| Sayniek |
I do not mind guarding, but Sayniek is likely to want to be the first into combat, as I imagine does Kithian. Admittedly, the limping tin can would not make the best of scouts.
| Sayniek |
This party keeps splitting. I really do not like splitting the party. First, it is a good way to a tpk, or at least a partial tpk. And, second, in pbp it can easily lead to part of the party sitting around twiddling their thumbs while waiting for the other part to move forward.
| Camillo Duin |
I had no intention of splitting up, just determining roles as we move. Those roles would imply to me that the scouts would be a short distance in front of the rest of us. I was just trying to start the design of a marching order, in other words.
| Cristiel |
Cristiel looks across the fields toward the farmhouse, eyeing each scarecrow with deliberate scrutiny as she listens to the noise, "This smells of another ambush waiting to happen. We should move as a group, keeping the non-combatants corralled at our center. If an attack comes, possibly from those wheat fields or from some hidden corner of the property's buildings, it will probably attempt to drawn our focus to the initial point of contact. We should ware leaving our flank exposed in such a case for a second prong of foes from another direction to take advantage as they did at the sanitarium."
The elf draws her scimitar as she looks at the others, "Regardless, let us start at the Conrains' estate as it is the nearest."
| Camillo Duin |
Camillo draws his longsword and salutes.
Rough hexagon with prisoner and non-combatants in the center? Cristiel and Kithian on the leading edge, Camillo and Sayniek on the "side points", Rullis and Vidar on the trailing edge? Or distribute the sword-swingers more, putting Camillo on the back edge with Vidar and Rullis opposite Sayniek?
Let me try that again: How about, based on a clock face, Cristiel at 11, Kithian at 1, Sayniek at 3, Vidar at 5, Camillo at 7, and Rullis at 9?
| Sayniek |
I figure make a pentagon with Vidar in the middle. Sayniek at the point - she is slow and is not going to be flanking, but also has by far the highest AC if attacked from the front. Kithian and Cristiel on the sides, with Rullis and Cam at the back. This allows the faster members to be able to adjust and flank, and puts me at the head where I will hopefully be the one most likely to be attacked.
| DM Devon |
My hate is fanatical, not pathological ;)
After a few moments of coordinating the group agrees on a formation of sorts and works its way down the rough hewn trail to the Conrain house.
As the group approaches slowly the wind picks up and dies down, shuffling crops and the wheat in particular giving the area an odd edge of constant "noise" that does nothing to diminish the tension as the door *clack clack clacks* on the farm house as you approach.
The path is soft but quickly drying in the sun that has followed the storms of last night but as you come out of the fields proper to the house you can see that the smaller beds of garden herbs and flowers have been trampled as has the yard leading up to the front porch. Tracks criss cross the terrain with eruptions of mud and small splatters of blood evidenced on the steps of the house.
A few chicken and a dog corpse mar the outside area of the yard and the farmer starts to tremble and weep ever so slightly.
Nothing seems to stir as you stand in the front yard save the wind and the front door clacking against the frame. It is clear the door if no longer hung straight and has been damaged by weapons, though you would need to move closer to tell what kind.
On a more serious note I apologize for my spottiness lately and especially the last couple of weeks. Parent to a young child and husband to a wife in a very difficult masters program is bad enough but my wife has been diagnosed with an auto-immune disorder and I recently re-started the process of finishing my own graduate degree on top of working full time. So yeah. I'm still committed to the game and I will do everything in my power to communicate delays as best I can.
| Rullis Stillman |
In the back, Rullis grips the wooden leaf hanging from his neck and silently says a prayer to himself. He keeps his eyes moving between the fields on both sides of the farmhouse and behind as he waits for those in the front to approach the porch.
| Sayniek |
Sayniek reaches within herself and draws on the power of vengeance to determine whether the evil that performed these acts is still about.
Use Detect Evil and begin to scan the area including the home if we are close enough.
| Cristiel |
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Cristiel remains alert with her weapon drawn as she scans the nearby fields. While her gaze sweeps across the vista, her voice is soft as if in a hushed conversation, "If we do find survivors, careful that is isn't a trap to lure us toward them. I'm sure you're all familiar with the ploy of wounding a comrade of your enemy and securing their struggling form over a pit-trap."
| DM Devon |
The group pauses for a moment and looks about, each face of the formation taking in the scene. Little else seems to reveal itself though Cam is able to see that there does appear to be more discreet tracks on the other path that leads to the opposite crops/neighboring farm; deeper and better formed than what you see from your current position.
Sayniek, at least from her current position, sees nothing that appears evil.
| Cristiel |
Cristiel motions to the farmhouse, "I doubt we shall find much beyond carnage within but if there does remain enough unconsumed of the deceased, what funerary rites do you locals' prefer?" The elven woman, with hopefully the rest at her back, will edge closer to the house to try and peer in any windows or the ajar door.
| Sayniek |
Sayniek looks to Vidar.
I can sense the presence of evil. Only the weakest of mindless undead are not evil to their cores. I should be able to sense them. But if it is a mindless undead or some unusual undead that is not evil, then I would not sense them.
| DM Devon |
Cristiel can see into the house and sees the looks of struggle; overturned furniture, household items laying about the floors, and a few marks, scratches gouges and dings along the walls doors and windows at various stages. It is clear a battle happened to some extent but there is little in the way of blood and no bodies at least to be seen from the front steps/porch.
| Cristiel |
Cristiel frowns at the sight that greets her, "They put up a struggle at the least. Plenty of evidence to that fact though little in the way of blood and I see no bodies. It means they might have escaped or the more likely scenario, they were dragged away to be eaten or converted into more ghouls."
| Rullis Stillman |
Rullis stutters a bit in his reply as he stares off into the fields. "Uh, I, uh think so. I've never tried. I, uh, will be sure to pray tomorrow morning for Her to grant me such abilities. But I, um, cannot guarantee that He will approve of asking Him of such things." He keeps his face turned away and he focused on that which is behind him.
| Kithian Darlok |
Religion: 1d20 + 6 ⇒ (11) + 6 = 17
Kithian spits into the dirt at his feet as he draws his falchion and begins to walk towards the farm house. "Midnight. When they die from that cursed fever or get killed by them foul ... things, they turn at that midnight."
| Vidar Ekstrand |
Vidar taps his chin with a finger as he considers that information.
