[PbP Gameday VII] GM Irish202: #09-00 Assault on Absalom (Inactive)

Game Master Irish202


Unlocked Boons:

Evacuation Notice: Each PC can re-roll a failed d20 roll one time
Catching Spies: The party can gain a +4 to initiative rolls for one encounter that includes a construct.
Defensive Wards: Once during the adventure, the party can either turn one critical hit into a regular hit or force a re-roll on an attack.
Reconnaissance: Each PC gains a piece of +1 bane ammunition to use during the scenario.
Strange Things: Once during the adventure, the group gains a +4 bonus to initiative for one encounter that involves an undead creature.
Useful Gossip: Once during the adventure, each PC can re-roll one initiative check, keeping the second result even if it is worse.
Urgent Repairs: Each PC gets one cure serious wounds potion, plus a 3rd level or lower potion without expensive material component.
Dark Archive: Once during the adventure, the group can cause all undead in an encounter to gain the confused condition for 1 round. Any result that causes the creature to damage itself deals additional damage equal to half the group's APL!
Exchange: Once during the adventure, the group can increase the enhancement bonus of their weapons by +2 for one encounter. Any mundane weapons are treated as having a +0 enhancement (e.g. they would increase to a +2 enhancement)
Liberty's Edge: Once during the adventure, the group may activate this boon at the beginning of an encounter to increase their land movement speed by 10 feet for the encounter.
Silver Crusade: The group gains a free use of the Burst of Healing ability listed on the Aid Token Handout, to use at their discretion.
Sovereign Court: The group gains a free use of the Timely Inspiration ability listed on the Aid Token Handout, to use at their discretion.
Grand Lodge: Once during the adventure, the group may activate this benefit at the beginning of an encounter to gain temporary hit points equal to 3 times the APL of the group that last until the end of the encounter (e.g. the group gains 30 temp HP)
Scarab Sage:The group gains a free use of the Allied Offensive ability from the Aid Token handout, except that the resulting bonus damage is multiplied by 150%.


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Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

Might I suggest please giving some of the scrolls/wands to Riddywipple? He’s got a UMD of 24. His actions spent in combat firing off scrolls/wands leaves main PCs’ actions free.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Suggestion accepted

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Emyla spends a round swapping her prepared Wall of Stone for Cloudkill.
Quick Study exploit; 1 arcane pool point spent

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

Riddywipple takes out a wand of Ill Omen from his tiny bandolier.


Dice Rolling:

2nd SR check: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34
Commander Reflex: 1d20 + 12 ⇒ (17) + 12 = 29
MM Red Reflex: 1d20 + 9 ⇒ (4) + 9 = 13
MM Blue Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
MM Red Ride Check: 1d20 + 14 ⇒ (11) + 14 = 25
MM Blue Ride Check: 1d20 + 14 ⇒ (3) + 14 = 17
MM Red Vital Strike Attack vs. Qatala: 1d20 + 15 ⇒ (4) + 15 = 19
MM Green Ride-by-Attack vs. Chaine: 1d20 + 15 + 2 - 2 ⇒ (17) + 15 + 2 - 2 = 32
MM Green Damage: 2d8 + 10 + 6 ⇒ (8, 3) + 10 + 6 = 27
Blue Fire Damage: 4d6 ⇒ (3, 1, 2, 2) = 8
Commander Touch Attack vs. Qatala: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Spell Damage if fail: 12d6 + 11 ⇒ (4, 6, 5, 3, 1, 1, 4, 2, 2, 3, 4, 5) + 11 = 51
Spell Damage if Save: 3d6 + 11 ⇒ (4, 4, 2) + 11 = 21

Chaine charges forward, both himself and his mount injuring the mounted minotaur rather severely! **Botting Activated** Lucija passes a shield spell to Naghamadi, who sinuously floats through the air to get cover behind a nearby ruined wall. Torrag unleashes a fireball in the midst of the enemies, the farther minotaur taking full brunt of the spell. The force of the spell causes the skeletal horses under the two minotaurs to burn away, with both minotaurs landing on their feet afterwards. Qatala moves swiftly through the enemies, all of them being too off-guard to make an attack against her. The monk attempts to trip the commander, but he appears to firm-footed for her to lose his balance.

The heavily injured minotaur unleashes a gout of flame into Chaine and Silvermane's face in a 30-foot cone. Meanwhile, the last mounted minotaur does a ride-by attack on its mount against Chaine, striking him rather soundly with its bastard sword! The distant minotaur tromps along to provide flanking with its commander against Qatala, missing rather badly in its attempt to strike her. The commander takes a 5-foot adjustment of position, utters a profane prayer, and reaches out with a hand now wreathed in ominous purple energy!

Spellcraft (DC 20):
The commander appears to have cast a slay living spell.

Not sure what Qatala's Touch AC is at the moment. If 31 hits touch, need a DC 19 Fortitude Save from her; 51 damage if fails or 21 if succeed. Also need a DC 16 Reflex from Chaine/Silvermane for 1/2 damage from breath weapon (8 fire damage). Emyla, I think I somehow duplicated your token and it was twice on the map; I kept the one I thought is your token, feel free to correct me if I am wrong.

Initiative Order **Maps Updated** Botting will occur Sunday 10/28 @ 10PM.

