GM Batpony PFS Tyranny of Winds Table 2 (Inactive)

Game Master Batpony

Maps


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Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Korez ignores Glorin's rudeness and asks, "Why do you call us prophets? How do you know so much about our mission? And what can you tell us about the Sandflow Source?"

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira is ready to proceed once the others have asked their questions.

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

1. What are air elemental weakness / resistances? 2. What are their special attacks

Liberty's Edge

Mosquito Witch Handouts

No weaknesses, they can turn themselves into a form of a whirlwind

To Korez, the elemental replies excitedly, nearly wisping away,“The art of prophecy has faded away over the years, but what is known is still known. A new clash of the khamsin storms draws near, and the Goanron and Ainsi watch for a sign of blessing. We have not known what exactly to expect, but the time is right and you are here.”

"The sandflow source on the other hand, is a sacred ground where this planes meet those of the elemental. One built in ancient times. We should go at once, immediately."

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Jian Sheng speaks for the first time since the elementals appear in a soft voice "It would be our honor. Please, take us to your sacred ground"

Grand Lodge

"Khamsin stormsss? What are those?"

Liberty's Edge

Mosquito Witch Handouts

"A legendary storm that is to come." He says as he atarts to take you on a short journey.

Maps link should be active at the top of the thread soon! Please update your perception and initiative in there for my ease. :) Refer to the map while we're in the sacred grounds.

The journey continues for a couple more hours under the painful heat. The Elementals lead you through a dizzying maze of trenches, dunes, and escarpments, eventually bringing them to the holy site known as the Sandflow Source. However with adequate protection, none of you feel the effects of the heat.

You stop at the top of a plateau, as the emissary pauses and gazes meaningfully towards it. “From the Sandflow Source many of us came, and to the Source we periodically return,” says the elemental. “If you pass through this holy site, you too will be welcomed into our tribe, and you too shall earn the secrets you seek. To complete the first trial, you must get inside and make your way to solid ground.”

You hear roaring, bubbling noises from below that sounds like water rapids, but is in actuality a constantly shifting stream of sand. The river, approximately 15 feet wide, tosses and heaves with waves of fine yellow-brown sand. The rapid flow ends at a ledge, where it crashes downward just like a waterfall.

He points towards the sand river, and the bank that lies below, implying where you need to head next, as he floats above you. "This is the first test."

Kn. Planes DC 15:

You recognize the flowing sand as a rare feature found on the Plane of earth.

Your goal is to head to the bank. When you refer to the map, the ungrided area is out of bounds, terrain to difficult to manoeuvre around, you can only traverse on grided area. I.e. you cannot just walk around the river and climb down to the bank. If you choose to jump into the sand river, I need a swim check.

Liberty's Edge

Mosquito Witch Handouts

Map link is updated at the top. Will get it into my profile header soon.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira jumps in, confident she can keep afloat. Unfortunately, it does not seem to be the case...

Swim: 1d20 + 1 ⇒ (2) + 1 = 3

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Glorin sets his grappling hook on the rocky terrain at the top of the expanse, and lowers himself into the river, letting the current take him over the edge, where he lowers himself further onto the floor below. He leaves the rope in place for his fellow party members.

Climb: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I'm not sure I like the looks of this. Xavian will follow Glorin, thinking climbing down is a safer bet that jumping in.

Climb: 1d20 + 6 ⇒ (5) + 6 = 11

I'm not sure where to place myself after the climb.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Korez eyes the flowing sand. "Well, it's not exactly what I'm used to, but a river's a river."

swim+swim speed: 1d20 - 3 + 8 ⇒ (19) - 3 + 8 = 24

He looks around on the far side for something to tie a rope to and toss the other end back across to assist the others.

Liberty's Edge

Mosquito Witch Handouts

Who is Skug? lol

Korez got a bit ahead of himself! You'll need some other checks before getting all the way to the end.

Inira tries to get a hold of herself but tumbles in the sand river, the current takes her down the waterfall.
NL damage: 1d6 ⇒ 6
Korez on the other hand is able to control himself quite well.
You can make an acrobatics or swim check to negate the damage. DC15.
Glorin takes no risk and uses his rope to get himself all the way down to the bottom of the sand pool.

