| Illydth-DM |
Good weekend everyone? Hope so.
Mird draws back his bow and fires unerringly at the creature. The arrow penetrates the creature's left eye socket and literally pins the creature back against the door. The creature reaches up and wrenches the arrow both from the door and back out the eye socket before continuing to move forward. It's gait, however, is obviously more off than normal and you can see the creature smoking a bit. (24 points of damage, nice crit!)
The hit from Mird's shot staggers the Cauldron Magen out of line of Thantos's already flying crossbow bolt, which hits the stone wall of the dungeon and shatters, a clean miss.
Fyird's singing fills the corredors as he runs forward, axe raised and takes a swipe at the already off balance creature. A clean swipe, a clean hit and the Magen's head comes clear of it's body. Almost immediately the creature explodes into flame, blinding all of you temporarily and knocking Fyird to the ground (no damage). As each of you recovers all that is left of the Magen is a small pile of smoking ashes practically at Fyird's feet.
Selena as it has not yet reached your initiative, you have not yet started casting, so the spell is not wasted.
Down in the pit, the clean hit the stinger gave to Armand seems to have thrown it a bit off balance as it fails to retract it's spike from Armand's shoulder quickly enough. As the ball starts to fly up and away from Armand it starts spinning end over end and literally bounces off the ceiling of the pit, having to stop and reorient itself. Unfortunately for the Stinger, that's put it back within reachable distance for attacks.
Dirk: You're in a single 10' square, you can't meet the requirements of moving at least 10'.
Your sword swings through the air but the small metal ball's ricochet from the ceiling has saved it from your slash, it's flight path just ahead of your swing.
Having dropped her torch in the fall, the guttering light source chooses just the wrong time to flicker as Lash shoves the sharp point of her rapier at the small ball, the strike coming no where close to the stinger as it darts ahead, spike extended directly for Lash.
Turning her thrust to a slash and spinning right the ball sails past and starts to make a wide turn when the flat of Lash's blade smacks the ball in her spin, sending it, again, into the wall to bounce off (this time we'll call it 1 point of damage), darting back in at the two remaining combatants.
Armand is still standing unnaturally still in the middle of the room where he was struck. You can see his eyes moving, following the action, and his chest heaving, (he does still seem to be breathing), but no other motion seems to come from his body.
Round 2: Lash/Dirk, attack rolls please.
Stinger Attack: 1d20 + 1 ⇒ (7) + 1 = 8
The others of you: Cauldron Magen is dead and nothing else seems to be popping out at you. You can still hear the combat continuing in the pit, what are you doing?
| Fyird Olaafson |
| Dirk Deathtalon |
Stinger Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Is the snitch still attacking Lash?
Trying to keep up with the quick moving metal ball, Dirk carefully lines up another over-hand swing!
Attack: 1d20 + 7 ⇒ (15) + 7 = 22 (included +1 for Fyirds song)
Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14 (DM: forgot to include +1 for Fyirds song! Please add.)
| Illydth-DM |
GAH! So two days ago I thought I'd just do an easy upgrade of my main computer at work (the one I do ALL my work on). After a horrendous failure to upgrade and several boots to recovery CDs at the end of Tuesday I was looking at a complete system re-installation...thankfully I was able to recover all my data.
Needless to say, my time has been limited the last couple days and only now am I getting "back into it." Apologies if I looked like I'd dropped off the face of the earth. :)
Back to your regularly scheduled campaign.
Lash/Dirk: The snitch! LOLOLOLOLOLOL
The stinger makes a pass at Lash, the now common spike coming in fast. Seeing you at the ready, lash gets an evil grin as she connects her rapier with the spike in a block and leans to the side, pushing the ball out from it's flight path and turning the spike to the right...
Lining up a strike from Dirk. Your overhand chop smacks into the little ball and takes a huge (almost a quarter of it's mass) sized chunk off of it and sends it flying right back at lash, rapier at the ready. A quick thrust and the phase stinger is impaled upon the blade. Immediately it flashes with light and simply disintegrates into dust.
