Rogue Trader: Dark Emissary

Game Master Kevin O'Rourke 440

Original Location: http://s15.zetaboards.com/DarkHeresyPlayByPost/forum/5089998/

Current Fight


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Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

Garm breaks into a toothy grin.

"Oh, normally I don't. But this box means we get to live, and if it comes down to it, I'd rather take a blow than it. While leaving both hands able to lash out after I stow it safely."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D quickly retrieves the box from Illorns testing with his foot and looks annoyed. Picking it up he says, "I'll carry it for the first leg and we'll work out a rotation as we go. Try to show this precious artifact the respect it deserves or it'll refuse to join as part of the engines and we'll all die" He looks meaningfully at Illorn at the last. You can hear him lowly reciting some Ad Mech chant to appease the Ommnissiah.


Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

Turning to Lax, Garm finally replies to his question.

"We saw no red priests on the way. Either they went another way - or their bodies were seized. Let us return the way we came and be ready to kill anyone suspicious."


Male Wounds: 10/10, Fate Points: 0/5, TB: 3, Fatigue: 0 Adeptus Administratum-Assasin

Turning to P0D
"That looks heavy, let me take some of your gear. It's better if you concentrate on carrying that, than fighting"

Lax will take P0D's hellpistol


Male Human Level 3 Investigator

The journey takes some over a day to get back but once you bring it to the tech priests they can begin placating the enraged machine spirits. They are even more tired and fatigued than when you left. After two tense hours it is installed and Tregor declares. "It is done." Days of strain catch up to the senior tech priest and he sits on a nearby crate.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D allows the tech priest a moment to adjust to relaxing before asking the needed question.

"Praise the Omnissiah and Glory to his servants...but how long until the ship begins to regain power? The sights we saw on our way here were of desperation, crewmates turning on each other over scraps. I understand that until more repairs are made full power cannot be restored but will those areas where powers systems are not damaged recieve the benefit of the great engine spirits bounty soon?


Male Human Level 3 Investigator

"There are excessive unknown variables but prior to this several hours of respite are needed. The flesh is weak."


Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

"Are rogue crewmen still threatening the engine spirits? I would ease your burden and bring punishment in the same blow."


Male Wounds: 10/10, Fate Points: 0/5, TB: 3, Fatigue: 0 Adeptus Administratum-Assasin

"We should get back to the bridge, we still don't know where we are or if we've even gotten out of the warp"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D tries the comm system to contact the bridge. "Master at Arms to the bridge, are you receiving me?"


Male Human Level 3 Investigator

Garm has clearly annoyed Tregor "You have more flesh, that weakness would have killed you if you were in my place. Only the gifts of the Machine God allowed me to undertake this task. Hold your insults." Still he seems too tired to really get into the spirit of rebuking a fleshbag. "Return here tomorrow and the restoration of the ship can continue. We are not in the Warp, the gellar field has not been receiving power. If we were in the warp we would be dead."

P0D gets no response from the bridge.

Action Economy-Everyone Read:

Going off the rank of PCs (and not just being a council member as I can't keep putting Lax at the bottom all the time) you guys will take turns directing the crew and the PC's efforts. Ye can discuss this if ye like but it will take some time to get the ship going so just deciding most rounds is perfectly acceptable. Currently ye have one PC group action and two NPC Crew actions.

Garm-Currently choosing
P0D
LAX
Illorn

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.

NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current state of affairs-Everyone Read:

Food Supply: 1 Day, Ammo Supply 1
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Unknown
Crew Quarters-Unknown
Ships Bridge-Damaged
Life Sustainer-Unknown
Augur Array-Unknown
Barracks-Unknown
Trophy Room-Unknown
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

"I mean no insult, red priest. I offer the aid I know best - violence."

************

Day 1

Garm: Search for ammo.
NPCs 1: Search for food.
NPCs 2: Repair bridge.


Male Human Level 3 Investigator

Unfortunately it seems the navigator tower suffered catastrophic damage, the Warp Guide and Cartoartifex are both dead. A lone apprentice lies in critical condition. The last of your navigators.

P0D's turn to choose:

Garm
P0D-Currently choosing
LAX
Illorn

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.

NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 2 Day, Ammo Supply 3
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Unknown
Crew Quarters-Unknown
Ships Bridge-Repaired
Life Sustainer-Unknown
Augur Array-Unknown
Barracks-Unknown
Trophy Room-Unknown
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D will search for food


Male Human Level 3 Investigator

The next day is spent gathering food and what medicines ye can.

Lax's turn to choose:

Garm
P0D
LAX -Currently choosing
Illorn

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.

NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 7 Days, Ammo Supply 3
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Unknown
Crew Quarters-Unknown
Ships Bridge-Repaired
Life Sustainer-Unknown
Augur Array-Unknown
Barracks-Unknown
Trophy Room-Unknown
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Male Wounds: 10/10, Fate Points: 0/5, TB: 3, Fatigue: 0 Adeptus Administratum-Assasin

Lax will establish a route to the Life Sustainer.
He will order the crew to pacify the area and then repair the Life Sustainer if needed (else they will be ordered to establish a route to the auspex)


Male Human Level 3 Investigator

Day 4
The life sustainer appears extremely badly damaged to the unenlightened. However when the tech priests examine it they are confused. It is non functional and has been for several days...

Actions:

Garm
P0D
LAX
Illorn -Currently choosing

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.

NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets two clips to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 6 Days, Ammo Supply 2
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Unknown
Crew Quarters-Unknown
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Unknown
Barracks-Unknown
Trophy Room-Unknown
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Wounds 14/14 Fate Points 4/5

Standing on the bridge after the repairs are done, Illorn notices the shutters are closed. "Hie, crewman, open yonder portal" he says, grabbing the attention of one of the nearby crew. "Let us see whence we are."


Male Human Level 3 Investigator

Opening the shutters reveals... darkness. Debris obstruct view of the outside.


Wounds 14/14 Fate Points 4/5

What kind of debris? Asteroids, rocks, flying spaghetti monsters?


Male Human Level 3 Investigator

Flying spaghetti monsters would have been mentioned. It appears to be rocks, I mean it could be a bunch of asteroids all clustered together obstructing your view.

In the grim darkness you see your view is obstructed completely by a large number of rock like objects which clang against the windows as the shutter comes up.


Wounds 14/14 Fate Points 4/5

Illorn takes in this incongruous sight, unaware of the several miracles that had to have taken place for their starship to materialise apparently in a world without being torn to shreds, a quirk of fate that measures in the billions to one odds.

"Hmm" he says, and leaves the bridge to get his power armor and find an airlock.

PC Action: Retrieve gear from quarters
NPC Action: Establish route to crew quarters
NPC Action: Pacify crew quarters


Male Human Level 3 Investigator

When Illorn opens the airlock the way is black by rocks of varying degrees of size, some quite minute... some of it begins to fall into the airlock. The sludge begins to seep into the airlock, it's already ankle deep, a larger rock thuds onto the floor followed by pebbles. It wouldn't take long for the airlock to be filled.

Actions:

Garm -Currently choosing
P0D
LAX
Illorn
PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.

NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 5 Days, Ammo Supply 1
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Unknown
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Unknown
Barracks-Unknown
Trophy Room-Unknown
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

"What in the warp is going on here? We crashed but did not die?"

Garm is dumbfounded by these discoveries. But recovers and starts giving orders. They still have a ship to sort out.

***************

Day 5
NPC 1: Search for supplies for the crew, prioritising ammo.
NPC 2: Establish a route to the augur array
Garm: Pacify the augur array.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

All actions are food related for Pod.


Male Human Level 3 Investigator

Day 5
Repairing the augur array goes well as does repairing it. Tomorrow it may shed some light on your circumstances.

Day 6
As the master of arms pushes for salvaging food and other supplies to be organised you begin to get information from the augurs. The augurs are having difficulty. Beneath the keel of the ship there is clearly rock, indeed the prow of your ship is driven into it.

A layer of liquid, which appears to be water with a variety of impurities particularly sodium surrounds the power parts of the ship but most of the ship is surrounded by a breathable atmosphere... the mystery of the crew not suffocating seemingly solved. Nearby is a large rocky landmass.

Lt Samas turns their one good eye to look at you, a bloody rag covering the ruin of their other one. "It looks like we are planet bound off the coast of a large island in salt water. Atmosphere is breathable, the gravity is a little Imperial Standard but not horribly so... the ship can't take off from these kind of conditions."

"I can try to gather more information but the augurs aren't designed to operate inside an atmosphere let alone in an ocean. The ship can not get off a planet like this without specialized aid... and I'm picking up no vox signals."

Actions:

Garm
P0D
LAX -Currently choosing
Illorn
PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.

NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 6 Days, Ammo Supply 1
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Unknown
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Unknown
Trophy Room-Unknown
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Male Wounds: 10/10, Fate Points: 0/5, TB: 3, Fatigue: 0 Adeptus Administratum-Assasin

"We're planet bound. What would we need to get the ship off the planet?"
Lax wil spend the PC actions stablish a route to Void shields.
NPC1=Pacify the void shields
NPC2=Repair the voids shields


Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

"Let us seek out our shamans. They can speak into the void if we cannot escape this world by ourselves."


Male Human Level 3 Investigator

Going to give a little bit for people to reach before pushing things along action wise.

