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It's a small room--15'x15'. The walls were obscured by everyone's minis/tokens/avatars. So I simply moved you out of the room. I've also updated the map's sharing. You should be able to move at will now.
Husarq's attack connects. But doesn't do as much damage as it should for such a powerful blow.
Tan'ia is up!

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"Weapon pass right through bad guy!" Harrow laments. "Harrow need better weapon!"
Still, the half-orc backs off to better prepare himself. "Harrow have idea!"
withdraw action, will need to apply my oil of magic weapon

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It's a small room--15'x15'. The walls were obscured by everyone's minis/tokens/avatars. So I simply moved you out of the room. I've also updated the map's sharing. You should be able to move at will now.
Cool! Thanks. So long as he can still attack through the doorway.

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Sure! :-)
Tan'ia's melee touch attack: 1d20 ⇒ 13
Allip will save: 1d20 ⇒ 8
The incorporeal creature takes 4 HP of damage!
Since Sithiss did a ton of damage, the allip will retaliate:
Attack: 1d20 ⇒ 20, Crit?: 1d20 ⇒ 20
Sorry, Selter :(
Wisdom Damage to Sithiss: 2d4 ⇒ (2, 3) = 5
The party is up, again!

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Harrow removes a magical oil from his bandolier, which will help his weapon affect the creature.
"Harrow been saving one of these just for time like this!" he says.
Apply oil of magic weapon

Husarq |

The apparition's horrible hanged visage seems to have no effect on Husarq. Yet another dead human, he thinks, with a mental shrug as he grips al-Saif tightly and swings.
Power Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Dmg: 2d6 + 10 ⇒ (1, 3) + 10 = 14
The magical efreeti blade seems to bite.

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Mareq's face distends into a rictus of hate as the Fool mentally shrugs at the allip. Just another dead human, eh, Fool? Well, perhaps just another drooling efreeti!
Mareq pulls forth a slim red length of wood, polished with use. He looks at Husarq and grins evilly and spits upon the floor, turning his gaze towards Harrow more benignly.
"Let this sliver of the Great Tree of Heaven's Mount bless you with its power," he says, touching Harrow with it. A warm red, glow washes over the half-orc, reminiscent of Ragathiel's own flaming hair.
Protection From Evil on Harrow.

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"Gaah!" says Berosius when he finally breaks free of the spell. "That was awful!"
"Is anyone badly hurt?"
After any necessary healing, we should go cautiously through the door to the south.

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"Gaah!" says Berosius when he finally breaks free of the spell. "That was awful!"
"Is anyone badly hurt?"
After any necessary healing, we should go cautiously through the door to the south.
Agree.

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I've taken the liberty of placing a marching order with Harrow and the pets going through first, others behind.

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No sooner does Harrow open the door, than fethclings attack! They hurl daggers at the half-orc and at Husarq:
Attack on Harrow: 1d20 + 3 ⇒ (13) + 3 = 16, Miss
Attack on Husarq: 1d20 + 3 ⇒ (13) + 3 = 16, Miss
Attack on Harrow: 1d20 + 3 ⇒ (19) + 3 = 22, Damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4
Attack on Husarq: 1d20 + 3 ⇒ (3) + 3 = 6, Miss
Attack on Harrow: 1d20 + 3 ⇒ (9) + 3 = 12, Miss
Attack on Husarq: 1d20 + 3 ⇒ (16) + 3 = 19, Miss
Then, they all take a 5-foot-step up to block the doorway.
The party is up, then the fetchlings!

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"Ooof!" Harrow exclaims as one of the daggers strikes him. Having been caught completely off-guard, he cannot retaliate effectively.
nodachi (adamantine, power attack, furious focus, oil of magic weapon): 1d20 + 8 ⇒ (2) + 8 = 101d10 + 9 + 1 ⇒ (5) + 9 + 1 = 15

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Take your time, heal up. When you do eventually head into the next room, please give me your marching order and/or adjust your positions accordingly on the map. Thanks! :)
UMD DC20: 1d20 + 10 ⇒ (2) + 10 = 12
UMD DC20: 1d20 + 10 ⇒ (10) + 10 = 20CLW wand on Mareq: 1d8 + 1 ⇒ (8) + 1 = 9