As Lash picks up the guttering torch from the floor the both of you glance around the room for other combatants. Seeing none, you both move toward Armand.
Still frozen in place, you note Armand's muscles are simply locked, no matter how you try to help, he simply won't move. His breathing has calmed a bit and you notice him blink, a first sign that the effects of the sting might be temporary.
Mird/Thantos/Lash/Selena: A loud clang of metal on metal rings out and then most of the noise from the pit simply ceases. The fight has obviously ceased, but whether to the good or ill of your companions none of you yet know.
Mird/Thantos:
You start examining the torch sconce closest to the area where you know the pit to be. It is made of iron, is pretty standard, and, unfortunately, no matter what kind of twisting, pulling, pushing, or otherwise seems to get it to move. Examining the bolts and the the wall itself you can discern nothing that would cause this to look like any kind of trigger.
Fyird: As you move around the small hallway something catches your eye on the left wall almost at the corner, a small deformity/depression in the stone that strikes you as somewhat odd. You'd have missed it were you not making such a thorough search of the area.
Examining closer you note a small catch that when turned opens what could only be described as a small compartment, not much more than a man made "hole" in the wall, about a foot square with a small lever inside it, the lever is currently in the "up" position.
| Dirk Deathtalon |
As Dirk realizes his friend is in no real danger his concern slowly turns to mirth. Standing directly infront of the still unmoving Armand, Dirk lets a smile spread across his face. With raised eyebrows he says,
"So... the little shiny ball took you out of the fight, eh?"
With a quiet chuckle Dirk continues,
"Fear not my friend, it seems the effects are already beginning to wear off. I'm going to lay you down so you don't impale yourself on something when control returns to your legs."
Dirk will take Armand and gently lay him prone.
Looking back up at Lash, Dirk grins and says, "You're not half bad with that little sword of yours."
As his eyes move around the room Dirk asks, "I don't guess you know any tricks to get us out of this hole?"
Perception 1d20 ⇒ 9
| Fyird Olaafson |
GAH! So two days ago I thought I'd just do an easy upgrade of my main computer at work (the one I do ALL my work on). After a horrendous failure to upgrade and several boots to recovery CDs at the end of Tuesday I was looking at a complete system re-installation...thankfully I was able to recover all my data.
Needless to say, my time has been limited the last couple days and only now am I getting "back into it." Apologies if I looked like I'd dropped off the face of the earth. :)
Back to your regularly scheduled campaign.
Lash/Dirk: The snitch! LOLOLOLOLOLOL
The stinger makes a pass at Lash, the now common spike coming in fast. Seeing you at the ready, lash gets an evil grin as she connects her rapier with the spike in a block and leans to the side, pushing the ball out from it's flight path and turning the spike to the right...
Lining up a strike from Dirk. Your overhand chop smacks into the little ball and takes a huge (almost a quarter of it's mass) sized chunk off of it and sends it flying right back at lash, rapier at the ready. A quick thrust and the phase stinger is impaled upon the blade. Immediately it flashes with light and simply disintegrates into dust.
As Lash picks up the guttering torch from the floor the both of you glance around the room for other combatants. Seeing none, you both move toward Armand.
Still frozen in place, you note Armand's muscles are simply locked, no matter how you try to help, he simply won't move. His breathing has calmed a bit and you notice him blink, a first sign that the effects of the sting might be temporary.
Mird/Thantos/Lash/Selena: A loud clang of metal on metal rings out and then most of the noise from the pit simply ceases. The fight has obviously ceased, but whether to the good or ill of your companions none of you yet know.
Mird/Thantos:
You start examining the torch sconce closest to the area where you know the pit to be. It is made of iron, is pretty standard, and,...
"Wait". "I think I've found something". Fyird says as he pushes the switch to the down position".
| Illydth-DM |
As Dirk finishes taunting Armand, a cold look comes into his eyes and his left eyelid twitches as well as his hand...if looks could kill...
Dirk and Lash begin to search the pit for a way out.
Meanwhile, above, all of you turn toward Fyird at his call and see a little alcove he's got his hand in, only seconds later Fyird throws the switch and the floor snaps open, leaving the pit wide.