At the bottom of the sand pool, there is no more current, but the pool acts as a sink and starts pulling people down. The rope helps him no more from here. You'll have to swim to the bank now.. and I've anticipated someone might try this! So... How are you going to retrieve your rope?

Based on movement speed, you need two successful DC15 swim checks to get yourself to the bank. Any roll that is less than 10 forces you go to "underwater". Holding breath as per swim rules apply.

Xavian hangs on to his life on the edge of the river.
You can scale around the walls all the way to the bank, you'll also need 2 checks based on move speed, and it's a DC20 climb

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I should have been a little more clear, I was following Glorin, using the rope to descend.

Liberty's Edge

Mosquito Witch Handouts

Alright. Then you can follow him and make your swim checks to get to the bank!

Xavian, uses the same rope as Glorin to scale himself down into the sand pool below.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Do I need more swim checks or am I past that part?

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Swim: 1d20 + 4 ⇒ (5) + 4 = 9
Swim: 1d20 + 4 ⇒ (3) + 4 = 7

Xavian struggles to swim in the non-water.

Liberty's Edge

Mosquito Witch Handouts

@Korez: You need two successful swim checks to tread pass the pool. (after the waterfall) And you can try to negate the fall damage by making a swim or acrobatics DC15.

@Xavian, you can continue to make checks till you succeed, just don't die! You are two rounds under water, as long as this run doesn't exceed your CON score, you're golden.

After a while, everyone notes that Xavian is plunged under water.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Well, I have a CON of 14 so hopefully I can make two before failing 12.

Swim!: 1d20 + 4 ⇒ (10) + 4 = 14
Swim!: 1d20 + 4 ⇒ (6) + 4 = 10
Swim!: 1d20 + 4 ⇒ (2) + 4 = 6
Swim!: 1d20 + 4 ⇒ (3) + 4 = 7
Swim!: 1d20 + 4 ⇒ (8) + 4 = 12 Ummm...

Swim!: 1d20 + 4 ⇒ (8) + 4 = 12
Swim!: 1d20 + 4 ⇒ (15) + 4 = 19 That's one!
Swim!: 1d20 + 4 ⇒ (2) + 4 = 6
Swim!: 1d20 + 4 ⇒ (6) + 4 = 10
Swim!: 1d20 + 4 ⇒ (19) + 4 = 23 OK, seeing that I had exactly a 50/50 chance on each roll that was closer than I'd have liked. Obviously that coin was weighted.

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Glorin leaves the rope and grappling hook in place for everyone and does not retrieve it.

Swim: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Swim: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Swim: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Swim: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Swim: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Swim: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Swim: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Swim: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

And he emerges across the pool. "Blasted dust gets everywhere! Can't they make something solid out here?"

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

knowledge planes: 1d20 + 7 ⇒ (6) + 7 = 13
Jian Shengs studies the shifting stream of sand "Is this a common feature of the desert? How odd

She then transfers her gaze to where the sand river falls and flows to the bank. Nodding to herself, she tries to dive down into the flowing sand...

acrobatics: 1d20 + 11 ⇒ (1) + 11 = 12

...and flounders in the unfamiliar environment. However, the ring on her hand glows brightly as its magic allow her to float down into the sand river below Activating ring of feather falling

swim: 1d20 + 8 ⇒ (6) + 8 = 14
swim: 1d20 + 8 ⇒ (19) + 8 = 27
swim: 1d20 + 8 ⇒ (7) + 8 = 15

Upon landing into the sand river, Jian Sheng manages to swim to the land bank without further issue and uses a simple spell to remove all sand from her person Prestidigitation

Grand Lodge

Oops! Skug is my -7, and Yliss is -8. Their sheets are right next to each other and I must have looked at the wrong one.

Yliss struggles a few times, but eventually makes his way through the river.

Rolls:
Swim @+5: 10d20 ⇒ (2, 7, 13, 8, 2, 18, 17, 4, 12, 17) = 100

Liberty's Edge

Mosquito Witch Handouts

Jian Sheng is the first to arrive, doing it very gracefully surprisingly to the rest. Xavian spews our sand as he spends most of his struggles underwater. Glorin and Yliss make it without too much sand but enough to make them gasps for air after arriving. The elemental emissary waits patiently for the rest of group, likely evaluating the skills of the prophets.