"Off world help and it'll cost. I think that stuff is archeotech, sometimes if the ship is too badly damaged they just leave them as it would cost too much to haul them up and repair them. It is impossible for us to get off world. I mean maybe we could jump into warp but that seems like a bad idea."


Male Human Level 3 Investigator

Day 7
You are able to gain control over and repair the void shields. However a breach is made into your territory, with no ammo left the invaders, claimed by your crew to be mutants who make away with supplies... the route leading from the breach heads towards the trophy room.

Actions:

Garm
P0D
LAX
Illorn -Currently choosing

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 4 Days, Ammo Supply 0
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Unknown
Trophy Room-Unknown
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Wounds 14/14 Fate Points 4/5

His attempt to leave thwarted, Illorn recovers his remaining personal gear from his quarters and consults with the other command crew on how best to leave the ship for this nearby landmass. "Sooner rather than later" Illorn says "we shalt runneth out of water and vittles. Best we hath made headway onto yon island afore then."

When he hears off the raid, Illorn will organise a counter-strike.

NPC Action: Gather Ammunition
NPC Action: Establish route to trophy room
PC Action: PACIFY trophy room


Male Human Level 3 Investigator

Day 8
Illorn leads a counterstrike and purges the mutants, it seems they had already killed off the crew in this area. The area is beyond repair but it's territory is added to that which you now control.

Actions:

Garm -Currently choosing
P0D
LAX
Illorn
PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 3 Days, Ammo Supply 1
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Unknown
Trophy Room-Destroyed
Teleportarium-Unknown
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

"Those wretch mutants showed us one thing: we either take back the entire ship or risk losing the whole thing. Even stuck here, it is valuable. Power and fortification."

******

Day 9

NPC 1: Search for ammo for the crew.
NPC 2: Find a route to the teleportarium.
Garm: Pacify teleportarium.


Male Human Level 3 Investigator

Day 9
The archeotech of the teleportarium has weathered the ships current state relatively well. It will take time but could be seems like it could be made operational again.

Actions:

Garm
P0D -Currently choosing
LAX
Illorn
PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 2 Days, Ammo Supply 2
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Unknown
Trophy Room-Destroyed
Teleportarium-Damaged
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

See if we can launch one or more shuttles with teams to map the area and take samples of surrounding flora and fauna. Even if the auger arrays aren't working their eyes should and the shuttles will extend the range we can scout, even breaking orbit to examine the planet from above.

Actions: Foooood, glorious fooooood, someone spare an action for it too because we need to build up a reserve.


Male Human Level 3 Investigator

You aren't capable of launching shuttles right now and that wouldn't be worthy of an action.... you aren't sure if any of the shuttles have survived currently. Ye could find an airlock to let ye get off the ship.

Day 10
A very durable large mutant that has turned into one of the creature Illorn calls a Vattergrin has pulled it's way up but your crew is able to put it down with their weapons having a good supply of ammo.
Examining the corpse after you recognise it as the creature ye killed at the flooded area beneath the gantry, Illorn called a troll.
-1 Ammo

Actions:

Garm
P0D
LAX -Currently choosing
Illorn

Area=Component or minor area such as a shuttle area.

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 4 Days, Ammo Supply 1
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Unknown
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Unknown
Trophy Room-Destroyed
Teleportarium-Damaged
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Male Wounds: 10/10, Fate Points: 0/5, TB: 3, Fatigue: 0 Adeptus Administratum-Assasin

PC action=Find a route to the Gellar Field
NPC1=Find ammo for the crew
NPC2=Repair the Teleportarium


Male Human Level 3 Investigator

Day 11
The crew is able to repair the teleportarium. What would normally be devastating news is a moot point currently, the Gellar Field is beyond repair.

Actions:

Garm
P0D
LAX
Illorn -Currently choosing

Area=Component or minor area such as a shuttle area.

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 3 Days, Ammo Supply 3
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Destroyed
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Unknown
Trophy Room-Destroyed
Teleportarium-Repaired
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Male Wounds: 14/14, Crit 0, Fate Points: 2/3, TB: 4, Fatigue: 0, Carapace: 5 AP Arms, Legs, Head 6 AP Chest

Garm muses:

"Can these trolls come back to life? Best to burn them then. Or contain them for sale in fighting pits."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Burn, we'll worry about getting subjects for the pit if we get one"


Wounds 14/14 Fate Points 4/5

NPC Action: Establish route to barracks
Illorn: Pacify barracks
NPC Action: Search for ammo


Male Human Level 3 Investigator

Day 12
The barracks has suffered extremely little harm. Ships Confessor Davros and Lieutenant Jones have kept order here well. They freely hand over provisions and inform you they've found an airlock outside the ship and have had some success fishing. They haven't tried the fish yet but have started preserving it should the need arise.