Fyird keeps his hand on the switch and holds it in the down position (ensuring the pit doesn't close on those climbing out) as the other three of you extend a rope down for Dirk, Lash, and (after a few minutes of waiting) the now recovered Armand to climb out.
Lash is first up the rope, practically running up the side of the pit as she exits. Armand goes next and "accidentally" clocks Dirk upside his helmeted head with the metal elbow-guard of his armor. "Opps, you should be careful where you stand Dirk." says Armand as he grabs the rope and quickly climbs out of Dirk's reach...chuckling to himself.
Finally, the three of you are back up in the corridor, your marching order all sorted. You each immediately move back down the hallway to the entry room to search for a way out. The stone blocks that were once part of the wall of the entry room have shoved together, creating an impenetrable barrier blocking your access back to the stairs. Search as you might you can find no secret alcoves, levers, or other devices to open these walls, and there are no niches or holes that any of you could fit through. You are, effectively, trapped down here till you can find a way past the barrier or find a different way out of the Laboratory.
Shrugging in resignation (there's got to be SOME other way out, Kavorquian wouldn't create a trap he couldn't get past), the seven of you reverse your direction and make your way back down the hall and approach the room you were moving toward when you were interrupted by the pit trap, obviously avoiding the section of floor that opened. Moving you to room 5 as requested. That said, as you approach the trap, this time cautiously, no voice rings out from the wall and the pit stays closed. You suspect that the trap has to be reset each time it's triggered.
The wooden door to what is obviously a small storage room hangs mostly ajar from the Cauldron Magen's exit. As you peer in, you see a small room, about 20' on a side, littered with dust, cobwebs, and some small, rotting, chewed up remains of furniture stacked in a corner. A couple of rolled up moldy rugs lay against the north wall in the north east corner. The room was obviously inhabited (the dust is broken in many places by footprints and what looks like things being dragged around) at one point but there are no occupants now. A quick search of the room reveals nothing else of interest.
Just as an FYI I have Mird Tracking and trying to be stealthly, I have Lash searching for traps (though Dirk is leading at this point). I have light sources in Fyird and Armand's hands as well as a torch in Lash's (I will assume you guys are lighting torch sconces along the walls as you move down the corredors), and Selena has a mobile light source hovering around her.
Ok, give me a "set" of rooms you want to accomplish and in what order.
| Illydth-DM |
I am making the assumption that you guys are going to be doing a thorough search of each room. In cases where there's no danger and nothing else you need to be doing in the room or of note I'll automatically tell you what the contents of the room are (including those found by a search). In the case where there is something that requires interaction I'll be asking for rolls or questions. I am already assuming that Lash is searching for traps and that the entirety of you are searching for Secret Doors. I may periodically ask you guys for some alternate checks, just to keep things a bit of a surprise.
I've updated the Kavorquian's Basement map (not the one Dirk numbered but the one I'm tracking on) to include the niche and I have darkened the room you've been in so far. I'll try to keep track of what you've been in already so we're not trying to figure out what's accomplished and what's not.
| Illydth-DM |
The door to the room barely squeaks as it opens. As you enter the room you see a rather agreeable lounge, with arm chairs, a flickering fire in the grate, rugs, mahogany furnishings (not well maintained) and a liquor cabinet. There are a pair of spears mounted above the fireplace, and a mantel with some ornamentation on it. All in all the room gives off a very cozy atmosphere and, other than the somewhat broken down and somewhat threadbare furniture, would make for a very nice sitting room in any castle in Norwold.
Or it would be, if not for the heat in the room, which is quite daunting. The fire seems at a full blaze in the hearth and with the door having been closed for so long, the room is almost stifling with heat. On closer inspection you realize that there is no fuel feeding the fire at all (there are no logs or wood of any kind). Curiosity getting the better of her, Lash tosses a small scrap of fabric, having fallen off one of the chairs in the room, into the fireplace and indeed it does burn to ash.
The Liquor cabinet, while unfortunately empty of Liquor, does hold a set of 6 silver goblets (10 gold each) and a crystal decanter (50 gold) again of high quality workmanship.
