Power Rangers on Golarion (Inactive)

Game Master SirGeshko

Encounter 2: Defend the People's Council!

4 Zellos Zelgadis
19 Turok Bloodharvest
16 Group Blue
11 Group Green
8 Zurizar
5 Super Dondarrion Brothers
5 Garen Crownguard
5 Kinzoar
5 Group Yellow


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Its a beautiful summer morning in Almas, and the Field of Concord is bustling with activity. Large banners hang over the entrances to the parade grounds, proudly proclaiming the 45th Annual Great Andoran Fair. Merchants from all over the Inner Sea are finishing setting up their tents in preparation of opening day, filling the air with sights and scents both exotic and familiar.
Newsboys hawk their papers in the building crowds, shouting headlines like "Pathfinders Delve Droskar's Crag" and "Recent Earthquake Not Expected to Impact Fair".
From exotic foodstuffs to local Andoran crafts to rare books and antiquities, there's something to interest anyone at the Great Andoran Fair!


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen patrols the fairgrounds, eyes wary for anyone that might want to disrupt the festivities. He makes eye contact with one of the other guardsmen, nodding his head. Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

Turok plies his trade brooding endlessly in a dark shadow he plays songs with the thunder of a march but the mourning of a funeral.

So far it's been a good day. Most people simply ignored him. No one had thrown rocks nor make holy symbols with their hands.

He was just getting into the third chorus of "Twenty Thousand Gallons of Blood"


Wandering the fairgrounds with an amiable smile, Luichon takes in the day of semi-guaranteed peace, not expecting anything more than some simple food thefts or perhaps a pinched coin or two.

Nevertheless, he knew better than to let down his guard, and kept a watchful eye even as he enjoyed himself.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Faethor is searching for his brother. Having only returned this morning, he had been hoping meet both Mother and Luichon at home. What a shock that this noisy, boorish affair should have dashed that hope.

Not even a day back and his twin was already grating on him.

Some locals have stared at the slightly (read VERY) over dressed half elf striding through the crowds, looking any sign of a white haired simpleton with a death wish.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


It would seem Luichons sense of duty is rather muddled when it's not under the cover of night, and in the face of sweets.

Without a care in the world, the half-elf enjoys a blue cloud of sugar on a stick.


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Grimacing, Faethor finally spots his sibling.

"So stuffing your face is more important then greeting me when i come home?" he mutters to himself, stepping purposefully over.

He arrives, now looming over the shoulder of Luchion.

"Well that is awfully nice of you Luichon, going to get your dear brother a welcome home snack... at least I hope that's what your doing. Otherwise, I might be inclined to feel mildly offended."


"Hmm? Brother? I don't recall having any sort of sibling, especially one so brutish. Tell me dear sir, did you get that obnoxiously red hair from sitting under the sun too long? I hear that's liable to make one quite delusional!"

Luichon danced away from his brother with spry steps, stuffing more of the blue cloud into his face.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar arrived at the fairgrounds looking around at the various stalls that had been set up. Hearing the headlines, he bought one of the newspapers and idly read the front-page articles.

Lantern Lodge RPG Superstar 2015 Top 32

The other guardsmen are stationed at regular intervals, but have plenty of freedom to patrol the grounds. Garen sees two uniformed guards and a plainclothes 'listener' in his vicinity, all seem relaxed and alert.

Traffic speeds up around Turok's stage, as most dislike his... music. Several visiting Ulfens and dark clothed youths linger, swinging their arms and legs violently to the growling tunes. They take care not to strike the bystanders and passers-by, sticking to a tight group near the stage.

The Luchion Dondarrion notices no foul play in the vicinity of the sugar clouds.

A pageboy hands Zurizar a paper in exchange for a copper, slightly intimidated by the fit half-orc. "T-thanks, mister!" he stammers, and quickly pushes through the crowd.
The paper boasts a full schedule of the activities and shows going on at the fair, from agricultural contests to the Bells of Liberty concert closing out the Fair, complete with fireworks imported from Tien-Xia.
It also details a Pathfinder expedition to the abandoned monastery of Droskar's Crucible in the northern reaches of Andoran. This new excavation was spurred by the discovery of a series of ancient runes that Professor Franklin of Almas University believes to be from the Age of Destiny, thousands of years before Absalom was pulled from the sea.
Finally, a minor footnote on the front page talks about the earthquake that happened in the northern mountains early yesterday morning. The shaking was felt throughout the country, but should not impact the festivities.

