PbP game day 5 - #7-21 Sun Orchid Scheme
(Inactive)
Game Master
Qstor
Zirila
Map 1
Map 2
Map3
Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7
"I can't see!" says Barrakhan, sitting up.
@Barakhan - combat is over so you're fine. :)
does anyone have Disable Device?
Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7
I know. Just role-playing, here, Boss!
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Just for a lock? Lance has a Skeleton Key at worst...
I'll assume you check out the door
Checking out the secret door, there's a few complex locks on the door.
Barrakhan can use the Key I guess if he wants? He gets a +4 misc bonus from your successes before
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Over to you Barra! :) Looks like you get 1d20+10+4... roll well! :)
Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7
Disable Device: 1d20 + 10 + 4 + 1d6 ⇒ (3) + 10 + 4 + (4) = 21
There's 12 locks on the door w/ with the +4. You can't take 10 with the key. Please roll 11 more checks please. You remembered that the vault to the central sun orchid chamber is supposed to be very secure
Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7
Disable Device: 1d20 + 10 + 4 + 1d6 ⇒ (15) + 10 + 4 + (5) = 34 That's the last of my Inspiration.
Disable Device: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
Disable Device: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Disable Device: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
Disable Device: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Disable Device: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
Disable Device: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18
Disable Device: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Disable Device: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Disable Device: 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32
Disable Device: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30
Barrakan finds that half of the locks are fake but manages to open the door. Opening the door reveals a small room.
place your tokens in the lower room on Map 2, please! Anyone know how I can hide the other rooms on Google drawings?
Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7
Use the shapes tool to create rectangles and drag them over the parts of the map you don't want seen.
You've saved the map as a jpg, something we can't manipulate. It needs to be a google drawing with permission set to let us edit it.
ok I dropped it in Google drawings. My bad. I'm bad with graphics. Thanks for putting up with me. I can't edit the image at work. I'll have to fix it tonight. Please everyone make Perception checks. I'm assuming you enter the room.
Male Half-Elf Occultist (Battle Host) 3 | HP 27/27 | AC: 21 T: 11 FF: 20 CMD: 15 | F+6 R+3 W+4 (+2 vs Ench) | Init +1 | Perception +8
It's actually best to import it in a Google slide, so that people playing on their phone can edit it as well.
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1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Yeah was going to say the same about Googleslide, I swapped all my maps over - seems to work well!
Perception 1d20 + 4 ⇒ (9) + 4 = 13
Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7
Good to know. I'll check that out.
Male Half-Elf Occultist (Battle Host) 3 | HP 27/27 | AC: 21 T: 11 FF: 20 CMD: 15 | F+6 R+3 W+4 (+2 vs Ench) | Init +1 | Perception +8
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
try the image now? you can take 20. You find a secret door. Place your images on the far left room.
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Lance looks about carefully...
Take 20 = 24 Perc.
There's secret door on the eastern wall.
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Lance moves people back, then with sword-in-hand, cracks the secret door!
Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |
Dexter tries to keep quiet as they advance.
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
The steel plates lining this chamber reflect the light cast by
six vials of glowing fluid, sealed within a glass case atop an
imposing altar wrapped in chains.
more Perception checks, please
Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |
Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Male Half-Elf Occultist (Battle Host) 3 | HP 27/27 | AC: 21 T: 11 FF: 20 CMD: 15 | F+6 R+3 W+4 (+2 vs Ench) | Init +1 | Perception +8
Perception : 1d20 + 8 ⇒ (3) + 8 = 11
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1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Lance looks about for ambush... or traps... or more secrets!
Perception 1d20 + 4 ⇒ (17) + 4 = 21
Lance notices a secret hatch on the back of the altar.
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
"Aha! Perhaps it has the keys!" Lance cracks the secret hatch.
There is another vial inside the secret compartment.
Detect magic or spellcraft?
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
"Not the keys"
"Don't tell me this is the actual vial and those ones are all for show?"
Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |
"Jalthas, I believe this is your area of expertise."
