Adeah Silversong |
"Sounds like a plan," she says to Tori. She unslings her musket and loads it carefully and deliberately. "As far as setting a trap, I think we'd be the best one. We need to get them into the room so we can close them off-- setting up obstacles of any kind might make them suspect something." She moves to one of the sarcophagi nearest the door and hops up so she's sitting on the lid. "Maybe when they get in the room, we attack from the sides while Turan moves to the door to cut off their escape."
Turan the Wanderer |
Turan will stand next to the doorway there he can avoid friendly fire and provoke AoO if they try to run. As Turan is only level 1 and has taken a hit I'd prefer not to get into melee with multiple foes as that could end badly very quickly. At least I have die hard though..
Tori Petrana |
"Works for me." Tori says in agreement, find a spot near where the bandits would enter in case she needed to back up Turan as a front-line fighter.
Milo Flamecursed |
I drew the two 15' cone template variations on the map (with one each for Milo and Archibald (red = milo, orange = archi)), so folks can have an idea what sort of area Archi and/or Milo might use up with their burning hands given the opportunity.
The angled version, if both cast it from current positions, would basically fill the entire stairwell and 20' swath along the wall as shown
If we did the straight on version, it would get more spaces, but come further into the room, and not reach the doorway.
Shrug, just some more info to ponder when positioning! =)
Revvy Bitterleaf |
Judgeing from the templates on the map..Turan might not want to stand there ;) I've moved you close to the door, but outside burning hand templates for now
So for my idea, I think the plan is for the 2 arcane casters to stand on each side of the door and cast burning hands in case there's multiple enemies in the area, with Turan just inside the room to stop their advance and Tori and Adeah ready with ranged weapons to shoot on sight? If everyone is happy with their location on the map, let me know (along with any final preparations you might wish to make and we'll continue)
Milo Flamecursed |
Nothing like the rush of flame narrowly missing you and singing a few whiskers! He missed out on the gas explosion, so this is the next best thing.
Rev, do we have the ability to lock that southern door?
Milo's main preperation will be to cast his spell-like produce flame ability, when the wyvern's are at the door, but before they enter. So its ready to go for backup offense.
Oh, guess he will also cast Mage Armor on himself, using his arcane bond to call it up, as he didn't memorize it today. Though again, not til closer to game time, as it will only last an hour.
Adeah Silversong |
Moved myself a bit. She'll hunker down right there for the first shot, readying an action, then hopping over that sarcophagus on the first round.
Archibald the Addlebrained |
Archy's mage armour also has an hours duration. He'll want it ready for the fight.
Revvy Bitterleaf |
Tori: 1d20 + 6 ⇒ (20) + 6 = 26
Milo: 1d20 + 4 ⇒ (2) + 4 = 6
Turan: 1d20 + 2 ⇒ (6) + 2 = 8
Adeah: 1d20 + 7 ⇒ (20) + 7 = 27
Archibald: 1d20 + 3 ⇒ (14) + 3 = 17
Thug: 1d20 + 2 ⇒ (4) + 2 = 6
Randalan: 1d20 + 2 ⇒ (2) + 2 = 4
Roll of, 1Milo 2 Thug: 1d2 ⇒ 1
init
Tori, Adeah, Archiblad, Turan, Milo
Enemies
Laughter and footsteps can be heard approaching from the west. A voice calls out “Almsman! What say you? Are you resisting or giving us what we want? I hope you’re resisting!”
There are 5 men standing outside, some of them have portable rams with them (4 are wielding spiked chains and one of them is wielding a whip and is doing all of the talking).
Not getting a response from the Almsman they walk in.
Seeing you stand there without the Almsman.. who left along with the other beggars (unless someone convinced him to stay?)
"Who are you? Where is the Almsman? And better yet..where is our money?"
Adeah Silversong |
She crouches by the wall, her musket trained on what she assumes is their leader as he walks in. She waits for him to turn and notice her (probably now sporting an arrow in his chest), then pulls the trigger.
