Regular Joes

Game Master John Napier 698

AD&D, 1E-feeling campaign. PC's start at Level 1. PF basic rules.

Don't get comfortable.


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Tassadar sees (and hears) about five or six Goblins moving towards the party. Aeden sees two more.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar starts shaking everyone out of their bed rolls, saying "Look sharp, we've got company. "

Starting with Flouncy


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

do we need to roll initiative?


Tassadar and Aeden get everyone up. Go ahead and roll initiative.


Jared Initiative: 1d20 ⇒ 19

Dexter Initiative: 1d20 + 10 ⇒ (7) + 10 = 17


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10


INACTIVE - GAME DIED

"Over there, too. Looks like they heard that we were coming!"

As the party starts crawling out of bedrolls and tents, Aeden casts a bless spell to start things off right.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Init: 1d20 + 4 ⇒ (3) + 4 = 7


Sorry, I meant everyone rolls initiative.


Tassadar, what's your current Armor Class?


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

15. If anyone decides to engage me in melee without a reach weapon just mind the combat reflexes and AOOs. Range is perfectly fine.


No, that's fine. I just needed the value.


INACTIVE - GAME DIED

Initiative: 1d20 ⇒ 11


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy jumps up, and loads up his weapons.

init.: 1d20 + 6 ⇒ (12) + 6 = 18


Post your first-round attacks, damage, or other actions. Aeden cast Bless on the party, so add one to your attack rolls.

Mort, since you're new to the game, I'll explain how I do combat. First, everyone rolls initiative, which has been done, while I do the rolls for the opponents. Then I create an initiative list. Everyone then posts their attack and damage rolls, or other actions, or I 'bot' them after a set period of time. Then I resolve the combat and post the results.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy seeks concealment, hiding behind a tree or even crouching in tall grass, if he can.

stealth: 1d20 + 12 ⇒ (12) + 12 = 24

He fires his crossbow at the closest goblin.

x-bow: 1d20 + 6 ⇒ (3) + 6 = 9 Add +2 if concealed.

The rookie rogue misses badly.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus will use his Servitor Focus power as a standard action, expending one focus point to summon an eagle as Summon Monster I which will fly to nearest goblin as move action and and bite it.

Bite Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Damage: 1d4 ⇒ 2

Meanwhile Goldus will move behind his allies away from the Goblins.


Male Human Magus - 1

Jared casts Burning Hands against 1d6 + 3 ⇒ (3) + 3 = 6 Goblins for 1d4 ⇒ 3 damage.


Dexter swings his sledge hammer at a Goblin.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7, Damage: 1d8 + 3 ⇒ (8) + 3 = 11


INACTIVE - GAME DIED

Aeden draws her rapier and moves to take up a combat position against the goblins, specifically to provide a guarding position for the ranged attackers.

Rapier attack, blessed: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar moves to a goblin and tries to dice him up with his glaive.

slash: 1d20 + 6 ⇒ (11) + 6 = 17
dmg: 1d10 + 6 ⇒ (1) + 6 = 7

My AC is 17 once I've attacked and am no longer flat-footed.


Round 1 actions

Goblin 5 swings at Aeden and misses.
Goblin 9 swings at Tassadar and hits for 1 point.
Jared casts Burning Hands, doing 3 points to Goblins 5, 9, 6, 3, 4, and 7.
Goblin 6 swings at Goldus and hits for 4 points. Goldus: DC 14 Concentration Check: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Flouncy hides unnoticed and fires at Goblin 6, missing.
Dexter swings his sledgehammer and misses, swears openly.
Goblin 3 swings at Tassadar, missing.
Goblin 4 swings at Goldus, missing.
Goblin 7 swings at Dexter, missing.
Goblin 1 swings at Jared, missing.
Aeden thrusts at a Goblin, missing.
Goldus casts a spell. Summoned creature attacks and misses.
Goblin 2 swings at Goldus and hits for 1 point.
Goblin 8 swinge at Aeden and misses.
Tassadar swings at Goblin 9, dropping it.

Apply damage and post your next round's actions.


Tassadar: You weren't flat-footed. You were aware of the presence of the Goblins. There was no surprise round.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Lawfuls=)

Tassadar tries to finish off the goblin buggering him. 5ft back

glaive: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 1d10 + 6 ⇒ (2) + 6 = 8

"Damn you wiggly little green piece of sh*t!" He curses.


Male Human Magus - 1

Jared casts True Strike.


Dexter swings his sledge hammer. Attack: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Flouncy, since combat is a chaotic affair, you must roll stealth every round.


INACTIVE - GAME DIED

Aeden lunges with her rapier again (#5), but still misses.

Rapier attack, blessed: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus yelped in shock, he’d never been properly attacked before. It was not an experience he was in a rush to go through again.

Goldus will 5ft step back and cast burning hands using his Evocation Implimemt (Nobleman’s ring) as a focus using its Resosnant power intense focus, to increase the damage of his burning hands by 1. Spending a mental focus point to do so.

1d6 + 3 ⇒ (1) + 3 = 4 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

His eagle will full attack if possible. If not it will move and bite the nearest opponent.

