Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


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Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Well no notifications came of posts so, sorry for not keeping up.

Unsure of what to do Rast stops dithering about and follows Asa. He tries to be quietly

Stealth: 1d20 - 2 ⇒ (8) - 2 = 6

it dosn't work and he knows it.

"What a mess. Something is wrong here. We need to move quick to help."


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shaedeen sees Asa closing with purpose with Rast and Eloisa nearby, so she waves them (and the rest of the heroes) forward, putting a finger to her lips. She shows them the damaged room and quietly suggests the others search it for any clues while she listens at the other nearby doors.

Perception (left door): 1d20 + 5 ⇒ (9) + 5 = 14
Perception (right door): 1d20 + 5 ⇒ (19) + 5 = 24
Perception (door #3): 1d20 + 5 ⇒ (11) + 5 = 16
Perception (door #4): 1d20 + 5 ⇒ (5) + 5 = 10


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Perception: 1d20 ⇒ 19

Asa nods and takes a long look around the wreckage, attempting to determine the source of the destruction and the general chain of events that led up to it.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Crouching low and once again doing a terrible job of being quiet Rast advances to Shaedeen's position.

Scanning the room he impatiently tries to work out what Asa is looking for.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Clearly he has no idea.


You don't hear any sound from any of the doors. Everything is quiet.

Perception DC 20/Survival DC 15/Knowledge Nature DC 10:
There are gouges on the table, clearly made by small, clawed feet. The type of feet possessed by goblins...


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Merrick notices nothing unusual. As he comes in, he sweeps the room with his bow, checking the corners for targets. Seeing nothing, he lowers his bow.

"This is getting more suspicious by the minute."


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa begins to cast detect magic around the room as she searches. Perception : 1d20 + 8 ⇒ (5) + 8 = 13

-Posted with Wayfinder


Nothing in the room pings as magical.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Survival (untrained): 1d20 ⇒ 6
Knowledge: Nature (untrained): 1d20 + 4 ⇒ (15) + 4 = 19

After much searching, Asa finally spots the gouges on the table. "Claw marks. Don't goblins normally have long enough toenails to leave marks like these?"

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Much to his surprise Rast notices the marks at roughly the same time as Asa.

"Nasty buggers. I wonder if this happened during the attack the other day? A distraction?"

"No matter I guess. Lets look for the women they could be in real trouble."

Nice that the board is working again.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

He hadnt like the waiting, nor the sneaking about quietly. There were people in trouble, and the longer they waited the longer time there was for something bad to happen. He glanced at the claw marks and frowned studying them. He had a bit of training in the militia on such things, but no where near the training the actual city watch did.

perception to study the marking to maybe get of guess of age?: 1d20 + 8 ⇒ (18) + 8 = 26

"Enough of this."

He began moving for the door across from them an opening it. From there he tried to guage where the center of the glass works was compared to teh room they had been in hand he would head that way.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Asa turns to face the door that Calin opens. "And people think I can be impulsive...."

"Keep your guard up. If the note is to be believed, the goblins could be working for the old man. Or Ameiko's brother, if this was all a trap. No telling if they stayed behind."

Moving closer to the door, she raises her falcata in a guarding pose.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

The knight appeares at the Glassworks, he was thinking to sneak in but he could hear the group talking and opening doors so he won't be doing that.
He speaks up when he is just behind the group "I see this is the stealth party." He says sarcastically before turning more serious. "You make more noise the the blacksmiths' workshop on a busy day."


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Turning to the Knight's voice, Asa has to catch herself before she swings. Frustration gives way to a pseudo smile.

"That is a great injustice to most smith's shops, sir. We make far less noise than this. I was wondering if you would show up."

Asa gestures to the gouge marks on the desk.

"Goblins. No sign of the two missing women. Could be they walked into an ambush set up by the mastermind, could equally be they ran into holdovers from the invasion." Asa frowns, then adds, "And possibly could be just marks from the invasion and we are preparing for goblins long since slain or driven off. Won't know until we find Ameiko or her friend. What was her name again?"

