PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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Goat the All-Powerful wrote:


Canvy moves next to Erine and casts a spell.
Lesser Confusion: Will save, DC 13, or the troll is confused for one round. 1d4
And he will attack the nearest creature. Dangit...

:P

Sanstree's turn, right?


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Erine since you have tucked him into a flaming bed, least I can do is try an get him to sleep."

Sanstree casts sleep!


M somewhat akin to a kender Y / MA

Droll will save
1d20 + 4 ⇒ (14) + 4 = 18

Flaming Droll attacks Canvy

Melee with Urgrosh
Attack 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d8 + 7 ⇒ (2) + 7 = 9

Edrukk Broccan Minniwick are up!


Canvy collapses.
At -7 and bleeding. And the one time Erine doesn't prepare Stabilise, too. At least she's got a decent Heal check.
By the way, does Canvy get any sort of concealment from the banner?


M somewhat akin to a kender Y / MA

Not to worry I will auto-spend 1 of Canvy's hero points to stabilize as he currently is

Spoiler:

No one wants him back as a human again! ;)


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Step over to Canvy and feed him a potion of Cure Light wounds.
CLW 1d8 + 1 ⇒ (8) + 1 = 9


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Broccan, Ah need some 'elp from ye, lad!"

Edrukk moves 5' "up" on the map to get a flank with Broccan.

Enlarged greatsword attack 1d20 + 6 ⇒ (15) + 6 = 21
Damage 3d6 + 4 ⇒ (5, 2, 6) + 4 = 17

D'oh! I just realized I think I placed the damage on Edrukk for an attack that didn't hit! I need to go back and figure out what my hp really are...


M somewhat akin to a kender Y / MA

Edrukk drops the Droll as the tapestry continues to burn like some kind of flaming cape....

The Howler seeing the fall of the Droll runs out the kitchen door.....

As the howler leaves the scene in a sudden puff of smoke a beholder appears, a creature Large bulboulous creature with chitoneous plates of armor floats above the ground. It has big strands atop its head that look like strange hair with eyes set on the end of each one.

“I have come for Terrem Kharatys. That boy should not have been taken from Cauldron. I intend to see that he is safely returned to his orphanage. You can keep the others. They are of no consequence. Come, Terrem – you will be safe with me.”

The beholder turns it’s giant main eye towards you.. “I will pay you 50 platinum pieces for your trouble.”

A veiled woman appears out of thin air and offers forth a pouch.

A beam of energy streaks towards the child disintegrating the shackles into nothingness, another eye strikes the boy and pulls him quickly towards the beholder.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine stares at the being.
Knowledge (arcana, dungeoneering or nature): 1d20 + 9 ⇒ (4) + 9 = 13
What do I know about it?
And Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Sense Motive 1d20 + 2 ⇒ (3) + 2 = 5

Edrukk looks thoughtful, then replies, "Yer goin' t' scare th' folk 't th' orphanage if'n ye show up wit' th' boy. We 'r takin' th' kids - all o' 'em - t' th' orphanage. We c'n take Terrem fer ye. Ah'm sure ye c'n verify 'at's truly 'at we do."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"A beholder tha be! I say we take his offer o tha 50 platinum an take tha other orphans back tah tha orphanage, an collect our reward!"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Sense Motive: 1d20 ⇒ 20

Knowledge (dungeoneering): 1d20 + 4 ⇒ (17) + 4 = 21


M somewhat akin to a kender Y / MA

Erine

Spoiler:

Beholders are very powerful beings, able to disitegrate, objects/people ect with a single thought. You also recall they can cause fear, charm, turn to stone and other terrible abilities..

A hobgoblin runs in from the kitchen door,...

The beholder turns an eye upon it and a ray of ggreen energy shoots forth...

Then the hobgoblin is gone in a puff of acridic smoke!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"A be'older?" He looks at Sanstree and the others. Shrugging his massive shoulders, he says, "If'n ye think 'at's 'ow 't should be, we c'n take th' others."

