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Ready for an adventure!

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"Hail and well met. Omrax, devoted warrior of the Inheritor, at your service ." said with a deep bow.
Omrax appears as a tall, fair haired knight of with obvious elven heritage. He removes his winged helm as he enters the room.
Under his red cloak, he wears a new suit of polished fullplate along with a shield bearing the crest of Iomedae on his arm.
His longsword is well kept and shows signs of recent battles.
Strapped to his back is a longbow and greatsword.

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An immaculately dressed elf in a black suit, tie and top hat, sits in a comfortable chair. Taking a sip from his wine glass. A rapier sits on his belt.
"Yvell Blakros. Charmed I'm sure." He says tilting his wine glass towards the others.

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"it seem that the elf blood was pretty popular in our generation." A half-elf with carrot hair enter the room. "I am Géatan Émond. I have pass most in my life in Thornkeep exploring their underground dungeons. I was for a time a follower of Irori. This is why I joined the pathfinder society. I have been send to the most important missions. I was from the firsts that opened Jormundum." But I decided to followed another God. Absalom was becoming too much. I wished for a simple life. Hunting, community. So i decided to establish myself in thornkeep ans found a family. But the society keep calling me."
Géatan turn to Yvell and says: Blakros? "Like those who have the museum? Your wife is surely a beauty! "
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"Yeah, yeah yeah, everyone looks pretty in their fancy dress clothes and smelling like sweet perfume for the nobility, but we have a mission coming up and I just want to know can you all fight? Or will you scream and turn your white pants brown when blades cross?" the Half Orc says to those around him as he swigs down another gulp of his mead.

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My friend Sir Greycloak, though the very Gates of Avernus be opened before us, you have my oath, we shall not tremble nor flee."
Omrax looks for agreement from the others.
"We have seasoned veterans assembled here. With the might of the Inheritor on our side, our adversaries will fear us."

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Kajal is a rather tall elf wearing a Mordant Spire mask, a desert-coloured dress, practical boots and gloves and a lot of equipment. Kajal even has armour, even though it’s only a haramaki, and also has a really handy-looking backpack and a quiver that has way too many items in it than would actually fit in.
Kajal looks at the people who have appeared around him – or did he walk to them? He isn’t quite sure and it doesn’t matter to him. ”You may call me Kajal,” he says, with a voice that sounds rather low if someone assumes he’s a woman. ”Some people call me Glassbasket or Crazy but I might not notice that. This is Wiener.” Kajal points at the sea krait that is currently imitating a striped scarf. For some reason, the sea krait is wearing a sock on its head and another on its tail.
Kajal doesn’t really react to Jaggar’s slander, since he considers it kids’ stuff that goes in through one ear and out the other. Like a lot of other issues as well since he’s rather absent-minded. Kajal does look rather interestedly at Yvell since he presented himself as a Blakros, and waits for the other elf to answer Gétean’s question.

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"Yes the same family. And yes my wife is beautiful. A wonderful woman in fact. We hope to take over as curators of the museum once I finish my time with the society. After all Nigel is a useless twat that always seems to make a mess of everything." Yvell replies.
At Jagger's comment Yvell give an indignant snort taking another sip of wine. "Well as long as you dont get lost on the way there we will all do out parts."

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"Who ever heard of getting lost when there are elves on the team." Jaggar asks sarcastically. "I think we will get along just fine." and slaps the elf swordsman on the shoulder in laughter.

Shardra Geltl - pregen |

A dwarf woman who just enters the room nods as she overhears what Jaggar says. "Yes, yes we do fiiine!"
She takes a small bag and empties the content, a bunch of small bones, on the nearest table. "You can see it heeere! It's all in the booones! In the booones, I tell yooouuuu!"