Bite Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 4
Talon Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 ⇒ 1
Talon Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 1


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy tries to stay under cover.

stealth: 1d20 + 12 ⇒ (13) + 12 = 25

He fires again. x-bow: 1d20 + 6 ⇒ (17) + 6 = 23

dmg: 1d6 ⇒ 3


Round 2 actions

Goblin 5 swings at Aeden and misses.
Goblin 9 is dying.
Jared casts True Strike.
Goblin 6 swings at Jared and hits for 2.
Flouncy hides unobserved and fires a crossbow at Goblin 6, rendering it unconscious.
Dexter swings his sledge hammer and misses.
Goblin 3 swings at Goldus and misses.
Goblin 4 swings at Dexter and misses.
Goblin 7 swings at Jared and misses.
Goblin 1 swings at Jared and misses.
Aeden thrusts her Rapier at Goblin 5, missing.
Goldus casts Burning Hands at Goblins 5, 3, 4, and 7, dropping them.
The Eagle strikes at Goblin 8, hitting with the Talons for 2.
Goblin 2 swings at Aeden and misses.
Goblin 8 swings at Dexter and hits for 4.
Tassadar administers a coup-de-gras against Goblin 9. It makes its save, but dies from the damage.

Goblins 1, 2, and 8 remain active.

Apply damage and post your next round actions.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

The eagle winks out of existence.

Goldus 5 ft steps away if threatened, then casts Daze(DC14) on the nearest goblin. If not threatened he casts Daze (DC14) on the nearest Goblin to him and then moves away from combat.


Male Human Magus - 1

Jared swings his Quarterstaff at Goblin 1. Attack: 1d20 + 20 ⇒ (3) + 20 = 23, Damage: 1d6 ⇒ 4


Dexter swings at Goblin 1. Attack: 1d20 + 3 ⇒ (17) + 3 = 20, Damage: 1d8 + 3 ⇒ (8) + 3 = 11


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar moves to engage goblin 2.

slash: 1d20 + 6 ⇒ (11) + 6 = 17
dmg: 1d10 + 6 ⇒ (10) + 6 = 16


Bot warning 1. Aeden and Flouncy, please post your actions.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy keeps hiding and firing.

stealth: 1d20 + 12 ⇒ (6) + 12 = 18

x-bow: 1d20 + 6 ⇒ (13) + 6 = 19

dmg: 1d6 ⇒ 4


INACTIVE - GAME DIED

Didn't get a notification of new posts from the boards.

Aeden tries to parry to the side with her rapier, then counterattack (#5).

Rapier attack, blessed: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Rapier damage: 1d6 + 3 ⇒ (6) + 3 = 9


Round 3
Jared swings at Goblin 1, hitting for 4.
Flouncy hides unnoticed and fires at Goblin 8 for 4.
Dexter swings at Goblin 1, dropping it.
Goblin 1 is dying.
Aeden attacks Goblin 8, dropping it.
Goblin 2 is dazed.
Goblin 8 is dying.
Tassadar swings at Goblin 2, dropping it.

Each Party member gains 202 XP.

The Goblins had 9 Shortswords (Dogslicers), 9 light wooden shields, 9 suits of small leather armor, 9 shortbows, 180 arrows, and 40 Gp in miscellaneous coin.

Each Party member gets 6 Gp, 6 SP and 6 Cp in miscellaneous coin.

Adjust your characters.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar happily lets everyone load him like a pack mule if the donkey can't take all the loot.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

The big man is huffing and puffing after the wild swings he made at the Goblins, he kneels down to clean blood off of his hammer on one of the dead Goblins shirts.

"Do we heal a lone survivor and question it er are we wastin' time with that suggestin da ya'll think?

Ta' be sure we should place all those weapons and what not in the pile ta' sell later. More we get, the better upgrades I can make ta weapons an such".


INACTIVE - GAME DIED

"I think that's risky," says Aeden after a few moments' consideration. "What do we do with them? They'll say anything if they catch on that we are just going to execute them. But we can't let them go, either, they'll either go warn others or go on to prey on travelers and isolated farms around here. We know where we are headed; at least for now that should be enough. Once we are deep in the wild, maybe we can get a better idea of directions - and goblins that get away will still be far from civilization."


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"They attacked us. I don't believe they deserve a second chance."Tassadar answers brusquely. "Besides do any of you even speak Goblin?"


INACTIVE - GAME DIED

"I do."


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"I've never heard any good things from goblins. They kill every dog and horse they run into, and eat virtually anything, which includes children if they can capture any.And they set anything they can on fire."Tassadar adds.

"Do you want to release such a menace onto the wilds?" Tassadar asks Aden dubiously. "Sounds like a recipe for disaster to me."


INACTIVE - GAME DIED

Looking annoyed, Aeden says, "Did I not just say that it's a bad idea? That we can't risk releasing them close to farmlands and traveled roads like this?"


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"That's enough for me, then." He draws his glaive then lops off the unconscious goblin's head.

CDG dmg: 2d10 + 18 ⇒ (7, 5) + 18 = 30

"That's some goblins that won't be troubling anyone, anymore."Tassadar answers, satisfied.


Male Human Magus - 1

"Goblins don't travel in these numbers without a camp nearby. Considering how fast they got here, it may be relatively close. Perhaps a ruined structure." Jared says.


The rest of the night passes uneventfully. The extra hour spent resting means that all casters are fully rested, and ready to prepare their spells.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tasaadar leads starts tracking the goblins they slew last night(where did they come from) after everyone has broken their fast.

How many survival checks? I'll take 10 if I can.

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