Male Half-Elf Occultist (Battle Host) 3 | HP 27/27 | AC: 21 T: 11 FF: 20 CMD: 15 | F+6 R+3 W+4 (+2 vs Ench) | Init +1 | Perception +8
"I'm afraid I can't help you. My expertise lies only with weaponry and armors."
... as per the Battle Host archetype, object reading only works on weapons, armors and shields.
One thing I think you missed that I'll "give" to you cause you didn't ask certain questions to the NPCs at the facility and the barracks - Is that were is ANOTHER group that was seeking to infiltrate the sun orchid elixir facility. If you had to "guess" you'd say that they were Aspis agents.
No one has Spellcraft?
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Ahhh damn those Aspis - oh was that the halfling and the broken lockpicks?
"Lets just do what we can to grab the lot and get out of here, can sort it later"
Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |
Jalthas, can't you still use regular ol' Spellcraft to try to identify?
Are you all ok with leaving? Do you do anything with the vials? Like open them etc. The secret compartment was lined with lead. @Dexter you have detect magic right?
@lance - The halfling on the 3rd day of the training was very defiantly following you guys. I don't think anyone did Sense Motive checks on him. If you make the checks you know he's lying about why he's there. Yeah the broken lock picks from trying to break into the extra dimensional area.
Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |
I have Detect Magic, but not Spellcraft or Arcana to identify items, or even auras.
to keep the game moving I'm going to assume that Jalthas is able to identify the in place spell auras on the vials with Knowledge (Arcana)
Is the rest of the party ok with leaving the extra dimensional transport area and returning to the emir then Ziralia?
Male Half-Elf Occultist (Battle Host) 3 | HP 27/27 | AC: 21 T: 11 FF: 20 CMD: 15 | F+6 R+3 W+4 (+2 vs Ench) | Init +1 | Perception +8
Don't you need to cast detect magic first, then a Spellcraft check? I was under the impression it was how it worked. I'll gladly make a Knowledge (arcana) if allowed though.
Knowledge (arcana) : 1d20 + 7 ⇒ (6) + 7 = 13
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The DC for Knowledge arcana (20+spell level) is higher but I'll hand wave it.
The vials on the "top" have illusion and evocation magic on them. The single vial in the hidden compartment is a bit larger and has abjuration and transmutation magic "on it."
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
All good on the Halfling, Lance just doesn't like them very much.
"Looks like we have what we need then!" Lance gets ready to return triumphantly to Ziralia.
Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)
Yakanzi watches Lance interact with the halfling and shakes his head wondering why the man does not seem to like the wee folk...
Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7
Barrakhan thinks about how he is going to retrain just as soon as he gets back to town...
You talk to the Emir first and he was pleased as to the outcome of the mission. When you head over to Ziralia she greets you as you enter. "Greetings Pathfinders...What did you learn on your mission? What happened to the guards at the caravan?"
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
"We learnt a few things on that jaunt - the guards were reasonably well organised, there were a large number of locks, secret doors and panels, fakes, and all sorts of deceptions in place to keep the elixir safe - whilst these weren't enough to stop us as we are a determined and well-organised group, they did serve to slow our progress immensely. We also noted signs that another person or persons were also attempting to get the same prize "
"The guards all live, though some may be recovering from a case of bumps"
At the mention of another group she looks alarmed. "As much as I feared there's a plot to steal the real elixer. I would ask you to to discretely track the conspirators back to their camp and see if you catch them off-guard. I wouldn't alert the authorities"
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
"I think we have a few ideas who they might be, we shall leave immediately. DO you have a care to their safety and wellbeing?"
Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |
"Brawk! Finally, some good, honest killing to be done!"
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"Deal with them as you see fit!" She provides you with directions to the area where they were last seen.
can everyone drop their token on map 3 please? Are you going to sneak up?
- - - - -
You travel for about an hour and over a small ridge see a set of tents near an oasis with a few palm trees.
Perception:
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Lance is going to stay mounted, but is happy to trail 80' behind the party - leave a charge lane a horse wide guys :p
Were on the map, and I have indicated my likely lane