Round 2

Chaine (Need DC 16 Reflex from Chaine/Silvermane, -27 Chaine)
Lucija
Torrag
Qatala (Possibly need DC 19 Fort from Qatala, possibly -51 or -21)
Emyla

Mithrakk (-14)
Mounted Minotaurs (Blue -58, Red -28)

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Chaine Reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Silvermane Reflex: 1d20 + 9 ⇒ (19) + 9 = 28

Swift Action Greater Tactician: Lastwall Phalanx all allies within 60 ft.

Wheeling Charge vs. Blue: +1 Cold Iron Valiant Lance, Mounted charge, Banner, Rage: 1d20 + 21 + 1 ⇒ (14) + 21 + 1 = 36 for dmg: 3d8 + 21 ⇒ (6, 1, 5) + 21 = 33

STR 18, CON 20; +1 atk / +1 dmg (1-h) / +2 dmg (2-h) / +30 HP - 35 HP; AC 29 / +1 Saves

Liberty's Edge

Companion to Chaine "The Butcher" Alazario | Male N Horse Animal Companion | HD 11| Class Level 13th | HP93/93 | AC 36 T 14 FF 33| CMD 30 (36 vs. Overrun) | F +13 R +12 W +8 | Init +3| Low Light Vision, Scent, Perception +5 | Speed 80 ft | Buffs: Feather Step, Protection vs. Evil

Horse Hoof Attack vs. Red, Charge, Banner: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20 for dmg: 1d6 + 6 ⇒ (6) + 6 = 12

+1 to AC and saves

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Touch AC 29 so the touch spell connects. (21 base plus 8 from crane wing)
AC now w haste = 40 Touch AC = 30
fort save: 1d20 + 10 ⇒ (18) + 10 = 28

5ft step after the caster.

Swift action activate boots of speed for +1 AC, Ref, +1 Attk, extra attack.

trip attack: 1d20 + 13 + 7 - 2 + 1 ⇒ (7) + 13 + 7 - 2 + 1 = 26 vs Commander.

If tripped 2 AoO's

viscous stomp: 1d20 + 14 - 2 + 1 ⇒ (20) + 14 - 2 + 1 = 33
damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10 magical, bludgeoning, cold iron and silver.

greater trip: 1d20 + 14 - 2 + 1 ⇒ (11) + 14 - 2 + 1 = 24
damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12 magical, bludgeoning, cold iron and silver.

nine section whip w stunning fist: 1d20 + 14 - 2 + 1 ⇒ (8) + 14 - 2 + 1 = 21 DC 18 fort save. Flurry attack
damage: 1d8 + 6 ⇒ (7) + 6 = 13 Adamantium, magical, bludgeoning, cold iron and silver.

nine section whip: 1d20 + 14 - 2 + 1 ⇒ (11) + 14 - 2 + 1 = 24 haste attack
damage: 1d8 + 6 ⇒ (1) + 6 = 7 Adamantium, magical, bludgeoning, cold iron and silver.

nine section whip: 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14 secondary attack
damage: 1d8 + 6 ⇒ (1) + 6 = 7 Adamantium, magical, bludgeoning, cold iron and silver.

Dark Archive

????? Protean Eidolon 12
Spoiler:
|AC 28*, T 16*, FF 22|HP: 67/69|F +6*, R +13**, W +7* (+4 vs Enchantment)|Init +6*, Perc +13*|CMB +14** CMD 27|

Move me to J-15, and 10 feet up in the air...

Naghamadi advances fearlessly but cautiously...

readied bite vs first enemy to get within 10 feet: 1d20 + 14 ⇒ (4) + 14 = 18
damage plus fire: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

...but leave me behind at to G-15.

...while Lucija begins another conjuration.

DM:
Henceforth, please try something other than casting shield on Naghamadi if you need to lower the puppet-strings again. Reasonable alternatives include:

using my magic fang wand on him;
casting one of my 1st-level offensive spells;
casting haste or slow;
using my prayer potion (but only if the situation warrants it);
readying/taking a shot with "Dragonseye";
OR
of course, starting to summon something.

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

Riddywipple uses his wand of Ill Omen on the near foe (C/D, 19/20). He then merges into Emyla. Can’t fail the UMD on the wand

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Emyla casts Grease on the foe’s weapon, then runs to a safer position. (DC19 REF or drop the weapon; roll twice and use worst (Ill Omen)

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag moves forward and activates his Ring of Blinking.


Lucija:
Lucija wrote:
Henceforth, please try something other than casting shield on Naghamadi if you need to lower the puppet-strings again. Reasonable alternatives include:

And my secret plan to get you to post botting instructions has come to fruition! **Queue evil GM laughter with occasional thunder in background**

Emyla, when using UMD, you must roll; as a natural one always results in the wand ceasing to function for you for 24 hours. Riddywipple Wand Roll: 1d20 ⇒ 13

Dice Rolling:
Channel Neg. Energy to Harm: 6d6 ⇒ (1, 5, 3, 3, 4, 5) = 21
Red Minotaur Vital Strike vs. Chaine: 1d20 + 15 ⇒ (8) + 15 = 23
Green Reflex: 1d20 + 8 ⇒ (14) + 8 = 22
Green Target (1=Lucija, 2=Emyla): 1d2 ⇒ 1
Green Ride-by-Attack vs.: 1d20 + 15 + 2 - 2 ⇒ (10) + 15 + 2 - 2 = 25
Green Damage vs. Lucija: 2d8 + 10 + 6 ⇒ (2, 4) + 10 + 6 = 22

Chaine downs the minotaur as he charges past, though Silvermane's attack is unable to get past it's target's defenses. Qatala once again attempts a flurry of attacks against the commander, but is only able to land a single simple strike with her whip. Riddywipple points his wand at his target that charged into the back ranks of the field, but the minotaur seems completely immune to the wand's effect; that minotaur also resists Emyla's attempt to grease its weapon. The commander adjusts 5-feet and raises its unholy symbol, causing a 30-foot radius burst of purple energy to rush from it; the wave passing over the minotaur without effect and washing painfully over Qatala, Chaine, and Silvermane! The minotaur next to Chaine and Silvermane attempts to strike the rider with his Bastard sword, but is unable to pierce his defenses. The mounted minotaur gallops by Lucija, landing a solid blow on her with its bastard sword!