Musket shot (flat-footed touch): 1d20 + 5 ⇒ (2) + 5 = 7
CLINK! She curses under her breath, embarrassed, as the weapon misfires loudly. She vaults over the sarcophagus to gain herself some cover while she fixes the problem. Precious seconds, wasted, fixing this blasted thing. For a second she considers abandoning it and fixing it later, but decides she might need the range if they try to run.
Rolling Acrobatics for the movement, not sure if you need me to or not.
Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13
Tori Petrana |
Tori fires an arrow at the man in the lead. "The Almsman doesn't agree with your terms."
Longbow+PBS: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Milo Flamecursed |
Milo, a bright orange flame dancing hypnotically in one hand, watches the Wyverns enter with only one eye, his attention mostly fixated on the flame in his palm, a contented smile on his face. Somewhere, in the back of his head, an ancient voice whispers for him to burn them all.
The faint smile suddenly becomes an enraged snarl as he holds the flame outwards, palm up. He utters a few arcane words in draconic, and brings his other hand down on top of it as if clapping.
Suddenly, a huge gout of flame rushes out from between his palms, roaring in front of Turan and Archibald and almost completely filling the stairwell.
Cast burning hands! Should hit 4 of them but miss the guy in the bottom southwest corner (as per the red template on the map). Dunno if the stairs will provide some cover for the ones further back, if so they'd get a + on their save.
Fire Damage: 4d4 + 4 + 4 + 1 ⇒ (1, 1, 2, 4) + 4 + 4 + 1 = 17 (DC 15 reflex for half damage).
The gnome watches the flames rush out, as one hand drops back to his side, revealing the orange flame still burning undisturbed in his other palm.
"Prigs." He mutters angrily.
Archi's turn!
Revvy Bitterleaf |
My apologies Milo I seem to have overlooked your post with questions about stuff that's around for preparations, the sarcophagi can't be moved, the beggars run for their lives and you could have gotten one of those bridges to make a barricade. The door to the south could be closed off and barricaded if you guys did that. I actually for some weird reason mistook your question about the door for the door to the north (which is locked and the Almsman doesn't want opened. Seems I can't spend half a day not reading updates and then try to quickly catch up. And since it only would delay then a bit and them basically end up like it is now I'm not going to ret-con anything and just roll with how it is now, enjoy the perfect set-up ;) They are overconfident thugs who are not used to serious resistance after all.
Adeah fires her boomstick, but fails to hit due to a miss fire.
Tori, using a much more reliable bow manages to put an arrow through what seems to be the leader.
No cover, the stairs go down from you to them, other way around..maybe, but this way no cover
Reflex save Leader: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex save Thug: 1d20 + 0 ⇒ (19) + 0 = 19
Reflex save Thug: 1d20 + 0 ⇒ (4) + 0 = 4
Reflex save Thug: 1d20 + 0 ⇒ (9) + 0 = 9
After Milo's sheet of flames washes over them the leader slumps to the ground, followed by 2 of his men.
init
Turan, Archibald
Damage +: 8
Damage other one: 0
Turan the Wanderer |
I won't move in until Archibald has acted but here's my attack roll raging and all
Turan waits for Archibald to cast then steps in to the zone of death to clean up.
Attack1d20 + 7 ⇒ (4) + 7 = 11 Damage 1d10 + 9 ⇒ (1) + 9 = 10
Archibald the Addlebrained |
"हाथ जलने!" Burning Hands (DC 16): 4d4 ⇒ (3, 2, 3, 3) = 11
Archibald chants in draconic, tapping his staff on the ground before taking a sharp intake of breath that almost topples his skinny frame, bringing his gnarled hands to his mouth and exhaling a jet of cool blue flame into the inferno, almost igniting the tip of his beard.
Revvy Bitterleaf |
Reflex save Thug +: 1d20 + 0 ⇒ (8) + 0 = 8
Reflex save Other thug: 1d20 + 0 ⇒ (8) + 0 = 8
Archibald sends another sheet of flames all over the poor thugs dropping another one on the pile of smoldering bodies already filling the doorway and leaving the last remaining thug staggering around.
