Summoner

Zurizar's page

26 posts. Alias of Theorythmus.


Full Name

Zurizar, the Silver Gorgon Ranger

Race

Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style

Classes/Levels

Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Gender

Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)

Alignment

NG

Deity

Irori

Location

Golden Kirin Martial Arts Dojo in Almas

Languages

Common, Orc

Occupation

Martial Artist

About Zurizar

Tracked Resources:

Potion of CLW 1/1
Coins: 37 GP 9 SP 9 CP
Total Weight: 18 lbs

Carrying Capacity
light load 58 lbs or less | medium 59-116 lbs | heavy 117-175 lbs [unmorphed]
light load 133 lbs or less | medium 134-266 lbs | heavy 267-400 lbs [morphed]

Magic Items:

Morpher

Zurizar:

Male Half-Orc Monk 1 (Martial Artist)
NG Medium humanoid (Human/Orc)
Init +2; Senses Darkvision 60 ft, Perception +8
--------------------
Defense
--------------------
AC : 16 | T : 16 | F : 14 (+4 Wis +2 Dex)
HP 8 (1d8+0)
Fort +3, Ref +5, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee Unarmed Strike +2 (1d6+3 20/x2 | B )
. . Flurry (Unarmed Strike) +1/+1 (1d6+3 20/x2 | B )
. . Temple Sword +2 (1d8+2 19-20/x2 | S )
. . Flurry (Temple Sword) +1/+1 (1d8+2 19-20/x2 | S )

Ranged None
--------------------
Statistics
--------------------
STR 14 DEX 14 CON 10 INT 10 WIS 18 CHA 10
BAB +0; CMB +2; CMD 18(19 vs Grapple)
Feats Pummeling Style, Scorpion Style
Traits Heavy Hitter, Iron Control
ACP 0
Skills
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
*Acrobatics [1]+3+2=6
*Climb [0]+0+2=2
*Craft(X) [0]+0+0=0
*Escape Artist [0]+0+2=2
Heal [1]+0+4=5
*Intimidate [0]+0+0+2=2
*Knowledge(History) [0]=/
*Knowledge(Religion) [0]=/
*Perception [1]+3+4=8
*Perform(X) [0]+0+0=0
*Profession(X) [0]=/
*Ride [0]+0+2=2
*Sense Motive [1]+3+4=8
*Stealth [0]+0+2=2
*Swim [0]+0+2=2

SQ
Monk
Monk Bonus Feat Scorpion Style
Flurry of Blows (Ex)
Stunning Fist (Ex) 1/day DC 14
Unarmed Strike 1d6
Half-Orc
Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Languages Common, Orc

the Silver Gorgon:

Male Half-Orc Monk 1 (Martial Artist) Power Ranger
NG Medium humanoid (Human/Orc)
Init +3; Senses Darkvision 60 ft, Perception +9
--------------------
Defense
--------------------
AC : 22 | T : 18 | F : 19 (+5 Wis +3 Dex +4 NA)
HP 19 (1d8+1d10+1)
Fort +4, Ref +6, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +7 (1d8+6 19-20/x2 | B or P )
. . Flurry (Cestus) +6/+6 (1d8+6 19-20/x2 | B or P )
. . Unarmed Strike +6 (1d8+6 20/x2 | B )
. . Flurry (Unarmed Strike) +5/+5 (1d8+6 20/x2 | B )

Ranged None
--------------------
Statistics
--------------------
STR 20 DEX 16 CON 12 INT 10 WIS 20 CHA 10
BAB +1; CMB +6; CMD 24(25 vs Grapple)
Feats Pummeling Style, Scorpion Style,
Weapon Focus (Cestus)
Traits Heavy Hitter, Iron Control
ACP 0
Skills
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
*Acrobatics [1]+3+3=7
*Climb [0]+0+5=5
*Craft(X) [0]+0+0=0
*Escape Artist [0]+0+3=3
Heal [1]+0+4=5
*Intimidate [0]+0+0+2=2
*Knowledge(History) [0]=/
*Knowledge(Religion) [0]=/
*Perception [1]+3+5=9
*Perform(X) [0]+0+0=0
*Profession(X) [0]=/
*Ride [0]+0+3=3
*Sense Motive [1]+3+5=9
*Stealth [0]+0+3=3
*Swim [0]+0+5=5

SQ
Monk
Monk Bonus Feat Scorpion Style
Flurry of Blows (Ex)
Stunning Fist (Ex) 1/day DC 15
Unarmed Strike 1d6
Half-Orc
Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Suit 1 min, full-round action
Improved Damage (Ex) 1D6 --> 1D8
Improved Natural Armor (Ex) +2 NA
Ability Increase (Ex) +2 Wisdom

Languages Common, Orc

Equipment:

Monk's outfit - | 2 lbs
Explorer's outfit 10 GP | 8 lbs
Adventurer's Sash 20 GP | 3 lbs
backpack 2 GP | 2 lbs
temple sword 30 GP | 3 lbs

Background:

Zurizar is a martial artist who works and trains in the Golden Kirin Martial Arts Dojo, where he has spent most of his life. Sensei Wu Fei Zhang found him when he was just a small boy. Through his teachings Zurizar learned to control the anger that burns in his veins and direct it outward when necessary. He spends most of his time training, but from time to time he goes out into Almas, exploring the grand city.

Progression stuff:

lvl 1: Pummeling Style
lvl 1M: Scorpion Style
lvl 2M: Dodge
lvl 3: Mantis Style (requires 3 ranks in heal)
lvl 5: Combat Style Master
lvl 6M: Gorgon's Fist
lvl 7:
lvl 9: Pummeling Charge
lvl 10M: Medusa's Wrath
lvl 11:
lvl 12M: Improved Critical (Unarmed)

other styles:
Jabbing style
Monkey Style (req. 5 acrobatics, 5 climb)