Need a DC 15 Will Save from Qatala, Chaine, and Silvermane for 1/2 damage on the Channel (21 points if fail). Will need a DC 34 Concentration check for Lucija's spellcasting while damaged.

Initiative Order **Maps Updated** Botting will occur Tuesday 10/30 @ 7AM EDT.

Round 3

Chaine (Need DC 15 Will from Chaine/Silvermane, -27 Chaine)
Lucija (-22, Need DC 34 Concentration Check)
Torrag
Qatala (Need a DC 15 Will Save, -21)
Emyla

Mithrakk (-21)
Mounted Minotaurs (Green Uninjured, Red -28)

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Chaine Will Save, Lastwall: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Silvermane Will Save, Lastwall: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Wheeling Charge vs. Red: +1 Cold Iron Valiant Lance, Mounted charge, Banner, Rage: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26 for dmg: 3d8 + 21 ⇒ (6, 3, 2) + 21 = 32

STR 18, CON 20; +1 atk / +1 dmg (1-h) / +2 dmg (2-h) / Chaine: +30 HP - 56 HP; Silvermane: -21 HP; AC 29 / +1 Saves

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag moves south and down to just 5 feet off the ground. he then casts a 60 foot line of Acid that stays 5 feet off the ground encompassing the Red Minotaur and the commander, but just over the monk's head.

Acidic Spray

Spell Resistance?: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21
20% Chance to cast on Ethereal Plane: 1d100 ⇒ 27

Acid Damage: 11d6 ⇒ (4, 2, 2, 3, 1, 5, 2, 3, 2, 5, 3) = 32 Reflex DC24 for half

Acid also burns for 1 round on failed Reflex Save.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

will save: 1d20 + 12 ⇒ (6) + 12 = 18

Maintain speed effect, crane wing stance and fighting defensively.

AC=40, Touch AC=30

trip attack: 1d20 + 13 + 7 - 2 + 1 ⇒ (18) + 13 + 7 - 2 + 1 = 37

If succeeds 2 AoO's

viscous stomp: 1d20 + 14 - 2 + 1 ⇒ (5) + 14 - 2 + 1 = 18
damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15 magical, bludgeoning, silver & cold iron.

greater trip: 1d20 + 14 - 2 + 1 ⇒ (15) + 14 - 2 + 1 = 28
damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9 magical, bludgeoning, silver & cold iron.

nine section whip flurry w stunning fist: 1d20 + 14 - 2 + 1 ⇒ (4) + 14 - 2 + 1 = 17 DC18 fort save.
damage: 1d8 + 6 ⇒ (1) + 6 = 7 adamantium, magical, bludgeoning, silver & cold iron.

nine section whip hasted: 1d20 + 14 - 2 + 1 ⇒ (1) + 14 - 2 + 1 = 14
damage: 1d8 + 6 ⇒ (4) + 6 = 10 adamantium, magical, bludgeoning, silver & cold iron.

nine section whip secondary: 1d20 + 9 - 2 + 1 ⇒ (8) + 9 - 2 + 1 = 16
damage: 1d8 + 6 ⇒ (3) + 6 = 9 adamantium, magical, bludgeoning, silver & cold iron.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Pathfinders and Wave Riders board the last of the Silent Tide’s command ships. Only a moment later, the ship veers, crashes, and begins to sink, joining the Flotsam Graveyard’s wreckage. Table GMs, the Sunken Ships condition on page 29 is now in effect.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Fighting alongside the First Guard forces, Pathfinders have defeated many of the invading army’s commanders. Without their minotaur overseers to direct their wrath, many of the demon-flesh constructs slow—or even begin fighting one another. The victory is short-lived. Bellowing with Abyssal rage, a massive construct takes to the sky, for a moment blotting out the sun before landing messily atop a squad of the First Guard. The brute is shaped almost like a dragon, but its elongated body, misshapen limbs, bulbous head, and grotesque wings are all stitched together from demonic skin and flesh. It easily swats a dozen soldiers into the sky with one of its immense claws before roaring a second challenge.
As if sensing a worthy rival, the statuesque Gulgamodh flares with angry light and roars “Gulgamodh stands ready,” before leaping Absalom’s walls and lumbering to stand beside the ones who hold its key: the Pathfinders. Who among you is prepared to guide Gulgamodh’s hand?

Table GMs, the Broken Horns condition on page 29 is now in effect.