To those that arrived, he congratulates you for not dying in filth, and suggest you rest here and make yourselves acquainted to the site as

The natural slope of the trench combines with several artificial elements. The curved southern wall bears a slight polish and is reddish in color. An opening to the north gives way to a sandy floored corridor. A wide frieze carved with numerous hieroglyphics flanks each side of the northern exit.

Kn. Hist, Planes or Linguistics DC20:

The wall tells of Ini-Kherit, the leader of the Goanron tribe, and his attempts to reshape the physical structure of the desert in conjunction with the khamsin storms, thus slowly bringing Osirion back to its original sacred shape. However, conflicting messages within the writing suggest that Ini-Kherit acts selfishly and seeks to keep the lost city of Tumen concealed because he fears some hidden power within.

Craft stonemasonary or Perc DC20:

the wall shows an inconsistent level of wear, suggesting that somebody has altered the hieroglyphics multiple times

Does anyone understand Terran or Auran? If you do let me know, after you make the above checks!

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Glorin loosens his armor to let the sand out, then rebuckles everything, grumbling all the while.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Linguistics: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 9 ⇒ (4) + 9 = 13

I do not speak either, however. Do I still get the spoiler?

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

swim+swim speed: 1d20 - 3 + 8 ⇒ (3) - 3 + 8 = 8
swim+swim speed: 1d20 - 3 + 8 ⇒ (18) - 3 + 8 = 23
swim+swim speed: 1d20 - 3 + 8 ⇒ (12) - 3 + 8 = 17
swim+swim speed: 1d20 - 3 + 8 ⇒ (7) - 3 + 8 = 12
swim+swim speed: 1d20 - 3 + 8 ⇒ (18) - 3 + 8 = 23
swim+swim speed: 1d20 - 3 + 8 ⇒ (17) - 3 + 8 = 22

That should be enough now I think.

Korez eventually emerges from the sand river, coughing slightly.

knowledge(planes): 1d20 + 5 ⇒ (5) + 5 = 10
perception: 1d20 + 11 ⇒ (8) + 11 = 19

Korez does speak Auran!

Liberty's Edge

Mosquito Witch Handouts

If you pass the DC's you still get the spoilers!

Korez fumbles down the waterfall hurting himself a little, but easily makes his way to the bank without troubles after.
NLD: 1d6 ⇒ 6

Korez:
You are able to read some parts of the wall. It talks about Ini-Kerit, the leader of the Goanron . Ini-Kherit acts selfishly and seeks to keep the lost city of Tumen concealed because he fears some hidden power within. He sounds like a fearful fool to you.

The elemental emissary moves to explaining what you might face next as you study the wall."Beyond here, you will face degenerate earth beings, they are so stupid they longer take normal form but the form of sand. You must destroy them as they defile this holy place."

Inira has yet to arrive to the bank!
Inira -6 NL
Korez -6 NL

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Just my luck. Jian Sheng only knows Ignan

knowledge planes: 1d20 + 7 ⇒ (19) + 7 = 26
perception: 1d20 + 9 ⇒ (15) + 9 = 24

Jian Sheng studies the wall and its hieroglyphics intensely "These wall tells of Ini-Kherit, the leader of the Goanron tribe, and his attempts to reshape the physical structure of the desert in conjunction with the khamsin storms, thus slowly bringing Osirion back to its original sacred shape. However...there seems to be conflicting messages within the writing that suggest that Ini-Kherit was acting selfishly and seeks to keep the lost city of Tumen concealed because he fears some hidden power within." She pauses before continuing while she rubs her hand along the wall "And yet...I wonder...these wall shows an inconsistent level of wear...which might suggest that the hieroglyphics have been altered before...multiple times in fact"

When the elemental emissary explains the next part of the tests, Jian Sheng's brow furrows "Is there no reasoning with them? How exactly do they defile a place by merely existing?"

sense motive: 1d20 + 8 ⇒ (15) + 8 = 23

Liberty's Edge

Mosquito Witch Handouts

"These creatures desecrate by just being here! Not only that, but they are here of impure intentions. Only to seek to please themselves. I find it hard to believe that they can be reasoned with."

