[PbPGameDayV] Captive in Crystal (Inactive)

Game Master Tesi


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Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Be very welcome all of you!

I hope we have fun with this game.

Please be a luv and fill out the following information, to help me make the reporting process smoother at the end:

Character Name:
PFS#:
Faction:
Day job:

Thanks!!

Tes.

Sovereign Court

Female Gnome Druid / 7 | AC 26/13/25 | CMD 20 | HP 65/65 | F+8,R+4,W+7 | Init +1 | Perc+13 | SM+1

Character Name: Anne Catherine White a.k.a. Kiti
PFS#: 97350-2
Faction: Sovereign Court
Day job: Perform (dance): 1d20 + 2 ⇒ (10) + 2 = 12

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Player Name: GM Aarvid
Character name: Wembly
Race/Class/Level: Gnome 5 Summoner
PFS#: 9884-7
Faction: Liberty
architect: 1d20 + 6 ⇒ (13) + 6 = 19

Scarab Sages

Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1

Character Name: Elain Swiftbreeze
PFS#: 9251-16
Faction: Scarab Sages
Day job survival: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

from hunting lodge vanity with +one bonus to day job roles from chronicle sheet

Liberty's Edge

female Human Cleric 7

Character Name: MAVARO
PFS#: 50731-1 (Matsu Anfial)
Faction: None
Day job: None
Slow Progression

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Character Name: Iso Soturi
PFS#: 100387-3 (SLOW Progression)
Faction: The Exchange
Day job: Recover 1PP from keep vanity.

Spend: 250gp on a wayfinder.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3
Helikon Pregen Char wrote:

Character Name: MAVARO

PFS#: 50731-1 (Matsu Anfial)
Faction: None
Day job: None
Slow Progression

I am afraid its on my other campaign, Helikon, you might find it here

http://paizo.com/campaigns/PbPGameDayVThrallsOfTheShatteredGod/discussion&a mp;page=last

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Just dotting. was at a larp. will catch up tomorrow

Scarab Sages

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

*chitters in agreement*


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

I am sending PMs to the couple of players that has not posted yet in the gameplay thread.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Forgot to ask:
APL is= (7+5+6+5+5)/5=28/5=5,6=6

That's Out Of Subtier. Wanna play high tier (with four players adjustment) or low tier (with six players adjustment)?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

higher can be fun i suppose =^^=

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I thought this was a 5-9 scenario? Wouldn't an APL of 6 put us in low tier?

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

I would vote 5-6 tier


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Oops i thought it was 4-9. Need coffee.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso Is Off Raiding With Beautiful Women For Week.

Iso Will Return Laden With Booty.

That is, I'm off on holiday for a week, posting may not happen, feel free to NPC ISO

Sovereign Court

Female Gnome Druid / 7 | AC 26/13/25 | CMD 20 | HP 65/65 | F+8,R+4,W+7 | Init +1 | Perc+13 | SM+1

Could someone add a large tiger marker for my dear animal companion Mimi? Or tell me how it's done.

Edit: Nevermind, it was easy, I added the marker.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Great job Kit!


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Apologies for the delay. Work is being a mess. Will update today.

Thanks for your patience, folks.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

While Iso is a very talkative fellow. He has the social skills of a rather slow goblin.

He can be fearsome if required - but his friendly nature shows through (intimidate +2); second best option is sense motive (+0); Bluff and diplomacy... ouch Just don't go there.

If anyone else has intimidate, Iso could aid, otherwise he may as well lead on that one and be annoyed that "nice host want to do deals when lady is in trouble."

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly has some social skill, but maybe as much as a dull goblin.

Bluff, Diplomacy, Intimidate, Linguistics, Profession (merchant), or Sense Motive.

I guess the intent is to try and hit as many of these...hopefully we can assist each other.

Wembly is +4 on any of the 3 social skills, from natural charm alone. He has no formal training (ranks).

For linguistics or Merchant and Sense Motive, probably not much help.

So a 50/50 shot at 3 assists on any of the first checks unless that is the party best (hopefully not)

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Tesi wrote:
Using a variety of skills is better and easier than focusing on boosting one skill very highly.

I think the GM was hinting that we each get to pick one skill, and can either use or, or aid with it, but we can't each try each. Or maybe I misunderstood.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

You are correct, Iso.

Scarab Sages

Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1

Elain has little to offer in the social skills + 2 bluff his his best in the skills offered. He will suggest he might up his connections to the head of the scarab sages and that The dragon whose name I forget is always looking for the jewels of the finest quality and perhaps it would be good to introduce the genie to her

Elain would like to use his prescience just as he makes his roll and use that roll if it's any good or reroll if it's not

Sovereign Court

Female Gnome Druid / 7 | AC 26/13/25 | CMD 20 | HP 65/65 | F+8,R+4,W+7 | Init +1 | Perc+13 | SM+1

Kiti isn't much better, bluff/intimidate/diplomacy all at +3 untrained. Actually, only profession of those listed is in druid class skill list.

