Tassadar the Pirate |
Tassadar starts shaking everyone out of their bed rolls, saying "Look sharp, we've got company. "
Starting with Flouncy
Goldus Glintsnatch |
do we need to roll initiative?
Goldus Glintsnatch |
Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Tassadar the Pirate |
15. If anyone decides to engage me in melee without a reach weapon just mind the combat reflexes and AOOs. Range is perfectly fine.
GM John Napier |
Post your first-round attacks, damage, or other actions. Aeden cast Bless on the party, so add one to your attack rolls.
Mort, since you're new to the game, I'll explain how I do combat. First, everyone rolls initiative, which has been done, while I do the rolls for the opponents. Then I create an initiative list. Everyone then posts their attack and damage rolls, or other actions, or I 'bot' them after a set period of time. Then I resolve the combat and post the results.
Flouncy Magoo |
Flouncy seeks concealment, hiding behind a tree or even crouching in tall grass, if he can.
stealth: 1d20 + 12 ⇒ (12) + 12 = 24
He fires his crossbow at the closest goblin.
x-bow: 1d20 + 6 ⇒ (3) + 6 = 9 Add +2 if concealed.
The rookie rogue misses badly.
Goldus Glintsnatch |
Goldus will use his Servitor Focus power as a standard action, expending one focus point to summon an eagle as Summon Monster I which will fly to nearest goblin as move action and and bite it.
Bite Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 2
Meanwhile Goldus will move behind his allies away from the Goblins.
Tassadar the Pirate |
Tassadar moves to a goblin and tries to dice him up with his glaive.
slash: 1d20 + 6 ⇒ (11) + 6 = 17
dmg: 1d10 + 6 ⇒ (1) + 6 = 7
My AC is 17 once I've attacked and am no longer flat-footed.
GM John Napier |
Round 1 actions
Goblin 5 swings at Aeden and misses.
Goblin 9 swings at Tassadar and hits for 1 point.
Jared casts Burning Hands, doing 3 points to Goblins 5, 9, 6, 3, 4, and 7.
Goblin 6 swings at Goldus and hits for 4 points. Goldus: DC 14 Concentration Check: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Flouncy hides unnoticed and fires at Goblin 6, missing.
Dexter swings his sledgehammer and misses, swears openly.
Goblin 3 swings at Tassadar, missing.
Goblin 4 swings at Goldus, missing.
Goblin 7 swings at Dexter, missing.
Goblin 1 swings at Jared, missing.
Aeden thrusts at a Goblin, missing.
Goldus casts a spell. Summoned creature attacks and misses.
Goblin 2 swings at Goldus and hits for 1 point.
Goblin 8 swinge at Aeden and misses.
Tassadar swings at Goblin 9, dropping it.
Apply damage and post your next round's actions.
Tassadar the Pirate |
Lawfuls=)
Tassadar tries to finish off the goblin buggering him. 5ft back
glaive: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 1d10 + 6 ⇒ (2) + 6 = 8
"Damn you wiggly little green piece of sh*t!" He curses.
Goldus Glintsnatch |
Goldus yelped in shock, he’d never been properly attacked before. It was not an experience he was in a rush to go through again.
Goldus will 5ft step back and cast burning hands using his Evocation Implimemt (Nobleman’s ring) as a focus using its Resosnant power intense focus, to increase the damage of his burning hands by 1. Spending a mental focus point to do so.
1d6 + 3 ⇒ (1) + 3 = 4 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
His eagle will full attack if possible. If not it will move and bite the nearest opponent.
Bite Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 4
Talon Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 ⇒ 1
Talon Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 1
GM John Napier |
Round 2 actions
Goblin 5 swings at Aeden and misses.
Goblin 9 is dying.
Jared casts True Strike.
Goblin 6 swings at Jared and hits for 2.
Flouncy hides unobserved and fires a crossbow at Goblin 6, rendering it unconscious.
Dexter swings his sledge hammer and misses.
Goblin 3 swings at Goldus and misses.
Goblin 4 swings at Dexter and misses.
Goblin 7 swings at Jared and misses.
Goblin 1 swings at Jared and misses.
Aeden thrusts her Rapier at Goblin 5, missing.
Goldus casts Burning Hands at Goblins 5, 3, 4, and 7, dropping them.
The Eagle strikes at Goblin 8, hitting with the Talons for 2.
Goblin 2 swings at Aeden and misses.
Goblin 8 swings at Dexter and hits for 4.
Tassadar administers a coup-de-gras against Goblin 9. It makes its save, but dies from the damage.
Goblins 1, 2, and 8 remain active.
Apply damage and post your next round actions.
Goldus Glintsnatch |
The eagle winks out of existence.
Goldus 5 ft steps away if threatened, then casts Daze(DC14) on the nearest goblin. If not threatened he casts Daze (DC14) on the nearest Goblin to him and then moves away from combat.
GM John Napier |
Round 3
Jared swings at Goblin 1, hitting for 4.
Flouncy hides unnoticed and fires at Goblin 8 for 4.
Dexter swings at Goblin 1, dropping it.
Goblin 1 is dying.
Aeden attacks Goblin 8, dropping it.
Goblin 2 is dazed.
Goblin 8 is dying.
Tassadar swings at Goblin 2, dropping it.
Each Party member gains 202 XP.
The Goblins had 9 Shortswords (Dogslicers), 9 light wooden shields, 9 suits of small leather armor, 9 shortbows, 180 arrows, and 40 Gp in miscellaneous coin.
Each Party member gets 6 Gp, 6 SP and 6 Cp in miscellaneous coin.
Adjust your characters.
Tassadar the Pirate |
Tassadar happily lets everyone load him like a pack mule if the donkey can't take all the loot.
Dexter Quigley |
The big man is huffing and puffing after the wild swings he made at the Goblins, he kneels down to clean blood off of his hammer on one of the dead Goblins shirts.
"Do we heal a lone survivor and question it er are we wastin' time with that suggestin da ya'll think?
Ta' be sure we should place all those weapons and what not in the pile ta' sell later. More we get, the better upgrades I can make ta weapons an such".
Aeden Havok |
"I think that's risky," says Aeden after a few moments' consideration. "What do we do with them? They'll say anything if they catch on that we are just going to execute them. But we can't let them go, either, they'll either go warn others or go on to prey on travelers and isolated farms around here. We know where we are headed; at least for now that should be enough. Once we are deep in the wild, maybe we can get a better idea of directions - and goblins that get away will still be far from civilization."
Tassadar the Pirate |
"They attacked us. I don't believe they deserve a second chance."Tassadar answers brusquely. "Besides do any of you even speak Goblin?"
Tassadar the Pirate |
"I've never heard any good things from goblins. They kill every dog and horse they run into, and eat virtually anything, which includes children if they can capture any.And they set anything they can on fire."Tassadar adds.
"Do you want to release such a menace onto the wilds?" Tassadar asks Aden dubiously. "Sounds like a recipe for disaster to me."
Tassadar the Pirate |
"That's enough for me, then." He draws his glaive then lops off the unconscious goblin's head.
CDG dmg: 2d10 + 18 ⇒ (7, 5) + 18 = 30
"That's some goblins that won't be troubling anyone, anymore."Tassadar answers, satisfied.
Tassadar the Pirate |
Tasaadar leads starts tracking the goblins they slew last night(where did they come from) after everyone has broken their fast.
How many survival checks? I'll take 10 if I can.