JS:
Clearly he hides nothing from you, he says it as how he sees it.

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Jian Sheng senses no ill intentions from the emissary and just nods at his words Still, no harm in trying to speak with them.

She turns and sees how her companions are faring

What would I need to roll for Jian Sheng to jump in and save Inira if we need to move this along?

Liberty's Edge

Mosquito Witch Handouts

It's really mechanically improbably for someone to drown here. So I'll waiver it. You can assume if you try to pull her to shore you successfully do it.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Sorry - crazy week!

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

Swim: 1d20 + 1 ⇒ (17) + 1 = 18
Swim: 1d20 + 1 ⇒ (11) + 1 = 12 Underwater
Swim: 1d20 + 1 ⇒ (14) + 1 = 15

"Well, that wasn't exactly graceful, but it looks like we all made it."

Know History: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 16 ⇒ (13) + 16 = 29

Liberty's Edge

Mosquito Witch Handouts

Any last actions before going to the next room? Will put us through in 12 hours.

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

None here. Glorin's just trying to hold his tongue.

Liberty's Edge

Mosquito Witch Handouts

INit:

Init, Korez: 1d20 + 7 ⇒ (2) + 7 = 9

Init, Yliss: 1d20 + 2 ⇒ (14) + 2 = 16

Init, Jian Sheng: 1d20 + 2 ⇒ (11) + 2 = 13

Init, Glorin: 1d20 + 2 ⇒ (16) + 2 = 18

Init, Inira: 1d20 + 1 ⇒ (15) + 1 = 16
Init, Xavian: 1d20 + 10 ⇒ (6) + 10 = 16
Sandman: 1d20 + 5 ⇒ (4) + 5 = 9

You approach into the sand filled corridor decorated with some flowers. There is an eerie silence.

For Scarab Sages only. Kn Planes, Arcana DC19:

the orchids you see ahead. may have use in certain binding rituals, especially if used to bind earth elementals

Kn Planes DC13 for when the creatures reveal themselves to you.

Combat Round 1
Inira, Xavian, Glorin, Yliss, Jian Sheng, Korez
???

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian waits for an enemy to present itself, readying an attack with his throwing daggers as he does so.

Grand Lodge

Yliss gives his tetsubo a few practice swings, then looks back and forth. "Who's there?"

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Glorin takes one look at the hall and groans. "Oh, is that the way we're going to play this? Sand creatures in a sand-filled hallway? I've got half a mind to pull out this shovel of mine, and start digging!"

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

knowledge (planes): 1d20 + 5 ⇒ (6) + 5 = 11
knowledge (planes): 1d20 + 5 ⇒ (5) + 5 = 10

Korez, unable to properly discern the situation, waits to see what will happen.

Delay action.

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Jian Sheng draws her blade and wields it with both hands, its familiar weight like an extension of herself. These are creatures of sand...and we are in a desert Her eyes narrow as she heightens her senses, trying to make out the presence of any creatures hidden
perception: 1d20 + 9 ⇒ (11) + 9 = 20

Did my perception roll enable Jian Sheng to spot any invisible creatures? If she didnt she will delay untill they appear

As she looks around the sand filled corridor, the orchids catch her eye
Blossoming flowers in a desert? How unusual
knowledge planes: 1d20 + 7 ⇒ (12) + 7 = 19
Wait...these are no ordinary plants...I recall them being mentioned in certain binding rituals, especially for creatures of earth. I must remember to take some later

Liberty's Edge

Mosquito Witch Handouts

GM:
??: 3d100 ⇒ (83, 60, 16) = 159

They aren't invisible... They are under the sand, so not really in the realm of visibility yet for everyone. Xavian is not in a spot where he has line of sight to the creatures right now.

As the group approaches the hallway, a few creatures emerge from the sand to reveal themselves! Humanoids made of sand. Their presence confuses you. Anyone who moves within 20ft of a sandman (Yliss and Jian Sheng at the moment), DC 14 Will or be confused. Once you pass you are immune for the rest 24 hours to this effect. You continue every round to make this save if you are affected.

