Pathfinder Pack's Playground

Game Master Pad Er Ack

Play space for our homebrew rendition of AP 79-84, known as The Mummy's Mask.



Male Llama Herd Animal, CR 1/2

One of the first civilizations to rise in the wake of Earthfall, Osirion is also one of the greatest human empires in the history of Golarion, a nation of great knowledge, wealth, and power. This ancient land harbors pyramids, mummies, terrible curses, and endless sand, as well as a culture steeped in proud traditions: devout respect for the gods, dedication to communal service, and unswerving devotion to its rulers. Osirion today is just emerging from millennia of Keleshite rule and regaining the legacy of the pharaohs supplanted by these foreign oppressors. Its people seek to reestablish their own identity in a modern world by reaching back thousands of years and proudly proclaiming-and often rediscovering-their forebears' accomplishments.

The adventure begins in the city of Wati, where the Asp and Crook Rivers converge to form the River Sphinx in south-eastern Osirion. With the necropolis opened by royal decree, the priests of the local temple of Pharasma, the Grand Mausoleum, have been tasked with assigning sites ready for exploration to adventuring companies in a lottery.


Male Llama Herd Animal, CR 1/2

Osirion has watched its shifting desert sands cover 8,ooo years of history. Much of the magic, might, and mystery that propelled Ancient Osirion to become the greatest human civilization on Garund lies lost to time: purposefully obscured by jealous and paranoid pharaohs, by Keleshites suppressing the heritage of their Garundi subjects, and by the changeable desert and the whims of the region's harsh storms.

Seven years ago, Pharaoh Khemet III, the Ruby Prince , formally opened Osirion's ancient tombs and burial sites to foreign explorers. Khemet III understood that adventurers who've traveled great distances in search of treasure typically do not return from whence they came to sell their discoveries. Instead, they typically sell or trade what they do not keep as quickly as possible at the closest civilized community with an economy strong enough to absorb an influx of valuable antiquities. The Ruby Prince's policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups such as the Pathfinder Society, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers, and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom, for the local area and Osirion as a whole.

The lottery's opening ceremony takes place in the Sunburst Market in the center of the living city of Wati, between the Grand Mausoleum and Abadar's Sanctum of Silver and Gold. An array of other adventuring groups have assembled, and the ceremony has attracted throngs of local people as well as street vendors.

Feel free to post an intro or back story here, if you need more room use the OoC discussion section of the campaign.


Female Dhampir Witch (Isolation) 1; AC 18, touch 14, flat-footed 14, CMD 16; HP 9/9; Fort +4, Ref +7, Will +8 ; Initiative +4; Perception +8, Diplomacy +10

..dot..


Female Ratfolk Desert Druid (Animal bond) 1; AC 16, touch 14, flat-footed 13, CMD 15; HP 12/12; Fort +5, Ref +3, Will +7 (+2 vs. fear); Initiative +3; Perception +11

.-dot-.


Female Kayal (Fetchling) Wizard (Priamalist) 1; AC 19, touch 15, flat-footed 14, CMD 17; HP 10/10; Fort +3, Ref +5, Will +4; Initiative +5; Perception +??

.'dot'.


Male Llama Herd Animal, CR 1/2

Date: Sunday the 29th of Sarenith, 4714 (Sunday the 29th of June, 4714)
Time: 11:10 am
Location: Wati, Grand Mausoleum
Map: n/a
Treasure: n/a
Quests: Register your party and get token for lottery

"With the necropolis opened by royal decree, the priests of the local temple of Pharasma, the Grand Mausoleum, have been tasked with assigning sites ready for exploration to adventuring companies in a lottery. An adventuring party wanting to register for the lottery should approach the priesthood of the Grand Mausoleum. Registering is not difficult; there are no background checks or special fees or requirements. Simply tell the priest the name of the group and the names of its members, they will give the group leader a token that they should present when the group receives its first assignment at the lottery's opening ceremony" a kindly bystander informs you all.

The Grand Mausoleum:

Knowledge(Local) DC12:
Rivaled in size and importance only by the High Temple of Pharasma in Sothis, Wati's temple of Pharasma dominates the cityscape and handles the business of the city's births and deaths, as well as the details that occur in between.

Knowledge(Local) DC17:
Since the Lady of Graves eclipsed Nethys and Abadar as Wati's patron deity, her followers have assumed control over much of the city's infrastructure, and have combined the Grand Mausoleum into a cross between a house of worship and city hall. All final decisions are still made by the city council and overseen by the Haty-a -the pharaoh's personal representative- but council meetings and the day-to-day affairs of state are held within the sprawling complex.

Knowledge(Local) DC22:
The temple's high priestess, Sebti the Crocodile, rose to power from the common rabble. Daughter of the previous keeper of Pharasma's sacred crocodiles and largely self-educated, Sebti has been a constant thorn in the side of Wati's nobles since assuming control of the church a decade ago.

Sunburst Market:
This enormous open-air market forms the bustling heart of Wati. Decorated pillars mark out a regular grid, and various merchants hang attention-grabbing banners and samples of their wares from the painted sandstone columns. On busy days, the open plaza transforms into a maze of tents and tables that display goods ranging from artwork, cosmetics, and food to weapons, poisons, and magical tomes.

Knowledge(Local) DC12:
Traveling merchants from neighboring cities often come to the sunburst market to ply their wares. In theory, all merchants must register with and pay a fee to Abadar's Sanctum of Silver and Gold at the north end of the market, but in practice, as much as a quarter of Sunburst Market's retailers are squatters who move in and out of the city with all the oversight of the desert wind.

Knowledge(Local) DC17:
Most of the fees the temple collects pay for the services of the so- called “Marketwives,” Rekitre and Khipa Yannanza, who patrol the market in daylight hours, watching for pickpockets and delivering swift justice to thieves. Anyone foolish enough to violate Abadar's law under their gaze soon finds one of their hands added to the dozens already dangling from the plaza's grisly Pillar of Second Thoughts.

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