Thunderbird

Sarano Snowfeather's page

330 posts. Organized Play character for Codanous.


Full Name

Sarano Snowfeather

Race

HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft

Classes/Levels

Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5

About Sarano Snowfeather

Bot Options:
Color spray, magic missile either from wand or spell, or my new Pilfering Hand which can disarm a target from close range or infernal healing from my other wand

Sarano Snowfeather
Female Tengu Empyreal Celestial Sorcerer 5
NG Medium Tengu(Humanoid, Tengu)
Init: +3 Senses: Low-Light Vision
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Defenses:
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AC 12, T12: FF:10
HP: 8 (5d6-15)
Saves: Fort: +1, Reflex +3, Will: +9
Resistances Acid 5, Cold 5
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Offense
Speed 30 ft
Melee 1.)
Ranged 1.) Ranged Touch +4
Spells per day
2nd 5/day Pilfering Hand, Resist Energy, Mirror Image
1st 8/day Colour Spray(DC18), Wave Shield, Bless, Magic Missile, Liberating Command, Burning Hands DC16
0th Read Magic, Acid Splash, Detect Magic, Mending, Message, Prestidigitation
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Statistics
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Str8, Dex14, Con 5, Int12 , Wis 21, Cha 14
Base Atk +2; CMB +0; CMD 13
Feats Eschew Material’s, Spell Focus: Illusion, Greater Spell focus: Illusion, Great Fortitude

Traits

Havoc of the Society:
Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.

Friends in Every Town:
You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.

Skills (16 ranks) Acrobatics (0 ranks) +2, Appraise(0 Ranks) +1, Diplomacy(5 Rank) +11, Bluff(0 Ranks) +2, Fly(0 Ranks) +2, Heal(5 Rank) +21, Intimidate(0 Ranks) +2, Kn: Arcana(1 Ranks) +5, Profession(0 Ranks), Spellcraft(4 Ranks) +8, UMD(5 Ranks) +10

Languages: Common, Tengu

Carrying Capacity: Light Load:0-26 lbs Medium Load: 27-53 lbs, Heavy Load: 54-80 lbs

Gear: Other Gear: Rapier, Wand of Infernal Healing 50 charges, Wand of Magic Missile 39 charges Oracle’s Kit; a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 50 ft of Silk Rope, journal and pencil/inkpen, Explorer’s Outfit, Cloak of Resistance +1, Wand of Speak with animals 49 charges, Cracked Incandescent Blue Sphere Ioun Stone, Ioun Torch, Healer's Gloves, Cracked Dusty Rose Ioun stone. 44 platinum, 6 gold.

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Special Abilities
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Tengu Stuff:
Tengus get a +2 bonus on Perception and Stealth checks, a +4 racial bonus on linguistics and learn two languages for every 1 skill rank. Tengus are automatically proficient with all sword-like weapons. Tengus have a 1d3 natural bite(beak) attack. Tengus have low light vision.

Favored Class Bonus:
+5 skill rank at level 5.

Sorcerer Bloodline: Celestial(Wildblooded Empyreal):
Class skill: Heal. Bloodline Arcana(Wildblooded): Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to master and fuel your magic. You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, maximum spell level you can cast, and the save DCs of your spells. You gain a +2 bonus on all Heal and Knowledge (religion) checks.

Heavenly Fire (Sp):
Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Heavenly Resistance:
Celestial Resistances (Ex): At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.

ZERO LEVEL SPELLS: Acid Splash
Detect Magic , Read Magic , Mending
Message

FIRST LEVEL SPELLS KNOWN:
Mage Armor
Color Spray
Wave Shield
Bless
Magic Missile

SECOND LEVEL SPELL KNOWN
PILFERING HAND
Resist Energy
Mirror Image