DM Stylz |

Thanx for your patience, may the GD 4 begin!!
-----------------
The faint scent of smoldering beeswax lingers sweetly beneath the smell of burnt coal permeating the simply furnished common room. The modest decor of Tymon’s Pathfinder lodge allows it to masquerade as a boarding house above Smine’s Weaponworks, the most popular blacksmith shop in the city. Below, the cadence of hammer striking anvil rings clear as apprentices toil to meet the demands of gladiators, warriors, and adventurers alike. Heavy footfalls thump up the stairs, and the door opens to reveal a sturdy dwarf, clad in a thick leather apron and covered in soot— Venture-Captain Holgarin Smine.
His sentences are short and staccato like the sounds from the forges below. Aha, good! Asked for some veterans, looks like I got’em, so I’ll be direct. We’ve found another piece of Sky Key—rather, found someone who knows where to look. Seems the favors we did in Mendev are paying off. Some dwarves there, they came forward with information—good, reliable information about a community in Chesed. He pauses for a moment as if awaiting a reaction.
In Numeria, he adds. I’ve pieced together some histories. It all seems legitimate. Looks like the eldest prince from Jormurdun went that way. He settled down, had kids. Our contact, Ingret Jor, is his great-something granddaughter. We’re betting she inherited more than just his good looks.
Smine takes a moment to start pulling a hunk of bread and a block of cheese from a cupboard as simple refreshments. “There’s a boat for you at the docks. Plan’s to get you up to Chesed, find Ingret Jor, and make friends. Friends talk. Of course, your friend gets to talk about the Sky Key. Chesed dwarves are pretty close, though. You’ll need to
make sure you’re good friends, or at least be her friends’ friends. We dwarves like anyone who has dwarves’ best interests up here,” says tapping his head, “And here,” he says with a hand over his heart.
Chesed’s a free city in name, but the Black Sovereign and the Technic League own it. Probably already watching Ingret. Learn what you can. When you know where the key is, go get it. Nice people got it? Play nice. Off in some ruin? Go be Pathfinders. Technic League’s got it? Well, make sure that doesn’t happen.

DM Stylz |

Knowledge (geography or local)
Knowledge (arcana or local)

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local: 1d20 + 6 ⇒ (1) + 6 = 7
Geography: 1d20 + 6 ⇒ (13) + 6 = 19
arcana: 1d20 + 6 ⇒ (20) + 6 = 26
local: 1d20 + 6 ⇒ (1) + 6 = 7

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Géatan turn to Smine and says: "That is great! but... What is the sky key? Do we know more about those dwarves?
For what I know:
Chesed is the largest city in Numeria and the dominant economic power in the region. As one of the last stops along the road to Mendev and the Worldwound, Chesed has seen an enormous influx of crusaders and other travelers that only serve to further fill the city’s coffers.
The Techic League is a formerly secret society whose chief goal is the acquisition of personal and worldly power through magic and Numerian technology.
The League is incredibly protective of its secrets and power, and it ruthlessly hunts down those who leave Numeria with technology or knowledge thereof. League agents often murder anyone investigating their secrets in order to maintain the organization’s monopoly of the strange technology.
but I haven't seen any of this organisation in my life. Why they should be after the sky key?

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Omrax will bow to Smine.
"Hail and well met. It has been over a year since you forged this longsword for me. Many a battle with demon and worse it has seen, but true it has been.
Omrax purchased the *smine* upgrade on his longsword in some adventure awhile back. If it matters, I can look up the chronicle, otherwise, assuming this is just background color.
"We shall recover this key, with diplomacy if we can, with force if we must."
He pauses while the others consider the clues.
• I will learn the weight of my sword. Without my heart
to guide it, it is worthless—my strength is not in my
sword, but in my heart. If I lose my sword, I have lost a
tool. If I betray my heart, I have died.
• I will never abandon a companion, though I will honor
sacrifice freely given.
• I will guard the honor of my fellows, both in thought
and deed, and I will have faith in them.