"I am very glad to see you all Sir. Confessor Davros has been doing a great job he has. I've assisted him in maintaining order like you'd want me to do Master of Arms P0D. I should say this feels a little familiar but at least I've got company!" He has a good chuckle before looking a bit more somber "Chief Chirugeon ball didn't make it Sirs but Confessor Davros has kept spirits up!"

Actions:

Garm
P0D -Currently choosing
LAX
Illorn
Area=Component or minor area such as a shuttle area.

PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 3 Days, Ammo Supply 4
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Destroyed
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Undamaged
Trophy Room-Destroyed
Teleportarium-Repaired
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Excellent work Jones, start getting a head count of our lads and start organising large patrols and escorts. Double shifts for a while till we can get order restored and try to keep fatalities to a minimum but make it clear that while armed crewmen are currently acceptable violence amongst them is not. Prioritise the armoury, bridge and plasma drives for high security and draft reliable crewmen from sections that are not operational to guard them with armsman supervision "

Actions: Food for everything


Male Human Level 3 Investigator

Days 13 and 14
The next two days are spent gathering supplies and organizing the crew.

Actions:

Garm
P0D
LAX
Illorn -Currently choosing
Area=Component or minor area such as a shuttle area.
PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 13 Days, Ammo Supply 4
Plasma Drive-Functioning
Warp Drive-Unknown
Gellar Field-Destroyed
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Undamaged
Trophy Room-Destroyed
Teleportarium-Repaired
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Wounds 14/14 Fate Points 4/5

NPC Action: Gather Ammo
NPC Action: Establish route to Warp Drive
Illorn: Pacify Warp Drive

Illorn will be more cautious than with his other pacification's, as this time he is pacifying the area wherein the Hell Engine lays.


Male Human Level 3 Investigator

The Warp Drive is damaged and the crew stuck near it have mutated horribly, much firepower must be brought to bare to cleanse the area. [One more ammo than normal was used to pacify this area]. The Warp Drive can still be repaired.

Rumours begin to circulate that you are going to run out of food shortly. Command or Intimidate +0 to stamp out the rumours. Failed checks may fuel conspiracy theories.

Actions:

Garm
P0D
LAX
Illorn
Area=Component or minor area such as a shuttle area.
PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 12 Days, Ammo Supply 4
Plasma Drive-Functioning
Warp Drive-Damaged
Gellar Field-Destroyed
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Undamaged
Trophy Room-Destroyed
Teleportarium-Repaired
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown


Wounds 14/14 Fate Points 4/5

Illorn will quell the rumors post haste.

"Shut thine whining traps thou wick-limp, cox comb lickspittle wastrel singing egg-sucking oafs and get thineselves back to task!" Illorn is heard roaring at one point. The length to which he can shout abuse before taking a breath is truly remarkable.

Intimidate 70 + Mods: 1d100 ⇒ 37


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

Assist Intimidate


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

NPC action:Establish route to one of the higher up shuttle bays.
PC action: Pacify the area.
NPC action: Restore power if functional, repair if not.


Male Human Level 3 Investigator

33 or Under: 1d100 ⇒ 58

Day 16
Ye are able to clear an area with a shuttle but the shuttle is beyond repair. It is still an external exit point from the ship.

Actions:

Garm
P0D
LAX
Illorn -Illorn's Choice

Area=Component or minor area such as a shuttle area.
PC group actions:
Establish a Route to an area.
Pacify an area. This also asses the components state. -Expend a clip of ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets one clip for a weapon they possess.
Search for ammo for the crew. Get two uses of ammo.
Search for food for the crew. Get two days worth of food.
NPC Actions-Two actions a day.
Re establish power to ship component
Repair a damaged component.
Establish a Route to an area.
Pacify an area. This also assesses the components state. -Expend a use of crews ammo.
Access gear from one PC's personal quarters. The character gets back any gear they don't have on their person and two clips for all weapons they have.
Search for ammo, everyone gets a clip to a weapon they possess.
Search for ammo for the crew. Gets two uses of ammo.
Search for food for the crew. Gets two days worth of food.

Current State of Affairs:

Food Supply: 11 Days, Ammo Supply 3
Plasma Drive-Functioning
Warp Drive-Damaged
Gellar Field-Destroyed
Void Shield-Repaired
Crew Quarters-Repaired
Ships Bridge-Repaired
Life Sustainer-Destroyed
Augur Array-Repaired
Barracks-Undamaged
Trophy Room-Destroyed
Teleportarium-Repaired
Hecutor Pattern Macro Batteries-Unknown
Bombardment Cannon-Unknown

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