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Emyla steps back five feet (G10-H9) and cries, ”Foo lions, lend me your aid! Oh and activate your stony defense while you’re at it!”
lions: 1d3 + 1 ⇒ (3) + 1 = 4 appear all around the foe and pounce!
5’ step, spend 5 arcane pool points to use SMV SLA. I’ll summon each of them 10’ from the foe so they can charge/pounce. Riddywipple stays merged.

four pouncing celestial foo lion attacks:

1 bite (charge, flank, smite evil): 1d20 + 14 ⇒ (3) + 14 = 17 damage: 1d8 + 13 ⇒ (3) + 13 = 16
1 grab? (charge, flank, smite evil): 1d20 + 20 ⇒ (4) + 20 = 24
1 claw (charge, flank, smite evil): 1d20 + 14 ⇒ (3) + 14 = 17 damage: 1d4 + 13 ⇒ (2) + 13 = 15
1 claw (charge, flank, smite evil): 1d20 + 14 ⇒ (19) + 14 = 33 damage: 1d4 + 13 ⇒ (1) + 13 = 14
1 rake (charge, flank, smite evil): 1d20 + 14 ⇒ (10) + 14 = 24 damage: 1d4 + 13 ⇒ (4) + 13 = 17
1 rake (charge, flank, smite evil): 1d20 + 14 ⇒ (20) + 14 = 34 damage: 1d4 + 13 ⇒ (1) + 13 = 14

2 bite (charge, flank, smite evil): 1d20 + 14 ⇒ (14) + 14 = 28 damage: 1d8 + 13 ⇒ (2) + 13 = 15
2 grab? (charge, flank, smite evil): 1d20 + 20 ⇒ (9) + 20 = 29
2 claw (charge, flank, smite evil): 1d20 + 14 ⇒ (1) + 14 = 15 damage: 1d4 + 13 ⇒ (4) + 13 = 17
2 claw (charge, flank, smite evil): 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d4 + 13 ⇒ (1) + 13 = 14
2 rake (charge, flank, smite evil): 1d20 + 14 ⇒ (4) + 14 = 18 damage: 1d4 + 13 ⇒ (2) + 13 = 15
2 rake (charge, flank, smite evil): 1d20 + 14 ⇒ (12) + 14 = 26 damage: 1d4 + 13 ⇒ (3) + 13 = 16

3 bite (charge, smite evil): 1d20 + 12 ⇒ (11) + 12 = 23 damage: 1d8 + 13 ⇒ (5) + 13 = 18
3 grab? (charge, smite evil): 1d20 + 18 ⇒ (19) + 18 = 37
3 claw (charge, smite evil): 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d4 + 13 ⇒ (1) + 13 = 14
3 claw (charge, smite evil): 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d4 + 13 ⇒ (2) + 13 = 15
3 rake (charge, smite evil): 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d4 + 13 ⇒ (2) + 13 = 15
3 rake (charge, smite evil): 1d20 + 12 ⇒ (6) + 12 = 18 damage: 1d4 + 13 ⇒ (1) + 13 = 14

3 bite (charge, smite evil): 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d8 + 13 ⇒ (3) + 13 = 16
3 grab? (charge, smite evil): 1d20 + 18 ⇒ (12) + 18 = 30
3 claw (charge, smite evil): 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d4 + 13 ⇒ (4) + 13 = 17
3 claw (charge, smite evil): 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d4 + 13 ⇒ (1) + 13 = 14
3 rake (charge, smite evil): 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d4 + 13 ⇒ (1) + 13 = 14
3 rake (charge, smite evil): 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d4 + 13 ⇒ (3) + 13 = 16

1 rake CRIT? (charge, flank, smite evil): 1d20 + 14 ⇒ (14) + 14 = 28 damage: 1d4 + 13 ⇒ (4) + 13 = 17
3 claw CRIT? (charge, smite evil): 1d20 + 12 ⇒ (5) + 12 = 17 damage: 1d4 + 13 ⇒ (4) + 13 = 17

celestial pouncing foo lions stat blocks:
There can be no mistaking this animal-like creature for a mere beast, for its face has an almost supernaturally human look to it.
--------------------
IV Foo lion CR 5
XP 1,600
Male foo celestial lion (Pathfinder RPG Bestiary, 193, Pathfinder RPG Bestiary 3 120)
NG Large outsider (augmented animal, extraplanar, good)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 14 (+2 deflection, +3 Dex, +5 natural, -1 size, -2 untyped penalty)
hp 52 (5d10+25)
Fort +11, Ref +9, Will +6
Defensive Abilities hardness 8, paired protectors, stony defense; DR 5/bludgeoning, 5/evil; Resist acid 10, cold 10, electricity 10; SR 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite +12 (1d8+13 plus grab), 2 claws +12 (1d4+13)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d4+13), smite evil
--------------------
Statistics
--------------------
Str 27, Dex 17, Con 21, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +14 (+16 bull rush, +18 grapple); CMD 25 (29 vs. trip)
Feats Diehard, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
[b]Skills
Acrobatics +11 (+15 to jump with a running start), Perception +8, Stealth +7 (+11 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth, +4 Stealth in undergrowth
Languages Celestial, Common
SQ freeze
--------------------
Ecology
--------------------
Environment any (nirvana)
Organization solitary or pair
Treasure none
--------------------
Special Abilities
--------------------
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Freeze (Ex) You can hide in plain sight as an inanimate object.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hardness 8 Subtract Hardness from damage done.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paired Protectors (Su) If within 30 ft of another Foo creature, gain protection from evil.
Pounce (Ex) You can make a full attack as part of a charge.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +5 to damage when used.
Spell Resistance (10) You have Spell Resistance.
Stony Defense (5/day) (Su) As an immediate action gain hardness 8 but -10 ft to speed until end next turn.

