Path of Piece (Inactive)

Game Master Mr. Nomington

Grab your straw hats and dice! Your about to embark on a epic quest, filled with a world full of adventure! Will your crew succeed in finding riches, power or fame? Or will the watery depths and vast sea be your end? It's time to set sail!


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So, at this point I have an option. If you would like, the party could all reroll new characters at level two, and I'll start the adventure somewhere else. Or you can continue playing from where you are now. The problem with continuing from here is I'm gonna have a hard time mixing in the new characters with the current group in a way that would make sense given the current situation, I'm not leaning one way or the other. I just wanted to put that option out there.

The Exchange

Elf Monk (Monk of the Four Winds) 1

Personally, I'm okay with either option. I think Faltain was planned for a slightly less hardcore campaign and would probably function better elsewhere. I like the story you're giving us so far, so it'd be a bummer to drop it, but I understand the need to have things progress a little more naturally than our current circumstances might allow for.

If we do reroll characters, I'm already thinking I'd do a heal/buff-bot to help the party out. This first party's experiences showed how necessary that would be. Haha! XD


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

indeed


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

I really like Clubsen, but after all that's happened I'm not sure even I can take him seriously anymore. I'm up for re-rolling, possibly to the great relief of everyone else involved.


M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5
Active Effects:
None

I'm ahead of the game, and have already rerolled. xD

-Posted with Wayfinder


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

*golf clap*


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry

... Yea I guess I can remake another Character .... sigh I was really liking this one.

...

Ok what do we have in mind for another character ... I'm guessing were using the same build rules right?

Question is variant multi classing allowed from the unchained book PG.88

I'm thinking of a Half-Ork Rouge who's a bounty hunter.


Like I said, we don't have to restart, I'm just putting that out there as an option. Everyone else seems to not care either way. So you got the deciding vote Bon.

While the variant multiclassing looks cool. I'll have to say keep it standard for now. But otherwise same build rules. Lv 2. The Seniro's Favored trait is up for grabs now, but the Wealthy Upbringing trait has been taken. If you wish to have a devil fruit, roll a d100 and finish your characters, I'll then tell you what you got. Though a few more rolls may be neccesary.

The Exchange

Elf Monk (Monk of the Four Winds) 1

It'll be hard to beat the ability to become a panda, but here we go...
Devil's fruit: 1d100 ⇒ 40


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry

sounds good whats everyone thinking of making?


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

I'm still feeling like I want a full caster with elemental tendencies, but I'm thinking of a witch this time, a half-ork barmaid or inn proprietess. A no-nonsense type of gal who's just a bit gishy to take advantage of the racial weapon proficiencies.

The Exchange

Elf Monk (Monk of the Four Winds) 1

I'm working up a half-elf cleric. Will focus on healing/buffing with occasional things I can use to mess folks up.


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

Gunslinger/investigator or gunslinger/inquisitor depending on what we need more of. Basically Nani and Nico Robin as damage dealers.


Alright if everyone could post a completed character by Friday night, I could probably begin Saturday.


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

Pffft, oh I'll post... Though I really do want my character to try and get away at some point.. I love Takio

The Exchange

Elf Monk (Monk of the Four Winds) 1

@Mr Nomington: since we're starting at level 2, how much wealth will we be starting at? Same as at 1st or closer to the average at level 2?


Half-Elf Cleric 3

Here's Faltain's replacement. Still working on putting him together, but wanted to give you all an idea of what you'll be working with.


Female Human Winter Witch 2 | HP 14/14 | AC 14 T 13 FF 11 | Fort +2 Ref +3 Will +4 | CMD 14 | Init +3 | Perception +3
Active Effects:
N/A

So here's Kasumi's replacement Winter Witch. Renamed her Amelia. Still working on inventory and backstory.


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

ah, we've a witch already. I'll find some other concept.


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

please remind me, were we allowing alternate race features from the ARG?


core races, + fishman and half-fishman. if the racial ability is on the pfsrd for that core race you may use it. lv 2 starting gold, which is 1000gp


Half-Elf Cleric 3

Woo! Big money!


