Miriam Vinedancer
|
Miriam turns a bit green from both the violence of the battle and her knowledge that she's literally going to be sick later...
Taliesin Staccato
|
Taliesin turns pale as Gilthanis decapitates the druid.
"Oh, I'm having second thoughts about this! Who knew the details of heroic stories were so gross?!" she exclaims.
Taliesin Staccato
|
Seeing the combat turning their way, Taliesin ends her oratory and moves forward behind the others.
"You guys are doing GREAT!" she cheers.
She ends her Inspire Courage, so everyone is down to +1/+1 now. I'll just skip this turn, since I'm probably more helpful keeping the banner out than using my weapons ineffectually.
Miriam Vinedancer
|
Sorry didn't realize it was my init.
Tarlon will slam the closest rat twice.
Slam1: 1d20 + 3 ⇒ (17) + 3 = 20
Damage1: 1d8 + 2 ⇒ (3) + 2 = 5
Slam2: 1d20 + 3 ⇒ (20) + 3 = 23
CritConfirm: 1d20 + 3 ⇒ (13) + 3 = 16
Damage2: 1d8 + 2 ⇒ (4) + 2 = 6
CritDamage: 1d8 + 2 ⇒ (4) + 2 = 6
Miriam will then step forward and attack the other rat with her shillelagh-ed quarterstaff.
QS: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12
| DM Jelly |
'Tarlon the Imposing Sapling' moves forward and in a surprisingly quick move STOMPS upon the unsuspecting rat! Blood and brown furry gore ooze out from beneath Tarlons 'roots'.
Miriam swings her quarterstaff mightily yet misses the final furry fiend.
Gorgeous Taleisin supervises her gallant compadres with disgust yet oddly enough still inspires courage...her flag silently flaps wind blown inspiration...
The final furry fiend furiously attempts to attack Miriam,
bite: 1d20 + 1 ⇒ (7) + 1 = 8dmg: 1d4 ⇒ 2
Yet the druid dances quickly away!
Reginald Hightower
|
"Zoren, ստանալ ետեւում: Այս դավաճան!"
Reginald drops his halberd, draws a flail, and approaches the rat. He seems to be waiting for something.
-Zoren-
|
Using a roundabout way, Zoren places himself behind the rat. North one square, west 3 squares, and south 1 square. Zoren then stabs at the rat. Dagger: 1d20 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 81d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Miriam Vinedancer
|
Tarlon steps up to double-slam the last rat!
Slam1: 1d20 + 3 ⇒ (19) + 3 = 22
Damage1: 1d8 + 2 ⇒ (2) + 2 = 4
Slam2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage2: 1d8 + 2 ⇒ (4) + 2 = 6
If that doesn't kill the rat, Miriam will smack it once more with her quarterstaff!
QS: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7
| DM Jelly |
Rat hating Tarlon squishes the last rodent to a pulp. Poor poor rats, they was just hungry for your flesh.
The kidnap victims are hog-tied with thick rope and then tied to each other by the neck and are identified as an Imperial Navy guard, three wealthy Cassomirites, the auctioneer and your buddy Kafar the Aspis Consortium agent.
Kafar is on the bar, drugged, unconscious and cannot be awakened by poking or slapping.
Releasing and questioning them, they tell you how the cult recently removed several victims from this inn and took them to a ship called the Prancing Prince that’s moored on a dock on the other side of the shipyard.
The auctioneer reveals that he heard one of the cultists saying, “Once Ismacco arrives, we’ll make a lot of money for the cause by selling these slaves into the Chelaxian market.”
The auctioneer is certain he saw a Pathfinder with them, as one of the guards had his wayfinder. When questioned further, the auctioneer tells the you, “Your Pathfinder friend was guarded by some half-orcs—big, burly brutes. We don’t usually see their kind ’round here. Not sure where they was from, but they sure smelled bad—like they was stomping through the sewers before they came here.”
Reginald Hightower
|
Reginald seems flushed with excitement as the battle ends. "Nicely done everyone! Especially you, my sturdy friend." Reginald gives Tarlon a friendly pat on its ... head? "Sorry for not explaining earlier, but I tend to go into a trance in the heat of battle. I can only speak and understand Celestial in those moments. But I commend you for understanding me anyway, Zoren." Reginald's initial suspicion of the tiefling is replaced with a grudging respect.
"Anyone have info on the Prancing Prince or Ismacco? Seems to me we need to get to that ship before it can sail away!"
-Zoren-
|
Zoren smirks at Reginald. "I don't understand the 'holy' language of Celestial, I understand battle."
When he notices that Miriam looks a little diseased, he goes to stand next to her, seemingly out of compassion. As Zoren is a grimspawn, he is enthralled by death and disease, so he wants to be close to her so he can see the effects that this disease has on her.
Miriam Vinedancer
|
Miriam looks slightly uncomfortable at Zoren's attention, but says "Well, that didn't go as well as I'd hoped. I may have contracted something from that filthy rat. I'll have to treat myself for it when I find the time to gather some herbs. For now, let's take these poor people home."
| DM Jelly |
Most of the captives are fine yet Kafar appears to have been beaten and is tied over the top of the bar, his abdomen bare, bloody, and bruised.
Apparently Kafar did not take the idea of slavery sitting down and fought until he was subdued.
The druid had nothing of consequence. The information revealed by the captives is the best you have.
Gilthanis Silverbrow
|
Gilthanis, will then treat the open wound on his fellow Pathfinder, and will bring the other captives around him as well for added effect. He will make sure the rats are all DEAD DEAD, and if the druid is still alive, with bound as gag before using a channel to heal everyone.