Asa turns to her other companions to supply it.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

"I saw Selaros run from this area towards the garrison, so I thought something might be up here and when I heard your voices form here I thought to give it a look around."

He nods at her taking about the goblins "I have been wondering if there were more goblins hiding in Sandpiont, a few nights ago I encountered and dispatched a goblin hiding in the closet of a young lad's room, he was terrified to sleep cause he could hear it tunneling through the crawlspace. Better prepare for the worst they are sneaky when i comes to hiding places."


Calin, you open the door to a meeting room. Judging by both the size and layout of the building, as well as the increasing noise of the furnaces, you are making your way to the center. The room you are in has two doors, but you judge that the ones to the south will lead outside. The one to your left will take you deeper in.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

"Lets keep moving. Clearly someone is here."

Rast adjusts his shield and moves to near the door that leads futher in.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

"Agreed Rast if Ameiko and some other is in danger we should not dally around." He goes to stand next to Rast glaive ready for whatever is hiding. "I'm coming Agustianna, just hang out."


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shaedeen looks a bit put out that her scouting contribution on the mission hasn't been particularly well-received. Nonetheless, she moves to the door Calin and Rast seem intent upon barging through, scans it briefly for irregularities (trap spotting), and politely opens it for the men.

Noticing the Desna Knight for the first time, she asks, "Who the heck are you?"


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

"Asa wait a moment" Eloisa reaches out and casts Mage Armor in her. "Just in case there is still someone or something here. " Then she casts it again in herself.

-Posted with Wayfinder


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

"Appreciate it, Eloisa." Asa nods appreciatively as she feels the protective magics of the barrier coalesce around her body.

"Shaedeen, allow me to introduce to you the Desna Knight, protector of Sandpoint and hunter of the criminals within. Strangely enough I trust him, despite not knowing who is behind that mask. As evidenced by that new glaive he is wielding, which I made for him yesterday."

Turning back to the Knight, she adds, "Though a part of me was hoping that its first field test would not be quite this soon after. Shall we go further in and see who is running the furnaces?"


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

"I am the terror that keeps goblins awake at night. Protector of Sandpoint, I'm the Desna Knight." He responds to Shaedeen giving a slight nod of greetings towards her "But let's talk after we rescue Ameiko."


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
The Desna Knight wrote:
"I am the terror that keeps goblins awake at night."

"Oh--I thought it was the worms, beetles, and rocks on a bed of poison ivy that they eat for supper that caused that. Pleased to meet you nonetheless!"

Shae flashes the masked man her most charming smile.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

"Agreed let's see what runs this place currently."

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Hmmm he came back that is good. Still don't know what to call him. Is Desna like a first name? That seems.... disrespectful.

Suddenly uncomfortable yet again having lost momentum.

"Welcome back. There, um, maybe, people that need us. We should go."

Rast steps back from the door a bit shuffeling.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Discussions cast aside he moved forward striding forth with a clear purpose. He opened the door on the left and strode forth.

perception: 1d20 + 7 ⇒ (4) + 7 = 11


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Asa rolls her eyes as Calin continues his relentless pursuit, headlong into the unknown. Following a few steps behind, she keeps her eyes open for clues.

Perception: 1d20 ⇒ 8

"Be careful. Goblins aren't known for much, but they are know for being resourceful in the face of adversity. No sense in walking into one of their traps just to prove a point."

Asa shoots the half-elf a frosty smile, then adds, "But by all means, feel free to continue taking point."


Calin, the furnaces are getting louder, definitely. There are some doors to your left again, and you can feel the heat in the room. That's probably the room. Go ahead and everyone make Perception checks.

Perception DC 20:
It's difficult to make out over the roar of the furnaces but you absolutely hear the high pitched giggles that you have come to associate with Goblins in the next room.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Shaedeen's a bit distracted by the tension and apparent dislike between Asa and Calin. Although she'd like to be near the group's fore to do a bit of scouting and trap-scanning, she doesn't want to become an object of Asa's anger a second time.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

As per usual, Rast hears nothing.


