Male
Half-Orc Monk 1 (
Martial Artist)
Power Ranger
NG Medium humanoid (Human/Orc)
Init +3;
Senses Darkvision 60 ft, Perception +9
--------------------
Defense
--------------------
AC : 22 |
T : 18 |
F : 19 (+5 Wis +3 Dex +4 NA)
HP 19 (1d8+1d10+1)
Fort +4,
Ref +6,
Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +7 (1d8+6 19-20/x2 | B or P )
. . Flurry (Cestus) +6/+6 (1d8+6 19-20/x2 | B or P )
. . Unarmed Strike +6 (1d8+6 20/x2 | B )
. . Flurry (Unarmed Strike) +5/+5 (1d8+6 20/x2 | B )
Ranged None
--------------------
Statistics
--------------------
STR 20 DEX 16 CON 12 INT 10 WIS 20 CHA 10
BAB +1; CMB +6; CMD 24(25 vs Grapple)
Feats Pummeling Style, Scorpion Style,
Weapon Focus (Cestus)
Traits Heavy Hitter, Iron Control
ACP 0
Skills
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
*Acrobatics [1]+3+3=7
*Climb [0]+0+5=5
*Craft(X) [0]+0+0=0
*Escape Artist [0]+0+3=3
Heal [1]+0+4=5
*Intimidate [0]+0+0+2=2
*Knowledge(History) [0]=/
*Knowledge(Religion) [0]=/
*Perception [1]+3+5=9
*Perform(X) [0]+0+0=0
*Profession(X) [0]=/
*Ride [0]+0+3=3
*Sense Motive [1]+3+5=9
*Stealth [0]+0+3=3
*Swim [0]+0+5=5
SQ
Monk
Monk Bonus Feat Scorpion Style
Flurry of Blows (Ex)
Stunning Fist (Ex) 1/day DC 15
Unarmed Strike 1d6
Half-Orc
Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Suit 1 min, full-round action
Improved Damage (Ex) 1D6 --> 1D8
Improved Natural Armor (Ex) +2 NA
Ability Increase (Ex) +2 Wisdom
Languages Common, Orc