The only other objects of note in the room seem to be those on and above the mantle place. Most of the objects on the mantle are junk (broken pipes, small pottery statues of various things (gnomes with hammers, dwarves fishing, etc.), and other knick knacks that you are sure would not only not bring a profit, but you assume you'd have to pay others to take off your hands.
Two items, however, do look exceptionally well made, if a bit fragile: a crystal bird statue of exquisite make (you estimate to be worth about 75 gold) and a sandalwood box with a mother-of-pearl inlay (another 75 gold).
The spears above the mantle, upon closer inspection, seem to be a bit warped and the heads are quite rusty and potentially brittle (you can't get close enough to one to see and they seem firmly attached to the wall). There are blue pennants with no detail hanging off the spear shafts, which help assure those of you with any combat experience that these spears are more ornamental than functional.
Not much else lies in the room and your search turns up nothing else of interest. You're all VERY happy to get back out into the corredor, the majority of you sweating profusely in the almost stifling heat of the parlor room.
Please let me know who is carrying what of this group of items. And where you're intending on going next.
Mird Suttons
|
"Stuff from a Wizard which is gone... not interested, could be cursed, by the way does any one from us can tell if any of this stuff is magical?"
DM: Now that we are talking Magical Items, early in the game I remember Mird receiving a broach from the Captain of the Keep. I confess I did't read the hole thread to find out if Mird still has it of not. So the question is, does he still has it?
| Fyird Olaafson |
If no one objects Fyird takes the goblets, and decanter and carefully wraps them in cloth before putting them in his pack. "I'll hold on to these for now" Fyird states. "Now shall we move forward"?
| Illydth-DM |
So we've spent a couple of rooms in "quick" mode, with me pretty much ignoring checks and such. We're going to spend the next couple of rooms in slower mode: Once I give you the room description, I'll be giving you guys some leeway to ask questions about the room and do some searching and such (yourselves). Once we get through a couple rooms of this we'll re-convene and figure out which you guys prefer.
| Illydth-DM |
The door to the room opens and the seven of you enter. This largish room is obviously a formal dining room. There is a large table with six chairs around it and six place settings of silver and china. A painting of an imposing old wizard hangs on the west wall. A side table with glasses, a bowl and vases of long-dead flowers rests under the painting. A splendid crystal chandelier that glows with a soft, magical light is mounted on the ceiling above the table.
The painting shows a man in his seventies, wearing blue and cream robes. He is thin, almost 6' tall with graying brown hair and brown eyes.
The place settings are clean if a bit dusty, the room has obviously been unused in quite some time.
Ok, folks, go ahead and let me know what you'd like to do and look for here. Perception rolls are always good in search situations, or any other rolls if you'd like to explain what they're for and what you're using them to find. Remember if you give me some text regarding what you're using your skill to find (i.e. some specifics) it can only help your roll.
| Fyird Olaafson |
The door to the room opens and the seven of you enter. This largish room is obviously a formal dining room. There is a large table with six chairs around it and six place settings of silver and china. A painting of an imposing old wizard hangs on the west wall. A side table with glasses, a bowl and vases of long-dead flowers rests under the painting. A splendid crystal chandelier that glows with a soft, magical light is mounted on the ceiling above the table.
The painting shows a man in his seventies, wearing blue and cream robes. He is thin, almost 6' tall with graying brown hair and brown eyes.
The place settings are clean if a bit dusty, the room has obviously been unused in quite some time.
Ok, folks, go ahead and let me know what you'd like to do and look for here. Perception rolls are always good in search situations, or any other rolls if you'd like to explain what they're for and what you're using them to find. Remember if you give me some text regarding what you're using your skill to find (i.e. some specifics) it can only help your roll.
Fyird will approach the painting to see if he recognizes who it is...Any family resemblance etc, or the period / painter, or anything unusual about it or where it hangs.
