[PFS] GM Lithrac's The Frostfur Captives (#3-01) (Inactive)

Game Master Cyril Corbaz


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Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Diplomacy: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21

Sorry, I've no idea how I missed that.

Grand Lodge

No worries, it happens.

The goblins seem dismayed, but accept Aridsen's leadership... for now. "If boss say so... we keep boss's bottom covered!"

Initiative - round 2
>>>Group 1 (Xoricon, Castien)
Icetooth Goblins
Group 2 (Cha-Ka, Mary, Aspex, Ardisen)
Frostfur Goblins
Group 1 may act!

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien, seeing Aspex's plan shaping up, walks forward and, with a touch, enhances her intellect.

Not an action: 5' step as indicated on map
Standard action: Augment Aspex's Int by +2 for 1 round (Enhancement school power, 5/6 uses remaining)

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Here goes!"

Xoricon runs toward the smoldering tower, hoping his companions will incapacitate the Icetooth archers.

Grand Lodge

Xoricon, you can move yourself on the map. Are you using the Run or double Move action? Posting from work and I don't have the scenario here, so I'll post the Icetooth actions this evening.

Grand Lodge

The goblin who lit the beacon now shoots a crossbow at Xoricon before retreating behind the cover of the battlement.
Crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 1

His last underling also shoots at the same target.
Shortbow: 1d20 + 4 ⇒ (2) + 4 = 61d4 ⇒ 3

Both missiles fall short of the brave bard.

Initiative - round 2
>>>Group 1 (Xoricon, Castien)
Icetooth Goblins
>>>Group 2 (Cha-Ka, Mary, Aspex, Ardisen)
Everyone may act!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Sorry, I'll move! and I'll double move, which I guess equals 'running in zig zags' to prevent AoO's.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Mary continues to push forward another 20', and unleashes another shot at the goblin in the tower. Little green bugger hiding in tower!

Arrow shot with cover penalty of -4: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage if hit: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Take them out THIS round and then I'll run! :D

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Assuming that Aspex's sleep spell doesn't end combat...

Castien fires another two arrows at the goblins in the southern tower.

Full-round action: Fire at goblins (rapid shot)
Attack (Composite Longbow (+2 Str), Rapid Shot): 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage (Composite Longbow (+2 Str)): 1d8 + 2 ⇒ (6) + 2 = 8

Attack (Composite Longbow (+2 Str), Rapid Shot): 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Damage (Composite Longbow (+2 Str)): 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Castien Galondiir wrote:
Assuming that Aspex's sleep spell doesn't end combat...

Oops, thanks for reminding me!

Will: 1d20 - 1 ⇒ (14) - 1 = 13
Will: 1d20 + 3 ⇒ (1) + 3 = 4

Both goblins fall asleep!

Remaining in initiative order, though. Those who acted this round may take a different action of course.

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

Did she actually use the sleep scroll? Last round I think she just pulled it out. If she did, then Cha-Ka will try to give his water bottle to Castien.

"Castien, you will undoubtedly be faster than me. I'll stay here and guard our goblin companions." Cha-Ka holds his water bottle out to the elf.

Move action and then move-equivalent to hand the waterskin over.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

If Xor can switch to running, he will.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

If they fell asleep, I won't shoot them. I was under the impression she just pulled it out.

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Aspex nods at Castien and reads the spell off the scroll in rapid, precise cadence that speaks of years of practice.

Use 1 Sleep scroll on remaining goblins.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Sorry, yeah - I assumed that because she was pulling it out, she'd use it this round...

Grand Lodge

*sigh* The goblins have one more attack each before they fall asleep then. Shooting Xoricon again.
Crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 4
Shortbow: 1d20 + 4 ⇒ (5) + 4 = 91d4 ⇒ 2

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Thank you, dicebot gods! Desna smiles!

