Regular Joes

Game Master John Napier 698

AD&D, 1E-feeling campaign. PC's start at Level 1. PF basic rules.

Don't get comfortable.


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So, then. Everyone please post their actions unless you've already done it.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Already done it


Round 1

Flouncy hides and shoots at the spider, missing.
Aeden waits.
Dexter waits.
Tassadar waits.
Spider climbs the ladder and enters melee.
Goldus casts Daze at the spider. The spider fails its save and is dazed.
Jared swings his quarterstaff at the spider, missing.

Aeden, Flouncy, and Goldus, post your round 2 actions.


Aeden, the spider is a very good climber with a +16 climb skill check. Making its climb check with a 1d20 + 16 ⇒ (10) + 16 = 26. And its climb speed of 30 feet means that it's in melee range in an instant.


Male Human Magus - 1

Jared: Attack: 1d20 ⇒ 5, Damage: 1d6 ⇒ 6


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus will 5ft step away from the spider and Daze it again if Aeden isn’t in between him and it.
If she is he’ll just Daze it.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy doesn't bother to try to hide again. He reloads and fires into melee.

x-bow: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18

dmg: 1d6 ⇒ 1


Round 2

Flouncy shoots the Spider, doing 1 damage.
Aeden thrusts with the Rapier, doing 8 damage.
Dexter swings his Sledge at the Spider, missing.
Tassadar slashes at the Spider, missing.
The Spider is Dazed.
Goldus casts Daze again.
Jared swings his Quarterstaff, missing.

Post your Round 3 actions.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar takes a 5 ft step back then tries to slice of the spider's legs, but hits only the floor.

slice: 1d20 + 5 ⇒ (6) + 5 = 11


Goldus, I re-read the Daze spell. It only affects Humanoids. The spider isn't dazed.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

whoops

In that case Goldus will simply back away and check the parties behind to make sure they’re not at risk of an ambush, thinking that it was best he save his precious few resources for now.

perception: 1d20 + 3 ⇒ (6) + 3 = 9


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy hasn't done much to the spider, so he tries again.

x-bow: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21

confirm: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20

Noice!

dmg: 2d6 ⇒ (3, 6) = 9

Take that, eight-legged freak!


Round 3

Flouncy shoots at the Spider, a critical hit, doing 9 points of damage.
The Spider is dying.

Combat over. Everyone gets 67 XP.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Good job, little fella! lol


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus turns on his heel hearing the spider collapse onto the ground and joins the dots following Flouncy’s smack talk.

Wonderful shooting master Magoo, now if I may

Goldus recasts Dancing lights above the entrance see anymore of those creepy fellows down there? I can’t imagine it’s all alone, unless perhaps some resourceful fellows have trained him, in which case we’d have to deal with some resourceful fellows.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy reloads, fearing that Goldus may be right.


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Almost read that as Mister Magoo. *Snicker*


Anyone who has Knowledge( Nature ) may roll.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

knowledge nature: 1d20 + 4 ⇒ (12) + 4 = 16


Tassadar:
Examining the corpse leads you to believe that the spider was male.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Urm I think the spider was a male spider. If there's a male spider, there might be a female spider somewhere...again wait, don't male spiders eat female spiders?" He asks the party.

Told you I can be a sink for obscure knowledge...if its the subjects I'm interested in...


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Yeah it was female spiders eating male spiders. So maybe there might not be female spiders around."

Above was a typo in order, I blame my phone ^^


Goldus, roll Perception.

DC15:
You see a roughly Human-sized, Human-shaped cocoon of webs at the bottom of the ladder.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

yes, if I’m not mistaken that is the origin of the name black widow

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

is no-one else rolling perception?

looks as though someone else has already fallen victim to our eight legged foe says Goldus peering into the whole, look, at the bottom of the stairs there


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Goldus, you mentioned that you were looking down the cellar. Since no-one else mentioned it, I had you roll.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Well, lets go." Tassadar descends the stairs while keeping an eye out for threats.