Turan then steps forward and fails to take out the poor, staggering half-dead thug
The Thug seeing his leader and all of his comrades on the floor smoking next to him decides to make a run for it , withdraw action
Out of combat, if you decide to follow the fleeing Thug I'll believe you'll catch him before he can get away
If you loot the bodies you find:
3(or 4) spiked chains, 3 (or 4) leather armors, 1 studded leather armor (magical), 3 flasks of acid, a masterwork whip, a pouch containing 20 gp.
The Almsman returns from hiding to thank you for taking care of the problem he was having with the Steel Wyverns and explains that he doesn't know a whole lot about Gandros - other then that he doesn't seem to have all his marbles together - but he does know where he was staying.
He gives you directions. " You must travel east to the next branch south, then look for a mossy, overgrown door marked “Skytower” along the south wall.
Tori Petrana |
"That was easy. I don't think they'll be bothering the sewer folk down here anytime soon." Tori says with satisfaction as the last thug flees.
Adeah Silversong |
She's a bit frustrated that she contributed nothing to the brief fight, but after feeling the heat from the two casters' spells she decides it wouldn't have made any difference. She clears her weapon, stands up, and slings it over her shoulder. "No problem. Thanks for the info. All right, let's head out." She only hopes that the one surviving thug doesn't cause trouble for these people later on.
Revvy Bitterleaf |
It's actually in their tactics that they do; Their plan is to break in and rough up a bunch of weak beggars and a priest, so they aren’t
expecting armed resistance. If the door is closed or barred,they pound on it until it gives way (total effective strength check of +12 to break down the doors) and then move in...they couldn't move further in because you were in the way..enjoy it while you can ;)
@Turan, he's standing next to you giving directions on where to go
Revvy Bitterleaf |
"I have a feeling these also might come in handy for you, call it some divine guidance I've received." says the Almsman as he hands you 2 oils of bless weapon.
Assuming you follow the directions;
The Almsman’s directions lead to a heavy wooden door. A sign on the door is partially obscured by grime and moss, and the word “Skytower” is still barely legible.
Turan the Wanderer |
Duuhh...
Turan accepts on of the oils from the Almsman and wishes himfarewell.
A good deed you are doing here! I am happy we were able to help! The large man offers as he departs with the rest of the group.
Milo Flamecursed |
how much time from the sanctuary to the skytower door? In case mage armor is still running.
attempt to ID the magical armor using detect magic... spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Milo also casts his recharge innate magic spell to get back his produce flame (and prestidigitation) spell-likes.
Tori Petrana |
"Hey, Turan, why don't you let me carry one of those oils just in case we need to spread that around." Tori asks as the group makes its way to the next destination.
Revvy Bitterleaf |
From the spell description; Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot.
@Milo , your mage armor should still be up for about 15-20 minutes by the time you get there
Milo identifies the studded leather armor (it's a plain +1)
(Assuming you enter the door?)
This is a sturdy wooden door (despite its age and rotted appearance) and is unlocked.
This room was once the basement of a building above, but the stairs in the far corner are now choked with charred rubble and seem to lead to a new stone foundation of the new building above. Odd furniture and knick-knacks of all description fill the remaining space, and strange winged effigies made of wood and broken pottery are arrayed in a bizarre diorama.
The focal point of this display is a pair of chairs standing on different-sized piles of old crates like thrones on a dais. A charred and shriveled corpse dressed in rotting and burnt finery and wearing a tin crown is propped up in one of the chairs while the other, lower chair, sits vacant.
Milo Flamecursed |
huh.... I read the spell description, twice, and missed that line twice. Score one for reading comprehension!
The new map seems to have different protection/permission levels... Can't view it.
"Barmy for sure." Milo mutters, looking around at the strange display.
He picks up one of the strange effigies and examines it with a scowl. "The git's armies?" He asks, disbelievingly, showing it to the others. "Right and proper Emperor, alright." He adds with a derisive snort.