Light

will be making a character in game for it soon with full backstory


1d100 ⇒ 43


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

Here is my gishy sorcerer, to expand into dragon disciple. I'll finish writing her backstory and equipping her by tonight

devil fruit: 1d100 ⇒ 97

edit: this is previously Clubsen, btw


Half-Elf Cleric 3

Ok then we now have a cleric, a sorcerer, a witch, and a gunslinger. Bonvorio, I hope you've got another martial character in the works! Haha


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry

I'm thinking a rouge type but I'm having troubles with his back story a little


I would like to start today, but I need everyones characters finished. Including gear.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Hello, I am the local stonefaced. Kael.. a Pleasure the meet you.

The sheet should be fully operational in a moment.


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

You could say I was stone faced too, if you could see it... >.>


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

It seems quite alright.


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

I think this Character is finished.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

congrats, you can see my eyes, haha


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

gee, I hope it wasn't something I said


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Haha, No it isn't anything you said, the character is actually quite enticing, I just had business take much longer than it was supposed to and thus didn't respond to really any of my games. I'm going to remedy this now.


Female Human Winter Witch 2 | HP 14/14 | AC 14 T 13 FF 11 | Fort +2 Ref +3 Will +4 | CMD 14 | Init +3 | Perception +3
Active Effects:
N/A

Just wondering if knowledge of Devil Fruits, and the users inability to swim are common knowledge? If not, which knowledge check should I attempt, if any?


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Sounds like some weird amalgamation of History, Local and Arcana if you want my opinion. Maybe nature for the Fruit itself.


im gonna say local, but its a hard check, if you have never heard of a devil fruit before. if you have heard of them but don't know specifics, it a little easier


What happened to bonvario and jimmy?


Half-Elf Cleric 3

At a guess, Jimmy decided he liked those bar patrons were pretty cool after all. Or he might be busy mourning Pocky. Bonvorio is probably wandering the seas, trying to find a chance to use his awesome giant wrench. Haha


i meant the players themselves lol


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Takio is jedi training n stuff lolz


Female Human Winter Witch 2 | HP 14/14 | AC 14 T 13 FF 11 | Fort +2 Ref +3 Will +4 | CMD 14 | Init +3 | Perception +3
Active Effects:
N/A

Kasumi is rolling in the deeps. So to speak.

-Posted with Wayfinder


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

Clubsen wrote a scathing letter to Mugs and Tugs explaining how the group had never actually committed any acts of piracy and asking them how it felt to have killed a soft headed boy and his best friend, a baby panda, over a childish prank. He makes many copies of it to circulate throughout the town.
He eventually starts his own restaurant to compete with theirs and is wildly successful.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

How quaint.

Also, I am glad my post finally went through.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Well then, it seems Kael has gotten off to a great start. The rest of the crew seems to be quite colorful as well. I'm curious, I see Velania going straight into Dragon Disciple from Sorc correct? As for jimmy, it seems he remade a character.. but it is nowhere near finished. And Bonvario hasnt posted anywhere for a while.


Male Half Elf 1 Freebooter Skirmisher/ 1 Sword Saint | AC:16 | T:13 | FF:13 | cmd:18 | Fort +7 | Ref +4 | Will +2 | Init. +3 | Perc:+8| Speed 30ft

not sure where to jump in, sorry i was incredibly late, hate some court s%@+ to do.


Half-Elf Cleric 3

Glad to hear you're still joining us! Hope all the life stuff turns out ok.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

You simply need read Alabar, this is basically introduction portion. You introduce yourself as needed assuming it is in chronological order. Before that however your character has to be completed as per the GM's request.


Male Half Elf 1 Freebooter Skirmisher/ 1 Sword Saint | AC:16 | T:13 | FF:13 | cmd:18 | Fort +7 | Ref +4 | Will +2 | Init. +3 | Perc:+8| Speed 30ft

my character is finished?

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