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Overseer GM wrote:
Table GMs, the Sunken Ships condition on page 29 is now in effect.

As a result of the Undead Armada falling, all of the Pathfinders gain 1d8 x APL (i.e 10, since we round down) temporary hitpoints that last until the end of the adventure. At your earliest convenience, everyone may roll to gain 1d8 x 10 temporary hit points (maximum 40 temp HP).

Chaine's charge drops his target to the ground, while Emyla's conjured servants make quick work of the mounted minotaur. A gargantuan humanoid metal construct makes its way across the battlefield towards an equally sized demon-flesh creation, with your group smack dab in the middle of their collision path!

Gulgamodh Image

The Gulgamodh construct raises its arm cannon, firing a beam of energy that blazes across the battlefield towards the massive monster. Qatala, seeing the beam missing horribly, quickly dodges out of the way as the energy beam strikes the immediate area around the minotaur commander. The commander is instantly melted into slag on the spot, the sand in the area burned into glassy obsidian. The demon-flesh monstrosity swiftly flies through the area towards your group, while the Gulgamodh construct matching at a breakneck pace!

Dice Rolling:

Chaine Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Torrag Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Emyla Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Lucija Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Qatala Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Atalazorn Initiative: 1d20 + 8 ⇒ (3) + 8 = 11
Gulgamodh Initiative: 1d20 + 0 ⇒ (14) + 0 = 14

You will have two rounds of breather before the constructs arrive. Feel free to post any healing/prep buffs during your post for Round 1 actions. The constructs arrive at the end of the second prep round at their current positions on the map. Also, please keep in mind of your unlocked boons from earlier, if this or any of the future combats seem too difficult!

Initiative Order: **Maps Updated** Botting occurs on 10/30 @ 10PM EDT

Pre-Combat Rounds 1-2 + Combat Round 1

Emyla
Chaine (Chaine -48 HP, Silvermane -21)
Lucija (Need DC 34 Concentration to see if keep spell from previous combat)

Gulgamodh
Atalazorn (Flying at 30 ft height)
Qatala (-31)
Torrag

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Seeing himself the closest to the incoming creature, Torrag is going to move away from the incoming "demon-flesh monstrosity."

"If everyone gathers around, I can haste everyone, including the pet Foo Lions."

Torrag will move and cast shield on himself in round 1, then move and cast haste on the party in round 2.

Temp Hit Points: 10d8 ⇒ (7, 2, 2, 7, 1, 2, 5, 7, 8, 2) = 43

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Almost forgot. Since my ring of blinking is still active:

20% Chance Haste is cast on Ethereal Plane due to Blink: 1d100 ⇒ 85

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

concentration: 1d20 + 18 ⇒ (18) + 18 = 36

Lucija barely notices her injury - frogs are now falling from the sky!...only to scatter (mostly) harmlessly moments later.

Move me to I-15.

T minus 2:

She quaffs her healing potion as though it were nothing more than an aperitif on a peaceful afternoon...

potion of cure serious wounds: 3d8 + 5 ⇒ (2, 3, 8) + 5 = 18

Undead Armada bonus: 1d8 ⇒ 7 X10 = 70? Or 40? Where's the sense in rolling 1d8X10 if the maximum is only 40?

T minus 1:

...then, seeing what's coming, conjures (via summon monster V) 1d4 + 1 ⇒ (1) + 1 = 2 :( brilliant dancing lights. Please place them at J-14 and J-16, to begin with.

Blastoff!:

Vis-a-vis demonflesh golem:
Knowledge (Arcana) to identify Construct: 1d20 + 14 ⇒ (13) + 14 = 27
Knowledge (Planes): 1d20 + 15 ⇒ (1) + 15 = 16

Once the little archons arrive, they further bolster Lucija and Naghamadi with bell-toned benedictions:

aid, CL 3rd, on:
Lucija: 1d8 + 3 ⇒ (1) + 3 = 4
Naghamadi: 1d8 + 3 ⇒ (4) + 3 = 7

Lucija dismounts Naghamadi, taps him once more with her curved electrum (magic fang) wand...

Dark Archive

????? Protean Eidolon 12
Spoiler:
|AC 28*, T 16*, FF 22|HP: 67/69|F +6*, R +13**, W +7* (+4 vs Enchantment)|Init +6*, Perc +13*|CMB +14** CMD 27|

Undead Armada bonus: 1d8 ⇒ 7 X10 = 70? Or 40? Exact same question as above.

...after which Naghamadi takes to the sky, and uncorks the potion they'd been awarded earlier: More of an effervescent perfume, it sublimes upon opening, and an ethereal lavender mist spreads throughout the battlefield.

YOU get a prayer! And YOU get a prayer! Even I get a prayer! Everybody gets a PRAYER!

Place Naghamadi between 15'-30' in the air (trying to avoid the reach of the demonflesh golem, but also not risk ruining what I'm trying to do presently), and somewhere on the map from where a 40' radius burst could catch as many beings as possible.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

temp's: 1d8 ⇒ 6 times 10 max 40.

Drinks a csw potion T-2

csw: 3d8 + 5 ⇒ (1, 6, 4) + 5 = 16

Takes wand of shield out and casts. T-1

Casts true strike as she moves towards the monster.

spend 2pp for extra 4 insight AC.

AC=38 42 if vs AoO.