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Looking over at Geatan's direction Jaggar says aloud "Well look at the big brain on Brad. Looks like we do have some veterans on this mission. What is play nice?"

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Knowledge local: 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge geography: 1d20 + 9 ⇒ (3) + 9 = 12
Knowledge local: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge arcana: 1d20 + 15 ⇒ (12) + 15 = 27

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”Everything is outrageously expensive in Chesed because the ruler called Black Sovereign and the Technic League blackmail them, or give them extra candy, or something,” explains Kajal after Gétean has shared his knowledge. ”The Sky Key is an artifact that allows us access to... where was it again? Well, I’m sure Zey will... no, actually, he won’t, but Kreighton Shaine will explain if you ask.”
Kajal muses for a moment and then looks at Shardra’s bones. ”What do they say? Ah, you’re a dwarf, it is good to have someone who knows Dwarven, I suppose. The Sky Key is a Dwarven artifact after all, unless my memory doesn’t serve me. Maybe I should learn Dwarven someday? It doesn’t sound very nice though, but then again, Abyssal is much worse. They have four different sounds for ’s’, depending on how much you spit at your conversational partner.”
To Jaggar Kajal explains: ”Hmm, I believe that being nice means that if they don’t attack us, then we try to get their stuff or information by talking or lying to them. If that doesn’t work, we can try stealing, and if that doesn’t work, we best them in combat. Unless they are very strong earth elementals, I have a bad feeling about those. Have you ever died before?”

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I" I know about all of ancient langague and some other do we what type of language they talk most there perhaps a scroll of tongue would be helpful."
-Posted with Wayfinder

Shardra Geltl - pregen |

"The booones! The booones, they tell me of great succeeess!" Shardra replies to Kajal.
"Yes. Yeees! I speak Dwaaarven, and I speak Cooommon! And also Teeerran, for if we meet those dreaded earth elemeeentals you speak of!"
"I even speak Uncommon," Shardra whispers. Her eyes start twisting weirdly in their sockets as she starts reapeating something over and over in Uncommon.
"Die Knochen sind gut. Die Knochen sind gut. Die Knochen sind gut. Die Knochen sind gut. Die Knochen sind gut. Die Knochen sind gut..."
It takes half a minute for Shardra to snap out of it. "Let's gooo! what are we waaaiting fooor?"

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"I have seen earth elementals, and they can be stubborn. But I have heard from friends these techinoids to be some other form of creature...with strange powers.

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"I have picked up a few languages in my time as a pathfinder journeying to and fro...I am a fair hand in Orc, Giant, Skald, Thessalonian, Varisian, Goblinoid, and Aquan if the need arises. Bear in mind I am not the diplomatic one, rather the forceful one since this is my diplomacy." Jaggar taps the pole-arm in his hands. "Shall we set forth?"

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"that is what follower of erastil and pathfinder need the most. Trust.
Have we everything? scroll of tongue, healing of all sort, the spell daylight, the ability to fly, see invisibility, book about the region? Protection against mental control, anti-swarm? Swim freely in water?
I suggest we go, if we have all of it.
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"I have seen earth elementals, and they can be stubborn. But I have heard from friends these techinoids to be some other form of creature...with strange powers.
"Omar, do we need special metal like demon or were?"
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”Good, good,” replies Kajal, apparently to both Shardra and Jaggar. ”I died once. It wasn’t as awful as I thought it would be, but I received a certain favour as well. I don’t think I would like to experience it again, however.”
Kajal goes through his pile of scrolls. ”Wiener, did you use all my money? We need to learn daylight, that paladin isn’t going to cast it for us now because she or he isn’t here! Jo, right? At least I have all kinds of arrows.”
Kajal will try to help with the boat trip using his singular rank in the skill Profession (sailor) and probably fail miserably. :D