Can you assume I will be looking around as I move into place and exploring other places? Feel free to roll my perception for me, modifier is +4


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

percep: 1d20 + 4 ⇒ (17) + 4 = 21

Shouldn't we do something about that... thing? We don't need more spiders causing people grief.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

what do you propose we do?

Ask Goldus himself wondering whether burning it would be a solution, thinking perhaps that the smoke may cause any other occupants to come exploring.

Though he did fear it would be rather disrespectful. And potentially smelly.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Oh that guy. First we see if he's still alive, if he's not, then I guess we set fire to the webs and his body as well." Tassadar goes down the ladder to cut the person free then checks if he's still alive.

heal: 1d20 ⇒ 19


He is dead. He's been completely drained of fluids, and you're not sure for how long. When he died, he was wearing a suit of chainmail and was wielding a rapier. He was wearing a backpack.

Tassadar's Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Tassadar, you find yourself in a 15 by 15 foot chamber. The ladder is in the center of one wall. There are three doors, one each in the center of the three remaining walls.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus starts to rather clumsily make his way down the ladder, struggling to reach each wrung.

i have to say Human ladders are a challenge. So what’s the Verdict Dr.Tassadar will out patient live?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Wait a minute. What's in the pack?

Flouncy will look in it for anything useful or valuable, taking 20 for 24 perception.

He'll then disarm his crossbow and go down after Goldus.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"He's dead, Goldus." Tassadar answers matter of factly. "In fact, he died some time back."

Tassadar holds out the Chainmail to Aeden. "Do you want to use it?"If you don't, I will."

"Not interested in rapiers, if you want to check the backpack, go ahead, Flouncy."

Tassadar checks if any of the doors are trapped.

Door 1 perception: 1d20 + 4 ⇒ (2) + 4 = 6
Door 2 perception: 1d20 + 4 ⇒ (3) + 4 = 7
Door 3 perception: 1d20 + 4 ⇒ (14) + 4 = 18

Then he opens the first one.

This is all of course after all the loot distribution and changing of armor has been done.


Flouncy:
The backpack contains the usual items, plus two potions and a scroll.

Tassadar:
There is a Silver Holy Symbol of Aurora Starshine beneath the chainmail. None of the doors are trapped but they are stuck, requiring a DC 15 strength check to shoulder-bash open.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Hey, what's this?" Tassadar hands the silver holy symbol to Aeden. "Looks like some priesty stuff to me," he peers at the symbol dubiously.

str check: 1d20 + 4 ⇒ (1) + 4 = 5

Tassadar tries to kick the door with his foot, but only ends up hurting his foot. "Ow! ow! ow! ow! What did I do to you you stupid door?" he howls with pain while hopping on one leg, conveniently forgetting he was the one to choose to assault the door.

str check: 1d20 + 4 ⇒ (17) + 4 = 21

Once he recovers over his stubbed foot, he rams the door with his shoulder. As the door breaks into splinters, he gives a savage yell of satisfaction, "Take that you oversized lump of wood! I'll show you who's the boss!"


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Poor chap replied Goldus solemnly.

On the bright side if our foes as challenging as these doors it looks as though our chances of success are high

He says with a little chuckle. Goldus recognised the holy symbol but thought he’d best leave that to Aeden to explain.

If Flouncy shows Goldus the Scrolls/Potions he can try to identify them.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Looks like a couple of potions here. And a scroll! I wonder what they do?

He'll hand them to people who can figure that out.


Goldus: For the Potions, cast Detect Magic and roll Spellcraft vs DC 16. For the scroll, cast Read Magic.