Swift action activate crane wing stance

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

"Riddywhipple: wand me!" requests Chaine, moving to the location of the tiny dragon.

wand of cure serious: 3d8 + 5 ⇒ (1, 4, 3) + 5 = 13
wand of cure serious: 3d8 + 5 ⇒ (4, 8, 5) + 5 = 22
wand of cure serious: 3d8 + 5 ⇒ (6, 2, 3) + 5 = 16

Breater Rounds 1&2 + Round 1, assuming this is ok with Riddywhipple

"Thank you noble draconic friend! would you mind staying another short moment with me as I ride, so as to grant some healing to Silvermane?"

One round's worth on Silvermane in Combat Round 2 should be ok; wand of cure serious: 3d8 + 5 ⇒ (6, 6, 1) + 5 = 18 (not yet but rolling ahead for ease of tracking)
Chaine Temp HP: 1d8 ⇒ 6 x10 HP --> 40 TEMP HP
Silvermane Temp HP: 1d8 ⇒ 7 x10 HP --> 40 TEMP HP

Haste, Prayer

T-2: Chaine: Standard action: Lion's Call - all allies within 60 feet +4 competence saving throws vs. fear and +1 competence bonus on attack rolls for 10 rounds; Move action: retrieves potion of protection from evil.

T-1: Chaine: Move action: accelerated drinker drinks potion of protection vs. evil; Move action: retrieves protection from evil potion for Silvermane; Silvermane: standard action: drinks potion of protection from evil.

Round 1: Move action: retrieves oil of bless weapon; Standard action: applies oil of bless Weapon on lance.

Liberty's Edge

Companion to Chaine "The Butcher" Alazario | Male N Horse Animal Companion | HD 11| Class Level 13th | HP93/93 | AC 36 T 14 FF 33| CMD 30 (36 vs. Overrun) | F +13 R +12 W +8 | Init +3| Low Light Vision, Scent, Perception +5 | Speed 80 ft | Buffs: Feather Step, Protection vs. Evil

Drinks protection from evil potion...

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

Riddywipple emerges from Emyla and takes out the recently-acquired scroll of Mass Bull’s Strength (prep round 1), yells out, ”Anyone wishing to be strong like bull gather round the lions!” then activates the scroll on the lions and any gathered Pathfinders (prep round 2). Finally, he takes out a wand of Magic Fang and uses it on the nearest Foo Lion ally (red; combat round 1)

@Chaine I didn’t see your request until I had my move typed up. Riddywipple can follow along and wand you starting on round 2!

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

temp HP: 1d8 ⇒ 4 x10=40

Emyla retrieves a scroll of Blood Rage and activates it on the Foo Lions (prep round 1). She casts a spell and starts flying (Fly; prep round 2). She then casts another spell and suddenly vanishes (Vanish [10 rounds]; combat round 1). Finally, she flies nearer to the demon flesh construct

Meanwhile, Emyla yells ”LIONS! Get into position to do to that vile construct what you do best: POUNCE! PATHFINDERS! please leave them a clear path!" (after buffing, the hastened lions double-move into positions with clear charging lanes on prep round 2/combat round 1 -- 160’ of movement each can get them into their current positions on the map, avoiding at least 20' of reach from the big baddie)

@GM is this demon flesh construct also True Neutral like the others (so I know for purposes of Smite Evil)?

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

It's made of demon-flesh. Smite it! :)


Lucija wrote:
Where's the sense in rolling 1d8X10 if the maximum is only 40?

Because the equation (1d8 x APL) is the same for ALL of the sub-tiers in the scenario. The scenario authors capped it at 40, which the only sub-tiers that actually run into that issue is Tiers 7-8 and 10-11. If you rolled anything higher than 40, it is maxed at 40 temp HP.

Naghamadi wrote:
YOU get a prayer! And YOU get a prayer! Even I get a prayer! Everybody gets a PRAYER!

As far as I could find sifting through d20PFSRD and the Paizo forums, the only way you can share potion effects is through a Volatile Vaporizer; otherwise the imbiber is the only target of the potion even if the spell is normally able to affect multiple targets. If you can show me something that indicates otherwise, I would be happy to share the spell effect around. I also must profess that I have a rather amusing mental image of how Naghamadi is opening a potion bottle without hands (the outer head holds the bottle while the second head nips the cork out?), and I won't look too deeply into it for the sake of my sanity.

Knowledge (Arcana, Lucija or DC 23):
Similar to a flesh golem, this monstrosity is a massive amalgam of demon parts; as such it is considered a construct but also possesses some traits from demons. It is considered Chaotic Evil, due to the sheer amount of demon-flesh, and is immune to fire/resistant to Acid & Cold. The construct aspect grants it damage reduction, best pierced by adamantine weapons. It would be reasonable to assume it possesses a breath weapon of some kind, though you are uncertain of what kind of damage it would use, and the creature seems to have an array of natural attacks at its disposal (bite/claws/tail slap).

Chaine wrote:
"Riddywhipple: wand me!" requests Chaine, moving to the location of the tiny dragon.

At the moment, it looks like he was unable to provide you the requested healing. As a healthcare professional I would recommend caution, rocking that temp HP, and calling your doctor in the morning.

Emyla wrote:
@GM is this demon flesh construct also True Neutral like the others (so I know for purposes of Smite Evil)?

An Arcana check as spoilered above might answer that question for you.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Can i retcon my casting of trustrike as completly missed the critter was flying.
If allowed will move action use ki to grant wind jump then action to move as before.

AC=34, 38 vs AoO's.


