Vencarlo Orinsini

17-234-5 "P0D"'s page

59 posts. Alias of Seoirse.


Classes/Levels

Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

About 17-234-5 "P0D"

Name 17-234-5 “P0D”
Ws 28
Bs 40
St 31
To 36
Ag 43
Int 35
Perc 45
Will 57
Fell 30
Infl 33

Wounds 10/10 (incl sound con)

Psy rating 2 (sanctioned)

Fate 3 Current 1

Insanity 16
Corruption 2

Homeworld Bonus:Rely on None but Yourself: A frontier world character
gains a +20 bonus to Tech-Use tests when applying
personal weapon modifications, and a +10 bonus
when repairing damaged items.

Background Bonus:The Constant Threat: When the character or an ally
within 10 metres triggers a roll on Table 6–2: Psychic
Phenomenon (see page 196), the Adeptus Astra
Telepathica character can increase or decrease the
result by amount equal to his Willpower bonus.

Role bonus: Move and Shoot: Once per round, after performing
a Move action, a Desperado character may perform
a single Standard Attack with a Pistol weapon he
is currently wielding as a Free Action.

RTHome Bonus:
Charmed: The void born are touched by the fickle powers
of the warp, making them preternaturally lucky. Whenever a
void born character spends a Fate Point (though not if he burns
one), roll a 1d10. On the roll of a natural 9, the Fate Point is
not lost.

Ill-omened: Whether because of their strange looks,
clannish ways, or unwholesome air, the void born are shunned
and mistrusted by most. In addition, the void born are most
likely to attract any negative attention that the party of Explorers
creates—accusations of deceit in trade, disgruntled negotiators,
mobs armed with stones, and so on. Because of this, void born
characters suffer a –5 penalty on all Fellowship Tests made to
interact with non-void born humans

Void Accustomed: Due to their strange and unnatural
childhood, the void born are used to the vagaries of changing
gravity. They are immune to space travel sickness. In addition,
zero- or low-gravity environments are not considered Difficult
Terrain for void born characters.

The Face of the Enemy: You will never willingly have
dealings with your sworn enemy except under the direst
circumstances, and if you must do so, you suffer –10 to all
Fellowship Tests in those dealings. Also, if given the slightest
provocation, you will react violently towards them. (You may
take a Willpower Test to avert this, modified by the provocation
and the consequences of succumbing to your hatred.)

Weapon Master Pistols:The Arch-militant gains a +10% bonus to hit, +2 to
damage, and +2 initiative when using a weapon of his chosen
class in Combat.

Divination: Increase Perc by 2. May re-roll Awareness to avoid being surprised.

Aptitudes:
Psyker
Ballistic Skill
Agility
Defence
Fellowship
Finesse
Willpower

Skills:

Awareness 45
Common Lore Adeptus Mechanicus 35
Deceive 30
Forbidden Lore Warp 35
Psyniscience 45
Speak Language (Ship)
Common Lore (War) 35
Dodge 43
Parry 28
Intimidate
Scholastic Lore(Tactica Imperialis) 35
Linguistics
Low Gothic
Resistance (Psychic powers) 57
Command 30

Talents and Traits:

Weapon Training Low Tech (RT)
Weapon Training Plasma (RT)
Weapon Training Solid
Weapon Training Las
Weapon Training Chain (RT)
Quick Draw
Ambidexterous
Infused Knowledge

Autosanguine:The ancient and blessed technology of the Mechanicus or
some corrupt xeno tech flows through the Explorer’s blood.
These miniscule machines repair minor injuries and speed
healing. When applying healing, he is always considered
Lightly Wounded, and heals at an increased rate, removing 2
points of Damage per day.

Chem Geld:Either chemical and surgical treatments or sheer will has
rendered the Explorer immune to most mundane temptations.
Seduction attempts against him automatically fail, and Charm
Tests increase their Difficulty by one level. Taking this Talent
causes one Insanity Point

Enemy (Ecclesiarchy)
Hatred (Chaos Worshippers)
Iron Resolve (reroll fear and pinning at -10)
Sound Con (1)
Leap Up (Free action to stand up)
Advanced Talent Psyker
Sanctioned
Warp sense

Warp Powers: Psy rating (2)

Psy Focus +10
Casting power for each Psy under current Psy level +10

Warp Perception +0 Psy test Unnatural senses(20) psy rating 2

Xp total 1400
Xp remaining 400

Equipment:
Laspistol
Whip
Light flak cloak-not taken
Psy Focus-Dog tags (+10 to focus test)
GC Hellpistol
GC Knife (Mono)
Ripper Pistol (Tearing, Toxic 1) ap7 damage 1D10+3 I
MicroBead
Voidsuit-not taken
Enforcer Light Carapace
Bolt Shell Keepsake
Medkit
Manacles-not taken
3x Doses of Stimm
Combat Vest
Auspex

Combat Cheat Sheet
Damage +2 with pistols
Initiative +2 with pistols
Quick Draw
Ambidexterous
Shooting-(BS+40)+(Arch+10)=50
Melee-(WS+28)
Iron resolve-reroll pinning and fear at -10
Leap up
Warp sense-free psynisicence
Divination-reroll awareness to avoid surprise 45
Enemy Ecclisiarchy
Hatred Chaos worshippers
Dodge 43