~Lance~
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Just for a lock? Lance has a Skeleton Key at worst...
~Lance~
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Over to you Barra! :) Looks like you get 1d20+10+4... roll well! :)
Barrakhan
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Disable Device: 1d20 + 10 + 4 + 1d6 ⇒ (15) + 10 + 4 + (5) = 34 That's the last of my Inspiration.
Disable Device: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
Disable Device: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Disable Device: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
Disable Device: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Disable Device: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
Disable Device: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18
Disable Device: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Disable Device: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Disable Device: 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32
Disable Device: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30
Barrakhan
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Use the shapes tool to create rectangles and drag them over the parts of the map you don't want seen.
You've saved the map as a jpg, something we can't manipulate. It needs to be a google drawing with permission set to let us edit it.
~Lance~
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Yeah was going to say the same about Googleslide, I swapped all my maps over - seems to work well!
Perception 1d20 + 4 ⇒ (9) + 4 = 13
~Lance~
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Lance looks about carefully...
Take 20 = 24 Perc.
~Lance~
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Lance moves people back, then with sword-in-hand, cracks the secret door!
~Lance~
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Lance looks about for ambush... or traps... or more secrets!
Perception 1d20 + 4 ⇒ (17) + 4 = 21
~Lance~
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"Aha! Perhaps it has the keys!" Lance cracks the secret hatch.
~Lance~
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"Not the keys"
"Don't tell me this is the actual vial and those ones are all for show?"
Jalthas
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"I'm afraid I can't help you. My expertise lies only with weaponry and armors."
... as per the Battle Host archetype, object reading only works on weapons, armors and shields.
Qstor
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One thing I think you missed that I'll "give" to you cause you didn't ask certain questions to the NPCs at the facility and the barracks - Is that were is ANOTHER group that was seeking to infiltrate the sun orchid elixir facility. If you had to "guess" you'd say that they were Aspis agents.
No one has Spellcraft?
~Lance~
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Ahhh damn those Aspis - oh was that the halfling and the broken lockpicks?
"Lets just do what we can to grab the lot and get out of here, can sort it later"
Qstor
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Are you all ok with leaving? Do you do anything with the vials? Like open them etc. The secret compartment was lined with lead. @Dexter you have detect magic right?
@lance - The halfling on the 3rd day of the training was very defiantly following you guys. I don't think anyone did Sense Motive checks on him. If you make the checks you know he's lying about why he's there. Yeah the broken lock picks from trying to break into the extra dimensional area.
Jalthas
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Don't you need to cast detect magic first, then a Spellcraft check? I was under the impression it was how it worked. I'll gladly make a Knowledge (arcana) if allowed though.
Knowledge (arcana) : 1d20 + 7 ⇒ (6) + 7 = 13
-Posted with Wayfinder
~Lance~
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All good on the Halfling, Lance just doesn't like them very much.
"Looks like we have what we need then!" Lance gets ready to return triumphantly to Ziralia.
~Lance~
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"We learnt a few things on that jaunt - the guards were reasonably well organised, there were a large number of locks, secret doors and panels, fakes, and all sorts of deceptions in place to keep the elixir safe - whilst these weren't enough to stop us as we are a determined and well-organised group, they did serve to slow our progress immensely. We also noted signs that another person or persons were also attempting to get the same prize "
"The guards all live, though some may be recovering from a case of bumps"
~Lance~
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"I think we have a few ideas who they might be, we shall leave immediately. DO you have a care to their safety and wellbeing?"
Dexter T. Rose
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"Brawk! Finally, some good, honest killing to be done!"
-Posted with Wayfinder
Qstor
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"Deal with them as you see fit!" She provides you with directions to the area where they were last seen.
can everyone drop their token on map 3 please? Are you going to sneak up?
- - - - -
You travel for about an hour and over a small ridge see a set of tents near an oasis with a few palm trees.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
~Lance~
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Lance is going to stay mounted, but is happy to trail 80' behind the party - leave a charge lane a horse wide guys :p
Were on the map, and I have indicated my likely lane