I'm just waiting for ZSwordsman to post before I continue. After 9 EST tonight, I'll continue regardless.


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

"Prat..." Faethor mutters obscenities to himself and follows Luchion with a brisk pace.

"It's good to see you're well Lu. Keeping out of trouble, I hope?" He maintains a monotone, but with a undercurrent of warmth.

Faethor tries to ignore a distant noise grind. Something about a hammer and a face? He scowls.

"Iomedae, the music scene has really gone to the dogs."


"Trouble? Why my dear brother, I've lived a charmed, peaceful life in this fair city!"

Bluff: 1d20 + 1 ⇒ (6) + 1 = 7

"And what of you brother? Mother has missed you so, every day she sets the table she sets an extra seat for you in the hopes you'll bless us with your presence. I, of course, make sure none of your food goes to waste."

Finishing up the fluffy treat, Luchion tosses the stick into a garbage pail and gives his dearest brother a smile.


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15

Faethor shakes his head, but allows a small grin.

"I'm in too good a mood to ask of your mischief. As for myself, the Order of the Flame has officially recognised me as brother in arms."

He points to a coat of arms on the rather extravagant parade armour he's wearing, beaming with quiet pride.

"You're brother is a bonified Cavalier. Not bad, eh? You still sword training? I'd hate to hear you wasting all your energy on shenanigans and got all soft while I was away."


"Color me surprised, I would've never thought the Order of the Flame would take in someone as hot-headed as you, brother!" The half-elf held back no amount of sarcasm

Luchion gave a laugh and poked at his brothers crest

"If you doubt my swordplay brother, I wouldn't mind showing you what one learns on the streets of Almas. I think there might be a little competition somewhere at the fair if you're brave enough to take on your older brother!"


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Letting out a sigh, Faethor's expression grows dead pan.

"You're my twin Lu, we're both the same damn age."

Faethor considers the proposal for a moment.

"Well... oh what the hell, I could use the exercise after the ride here. You're on, little brother."

my swords bigger then your swoooord. my swords twice the size than yours is


"Nonsense, I'm clearly the wiser and much more good looking of us two!"

Luichon gains a glint in his eye as Faethor accepts

"Then let us be off brother! Even if there's no actual event, we can always go to our usual spot."

Getting carried away by his excitement, Luichon runs off to search for a sword fighting competition, leaving his brother behind.


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

"Moron! Wait for me!"

Faethor huffs and gives chase.


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

Turok is just transitioning from "My Hammer meets the face of your maker" to "My Godly Guts Hang to Choke Your Soul."

It tells the tale of a forgotten god who was a half eaten by the Red MAntis just before his ascension leaving him legless.

For effect, as it's all a part of the show, ghostly images swirl around him as ghostly lights dance around the stage. AS he invokes the pwoer of the fake god his skin turns a ghostly white.

"GOD OF HANGING GUTS HEED MY CALL! FILL ME WITH THE RAGE IN YOUR GORE SO THAT I MAY SLAY MY ENEMIEEEESSSS!!! RRRRRRRRRRRRRRRR!!!!!!!!"

A combination of prestidigitation, dancing lights and haunted fey aspect. Do you think Turok got enough hugs as a kid?

Lantern Lodge RPG Superstar 2015 Top 32

Just as the Dondarrion brothers are leaving for their duel, and Turok's song reaches its peak, a peal of thunder cuts the air, followed by panicked screams as the crowd flees.
A strange symbol has appeared on the street, glowing with a sickly, dark violet glow. Several mutated hyena creatures step out of the glyph, followed by a massive winged gorilla clad in gold armor. He lifts a massive blade into the air and shouts in a strange language, but the intent is clear. The mutants begin to smash stalls and attack bystanders. Roll for initiative! I'll post the map here, and at the top of the page for easy reference!

EDIT: Sorry, hadn't turned link sharing on. These should work!


Male Orc Expert 5

Need permissions.


((Ditto))


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Double ditto.

Init: 1d20 ⇒ 10


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Is there a way to zoom in on the picture?

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

don't you know you gotta SHOCK the monkay


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

1d20 + 4 ⇒ (17) + 4 = 21 Initiative

Lantern Lodge RPG Superstar 2015 Top 32

ooc:
To zoom in on the picture, look for the magnifying glass at the top right corner of the screen, next to the "Log In" button.
initiative: 1d20 + 3 ⇒ (4) + 3 = 7
I think Turok would enjoy this cover of that Peter Gabriel song!

