Aravashnial

Rorrim Liebig's page

120 posts. Organized Play character for Eternal_Twilight0.


Race

| HP 7/10 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +3, R +4, W +2 | Init +2 | Perc +8

Classes/Levels

| Speed 30ft | Active conditions: None

Gender

”Rorrim Liebig” NG Medium half-elf primal companion hunter 1

Deity

Desna

About Rorrim Liebig

Stats:
__________________________________________________________________
Rorrim Liebig
Male Half-Elf Hunter(Primal Companion) 1
NG Medium humanoid (human,elf)
Init +2; Senses Perception +8
__________________________________________________________________
Defense
__________________________________________________________________
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 Armor)
HP 10 (1d8+2)
Fort +3, Ref +4, Will +2 (+2 vs enchantment)
__________________________________________________________________
Offense
__________________________________________________________________
Speed 30 ft.
Melee falchion +4 (2d4+4/18–20x2)
Ranged starknife +2 (1d4+3/x3)
Special Attacks primal transformation (claws, improved natural armor)/1 minute

Hunter Spells Known (CL 1st; concentration +3)
1st (2/day)—magic fang, cure light wounds ,summon nature's ally I
0 (at will)—detect magic, guidance, light, stabilize
__________________________________________________________________
Statistics
__________________________________________________________________
Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 11
BAB +0; CMB +3; CMD 15
Feats Power Attack
Skills Handle Animal +4, Intimidate +4,Knowledge (Dungeoneering) +5, Knowledge (Geography) +5,Knowledge (Nature) +5,Knowledge(Religion) +6, Perception +8,Profession(librarian) +6,Survival +6
Traits child of the temple, librarian
Languages Common, Varisian
SQ animal companion,nature training,wild empathy +1
Combat Gear Masterwork falchion, starknife, studded leather armor,wand of cure light wounds (50 charges), wand of cure light wounds (5 charges) Other
Gear
hunters kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, a spell component pouch, torches (10), trail rations (5 days), a waterskin, wooden holy symbol) 663gp

Special Abilities:
Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.

Wild Empathy (Ex): A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Primal Transformation (Su): At 1st level, a primal companion hunter can awaken a primal creature from within his animal companion as a swift action. The animal companion gains a pool of 2 evolution pointsthat can be used to temporarily give the companion evolutions as if it were an eidolon. A primal companion hunter uses her hunter level to determine her effective summoner level for the purpose of qualifying for evolutions and determining their effects. At 8th level, the number of evolution points in her pool increases to 4, and at 15th level, it increases to 6.

Activating these evolutions on the animal companion is a swift action. A primal companion hunter can use this ability for 1 minute per day per hunter level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. An animal companion that is transformed in this way cannot exceed the maximum number of attacks available to the eidolon of a summoner whose class level equals that of the hunter. While transformed in this way, the animal companion's type changes to magical beast, though the primal companion hunter still treats it as an animal for the purpose of the Handle Animal skill.

If a primal companion hunter's animal companion is dead, she can apply these evolutions to herself instead of to her animal companion. Uses of this ability count toward the hunter's maximum daily duration of evolution use. This ability replaces animal focus.


Boons:
Restorative Wand: You gain a wand of cure light wounds with 5 charges. This wand has an
effective market price of 0 gp if sold. Consider this option if you are able to cast healing spells, as you can
activate the wand without difficulty.

Animal Companion stats:
Justus
N Medium animal
Init +2; Senseslow-light vision, scent; Perception +8
__________________________________________________________________
Defense
__________________________________________________________________
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
HP 13 (2d8+4)
Fort +5, Ref +5, Will +1
__________________________________________________________________
Offense
__________________________________________________________________
Speed 50 ft.
Melee bite +3(1d6+2 plus trip)
Special Attacks primal transformation (claws, improved natural armor)/1 minute AC16, touch 12, flat-footed 14, 2 Claws(1d4+20
__________________________________________________________________
Statistics
__________________________________________________________________
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
BAB +1; CMB +2(+3 with bite); CMD 14
Feats Weapon Focus (bite)
Skills Perception +5, Stealth +6 Armor Check -0
Languages Common,
SQ link, share spells, tricks (attack[2], defend, detect, down, heel, track)
Justus (pronounced Yoost-us) is a common gray timber wolf. Rorrim befriended him in Nermathas roughly a year ago protecting him from hobgoblin trappers. Rorrim can tap into a dark "gift" from his mother and temporarily transform Justus into a hulking monstrous form, increasing his energy and ferocity. Justus enjoys their companionship

Appearance & Behavior:
Rorrim is a tall half-elven young man with a friendly disposition. he has dusty blond hair and light green eyes although one is slightly milky. Rorrim's body is heavily scarred with old burns and lacerations over most of his body, Including his face, neck and hands.
Rorrim usually wears leather armor concealed by ill fitting, patched clothing stained with soil, clay or grass. Rorrim will wear fresh linen wrappings to obscure his scarring if he knows he will be in civilization or around others who may be offended. He will forgo them if he's alone, in the wild, or attempting to blend in with worshipers of Lamashtu or other evil deities.
Rorrim has a lifelong vendetta against the cult of Lamashtu and will attempt to destroy any sects he becomes aware of usually by acting as one of them and playing on their trust.

Background:
Rorrim was born to a powerful priestess of Lamastu. He was ritualistically scarred, burned, and branded even as an infant. Rorrim spent his early life wishing to be free of his pain. On the eve of a ritual to grant his mother great power and transform Rorrim into a monstrosity, he escaped into the wild.
Rorrim would have died on his own,if not for cryptic dreams that guided him to a hidden cult of Desna, the Brotherhood of Curchanus. They took him in and taught him of Lamasthu's ancient trick that stole Curchanus' godhood.
Rorrim vowed to serve Desna and follow Curchanus's teachings, becoming a friend of nature and abhorring Lamashtu's monstrosities. He joined the Pathfinder society and quickly fell in with the Dark Archive, ravenous to learn more about his lifelong enemy and strike back at them as only a former member of the All Mother's brood could.