After seeing the hobgoblin destroyed, Edrukk takes half a step back. "Mebbe if'n ye send th' lass 'ere wit' the boy, ye 'ill no' scare th' folks 't th' orphanage, I suppose."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy, still scratching his head and despite the healing seeing a few stars, looks at the beholder, watching it disintegrate the hobgoblin. "yeah" he starts off with a slow groan, "50 plat seems a reasonable amount, a little on the short side, considering what we've been through, but if that's all you can offer, I suppose we'll take it." Canvy stares at the space where at te space where the Hobgoblin had stood, "you know on second thoughts, it may be a very fair offer."


M somewhat akin to a kender Y / MA

The beholder grins wickedly at you....

The veiled lady steps towards the side and vanishes from sight again

Knowledge arcane or dungeoneering
DC 15

Spoiler:

Tis said the large eye of a beholder cancels magic within it..

"Very wise of you!" States the beholder as it vanishes as suddenly as it came....

Sanstree bars the kitchen door and notes that the is the safest room in the entire complex.....

Two of the orphans are still in the room....
additionally the two halflings and female dwarf all come inside to camp for the evening...

Time to level!

Ah yes the black platemail and the Urgosh are easily pulled out once the fire burns out and the metal cools....


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan is interested in the platemail if no one else claims it.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk would consider taking the armor, but he has little interest in the urgosh. He's more than happy to let Broccan or Canvy have either if they wish. If no one wants the urgosh, he will strap it on his back for now.

Addressing Erine, he asks, "Lass, d'ye think 'ese 'ave a magic on 'em?"

He can detect magic, but he has more faith in her judgment about such things.

Knowledge (Arcana) 1d20 + 5 ⇒ (10) + 5 = 15

He whispers to the gnomes, "Ah've 'eard th' big eye o' th' be'older cancels magic. Th' lady 'at was 'ere - d'ye think she was jus' unseen except when she was 'n front o' th' thing? More, d'ye think 't 's still 'ere? Or she 's?"

Level up? Cool! Will take me a little time to get that done, though. Can you refresh my memory about how we roll for hit points, good DM?

Edrukk will use his remaining channels to get everyone as close to full strength as he can, including the former captives. Gather 'round, all!

Channel Energy 1d6 ⇒ 1
Channel Energy 1d6 ⇒ 2
Channel Energy 1d6 ⇒ 1

Wow. Sorry to have wasted your time. Please, go about your business...


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"Easy enough to find out," Erine says. She murmurs something under her breath, and her eyes seem to enlarge.
Detect Magic. Scanning the area where the beholder was (and the woman), and the items.
Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17, 1d20 + 10 ⇒ (12) + 10 = 22.
Also, did the woman resemble the buyer?

HP: 1d6 ⇒ 5

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy too is interested in the platemail to replace his existing mail. He's very hittable, only interested if it gives a plus to AC...otherwise he's just gonna take the punishment like an 'alf-orc. He also likes the black colour. He has no interest in the weapon, other than to sell it for cash.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Since we have three interested parties, might I suggest we cast lots for the armor?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

With the new level, Edrukk is more capable to provide buffs, so I think he may not be on the front lines quite as much. You two figure out which gets the armor between you.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

We can wait to decide about the armor, when the detect magic and spellcraft checks have gone through.


M somewhat akin to a kender Y / MA

You find the full plate is just that a suit of full plate..though black in color…
The Urgosh is masterwork, but not magical
4 throwing axes, two shortswords, 2 shortbows, 35 arrows,
200 gold
The orphans manage to find a key ring with three keys as they take turns poking the corpses with arrows and shortswords taken from the hobgoblins…..

One of the orphans tells you..
”The main cells have lots more people bein held prisoners an they have a torture chambers where they like tah torture people.”

