PFS Scenario, The Refuge of time (Inactive)

Game Master lantzkev

The season 4 scenario, it's straight forward and to the point, and has a killer reward.


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Sczarni

knowledge Arcana, tell me 2-4 things you want to know about it in order of most to least important

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Special Attacks
Spell Like Abilities
Special Defenses

K(Arcana) 29 (Lore master, Heroism)

Sczarni

Davo, you know that it's an undead graveknight. You also know that they are able to shut down positive energy (ie channelling) and is known to create blasts of energy.

Sczarni

What things do you want to know about it

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Well first off, what is it? Special Attacks, Special Defenses, and any spell-like abilities. Those will be my default questions. And special defenses include SR fyi.

Sovereign Court

Gnome
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Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

DC 26 K(religion); I'll ask the same in the opposite order :)

Sczarni

it can cause bleed, drain con, incorporeal,

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)
Wiktionary wrote:


bahut (plural bahuts)

  • (obsolete) A portable coffer or chest with a rounded lid covered in leather, garnished with nails, once used for the transport of clothes or other personal luggage. It was the original portmanteau.
  • (obsolete, architecture) A dwarf-wall of plain masonry, carrying the roof of a cathedral or church and masked or hidden behind the balustrade.

Funny, doesn't look like a piece of luggage...

Sczarni

I'm worried that you're actually looking up the stats since you are googling the word =D

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Just curious. Most monsters in D&D have a mythological basis, but I have never heard of a Bahut (although the word appears hindi)

Sczarni

I mispelled the word is why you didn't find it, need a concentration check from you if you're still wanting to dispell.

Also I'm assuming Gina moved 5ft over at least so she could see the shade

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)
Quote:
Daxter will cast shield and move back hopefully out of the way of danger.

Ahem, don't look behind you.

Sczarni

davo, how do you have three traits by the way?

Sovereign Court

Gnome
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Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

A convention reward

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

If you are looking at my character sheet I don't have items in () yet - those are "to buy"

Sczarni

carry on then!

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

I am aware of the incorporeal creature. Hopefully your screams of agony will distract it long enough for me to get away.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Don't forget the op attack on Davo

EDIT: Damage for it, I mean.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Heh, I like how Daxter is trying to blend in with the crowd :)

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Sshhh.. The bad guys don't know that..

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

My understanding is as follows: You do not threatened while you have the grappled condition, so the rogue cannot get sneak or the flank until an actual pin occurs.

Also, there are no dwarves in the party :)

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Both if these things are true. I was mistaken when I mentioned the flank in my other post.

Sczarni

either way I positioned things as I saw them likely to have occured. Since the rogue missed it's a moot issue at the moment. Now to get rid of the smelly manbearpig on the knight....

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Both of those things are also true.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Yes, I would feel more sympathy for this knight if not for the gaping wound in my sternum.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Hugo is up currently.

Your action queue, Hugo, and the situation regarding each (UPDATED)

1. Fly - this occured last round.
2. Heal the wizard - in the same room, 10' from you.
3. Searing light (the Bahut being the obvious target at the moment)

The bahut is 10' from you.

The knight is grappling, 40' from you, and in the other room.


Can someone point me to references why I wouldn't have gotten sneak attack if I hit? I know he wasn't flat footed, but wouldn't I be flanking him with Ursus?

For sneak attack it says "The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target."

Not arguing, just learning :)

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

When you're grappling, you don't flank which means you don't get the flank, therefore no sneak attack.


Is there something you can point me to in the PRD or books? I read through grapple and flank but didn't see anything about grapple not counting for flanking.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
SRD wrote:

Grappled

A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

SRD wrote:

Flanking

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

In order to flank, you need to be able to threaten the opponent you are flanking. You don't threaten while you have the grapple condition.

From http://paizo.com/pathfinderRPG/prd/combat.html

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

Basically, you threaten the opponent, so Ursus gets a flanking bonus from you. But since Ursus has the grapple condition, and doesn't threaten, you don't get the flanking bonus from him.


Thanks! :)

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Sorry for long day at work. Should be caught up now.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

There is no 50% miss anymore. Just 1/2 damage.

PRD wrote:
Incorporeal : Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Third paragraph

Quote:

Natural Attacks Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table: Natural Attacks by Size lists some of the most common types of natural attacks and their classifications.

Some creatures treat one or more of their attacks differently, such as dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature's description.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.

Sczarni

see that's what I get for skimming, saw 50% and didn't even read damage for some reason.

I'm not sure why you're quoting the PRD to me on natural attacks though... as it's exactly what I've said already.

Sczarni

Quote:

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.