Qatala wrote:
Can i retcon my casting of trustrike as completly missed the critter was flying

At this point, no, as I began formatting my turn when I posted shortly prior to you posting this.

The Gulgamodh construct begins to hum with powerful intensity and starts to orient dangerously towards the demon-flesh creature. However, the group hears several loud voices from a nearby combat (sounding like other Pathfinders) waft into earshot on a breeze.

"Hey, George...what does this device Amenophus gave us do?"

"Well, Fred...he said it controls the Gull-gah-Mood-huh thingy."

"Duh...so...how does it work? Do I just flip this-"

Abruptly, the Gulgamodh construct does a pirouette in place and dances away uselessly towards a random non-combat location in the distance.

...Aaaand welcome to Tier 10-11, where the massive ally that could be useful doesn't help you at all in the combat!

The demon-flesh monstrosity watches this scene for a brief second, with what one could interpret as a quizzical look on its visage. This passes quickly as it now orients with hostility towards the remaining nearby Pathfinders!

Target (1 = Foo, 2 = Qatala, 3 = Chaine/nearby, 4 = Lucija/Torrag): 1d4 ⇒ 3

The creature flies northwest a bit and unleashes a 60-foot cone of caustic acid upon Chaine, Naghamadi, and Riddywipple!

Breath Weapon (Acid): 8d6 ⇒ (1, 2, 3, 4, 2, 2, 2, 3) = 19 (DC 18 for 1/2 damage)
Recharge: 1d4 ⇒ 4 Ew.

Initiative Order: **Maps Updated** Botting will occur on 10/31 @ 10PM EDT

Round 1-2

Emyla (40 Temp, need DC 18 Reflex for Riddywipple)
Chaine (Chaine 40 Temp/-48 HP, Silvermane 40 Temp/-21 HP, Need DC 18 Reflex)
Lucija (40 Temp, need DC 18 Reflex for Naghamadi)

Atalazorn (Flying at 30 ft height)
Qatala (40 Temp/-15 HP)
Torrag

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Hi GM Irish, due to the power of geometry and the altitude of the beast, it looks like only Chaine/Silvermane got caught in the blast. If you want all 4 targets the beast has to land. See my hastily linked rotated pic for a 'view from the south' representation -- 'C' is for Chaine


Chaine wrote:
Hi GM Irish, due to the power of geometry and the altitude of the beast, it looks like only Chaine/Silvermane got caught in the blast. If you want all 4 targets the beast has to land.

...or I could just catch you and Silvermane in the blast! ;D

I have never used as much geometry and trig in other games as I have this one!

Initiative Order: Botting will occur on 10/31 @ 10PM EDT

Round 1-2

Emyla (40 Temp)
Chaine (Chaine 40 Temp/-48 HP, Silvermane 40 Temp/-21 HP, Need DC 18 Reflex)
Lucija (40 Temp)

Atalazorn (Flying at 30 ft height)
Qatala (40 Temp/-15 HP)
Torrag

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:
GM Irish202 wrote:

...or I could just catch you and Silvermane in the blast! ;D

I can't help but feel like that I've been targeted! :P

[/punmode]

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

np.

move action 1 ki wind jump.

Action to move action.

fly up and land on top of this thing

acrobatics balance: 1d20 + 17 ⇒ (16) + 17 = 33

AC=34

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

I guess I rolled the Temp HP wrong.
Temp HP: 1d8 ⇒ 6 for 40 Temp HP

Know Arcana: 1d20 + 20 ⇒ (20) + 20 = 40

Unless I know it's immune to magic:

Torrag flies up 15 feet and toward the creature to get a better view and casts Flesh to Stone on the demonic construct. FORT DC 22 negates.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Chaine Reflex, Haste, Prayer: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26
Silvermane Reflex, Haste, Prayer: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18

Chaine retrieves a potion of fly. Silvermane drinks it and moves 30 feet up and 30 feet north V3 to P3 - altitude 30 feet Chaine retrieves a potion of cure serious wounds.


Qatala becomes one with the wind and darts through the sky towards massive flying creature. While she is nimble, her acrobatics aren't enough to avoid an opportunity attack!

Bite Attack: 1d20 + 23 ⇒ (19) + 23 = 42
Bite Damage: 3d6 + 11 ⇒ (6, 5, 4) + 11 = 26
Free Grab vs. CMD: 1d20 + 35 ⇒ (19) + 35 = 54

Qatala, your action to attempt to land on the creature is a first for me; so I posed your situation to the GM's at large for the special on the GM discussion thread. The consensus I have reached from their suggestions is that you will need to make a CMB roll to land on the creature, similar to grappling. However, unless you have some boon that you would like to burn or the group wants to use, it appears I have you readily grappled in the creature's jaws.

Torrag wrote:
Unless I know it's immune to magic:

Torrag, with your Arcana check you would know this creature possesses primarily construct traits and would be immune to the flesh to stone spell as it is immune to effects that require a Fortitude save. You are welcome to change your action if you would like.

Chaine wrote:

Chaine Reflex, Haste, Prayer: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26

Silvermane Reflex, Haste, Prayer: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18

Chaine, until established that potions can affect others beyond the imbibers, only Naghamadi is benefitting from prayer at the moment; which would cause Silvermane to not make the check.

Due to the amount of people with pending actions, I am extending the deadline for posting until tomorrow.