Perception 1d20 ⇒ 11
Knowledge History 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge Nobility and Royalty 1d20 + 6 ⇒ (19) + 6 = 25
| Thantos Mortimir |
Thantos carefully scans the room looking for the items that the group is in search of, but he doesn't actually touch or move anything. He pays special attention to the painting on the wall using his extensive knowledge of history and historical events to determine who or what the painting pertains to.
Perception 1d20 + 2 ⇒ (5) + 2 = 7
Knowledge (history) 1d20 + 8 ⇒ (2) + 8 = 10
| Thantos Mortimir |
"Lash, it is peculiar, a magical fire that persists after the death of the conjurer." Thantos' mind returns to his magical schooling searching for an answer regarding if a magical fire could continue to burn after the caster has died. Spellcraft 1d20 + 9 ⇒ (4) + 9 = 13
"As a student of wizardry I have accepted that at times certain magical mysteries will remain concealed for longer than I wish them."
| Illydth-DM |
Fyird: While there is almost no resemblance at all to Kaerin, after studying the portrait for a short while there is absolutely no doubt in your mind that the portrait is of Kavorquian. (Knowledge:Nobility and Knowledge:History both played a part of how you can figure this out): GOOD use of skills!
The man's bearing and dress shows him as a wizard, the background seems to be local as is the style of painting and framing of the portrait itself. The canvas is of somewhat lower quality and many of the inks in the portrait itself seem to also be of lower quality, and possibly hand made by the artist. You remember seeing pictures of this ilk and quality in some of the various places in the area you've visited (even some upstairs) and note that other "figures of import" have been painted in much the same way (even some in the same pose) which lead you to believe that the man in the painting was a local figure of some import. The rest was easily figured out.
Thantos: See above under Fyird, while you're a bit less sure you do note some of the same elements and come to a guess at the same conclusion as Fyird.
Re: Lash/Thantos: The fire is magical in nature, your knowledge of Spellcraft reminds you that there are ways of making minor enchantments, like the conjuring of fire, permanent. It could be anything from an extensive spell creating a VERY small gate to the elemental plane of fire to a fire elemental trapped between dimensions, to something very very simple like a "conjure fire" spell with a permanency spell cast upon it. The other possibility is that the hearth itself is magical, created to "always burn" or that the stone itself could be the "fuel" for the fire (stranger spells have been created).
As you are each searching the room for various bits and pieces Armand gives a quick "WHAT?!" and stands straight obviously staring off into space as if he cannot see. "I'm blind!" he confirms as he stops moving and rests a hand against the nearest piece of furniture. The color and pupils of his eyes seem very hard to see as they are glowing with a white light.
The rest of you please make 2 separate perception rolls please.
| Fyird Olaafson |
Mird Suttons
|
"Lash, aaaaa, eeeee, the broach, ummmm, what was its function anyway!?"
"I don't know why but I can't remember it correctly"
Says Mird with the expression of a drunken guy - Due to the failure in the perception check
Let's see if now Mird's brain will do something useful
Perception Check 1:1d20 + 6 ⇒ (19) + 6 = 25
Perception Check 2:1d20 + 6 ⇒ (11) + 6 = 17
| Thantos Mortimir |
"Lash, aaaaa, eeeee, the broach, ummmm, what was its function anyway!?"
"I don't know why but I can't remember it correctly"Says Mird with the expression of a drunken guy - Due to the failure in the perception check
Let's see if now Mird's brain will do something useful
Perception Check 1:1d20+6
Perception Check 2:1d20+6
Mird, clearly your senses have re-sharpened themselves ;)
| Illydth-DM |
I'm sorry guys, Thursday was my daughter's birthday and I'm actually "off" through the end of Thanksgiving weekend. Finding time to post while Ignoring work: not that hard, finding time to post with my wife, 2 kids and mother in law in the house? A bit tougher. That said, I'll be trying to get a post out a day for the rest of the days here: just need to find the best time to do so. Please bear with me and don't lose momentum, I'll have a post out by tonight sometime. Apologies for the short break in action.
| Illydth-DM |
Assuming Selena was too Surprised to take note of much of anything
Quick reactions please? Nothing more than a quick shout or message: We'll call this a half round action.