Note on leveling up full hit points per level and of course a new hero point. Anything Core or APG
Don’t forget feats!


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"No magic..." Erine mutters.
So, about the woman/buyer? And I didn't detect any invisible critters, right?
"This doesn't make sense," she says loudly. "Why did the beholder pay us?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"He said he was payin us fer out trouble. I am thinkin maybe he was payin fer our silence, or maybe he was gonna pay tha slaver tha amount an gave it tah us instead. I realize now why tha old druid an allustan were concerned, I doubt tha pair would surive against such a beast."

"I think tha buyer turned invisible an ran away rather than stay an fight..."


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)
Sanstree wrote:

"He said he was payin us fer out trouble. I am thinkin maybe he was payin fer our silence, or maybe he was gonna pay tha slaver tha amount an gave it tah us instead. I realize now why tha old druid an allustan were concerned, I doubt tha pair would surive against such a beast."

"I think tha buyer turned invisible an ran away rather than stay an fight..."

Way to steal Erine's thunder...

Also, I repeat my question.
Erine frowns. "My thoughts exactly. Actually, I suspect both. We just saved him some money, and he pays us anyways? He wasn't worried about us trying to force money out of him, and he didn't seem a generous sort."


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

"Maybe that was it's idea of a joke? Who knows I am just glad not to have ended up like this hobgoblin." After passing out the rest of his food to the kids he scoops a bit of the hobgoblin ash into a vial. "Odd looking thing......" Far away gaze... "I just had a great idea for a hat!" With charcoal and parchment he will start sketching out his new Beholder hat.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Let's get these children and get out of here, we might be able to get some more money for the privilege, no one's gonna believe that eye gave us money!!"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Ah'm worried 'bout 'ose other prisoners." Turning to the orphan, he asks, "'ow many d'ye thin' 'r 'n th' cells? 'ow many goblins 'r guardin' 'em?"


M somewhat akin to a kender Y / MA

"Thers pleanty more I ain't so goods with mah numbers, but they gots cells full o people."

"Mostly is hobgoblins an not so many goblins."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"We have a list o people taken from Cauldron an we know some was sold intah tha underdark like Mrs. Ironfolds husband, so the rest have tah be here still yet. These three was working in tha forge room and this one was workin in tha kitchen, these orphans was here tah be sold, an tha rest have tha be in tha holdin cells."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Th' question 's n' if'n we rescue th' others, 't be if'n we c'n do 't now 'r if'n we need t' get more 'elp 'r supplies first. Lad, tell me everythin' ye c'n remember - 'ow many cells, where th' 'obgoblins be, if'n 'ey leave fer some reason. Do 'ey 'ave less guards 't night, b' chance?"


M somewhat akin to a kender Y / MA

Maple pipes in...

"Kazjomen Drollwas tha toughest thing in this whole place an from what ye've said yah have done kilt tha two toughest things in tha whole placeFilthy Ogre an tha chances are good you'll be facing every last hobgoblin left in here when yah leaves this room. I'd be decidin which way yer leavin an whether o not yah can take them Hobgoblins!"

DM will need to know a planned exit route, time etc.....
1. the door back to the kitchen
2. the double doors into the hallway
3. both
4. neither

5. More info needed
Perception DC 15

Spoiler:

A set of two levers sits by the double doors, you can also peek out the doors through a sliding plate...


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"If'n we done took out th' touch 'uns, 'en th' question 's jus' where th' prisoners' cells be. 'r th' prisoners 'n shape t' fight 'eir way out if'n we need t'?"

Perception 1d20 + 2 ⇒ (9) + 2 = 11

"Maple, 'at c'n ye tell 's 'bout 'at's where? C'n ye show 's 'n th' goblin's map we got, 'ere?"


M somewhat akin to a kender Y / MA

Maple looks at the MAP

and looks thoughtful

she points at the row of cells off to the left of the room you are in...Far left hand bottom corner of the map

"It should be these cells!"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"I'm fer get'n th'pris'nrs outt'eh here. When d'we move?"