Initiative Order: Botting will occur on 11/1 @ 7PM EDT

Round 1-2

Emyla (40 Temp)
Chaine (Chaine 40 Temp/-57 HP, Silvermane 40 Temp/-40 HP)
Lucija (40 Temp)
Atalazorn (Flying at 30 ft height)
Qatala (40 Temp/-41 HP, grappled)
Torrag

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Ahhh, I should've known it was a construct from needing Arcana instead of Planes.

Torrag points toward the creature and shoots a black ray from his finger.

Disintegrate. Which affects objects as well.

Ranged Touch: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 22d6 ⇒ (6, 1, 4, 4, 2, 2, 1, 4, 2, 1, 3, 3, 5, 6, 3, 2, 2, 6, 3, 3, 5, 1) = 69 FORT Save DC22
Damage if FORT Save is Successful: 5d6 ⇒ (5, 4, 5, 6, 5) = 25

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Chaine cheers Torrag from the skies! "Huzzah! Look at that hole you made in his wings!"

with enough dmg winged creatures get grounded yes?

Dark Archive

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Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

REF DC18: 1d20 + 6 ⇒ (17) + 6 = 23 Evasion (improved, even) means he takes no damage.
”Oh me oh my!” Riddywipple bravely takes the wand from Chaine and begins using it to heal him. Same rolls as you already rolled before, yeah?

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

The invisible, hastened, flying Emyla dashes over near the magic-fanged Foo Lion (red) and casts Fly on it. The lion flies over near Chaine and Silvermane, giving itself a lane from which to pounce. The other earthbound Foo Lions look at each other, not knowing what to do.


When I checked its saving throws I was absolutely floored. Be prepared to be amazed...

Atalazon Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18

..at my +5 Fort Save.

Chaine wrote:
with enough dmg winged creatures get grounded yes?

They just need to make a DC 10 Fly check to remain flying. It doesn't even need to roll to make it. It also defaults the check to hover as well.

Dice Rolling:
Red Laser: 1d20 + 3 ⇒ (17) + 3 = 20
Blue Laser: 1d20 + 3 ⇒ (15) + 3 = 18
Laser damage: 2d6 ⇒ (3, 1) = 4
Atalazorn target (1=Chaine, 2=Foo, 3=Qatala, 4=Archons, 5=Torrag): 1d5 ⇒ 3
Atalazorn Bite Attack vs. Qatala: 1d20 + 23 ⇒ (16) + 23 = 39
Atalazorn Claw Attack vs. Qatala: 1d20 + 23 ⇒ (17) + 23 = 40
Atalazorn Claw Attack vs. Qatala: 1d20 + 23 ⇒ (18) + 23 = 41
Atalazorn Tail Slap Attack vs. Qatala: 1d20 + 18 ⇒ (17) + 18 = 35
Atalazorn Free Grab: 1d20 + 35 ⇒ (12) + 35 = 47
Atalazorn Damage vs. Qatala: 3d6 + 11 + 2d6 + 11 + 2d6 + 11 + 2d6 + 5 ⇒ (6, 3, 1) + 11 + (2, 3) + 11 + (1, 5) + 11 + (4, 4) + 5 = 67
Qatala fall damage: 3d6 ⇒ (1, 4, 5) = 10

Torrag's disintegrate spell slams into the creature, causing a large portion of its demonflesh body to slough off into dust. It remains in the air, though certainly more unsteady than previously. **Botting Activated** Lucija begins opening another rift to bring forth more allies (probably thinking SM V given the situation, but flexible on which one she prefers), while Naghamadi darts across the battle field to advance but remain in the lee of one of the ruined walls for cover. Her lantern archons let off disapproving crystalline jangling noises as they also dart forward, firing off their lasers at the monstrosity; both hitting the creature and letting off sizzling sounds as they strike.

Meanwhile, up in the air, the monstrosity actually lets go of Qatala from its jaws; causing her to fall to the ground 30 feet below. (Can make acrobatics check to reduce fall damage, 10 if unsuccessful or 5 if successful; most likely prone unless have an ability) The creature then tucks in its wings and plummets straight down like a rock; flaring its wings open again at the last minute as it immediately unleashes a flurry of attacks upon the monk. Pounces downwards 10 feet. Looking at the dice rolls, it might have Qatala grappled again and taking 67 additional damage.

Initiative Order: **Maps Updated** Botting will occur on 11/2 @ 10PM EDT

Round 2-3

Emyla (40 Temp)
Chaine (Chaine -17)
Lucija (40 Temp)

Atalazorn (-71, Flying at 20 ft height)
Qatala (-68 HP, -5 or -10 more depending on acrobatics, prone, grappled)
Torrag (40 Temp)

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

After Riddywipple's 13 hp heal: Chaine 32 Temp/-35 HP, Silvermane 21 Temp/-21 HP - next post in morning, Eastern Time.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

acrobatics: 1d20 + 17 ⇒ (17) + 17 = 34

How does my perfect flight from wind jump interact with a fall?


I was looking into your wind jump ability, it only lasts for the duration of your movement actions on your turn; if you did not end your movement on solid ground it stops and you begin falling. Hence, you would not have any flight from it left during the monster's turn. Please let me know if there is anything describing the ability otherwise.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Chaine downs a potion of cure serious wounds and steers Silvermane to ascend another 30 feet towards the east P3 to P9 - altitude 60 feet

Potion Cure Serious: 3d8 + 5 ⇒ (4, 4, 2) + 5 = 15

Chaine 32 Temp/-20 HP, Silvermane 21 Temp/-21 HP

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