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Merrick detects nothing unusual.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Eloisa feels like she almost notices something, but the noise from the furnaces keep her from concentrating well enough.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

A 9 is the highest so far...wow


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Perception: 1d20 ⇒ 2

Asa shakes her head as the furnaces get louder. "Well, the heart of the furnaces seem to be getting closer at least. Anyone been in here before?"


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shae quickly shakes her head in response to Asa's question.

And I'm away from the internet until Monday afternoon. The GM may bot Shaedeen to keep things rolling.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Rushing off without breakfast makes for bad perceptions checks I have always been told.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

perception: 1d20 + 8 ⇒ (5) + 8 = 13

I've always been curious how the glass is made but no, i have never been here."

He answered curtly while he quickly moved ahead. Something was up, something was wrong and for the life of him he couldnt figure out what it was. But miss Augustianna and miss Ameiko didnt just get up and leave town. This had been the only clue they had she he kept moving forward.


Praetor, you open the door, and inside is a gigantic room. Furnaces are to the left and right, and they are active. An alcove to the right of the room houses some type of finished piece of glass, but a cursory glance reveals that something is off about it; it's extremely jagged and angular. You don't have time to look, however, because in the room are eight goblins!

The Goblins did not hear you approach, but do notice when you open the door. In the room with the Goblins are several corpses, many of which are dismembered; you see several of the Goblins have hacked off limbs that they are in the act of gleefully throwing into the furnaces, and the smell of cooking pork fills the air.

There is no time to notice anything else, and battle is joined!

The Goblins are spread about the room, no two within more than ten feet of another. The furthest one could be reached on a charge.

Goblin Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Calin Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Rast Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Shae Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Asa Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Eloisa Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Desna Knight Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Merrick Initiative: 1d20 + 5 ⇒ (11) + 5 = 16

    Initiative
  • Shae
  • Rast
  • Merrick
  • Eloisa
  • Desna Knight
  • Goblins
  • Calin
  • Asa


Ah, I forgot to mention, there ARE ways to utilize the furnaces if you're creative...


Shae has the opportunity to pop off a shot at one of the Goblins. Since it is flat-footed, she gets sneak attack on her crossbow bolt.

Shae Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1d6 ⇒ (1) + (6) = 7

That shot JUST manages to connect, and drops one of the Goblins! Everyone but Calin and Asa can take their turn.


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

"To arms, my friends, to arms!"

Merrick will line up a shot at one of the Goblins, and shoot as rapidly as he can. If his first shot drops one, he'll attack another.

Full Attack with Rapid Shot

Attack (Point Blank, Deadly Aim, Rapid Shot): 1d20 + 6 ⇒ (6) + 6 = 12
Attack (PBS, Deadly Aim, Rapid Shot): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Does 12 hit flat-footed?


In fact it does!

Merrick, your 8 damage is enough. Your arrows catch two separate Goblins in the chest right above where their piecemeal armor ends, and they spin around, bleeding out.

An excellent opening volley; in the space of a few seconds, over a quarter of your enemies have been felled.

Next?


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

The Desna Knight tries to charge the nearest goblin he is able to reach "Your kind is not welcome here fiend."

Charge attack (PA): 1d20 + 6 + 2 - 1 ⇒ (13) + 6 + 2 - 1 = 20
damage PA: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

AC 14 after charge. I have combat reflexes so remember that when the goblins take thier turn.

Edit: ofcourse I forgot that.


Because we just adopted the rules that allow it, I will remind you that you have Power Attack as an option if you wish to utilize it.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I forgot that, I have editted my post


Thought you may have, no worries ;)

You charge forward and cleave down a Goblin!

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Rast lets forth a very un-Rast-like growl and move in to attack the nearest unwounded goblin.

"By Desna."

Mace Hit: 1d20 + 3 ⇒ (16) + 3 = 19
Dam: 1d8 + 2 ⇒ (3) + 2 = 5

"Grrrrrrrrrr"


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Wow, looks like they will all be dead before I get a chance to slash or splash one...

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