Husarq |

Hmmmm. Interesting. Shadow things, thinks Husarq. His dim mind vaguely remembers such things visiting the City of Brass once, eons ago.
No matter. He strikes with al-Saif at the head of the one immediately in front of him.
Power Attack: 1d20 + 6 ⇒ (8) + 6 = 14 Dmg: 2d6 + 10 ⇒ (6, 2) + 10 = 18

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Selter calls on the power of Ydersius! cast acid arrow at one in the back not in melee
acid arrow w/ cover: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
acid arrow crit confirm: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5 crap
acid damage 1st round: 2d4 ⇒ (2, 2) = 4

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Berosius calls upon his spirits of lore. "Trip them, friends! Foul their attacks!"
Cast grease on the area occupied by the fetchlings. Reflex save (DC 14) or fall.

Husarq |

Husarq rips one enemy in half.
As the fetchling's blood washes over Husarq in a great spout of red, he watches al-Saif's edge drip, drip, drip. Each drop hitting the floor sounds like a gong in his head. Memories pulse in time with the <splat> <splat> of the blood droplets.
*Drip* A salamander, hung upside down by its tail, its open throat squirting blood upon the throne room floor, until each efreet petitioner's feet are awash in reptilian fire red liquid.
*Drip* The mortal Bolthune woman's flame red jellaba in shreds, fluttering in the forge-hot breath of the Chain of Fire. Each nearby azer priest, dead upon the barely cooled magma, the center of a widening pool of red.
*Drip* The bloody cat-of-nine-tails in the hand of Jorhys, his master of security. The laughter of his twenty trueborn children crashing about the throne room, nearly knocking the newly-striped ifrit bastard off his feet.
Drip, drip, drip. Back in the Shadow-plane manse the brand upon Husarq's thrall collar begins to darken, so very slightly, from shining red to a dull lava-like glow.
Husarq turns his attention to the next fetchling, raising al-Saif for another strike. "BLOOD!" he cries out eagerly. And memories...

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PAIN
A burning red sensation shoots through Mareq's head. His forehead seems on fire. FIRE! He stumbles, staggered by the burning pain. The pain pulses three times and then slows to a dull ache.
Mareq quickly pulls out a small mirror and gazes into it, staring at the flaming red brand upon his forehead. It no longer shines, but simply glows dully.
He whips his head around, looking at Tan'ia. "Quickly, Tan'ia! We have to finish this. I must banish Husarq soon. Soon!" He grabs his forehead and grimaces.
He turns his eyes upon the Killer of Childhood, upon his prisoner. Yes, back to your prison, soon.

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I assume it has been longer than 5 minutes since first fight so animal aspect is gone. Correct? Is there enough space that Sithiss could use her climb speed to go overhead and get behind them?

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"Harrow not want to walk on slippery stuff and fall down where all the fetchers can attack him!" the half-orc says.
Instead, he draws a javelin from a clutch at his back and throws it at one of them. Unfortunately, he does not seem nearly as skilled in ranged combat as close combat.
javelin: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 4 ⇒ (1) + 4 = 5

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Tan'ia will step to the other side of Mareck and then shoot a fire bolt at the red square diagonal from her.
1d20 + 3 ⇒ (8) + 3 = 11 and if she hits will deal 1d6 + 1 ⇒ (2) + 1 = 3 fire damage.

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Sithiss go over these friends and crush the prey! Then he hurls his spear at a fetchling.
spear throw: 1d20 + 4 ⇒ (13) + 4 = 17, if hits spear damage: 1d6 + 3 ⇒ (2) + 3 = 5
.
I'm figuring two move actions for Sithiss to get up a wall the around behind them.

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"Harrow not know what echoplasm mean, but if spirits can move this slippery stuff in front of Harrow, he can attack better!" the half-orc responds to Berosius as he throws another javelin.
javelin: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 4 ⇒ (1) + 4 = 5

Husarq |

Husarq attacks yet again, gleeful in his bloodshed.
Power Attack: 1d20 + 6 ⇒ (15) + 6 = 21 Dmg: 2d6 + 10 ⇒ (6, 5) + 10 = 21