Some natural attacks are denoted as secondary natural attacks, such as tails and wings. Attacks with secondary natural attacks are made using your base attack bonus minus 5. These attacks deal an amount of damage depending on their type, but you only add half your Strength modifier on damage rolls.

You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.

if two-weapon fighting reduces the penalties, it's easy to assume you're having to two weapon fight.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Hugo, where you at?

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

The current prd has no language about two-weapon fighting and natural weapons I can find. Whatever document quoted above is in error and/or out of date.

Sczarni

Or you're just not searching for the terms and reading about natural attacks in the section about combat for PCs...

Like right here

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Paizo is bad at editing.

http://paizo.com/threads/rzs2nw7k?PRD-States-TwoWeapon-Fighting-helps-secon dary#1

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Correction:

They're horrible at editing.

Sczarni

So you're saying source material is right in favor of your opinion but wrong when it's contrary or leads otherwise?

Quote:

Reference Document Updates

The Pathfinder Roleplaying Game Reference Document contains all errata to the Roleplaying Game line of products as of 7/16/2012

pretty sure they've had years now to handle that "editing" mistake.

Quoting a comic subscriber doesn't really do much for the argument.

It seems silly to think that you can make an extra attack with your "offhand" to punch someone and all your attacks will take a penalty, but that if you "claw" someone suddenly only that claw is doing so at a penalty.

Sczarni

I'll concede the claw attack, even if I feel it's against anything that makes sense or the spirit or intent of the game.

And yes I know all the arguments involving this, it's one of my favorite push button topics on this board. I find the absence of a clear rule or FAQ regarding the scenario to be a GM fiat issue. I'll concede to popular opinion because this is PFS.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

I tend to agree that using the hand to claw someone violates the requirements for dervish dance. Gina should stick to goring people.

Sczarni

which then goes to the point of the exclusion in dervish dance feat... which is a focus of speed with a scimitar to the exclusion of all else.

And if the effect of it is the same, why bother? I don't think natural attacks were factored into this at all, so you either allow them or don't. of course with the "letter of the law" approach to PFS, it has to be allowed, but I don't think it should.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

The rules are correct, except when they are wrong. I can only offer the following:

Here is JJ on the issue:
http://paizo.com/threads/rzs2k205&page=4?ProblemsErrata-in-Bestiary#151

And a variety of other commentators:
http://paizo.com/threads/rzs2m496?Manufactured-Weapons-and-Natural-Attacks# 1
http://paizo.com/threads/rzs2la8a?Mixing-natural-attacks-and-weapon-attacks #1
http://paizo.com/threads/rzs2ms77?Penalties-for-Natural-Attacks-combined-wi th#1
http://paizo.com/threads/rzs2p6r7?Two-weapon-fighting#1

And sample creatures (none of whom have a two weapon penalty)
http://www.d20pfsrd.com/bestiary/npc-s/npc-1/cannibal
http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/troglodyte
http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/charau-ka
http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/tengu
http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/lizardfolk
(although lizardfolk have multiattack)
https://sites.google.com/site/pathfinderogc/bestiary/unique-monsters/cr-7/h arpy-monk

Sczarni

I'll say the same thing I've said before. It makes no sense, your examples are related to monsters which while they generally follow the rules, do not have to.

When you provide links that say "we should fix this to how I think this works" but then you read it was written over 3 years ago and still remains... it doesn't do much to strengthen your case.

Pointing to arguments given for or against that don't involve paizo staff is not relevant, and in particular when talking with me they are even less so. I've conceded the point as it stands, and you'll have to just accept that I disagree for fundamental reasons of "what makes sense".

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

I will avoid further commentary.

Sczarni

I'm still undecided on pinning preventing attacks, there's no official response to clarify it, everything that mentions it by SKR, Jason buhlman, etc all cover attacking while being grappled.

Closest clear answer (and it still isnt' clear if it's just covering that it's immobilized or paralyzed is the following under magic

massive wall of text:

Quote:
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

Then there's helpless

Quote:

Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets his sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity.

Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.

since pinned states they are bound, we can assume they are helpless with the ability to only do what's mentioned. It's the only way I can reason that you can't be attacked by it while pinning it.

The flip side to this is that then you're causing it to be even more severe then you think it is since as a full round action the rogue can simply coup de grace and it's GG.

I personally am on the fence, it makes thematically sense for this sort of thing... as it stands it looks like if this is how its rationalized that it can't attack you (and it's the only raw way imo for it to not be able to) your attack routines will probably be move grapple and pin, ally moves in, next turn ally coupe de grace, and you delay initiative until after that so you can move and repeat.

two rounds max per opponent until they are dead baring you being unable to reach them.

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