Spellcraft DC 16:
Two potions of Cure Light Wounds

Scroll:
3 Divine Spells, 3 X Aid


Tassadar: You see what appears to be an Armory. Everything you see here has been preserved against the ravages of time by being coated in Paraffin Wax. You see:

a Glaive,
2 Quarterstaffs,
a Light Crossbow with about a hundred Bolts,
2 Longswords,
2 Shortswords,
a Rapier,
a Sling,
2 Daggers,
and a Longsword, which is separate from the other two.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"I think I've found the armory!" Tassadar exclaims. "Does anyone want any of these?" He takes all of them out and puts it in a heap at the party's feet, except for the glaive and a longsword, which he keeps. "One of you check if anything is magical."He urges.

Once the division of loot and checking of magical items is done

Tassadar tries to bust open the second door.

str check: 1d20 + 4 ⇒ (19) + 4 = 23

"Tassadar, the famous door buster!" Tassadar brags shamelessly as the door falls into splinters. "Whada ya guys know, I have hidden talents!"


Tassadar: The second room is full of glassware, oil burners, various metal clamps, and so on. On shelves along the wall are various covered jars. In a drawer on the table are various odds and ends.


Male Human Magus - 1

Jared casts Detect Magic. "Tassadar, your sword is glowing." Jared looks at Tassader and asks, "May I?"


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

What an interesting looking arsenal said Goldus peering into the armory and wondering how much of a quarterstaff he'd need Tassadar to cut off before it fit him.

Goldus knows neither Detect nor read magic yet but he'll give a spell craft check a go, xD level 1 fun lol

For the scroll Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

For the potions Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

Goldus Chuckles at Tassadar's braking down of another door but is quickly distracted by the content Now this might be more my speed


Sorry, Goldus. You need Detect Magic. Spellcraft won't work without a means of detecting the magical auras. Good roll, though. Not quite good enough on the scroll. ... Tell you what. We'll use the Potions roll for the scroll (DC 22). It is a scroll with three Divine spells, three of Aid.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar feels distinctively nervous in the second room. "I feel like a bull in a china shop. There are so many breakables in there. I think I better stay out of it. "He edges out of that room hastily. He also shows his longsword off to Jared.


Male Human Magus - 1

Spellcraft DC 23: 1d20 + 8 ⇒ (6) + 8 = 14
"Sorry Tassadar. All I can tell you right now is that it's magical. I'll try again, later."


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Uh huh."Tassadar mutters non committally.

Once Goldus has looked and looted all those fragile things.

"All right! Next door here we go!"
Tassadar tries to shoulder slam the door open but the door stubbornly refuses to budge.
str check: 1d20 + 4 ⇒ (9) + 4 = 13

He tries again. "Arrrrghhh you're more stubborn then a mule!" He scolds the door.

str check: 1d20 + 4 ⇒ (8) + 4 = 12

He tries again, this time with his foot, kicking the door open. "And the boot works!"

str check: 1d20 + 4 ⇒ (14) + 4 = 18


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Im afraid Master Magoo that the potions are for now somewhat of a mystery to me, these scrolls however are of divine origin, they allow one, when wielded to manifest the aid spell

Goldus hands the goods back to Flouncy and heads back into the room of glass ware.

Perhaps that is for the best Master Tassadar Goldus begins riffling through the room careful not to brake any glass ware or disturb the chemicals.

After a minute or so he popped his head out, what we have here my friends in a masterwork Alchemical set. Handy if you know how to use it worth a pretty penny if you don’t and also very heavy, could someone lend a hand?

Goldus waddled back into the room to have a quick riffle through the various odds and ends and the promptly fell on his ass laughing Well you’ll never guess what I found he said quickly hopping back up and scooping various glittering odds and ends into out of the cupboard and worked out of the room.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Oh sure, I'll help you haul it out of the room." He helps hauls the masterwork alchemical set out of the room. "Urm...I hope you don't intend for me to carry it all the way back to town..we have mules, you know."


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Well I propose we carry it up out of this place and stash it in a bush for later

Said Goldus who seemed to be bouncing from one foot to the other with excitement. He had never expected to come across something so valuable as this. And what were the chances of there can’t after all be too many Silksworn in this part of the world.

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