Initiative Order:
21- Turok Bloodharvest
13- Faethor Dondarrion
10- Zellos Zelgadis
10- Garen Crownguard
9- Luichon Dondarrion
7- Baddies
4- Zurizar

Rather than terrorize the crowd, eight of the hyena mutants stay behind, surrounding the winged gorilla. This group seems to have a more focused mission than random destruction.


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

Oh snap. Sorry! This wasn't showing any notifications so I figured it was still being finalized!

Zellos was absorbed with reading rare books this whole time not even hearing the screams until someone knocks him over in the running. Zellos gets up and follows the sounds.

JoinBattle! Inititive: 1d20 + 3 ⇒ (7) + 3 = 10
However he briefly glances back hoping all the books will be safe in the commotion.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar had been reading the newspaper when chaos erupted around him. When he finally figured out what happened he observed the situation for a moment.
They seem to be intend on making a mess of things. Better be prepared
He moved closer, trying to see what the winged gorilla might be up to. Keen observers might notice a distinct change in posture while he walked.

Swift action to go into pummeling style. Readied action Scorpion Style (which strangely enough is not a style feat, so can be used even while in pummeling style) attack on first hyena that tries to get close to him.


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

As the thunder crashes, sending a ringing through Faethor's ears, he stops for a moment hear the ensuing commotion.

"LU! WITH ME!" He barks out the order as he turns to sprint the direction of the commotion.

30 ft move action from Q,14 to K,19


Zellos zeros in on the commotion when he sees Faethor sprinting. Still not understanding whats going on he moves to look. Thumbing a stone in his hand in case there is a danger. he looks over the stall and sees monsters.
double Move to j,14, slipping a stone out of his pocket on his way. Looking at over the stall at i,14 at the commotion. And assuming that such things are not common haha


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen looks to fellow guardsmen to join him in battle before moving 40 feet forward to J17.


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

Morbidly curious about the screaming Turok moves towards the danger rather than away.

Double move to Q22


Luichon skid to a halt at the sound of thunder and his brother calling to him.

"Looks like we'll have to put off the match!"

Following close behind, Luichon pulled out his twin cutlasses

((Double move to L18, drawing both cutlasses as part of the first move action))

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The winged gorilla barks orders in an unknown language and points north, spurring the hyena creatures forward. Cackling with a strange, slowed laugh, they stagger on misshapen legs and swing twisted arms at anyone in their path. Unfortunately, that includes Faethor Dondarrion.
Attack from J20: 1d20 + 6 ⇒ (12) + 6 = 18
Attack from K20: 1d20 + 6 ⇒ (6) + 6 = 12
damage from J20: 1d6 + 4 ⇒ (4) + 4 = 8
The creature's dusty fist strikes Faethor's chest with surprising strength.
Zurizar still has his standard and move actions left, and then round 2 starts.


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

What they be saying? Ling: 1d20 + 6 ⇒ (20) + 6 = 26
Well.. that might work I guess. Hopefully that nets me some kinda guess as to their language. leave it to the booknerd I guess


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen will step up to J18 and slam his shield into a hyena with his full might. "Citizens, you should take leave. Let the watch do our job." Where are the other guardsmen anyway?

PA: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21

1d6 + 9 ⇒ (2) + 9 = 11


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

"Think you could use some help at this point, no?"

Zurizar moved up next to the group of people trying to help them deal with the hyenas.

Move to M18, Readied action to strike at first enemy that would get within striking distance

Readied action:

Scorpion Style attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8 and DC 14 fortitude save or movement speed reduced to 5 ft for 4 rounds

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The other guardsmen in the area are evacuating civilians and calling reinforcements. They will trickle in as the battle continues, starting with the two you saw earlier which will show up next round (3).
Zellos tries to identify the language being spoken with little success. Its an old tongue, but he recognizes elements of both Ancient Azlanti and Auran.


Stepping beside his hurt sibling, Luichon brings both cutlasses down in a cross slash against the creature infront of Faethor

Attack Roll: 1d20 ⇒ 5
Attack Roll: 1d20 ⇒ 12

Main Hand Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Off-Hand Damage: 1d6 + 1 ⇒ (4) + 1 = 5

((Five-foot step to L19, two-weapon full-attack against K20))


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

written with the assumption that prior to my turn no one is likely to walk into that splash area. Somewhat guessing it'll place ok with the turn order shuffling

Zazz moves a step forward, thumbing his stone charging it with power. While thinking to himself "Oh jezz oh jezz. I 'm not suited for this. I just wanted some books! but I can't just run away.." He winds up and throws his mighty pebble at a cluster of the buggers.
targeting g,20 and hoping to splash damage the others
Mighty Pebble throw at 2nd range: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 to hit
direct hit damage: 2d4 + 1 ⇒ (3, 1) + 1 = 5
Splash Damage: Full damage on target; 1/2 for splash DC 13 vs no damage. : 1d6 ⇒ 5
(So 10 damage for main target G,20 then 1/2 of 5 or non for the surounding buggers)


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

"Arrrgh... You'll pay for that wretch. EN-GARDE!"