Look about the room... Perception: 1d20 + 7 ⇒ (3) + 7 = 10. He does his best to stay away from the dead guy... Just in case. ]
Archibald the Addlebrained |
Archibald squints into the chamber. "What's that old boy? The Emperor? I say, he looks a bit worse for wear, doesn't he?" Taking refuge in his senility, Archibald seems unperturbed by the grisly scene before him. Intrigued by the charred throne, he stoops over almost double, beard trailing along the ground as he investigates the scorch marks on the walls and floor. "जादू का पता लगाने." he mutters, absentmindedly, as his eyes roll back behind his wiry brows into their wrinkled sockets, and he begins to detect magic in the chamber.
Perception: 1d20 ⇒ 12
Spellcraft: Can I identify the spell used or any auras?: 1d20 + 7 ⇒ (20) + 7 = 27
Archibald will, in the name of science and the pursuit of knowledge, hobble right up to the throne to continue his investigation.
Tori Petrana |
"Yeah, I guess we have to look around to get to the bottom of things..." Tori says with little enthusiasm as she helps the others search.
Aid another Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Revvy Bitterleaf |
Map should work now, I thought it had copied over the permissions..but guess it didn't
Archibald doesn't detect any magic in this room.
As you guys look around the room you notice;
The tin crown bears a crude inscription that reads “Emperor Relios.”
Amidst the furniture is a desk with several log books and journals.
Most of them detail the day-to-day transactions of the Emporium.
One of the last ledgers mentions that Relios was falling on hard times and intended to sell his wayfinder back to the Pathfinder Society. The ledgers also show that Relios was selling a steady stream of yellowcap mushrooms to members of the pre-revolution high society in Augustana.
Not much else can be found in this part of the building.
When you move to the next room;
The next rooms are vaults lined with shelves thick with growing yellowcap mushrooms.
More faerie effigies hide among the mushrooms, and on the very back wall, there is painted a portal, a large circle of swirling color patterns. On the floor lies an open and empty scroll case next to a slightly charred, blank piece of parchment.
Adeah Silversong |
Wonder who that was, Adeah thinks to herself as she surveys the macabre scene. Emperor Relios, apparently. Looking through the log books in this room reveals some information that is no doubt useful to someone, but not very interesting to her. She continues on with the others, coming into a room filled with yellow mushrooms, presumably the same ones the ledger mentioned. "Wonder why these things were so popular back before the Revolution," she wonders aloud, looking around.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
She notices the painting of a portal on the back wall, and giggles. "Do you think that's the..." Hearing snorting sounds, her smile vanishes. She unslings her musket and looks in the direction of the noise. "We're not alone."
Milo Flamecursed |
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Milo examines the mushrooms dubiously, careful not to touch them. "Edible?" he asks, looking towards Archibald.
Picking up the scroll, it is easy to notice it was once a spell scroll, it's magic all gone now. "This's been churched." he adds, indicating the blank scroll, shrugging slightly.
He seems too distracted to notice the sounds from the other room, until Adeah raises a warning.
He looks the direction she indicates frowning, shaking one hand vigorously, until a familiar flame appears in it.
if given enough warning, and able, he uses his produce flame spell-like ability again.
Tori Petrana |
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
"Yeah, there's definitely something moving in the west vault." Tori adds, frowning a bit at the apparent layout of the rooms, "I may have to go up front if it's aggressive. Let's wait to see if whatever it is comes out, otherwise I'll go check."
Revvy Bitterleaf |
As you (all?) move towards the next vault you see 3 of the following creatures
The creature's bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness.
Tori: 1d20 + 6 ⇒ (20) + 6 = 26
Milo: 1d20 + 4 ⇒ (18) + 4 = 22
Turan: 1d20 + 2 ⇒ (19) + 2 = 21
Adeah: 1d20 + 7 ⇒ (14) + 7 = 21
Archibald: 1d20 + 3 ⇒ (8) + 3 = 11
Creature: 1d20 + 0 ⇒ (19) + 0 = 19
init
Tori, Nilo, Turan, Adeah
Creatures
Archibald (+rest of the party again)
Map should be updated now