the room. With searching of the various locations and splitting up, it can be difficult to estimate how much time you have spent down here- however, you doubt it has been more than 90 minutes.

So... what do you guys want to do about the statues and the steps?

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa opens her mind to the auras around her, curious if any of the statues or the grooves have a magical aura she can match up.

She also inspects the indents to see if there's a way she can identify which goes where.
Knowledge Engineering: 1d20 + 7 ⇒ (7) + 7 = 14

She looks from the locations of the statues to the indentations in the floor, curious if there are any drag marks that shows where they are regularly moved to.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Survival: 1d20 + 2 ⇒ (1) + 2 = 3

Lastly, she thinks about if there's any historical links she can discern in the statues that might shed light on their purpose, or which ones are needed.
Knowledge History: 1d20 + 9 ⇒ (13) + 9 = 22

Edit: Oh! Almost forgot:
She looks at the stairwell to see if there's something she could manually activate, in order to bypass the statues completely.
Can she disable device anything? She's not trying to do it now, just trying to see if she thinks she could attempt it or it would be useless.
Disable Device: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Engineering: 1d20 + 7 ⇒ (9) + 7 = 16


Plunder and Peril Slides, Map of the WHOLE shackles

Lovissa begins to work through several options that she sees available. Upon further inspection she sees that all six lions share an identical base. Their location around the room appears random and she is unable to determine which ones have been used most recently (even with object reading as it has been longer than 24 hours since they have been used).

Looking at the lion's shape and posture appears more convincing. She thinks that each of them symbolize a different virtue- though some of lions are difficult to identify without some knowledge of the words in advance.

Lastly, looking at the floor she can see a space where a skilled adventurer could jam the floor plate to prevent its pressure sensor from triggering- however, due to the size of each step and intriciousies it would require more skill than she has in the matter.

I love all of those ideas. I wish the writers had been more friendly to those creative solutions... unfortunately this is PFS :/

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

" Amarsia could I take a look at the documents you found?"
Rorrim looks over the documents detailing the silver horn and the generals maps.
"I think this may be what we were sent here for, the Pathfinders will be very happy about this,"
"I believe Etna is right, we should look for more of the prince's portraits as they appear to be connected to these statues," says Rorrim getting ready to leave.
I wish to explore the rooms off of the first corridor

Liberty's Edge

"Absolutely, here." She hands the documents over. I think it would be good idea to check those rooms as well.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa nods. "I agree. Let's head back and look in the other rooms."

Northernmost door off B2?

She checks the door for traps...
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

...And tries the handle. If it's locked she waits for the current bearer of the keys to arrive and use them.

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

aids in trap check Rorrim is concerned for Lovissa's safety after the darts, even though she can obviously take care of herself he unobtrusively keeps an eye out.perception: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Amarsia will follow. She isn't exactly a trap finder but she will keep her senses keen and observe.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Plunder and Peril Slides, Map of the WHOLE shackles

Taking a moment to back track, and shaking off the calls from the guardian- the threesome of Lovissa, Amarsia, and Rorrim head back to the original hallway.

Lovissa quickly checks the north door and, finding no traps or locks, opens it to expose a well-lit room holding many chairs aligned towards the two giant chalkboards that hang on the north wall. Along the opposite wall, several shelves hold books on sundry topics. Simple but colorful tapestries hang along the north wall, giving the room a bright appearance despite the lack of sunlight and the dour portrait of Grand Prince Stavian III affixed to the south wall.

The eyes of the party are quickly drawn to the portrait and the brass plaque hanging underneath: “To serve Taldor, I must first learn the history of Taldor.”

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

"Well I suppose that confirms Etna's theory. Should we check the last room for a painting?"

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

"Sounds good to me. Want to hold off on exploring these rooms fully and go right for the secret room? I want to make sure we have plenty of time to explore it if we can get in."

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa nods. "Agreed. Let's hurry."

Lovissa checks the next door in the hallway for traps, then opens the door.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

perception: 1d20 + 8 ⇒ (9) + 8 = 17 checking for traps on the way


Plunder and Peril Slides, Map of the WHOLE shackles

Finding no traps, the team pushes forward and opens the door. This room’s well-worn wooden floor sets it apart from the others. The west wall is lined with shelves that support books, a variety of instruments, and dozens of rectangular baskets that contain loose sheaves of paper. Several chairs are pushed against the wall, and a portrait of the Grand Prince hangs to east, surveying everything in the room with magisterial authority.

A closer inspection on the painting shows a brass plaque with the following script:
“Persevere, persevere, persevere!”

Honest confession, I flipped the description and plaques for these room on accident. It is inconsequential to the story so I am just going to roll with it, but if you are confused by the descriptions and the map that is why. My apologies

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

"That's 4 messages. Should be all there is. If I had to guess, I would say that the “To serve Taldor, I must first learn the history of Taldor.” message relates to the lion with the spectacles reading the scroll and that the “Persevere, persevere, persevere!” relates to the lion with the ball & chain."

“A cunning lie is never told twice.” seems to best match the lion preparing to ambush.

“In the end, loyalty is its own reward.” seems to best match the lion draped in Taldor's flag.

However, in saying all that - I'm not overly confidant in my guesses - What say you all?

Found the other messages this time :)

Dark Archive

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1 | HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8 | Speed 30ft | Active conditions: None

"I believe that is the solution Alrik,"

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