Tentacle Monster Painting

Goat the All-Powerful's page

48 posts. Alias of Kobold Catgirl.


About Goat the All-Powerful

A familiar is an animal chosen by a witch to aid her in
her spellcasting and grant her special powers. It retains
the appearance, Hit Dice, base attack bonus, base save
bonuses, skills, and feats of the normal animal it once
was, but is now a magical beast for the purpose of effects
that depend on its type. Only a normal, unmodified
animal may become a familiar. An animal companion
cannot also function as a familiar.
A familiar grants special abilities to the witch, as given
on the table below. These special abilities apply only when
the witch and familiar are within 1 mile of each other.
Levels of different classes that are entitled to
familiars stack for the purpose of determining any
familiar abilities that depend on the witch’s level. If
a witch possesses such levels, her familiar always uses
the witch rules for familiars, not those provided by
other classes, such as wizards or sorcerers with the
arcane bloodline. A witch’s familiar only stores witch
spells. All other spells are stored normally, as noted in
their class features.
If a familiar is lost or dies, it can be replaced 1 day
later through a special ritual that costs 500 gp per
witch level. The ritual takes 8 hours to complete. A
new familiar begins knowing all of the 0-level spells
plus two spells of every level the witch is able to cast.
These are in addition to any bonus spells known by the
familiar based on the witch’s level and the familiar’s
type (see Bonus Spells).

Benefits:
Goat grants a +3 bonus on Survival checks.
Alertness: While a familiar is within arm’s reach, the
witch gains the Alertness feat.
Empathic Link (Su): A witch has an empathic link with her
familiar to a distance of 1 mile. The witch can communicate
empathically with the familiar, but cannot see through
its eyes. Because of the link’s limited nature, only general
emotions can be shared. The witch has the same connection
to an item or place that her familiar does.
Improved Evasion: When subjected to an attack that
normally allows a Ref lex saving throw for half damage, a
familiar takes no damage if it makes a successful saving
throw and half damage even if the saving throw fails.
Share Spells: A witch may cast a spell with a target of “you”
on her familiar (as a touch spell) instead of on herself. A
witch may cast spells on her familiar even if the spells
do not normally affect creatures of the familiar’s type
(magical beast).
Store Spells: A witch’s familiar stores all of the spells
that the witch knows. This does not allow the familiar to
cast these spells or use spell-trigger or spell completion
magic items. Starting at 2nd level, and every two levels
thereafter, a witch’s familiar adds new bonus spells to the
witch’s spell list. These spells are automatically stored
by the familiar and can be prepared as normal once they
are gained. The spells gained depend upon the type of
familiar (see bonus spells).

Stats:
N Medium Animal
Init +1; Perception +7

DEFENSE

AC 11, touch 11, flat-footed 12 (+1 Dex, +5 natural)
hp 16 (3d8+3)
Fort +4, Ref +4, Will +0

OFFENSE

Speed 40 ft.
Melee Bite +2 (1d4)

STATISTICS

Str 10, Dex 13, Con 12, Int 8, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 12
Feats Alertness
Skills Perception +7; Racial Modifiers Goat receives a +4 racial modifier to Perception checks.