As we have to anyway mostly roll untrained, we can try to spread tries to many skills. Kiti does have the ring of eloquence that gives +2 to social skills, so we can give that to Wembly to get him to +6 and then Kiti aids with whopping +1.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Ok, Wembly will try diplomacy, using the ring and assists from others. What are we asking for? The return of our missing Pathfinder(s)? Some objects?

Elain I was not sure if introducing the dragon to the genie was our request?

Scarab Sages

Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1

I was kind of thinking of trying to set up a meeting with the dragon as a slightly underhanded way of getting the genie to transport us back however I am not sure it is a good idea as there are probably some wards in place protecting that dragons lair in Sothis or wherever Tahonikepsu is actually based

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I missed the bit about the dragon. What was that about?>


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Maybe that post should be in another thread! :P

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sorry folks. Weekend exploded on me. Will catch up tomorrow

-Posted with Wayfinder

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

It at our post! Mean boards! And now there is a thunderstorm. First one of the season! Yey.... =^^=
Will post tomorrow. Dont want to lose my router

-Posted with Wayfinder


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

OK folks Sorryna is a cleric of Nethys. She can cast each of the following once: aid, air walk, bear’s endurance, imbue with spell ability (protection from evil [DC 16], sanctuary [DC 16], cure moderate wounds), magic vestment, make whole, remove fear, and shield of faith. Use the discussion thread, and when you have an agreement, let me know who gets what and the order of casting.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso could benefit from things like bears endurance, magic vestment or shield of faith. Likewise if we think the fey might use fear effects, remove fear could be handy on him. Sanctuary and imbue with spell ability are probably not helpful.

Magic vestment... His armour is already +1. What level is Sorryna?


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

She is level 10.

Sovereign Court

Female Gnome Druid / 7 | AC 26/13/25 | CMD 20 | HP 65/65 | F+8,R+4,W+7 | Init +1 | Perc+13 | SM+1

Kiti is pretty high on AC and the spells would overlap with items, so would get one less from magic vestments or shield of faith. I'd give them to Iso, as well as the HP boosts of aid & bear's endurance. She can fly with forms so air walk would also be sort of wasted.

Kiti also has one barkskin and resist energy communal to add to the list.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Suggestion is magic vestment (8 hours); bears endurance (8 min); aid (8 min); shield of faith (8 min); remove fear (10 min); IF nobody else needs protection from evil, the resistance bonus to saves and resistance to mind control might be useful as well.

I think most of you are ranged, if there is another front liner then we should split the protections.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

seems reasonable. Other than the cats, Iso is the main front liner. Prot evil definitely good to have on him.

Scarab Sages

Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1

agrred ignore please ignore my gameplay post on prtection from evil

Scarab Sages

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

im back from my LARP. Reading. Will post tomorrow. Still very tired. Plus had a 12hr work day

-Posted with Wayfinder

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Checking. Just to make sure. I know ive been absent for quite some time. And i do apologise.

If you still want/need me. I will fall back in

-Posted with Wayfinder

Scarab Sages

Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1

I still see you listed on the initiative so feel free to act on your turn

Welcome back

Sovereign Court

Female Gnome Druid / 7 | AC 26/13/25 | CMD 20 | HP 65/65 | F+8,R+4,W+7 | Init +1 | Perc+13 | SM+1

Did the objects really hit Iso, he's got a ton of AC buffs (magic vestment +1, barkskin +3, shield of faith +3, haste +1) on top of his normal AC?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso's normal AC is 16
Ranging so down to 14
Magic vestment (+2) nets +1 (as his shirt is already +1) for 15
Barkskin really helps, I think I missed adding that +3 for 18
Shield of Faith +3 goes up to 21

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

GM, would you say we are close to the end? I have been delaying on my GD5 slot-2 table until we wrap up here since Wembly would level to 6th. Just trying to keep the GM informed on the other table on timing (or worse case, have to drop out).

Doing a great job, thanks for running this. Loads of fun with a great group!


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

You are about to finish, yes.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Actually finished. :D

Sutekh, do you have a DAY JOB roll?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Awesome. Thanks for the game. This one went quicker than I was expecting.

Scarab Sages

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

Dad has none... neither do i... sadly... im still too young he says :(

-Posted with Wayfinder

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Well done! Agreed on good group and GM!

Also, was an email or link provided to Chronicles? If they are still in work, that is fine. I just wanted to make sure I did not miss one if already sent since I started my next table with Wembly. :-)

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I've not seen them yet. I assume Tesi is working on them.

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