Any final determinations on the armor? Anyone else making a claim to it?


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

"Let's get the rest of those prisoners."

Perception 1d20 + 9 ⇒ (6) + 9 = 15

"Maple, any idea what those levers are for?" wander over to the sliding plate. disable device 1d20 + 4 ⇒ (5) + 4 = 9 "looks good but a bit high. One of you tall folk want to take a gander out this port?" Point out the sliding plate.


M somewhat akin to a kender Y / MA

You quickly surmise the levers control the two pits in the cross shaped hallway.....


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
KenderKin wrote:

Maple looks at the MAP

and looks thoughtful

she points at the row of cells off to the left of the room you are in...Far left hand bottom corner of the map

"It should be these cells!"

"Thank ye, lass. N' 'at 'ould be 'n 'ese hallways 'tween 'ere 'n 'ere?"

Edrukk points to the hallways between their current position and the cells.


M somewhat akin to a kender Y / MA

Maple shakes her head slowly....
"They always blindfolded us from tha cells an back."

Sense motive
DC 16

Spoiler:

You get the impression she is confused about something yet is not voicing it...

If pressed she offers....
"The scale of you map is off or something is not quite right although I was blindfolded I learned tha path by directions an number of steps an the distance to that hall is too far."

Maple also sharpens her short-sword for the coming task...


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Sense Motive 1d20 + 2 ⇒ (20) + 2 = 22

"'at 's 't, lass? Ye seem doubtful 'bout somethin'. Yer 'r best bet 't knowin' 'r foe. Ah trust yer instincts, ye should do the same. 'at 's 't botherin' ye?

From the spoiler:

If pressed she offers....
"The scale of you map is off or something is not quite right although I was blindfolded I learned tha path by directions an number of steps an the distance to that hall is too far."

"'ell, th' map come off'n a dead 'obgoblin, but 't might be a fake fer such 's us. If'n ye trust yer memory, whereabouts d'ye think th' cells should be instead?"

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Edrukk, I say let us follow this little lady, she obviously knows the way better than us. Let's face it, hobgoblins aren't know for their cartography skills."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Aye, 'tis true. Ah'm 'alf tempted t' 'ave ye lead us wit' yer eyes closed, Maple, while th' rest o' 's watch fer guards. 'ouldja be willin' t' do 'at?"

If so, Edrukk proposes she walk in the middle by Erine and/or Minniwick while the Broccan and Edrukk walk just ahead and Canvy walks rearguard. That puts someone with darkvision on both ends of the party and a more proficient warrior on both ends, as well. And protects the lass while our wee members share her comments with the rest of us.


M somewhat akin to a kender Y / MA

Maple

"Aye I am willin tah count mah steps an lead yah there, though let tha blind-fold wait til we'are near tha hall."

She also points to an area between the cells shown and the room you are in...

"Tha is where tha cells should be!"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Even more puzzlin tah me is that map shows a door on tha west wall o this room an we have not seen it yet."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Eh? So 't does..."

Edrukk will begin examining the wall where the door should be. "Some'un wit' better eyes should be over 'ere, Ah'm thinkin'."

Perception 1d20 + 2 ⇒ (5) + 2 = 7 +2 if stonework bonus applies


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


M somewhat akin to a kender Y / MA

Edrukk...

A large portion of stone gives way under your strength and opens with a grating noise. The hall beyond is unlit, yet you sense a coolness to the air and even hear a bit of water. Peering into the darkness you see the hall is in fact a bridge over a stream of flowing water a "T" intersection waits just over the bridge, leading to 3 long hallways.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Maple, lass, d'ye 'member th' air bein' cool 'r th' sound o' water while ye were blindfolded?"

Is the hallway dusty or does it appear to be traveled to a non-tracker's eyes?

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