Sheylyn, provide these poor people your love and grace, heal us
channel 1/5: 1d6 ⇒ 4
I will be happy to help treat your wounds after our mission he says with a smile towards Miriam.
Gilthanis Silverbrow
|
did my heal check provide what keeps him sleeping?
presuming we cannot get Kafar awake by any means. If we do than disregard my next text :)
So, we cannot wake him...which is truly a pain to say the least. We can go to the harbor, or carry sleeping beauty back to the Societies hall and then progress toward our next destination. Unless someone has any other way to wake him or ideas?
-Zoren-
|
Zoren will check the dead and the building for any items that could be useful while everybody is busy with the healing. Take 20 Perception: 20 + 4 = 24
Gilthanis Silverbrow
|
wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
wand: 1d8 + 1 ⇒ (2) + 1 = 3
After using it, he asks Miriam if she would like to hold onto it for him. If things get hairy, I won't have easy access to it to heal myself or others
Reginald Hightower
|
"I also have a wand ready, should things go south."
If he isn't conscious yet, Reginald will also chip in some healing for Kafar until he is. Please roll as many as needed, DM Jelly.
Taliesin Staccato
|
"I suggest we alert the authorities of these victims on the way to the harbor. We don't have time to spare, and it sounds much better than sewers. Should we go?" she asks.
Miriam Vinedancer
|
Miriam takes the wand from Gilthanus. "I will gladly use the wand to heal you, my friend. May I... use a charge on myself, by any chance? I was hurt by that disgusting rat..."
Miriam Vinedancer
|
Miriam gives a small bow to Reginald. "Thank you, my friend."
| DM Jelly |
When Reginald gently taps Kafar on the forehead with his wand
Wand o' CLW: 1d8 + 1 ⇒ (8) + 1 = 9
the Aspis Consortium agent awakes!
"Th-th-thank you" stammers the once wounded Kafar. "I must return to my superiors! Thank you again!" Before you are able to question him he runs out the door. Apparently seriously afraid of upsetting his superiors or just embarrassed by being healed by Pathfinders. Either way, he's gone.
You've received all the information available in this scenario.
On to the Prancing Prince!
The sun has set, and streaks of red and orange lace the clouds as you approach the Prancing Prince. A tri-masted galleon, the Prancing Prince appears to be in good condition and floats lazily against its mooring along a wide, crate- and barrel-filled dock. No one appears to be aboard her, however, and the standard watch typically found at the gangplank of a docked ship is nowhere to be seen. Atop her bowsprit is a gaudily painted wooden man that appears to be the exact likeness of the Grand Prince of Taldor, Stavian III, hands on his hips, a huge smile across his face, and his legs bent as though he were dancing a jig.
Map updated
Miriam Vinedancer
|
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Miriam scans the area, curious why the boat would look so deserted. She's not used to boats, though, and is distracted by the woodwork.
Taliesin Staccato
|
Taliesin strides behind the group, able only to appear like she is walking the catwalk at a fashion show.
She stops the group to share some knowledge.
"The Prancing Prince is a tri-masted galleon, a former Qadiran slave ship captured by Taldor several years ago and now owned by a nefarious coalition of thieves and slavers who use her to transport ill-gotten goods to many ports of call on the Inner Sea. Her decks, trappings, trim, and sails all have a very Qadiran feel to them, though she flies the Crown-and-Lion of Taldor and has a bowsprit in the shape of the Grand Prince himself."
She smiles elegantly. "Don't worry...I already know more than most can learn in a lifetime."
knowledge local: 1d20 + 2 ⇒ (20) + 2 = 22
perception: 1d20 + 3 ⇒ (13) + 3 = 16
Miriam Vinedancer
|
To Taliesin, "Could you give us some light, child? I didn't prepare that orison this morning, unfortunately..."
Taliesin Staccato
|
"Certainly!" she says cheerfully. "I can do that anytime I would like," she adds.
Taliesin sings a few quick, beautiful notes and her banner begins to glow.
casts light on her banner.
Gilthanis Silverbrow
|
Gilthanis, takes the lead as they head towards the Prancing Prince. As he nears the ship, he can't help but wonder what good are transferred via the galleon, that Taliesin so eloquently pointed out.
He looks around for any other signs of life, or anything out of the ordinary. perception: 1d20 + 2 ⇒ (11) + 2 = 13
Presuming nothing stands out, or anyone objects, Gilthanis will draw his longsword and head over to the lone door leading down into the hold, and listen for anything that may or may not be down there.
perception: 1d20 + 2 ⇒ (14) + 2 = 16
Gilthanis Silverbrow
|
perception: 1d20 + 2 ⇒ (17) + 2 = 19
He will peer in, without physically entering the storage room for anything out of the ordinary or any patterns that may appear. Can he tell where the crates came from, via the export stamp?
If nothing comes to mind, he will step into the storage hold, and look around.
Reginald Hightower
|
Was just casting detect magic generally on the deck in 60-foot cones. It should only take a minute or less to skim the ship's surface.
Reginald peers down one of the grates to see if it leads below decks.
Taliesin Staccato
|
"What is going on here?" Taliesin asks. "Where is the crew? With the recent cleanup, it makes me wonder if something violent might have happened to the crew; then someone cleaned it up."
She appears pensive as she looks for additional clues around the deck.
perception: 1d20 + 3 ⇒ (19) + 3 = 22