Affronted (and more than a little embarassed), without more thought Faethor draws his raiper and attacks his assailant!

attack: 1d20 + 5 ⇒ (8) + 5 = 13

damage: 1d6 + 1 ⇒ (6) + 1 = 7


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

Seeing the fighting before him start drawing blood Turok does what any half-mad bard does while still in the throes of a performance.

"Yes...yes I hear you gods of blood and carnage! Let the gore rain begin!"

Standard: Start RAGING SONG!

5ft. shift to Q21.


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

does that mean Inspired rage? +2 str/con +1will -1ac, can't use cha dex int skills? As near as I can tell it does't block casting as normal rage does, just disallows skills?


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

The link given takes you directly to all the relveant info. But, no it does not stop spellcasting.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Depends on whether you believe spellcasting takes patience or concentration.


Male Orc Expert 5

Actually. I meant to say it doesn't stop my spellcasting. It sadly doesn't stop yours. Not that it matters much in any case since you can drop or pick it up at the start of your turn.

Lantern Lodge RPG Superstar 2015 Top 32

Zellos:
Inspired Rage: "While under the effects of inspired rage, allies other than the skald cannot use... any ability that requires patience or concentration" For example, spellcasting. Mighty Pebble, however, is a Supernatural ability, and not subject to concentration checks, and can be used while raging. Also, you can choose each round whether you rage or not at the start of your turn, with no penalty. If you want to rage, I'll bump the damage up a little.
I'm going to assume you meant to target H20, since you mention the splash hitting buggers, plural. Cool?

Reflex G20: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex I19: 1d20 + 3 ⇒ (10) + 3 = 13
As Turok begins to growl, the party finds themselves filled with a battle rage!
Faethor's rapier furiously finds its way to its target, penetrating leathery, fragile skin. It yelps in surprise.
Zellos hurls a rock at the creatures, its exploding shards pummling two of them.
Garen, filled with rage, hears bones snapping as he slams into the hyena thing. A spiderweb of cracks radiate outward from the impact across its leathery skin before it crumbles to dust, its mouth agape and silently screaming.
Luichon's slashes are not as effective as he'd hoped, only one cutlass finding purchase.
As the hyena creatures press on, Zurizar finds his opportunity, fist darting out like a scorpion sting and striking the approaching hyenaman. Yelping, the monster is unable to return the favor.
Zurizar:
Hyena entered M19, triggering readied action.Fortitude: 1d20 + 8 ⇒ (13) + 8 = 21
Let me know if your're raging, and I'll up the damage appropriately.
One angrily charges Turok, apparently not a fan of death metal. Its fist strikes true, connecting with his gut. 7 damage
The creature Luichon struck tries to retaliate, but can't get through the twin blades.
Sensing the wounded, two hyena mutants attack Faethor, but the elf manages to dodge their attacks.
The two struck by Zellos' rock are out for revenge, charging past Garen with reckless abandon. Garen, you can take an AoO on either of these two, one has taken 10 damage, the other, 2. I'll finish the monster's actions after I find out what you're doing.
Monster Rolls:

M19 Attack: 1d20 + 6 ⇒ (6) + 6 = 12
P22 Attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26Damage: 1d6 + 4 ⇒ (3) + 4 = 7
L20 Attack: 1d20 + 6 ⇒ (2) + 6 = 8
K20 Attack: 1d20 + 6 ⇒ (10) + 6 = 16
J19 Attack: 1d20 + 6 ⇒ (3) + 6 = 9


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen will take the AOO on the more injured of the two.

AOO with Rage!: 1d20 + 6 ⇒ (8) + 6 = 14

1d6 + 12 ⇒ (2) + 12 = 14


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

The creature who moved in provokes an AoO from Turok's bardiche.Should have put that in the profile. Alleviating that now.

1d20 + 5 ⇒ (13) + 5 = 18 Attack
1d10 + 7 ⇒ (3) + 7 = 10 Damage

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