"Midnight...the witching hour, somehow that seems quite fitting.
I also believe that is the time many dark rituals are practiced for extra power or to gain the notice of the dark gods."
| Sayniek |
Sayniek draws her blade and follows limping behind Kithian.
If they are not savable, then we shall have to put them down. Sadly not vengeance, just what must be done for one to become undead.
| DM Devon |
Okay fair enough,
With Sayniek leading and Kithian close behind (otherwise how would the halfling, er I mean aasimar see anything?) the group enters the home.
A simple entry way leads to a common farmhouse with a family room, dining room, kitchen and stairs that leads up to bedrooms. A door in the back leads to a mostly enclosed porch. the door looks closes.
Each room features a narrow door to better close of sections of the house in colder weather and like it seemed outside, each room it littered with debris of a struggle but little in the way of gore or anything resembling a body.
Farmer Conrain begins to babble, I ran. It came on me from the field I could only go to the woods but Gods help me I ran. I thought they might lock a door or hide but there are nowhere and I ran!
He is clearly losing it and will probably get louder and more frantic without an intervention of some kind...
| Rullis Stillman |
Survival: 1d20 + 4 ⇒ (12) + 4 = 16
Rullis puts a hand on the shoulder of the frantic farmer and softly chants. Cast Forbid Action(Communicate) Then, once he has shut up, he tells him in a quiet, calm tone, "Calm yourself, we don't want to draw them back here. If you had stayed here, then you would have suffered them same fate as them and you wouldn't have been able to find us. You did what you had to."
Diplomacy: 1d20 + 4 ⇒ (12) + 4 = 16
I think the dice roller is stuck on 12.
| DM Devon |
I love the the WIZARD! just sort of walked past all the keen eyed survival typess and what not and is like "oh look, a trail!" Oh dicebot you amuse...
With a gesture Vidar leads the group to the back porch and from there is becomes much more clear what he was referring to. A fetid and rotting corpse, adorned in overalls, a hat and with smalls stuffings of straw lays in the mud a butcher's knife embedded in its skull. It is clear this was a ghoul...dressed as a scarecrow?
The mud here is torn and dry from the sun and it is clear that at least one or more people were pulled along the dirt towards the path to the next house. What blood there is stains the mud but is dry and caked in many places making it hard to know just how long it has been here, though with the rain from last night it was here short enough to not be wash away but long enough to dry in the morning sun.
| Vidar Ekstrand |
Well, in my defence, I am a highly perceptive Wizard.
"Oh dear...oh my stars...
How many of the scarecrows in the fields are ghouls...or worse...soon to be ghouls?"
Vidar turns away and makes a revolted noise at the sheer horror of that thought.
The usually verbose and caustic Wizard appears quite unnerved by this point.
| Cristiel |
Cristiel shakes her head at the dead scarecrow ghoul, "Simple tactics but effective. If we are surrounded, best we dictate the exact field of battle. Control the terrain, control the flow of the fighting." The elven woman looks at the hysterical farmer as she lays a hand against his shoulder, "You did as you had to do. There are no judgements placed upon you for the choices you made, only those judgements you impose upon yourself. If you had stood and fought, it may be that the outcome would not have differed over much. One more man against a legion does not equate to much."
Diplomacy: 1d20 ⇒ 14
| Vidar Ekstrand |
The sight of another man's fear galvanizes Vidar, and once more he finds the steel in his spine.
"And besides, he says with grating harshness in his voice, it is within everyone to flee, but YOU came back...
And now there is nowhere to run, so if you feel guilty for doing the sensible thing...now is your chance to make up for it."
| DM Devon |
Farmer 1d20 ⇒ 4
Caster 1d20 ⇒ 17
In the interest of speed:
Rullis 1d20 + 4 ⇒ (4) + 4 = 8
Cam 1d20 + 9 ⇒ (4) + 9 = 13
Kithian 1d20 + 1 ⇒ (19) + 1 = 20
Cristiel 1d20 + 5 ⇒ (3) + 5 = 8
Sayniek 1d20 + 5 ⇒ (19) + 5 = 24
Vidar 1d20 + 2 ⇒ (12) + 2 = 14
Guard 1d20 + 2 ⇒ (12) + 2 = 14
As the revelations of your situation come to bear the farer takes the information "poorly" at first seemingly bolstered by the groups words of encouragement but than paling, and falling unconscious at the notion of being in some sort of ghoul trap.
The prisoner in the mean time takes the moment to run screaming (at thetop of his lungs no less)Skinsaw will ruin it all! A warning! A warning! Many of you are not caught by surprise by the attempted escape...
Everyone but Rullis and Cristiel can act in this first round. Caster is beating feet into the wilderness. He only got about 20'. Act in the order you post.
| Vidar Ekstrand |
"Oh for Desnas sake...Master Darlcok, please catch the moronic fool BEFORE he can be heard all the way to Sandpoint."
Vidar will check on the farmer instead.
"Wake up! Nobody here will be carrying you, so best get on your feet lest you want to spend the night outside..."