Two of the sandman approaches and attacks Yliss, while one more looks to be harming itself in a distance. One miserably misses Yliss as if it's unable to move straight, while the other knocks him, nearly to sleep.

slam: 1d20 + 6 ⇒ (2) + 6 = 8
slam: 1d20 + 6 ⇒ (17) + 6 = 23
dmg: 1d6 + 3 ⇒ (3) + 3 = 6DC 14 Will or immediately fall asleep.

selfharm: 1d8 + 2 ⇒ (6) + 2 = 8

Combat Round 2
Inira, Xavian, Glorin, Yliss -6, Jian Sheng, Korez
Sandman B R G -8

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

knowledge planes: 1d20 + 7 ⇒ (4) + 7 = 11
will save: 1d20 + 8 ⇒ (18) + 8 = 26

As the creatures emerge from the sand, Jian Sheng is momentarily taken aback as she searches her mind for any clue what they are. Before she can even speak with them, sudden confusion assaults her senses, but she grits her teeth and clears her head in time to see two of the strange creatures attack Yliss
Hostiles. No negotiation possible.

acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24
Jian Sheng channels her focus, then leaps past the creature to land behind it. She strikes at it with her black blade in a blur of motion, lightning coursing down the blade

swift action to activate arcane accuracy; spell strike using shocking grasp

attack (spell strike): 1d20 + 7 + 3 - 2 + 2 ⇒ (16) + 7 + 3 - 2 + 2 = 26
black blade: 1d8 + 10 ⇒ (1) + 10 = 11
shocking grasp: 3d6 ⇒ (2, 4, 3) = 9
attack : 1d20 + 7 + 3 - 2 + 2 ⇒ (6) + 7 + 3 - 2 + 2 = 16
black blade: 1d8 + 10 ⇒ (1) + 10 = 11

Grand Lodge

"Zzz . . . "

Rolls:
Will (confusion): 1d20 + 3 ⇒ (1) + 3 = 4
Will (sleep): 1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Mosquito Witch Handouts

Why did Jian Sheng make two attack rolls? Spellstrike is a standard action, so you lose your regular attack. Swift:Arcane,Move,Std:Spellstrike,Free:spellstrike atk.

Yliss unable to wear off the effects of the creatures, is asleep and confused at the same time. Jian Sheng dives head in into the sandy corridor striking the creature with a stroke of lightning. The blade does little damage to them but the lightning hurts them.

Combat Round 2
Inira, Xavian, Glorin, Yliss -6 (confused, asleep) , Jian Sheng, Korez
Sandman B R-10 G -8

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

"No, the tactical situation is all wrong. Don't engage across a murderhole like this..."

Glorin heads in, unarmed, to grab Yliss and pull him out.

Will: 1d20 + 1 ⇒ (15) + 1 = 16

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

"You fight the sandmen. I will take care of the sleeping lizard. You may want to back up and let them come through."

Using my heaven's leap hex to move Yliss out of harm's way. Then I'm moving back as well.

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

"Then you just made the wrong clansman mad!"

Glorin steps in, drawing his urgrosh, and takes a swipe at the red sandman.

Power Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Liberty's Edge

Mosquito Witch Handouts

Korez using his magical abilities pulls Yliss out from the path of the sandmen, only for Glorin to step in, unaffected by the confusion aura, and strikes at the sandman. He does some amount of damage with his strong blow, but the sand cushions some of the strike.

Combat Round 2
Inira, Xavian, Glorin, Yliss -6 (confused, asleep) , Jian Sheng, Korez
Sandman B R-15 G -8

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian steps to get a view of the enemy, drawing daggers as he does. He then chucks a pair of cold iron daggers at the closest foe!

Dagger: 1d20 + 8 - 4 - 2 ⇒ (5) + 8 - 4 - 2 = 7 for Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Dagger: 1d20 + 8 - 4 - 2 ⇒ (20) + 8 - 4 - 2 = 22 for Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Confirm?: 1d20 + 8 - 4 - 2 ⇒ (10) + 8 - 4 - 2 = 12 for Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Arrgh, I keep messing up the rules. Spell Combat that would allow me to have my normal attacks and deliver a spell at the same time is a full round action. Just realised that in this case since I've moving, I cant do both. Grr

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