| GM Poisonblade |
| GM Poisonblade |
Jask
Create Water is a spell I asked for this morning. But I have no desire to go treking off into the woods.
Nngara feels water splash her back. She was looking at Jask when she felt it.
Areys
Not that it matters, but I think food, and water are our top concerns. How much water can this magic create? If there are cannibals on this island, we don't know where they are. This fire thing Ishiro has going is a horrible idea. Those flesh eaters will see the smoke and come right down on top of us. I would be fine with it, if there were three or four, but I bet there is more than that. Harper how long did you say they have been here?
Ishiro @ Areys
When you see those horrible eyes, you will think differntly.
| Linard Toivan |
To Nngara:
"I have magic to detect poison, purify unhealthy food and drink, and remove sickness should it arise. I had it prepared the whole trip because on a lengthy voyage the food could become spoiled or infested. Not that it did us much good in the end.
I can also create magical water, about twenty gallons per minute, but it must be consumed the same day or Abadar will take it back into His divine Vault."
After taking a look at the map.
"Perhaps we could start exploring this cape to the west of us. This way we'll at least make sure that we know what to expect from that side, and then we can concentrate our efforts in the southeast direction."
| GM Poisonblade |
Each Hex is only a quarter mile. You can only make it through four hexes of jungle in a day. It's that dense, plus there are hills, cliffs, small canyons, etc. If you find a trail you can make it through a hex in one half hour. This is taking resting in the heat of the day with only about 8 hours of exploration into considertaion. If you do not rest then you can take a chance on three Fort saves for 1d4 nonlethal damage per failed save and explore a fifth hex of jungle or make it through a trailed hex in 15 minutes. The top of the picture is north. I will need a Survival Roll DC 15 per hex, or you get lost and cound the Hex twice for making it through.
| Harper Montajay II |
Knowledge local or history on the west side of the map.
1d20 + 5 ⇒ (3) + 5 = 8
Should we split up? I am afraid to leave some of these people alone. There is strength in numbers. I would hate to lose supplies if our camp is raided in our absence.
| GM Poisonblade |
Sasha
If the monkey won’t go I will. Er…or not, it just seems like there is plenty of neat things screaming out there and I know how to find myself in the woods.
Jask
I am afraid that this old man would only get in the way, so no I will stay in camp and have some food ready for your return.
Aerys
Ain’t no way I am gonna go out there. Me and Mr. Jask will stay and watch the camp.
Ishiro
There are still more protections to make for our shelter. It is best that one of us completes them.
Gelik
I bet you all would like me to come, wouldn’t you. Then there could be some accident with a fall. Or maybe the poor little gnome was beaten to death by savage primates. Ah how sad for him. No thank you. Not on your pitiless lowborn lives. If you want to trick me you had better but your heads together. It’s going to take all the brains your total can combine to even have a chance. Better luck next time.
| Nngara Erebrian |
Nngara looks at the others and then at those who wish to stay behind.
What defense you have? What if cannibals attack? What you do then?
Together we strong, even you gnome. Apart we weak. I think apart bad idea.
Nngara looks over the group again:
When we free of jungle. You all go do what want. In jungle together we live, divided we die.
| Linard Toivan |
"I think that in the jungle the perceived safety in numbers is deceiving. Same as in tight city streets, really. We will attract more attention from the local wildlife this way, and if cannibals attack, we will just be tripping over each other. Five is really the optimal number, and if five people go exploring, that also means five people will be defending the camp, so they will be able to stand up for themselves. Won't you, Aerys, Ishiro? I think as long as we get four or five people ready to set out, we can go and leave the others to harvest wood and prepare dinner for our return. For a small share of the treasure we find, of course."
He tries a disarming smile, though he's not really confident it's going to work.
Diplomacy: 1d20 + 1 ⇒ (3) + 1 = 4