DM Stylz |

The trip to Chessed is quick. A few pirate bandits try to attack you vessel, but your group is severely overpowered compared to them and you easily end the threat as quickly as it starts.
You pull into port,
Mighty Chesed stands proudly where the headwaters of the Lake of Mists and Veils flows into the Sellen River. On the western bank, the spires of the Cathedral of the Lawgiver and those of the council offices tower above the opulent estates of merchant princes, and the clamor of the wealthy patrons of the luxury markets mingle with the cries of excitement coming from the arena. Across the river, the east bank sits in comparative squalor. Short mud-brick and wooden hovels crowd together in rundown blocks. Filth-lined streets occasionally give way to a morass of poorly drained night soil.
Yet everywhere one looks there are people—nobles and ruffians, humans and halflings, crusaders and merchants alike mingle in the markets. Shop stalls and vendors set up on every street corner give the illusion that the city is but a single, extended bazaar.

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Kajal is excited to visit a city he hasn’t been in before. He spends a while looking at it and then heads to the docks while talking to his teammates. Or himself. ”Interesting... I would like to study the architecture of those towers. But I think we were supposed to do something else. Oh right, Ingret Jor. Well, we could go talk to her right away... or we could spend a moment and find out what she likes! If we find that out, then we can be more likeable. Doesn’t that sound good? But should we ask the people in the posh half first or the shaggy half first? Maybe the posh half. I could go take a look at the towers, too.”
Kajal’s plan is to dig up information about Ingret Jor.

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Omrax will respond to the question.
"Sir Emond, I have not heard of special materials being more effective.
I will inquire around town regarding our friend, Ingret Jor ."
Diplomacy GInfo : 1d20 + 17 ⇒ (13) + 17 = 30

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Jaggar will take a different approach than the others to find Inget Jor...canvassing the taverns and shady merchant stalls...
Intimidate: 1d20 + 15 ⇒ (5) + 15 = 20

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Géatan will just take in his hands his bow.
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Kajal will help Omrax.
Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13

DM Stylz |

The light breeze blowing down from the Lake of Mists and Veils is barely enough to keep the air breathable in the Fleshward. The stink of so many bodies in packed living conditions combined with the poor drainage making for a pungent stew. While market stalls and storefronts still crowd the streets here as in the rest of the city, the clientele are of a noticeably rougher cut. Small scuffles sometimes create small pockets in the press of bodies, which the locals rarely pay a second glance—as if these altercations were part of everyday haggling.
Moments after you enter The Fleshward, you see one such altercation. You see a young dwarf, in the middle of a three person circle, being jostled about between the trio.
You can tell that the situation may escalate if something is not done in the near future

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sense (motive): 1d20 + 1 ⇒ (8) + 1 = 9
-Posted with Wayfinder

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a dwarf. He could help us. I wonder what they are saying.
-Posted with Wayfinder

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perception: 1d20 + 17 ⇒ (17) + 17 = 34
-Posted with Wayfinder

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Sense Motive: 1d20 - 1 ⇒ (9) - 1 = 8
”Is that a dwarf over there?” says Kajal as they notice the group. Kajal doesn’t really know what the issue is but thinks that making sure he and his group haven’t lost their way is not a bad idea. ”I’ll go ask the dwarf for some information on Ingret Jor,” he says and goes unless someone stops him.

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SM : 1d20 + 4 ⇒ (10) + 4 = 14 so close.
"I say, that activity hardly seems safe. I am sure someone could get injured. Sir Lasikoppa, if you speak to the dwarf I will talk sense into the others. I am sure some misunderstanding."
Onrax cannot help himself and moves forward to offer assistance.
"You three, stop oppressing this dwarf at once! Such behavior is inappropriate."

Shardra Geltl - pregen |

Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8
Shardra shrugs. "It's just a lively gaaame. When I was a kiiid, my brother and I aaalways tossed each otheeer everywheeere."

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Omrax looks back at Shardra, wondering if he has overstepped dwarven cultural norms.
"Perhaps, but I would still like to have the youngster speak for himself."