Grand Lodge

Actually, a scroll of sleep has a DC of 11, no matter the intelligence of the caster. Thus the goblin hencheman is still up and running. Castien then wounds it with his arrow. I really need sleep, and Castien confused me twice, including with his intelligence boost on Aspex, that has virtually no effect on this fight. Got a scroll? ;)

Aspex draws a scroll, then seconds later the spell goes off. Xoricon, blessed by Desna, dances around the falling arrows when the goblin crossbowman falls asleep. His last hencheman resists Aspex's infernal magic and shoots a last arrow at Xoricon, but to no avail. The goblin then falls unconscious, overcome by his wound.
Shortbow: 1d20 + 4 ⇒ (8) + 4 = 121d4 ⇒ 3

Round 3 - party's up

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon continues to close the gap to the tower, waiting for the tell-tale whoosh of arrows before he sprints to the stairs.

This time Xori will run all the way to the stairway of the tower, but will wait for Castien to shoot first before running. I think he can get there in 90' of running.

When I think of running bards, I can only hear the 'Brave Sir Robin' song...

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Mary moves again another 20' and shoots another arrow.

Arrow shot with -4 cover penalty: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Damage if hit: 1d8 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

I think the shooting is unnecessary. Didn't one goblin fall asleep and the other one fall unconscious? I'm guessing from Castien's shot last round.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Say, you're right--Castien already knocked out the last goblin. We didn't get the sign that combat is over, though. With that in mind, I don't know how far Xoricon can run up the stairs, but he'll take a moment for a Perception roll to make sure he doesn't run straight into a leg trap or something. ...combat clock could still be running just for the signal fire, so we'll see.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Okay, sorry to have confused things - I didn't realize about the DC issue with scrolls...

Castien, seeing the last goblin fall, breaks into a run for the tower.

Full-round action: Run (x4, if possible) for the tower

Grand Lodge

Mary: Cha-Ka's right, there are no goblins left, so no need to shoot. By the way when you attack, please designate a target.

Aspex, Cha-Ka and Ardisen still need to take their action for the round.

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

We're still only on the second round, right? In which case I already posted my action, which was basically to hand Castien my waterskin.

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Allowing his allies to handle the situation, Ardisen hangs back with the Frostfur Goblins, ensuring none disobey the instructions or run off.

Stay with the Frostfurs and full defensive.

Grand Lodge

It's round 3 now.

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

Cha-Ka, knowing that his heavy armor would prevent him from reaching the tower anytime soon, continues to stand next to the goblins, trying to keep an eye out for any unwanted attention due to the smoke signal.

"I think we should start herding our wards forward. If some of those goblins' buddies show up, it would be better to be close to the towers where we can take cover from projective weapons."

Unless someone objects, he's going to try to start ushering the goblins forward.

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Aspex nods at Cha-Ka and barks at the Frostfurs in Goblin. "Move, you useless little beasts! Follow the others into that tower!"

Grand Lodge

The goblins protest. "We only move for boss, we love da boss!" Saying that, they look at Ardisen, expecting him to react.

Ushering the goblins to move requires a Diplomacy or Intimidate check, Cha-Ka.

Grand Lodge

To clarify who's up and who has already acted:

Initiative - round 3
Xoricon
Castien
(Icetooth Goblins - goblin wakes up on round 9)
>>>Cha-Ka
Mary
>>>Aspex
Ardisen
Cha-Ka and Aspex can act!

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Do you run so that you can talk at any time in combat? If so, Ardisen will say the following.

Ardisen smiles at Cha-Ka's request, chuckling at the goblins protest as Aspex yells at them in a tongue he does not understand.

"Carrot before the stick, remember? Cha Ka, if you feel that is best, move forward and I shall muster the goblins to follow."

Grand Lodge

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Sure, as long as you're not retelling the whole history of Thassilon in one post out-of-turn, I'm fine with it!

... or the tale of Sir Robin the Not-so-brave-as-Sir-Lancelot, but that's a shorter one.

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Aspex glowers at the Frostfur goblins and spins away from them to stalk toward the southern tower.

Double move action. I moved her token on the map.

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17

Cha-Ka then moves forward, still trying to keep a look out for unwanted guests.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

A commanding look from Cha-Ka makes the Frostfur goblins Oooh and Aaahh in admiration, and follow the tengu in a strange, inordinate procession.
"If boss want it, we follow strange squawk-man! But boss must know, we be not Birdcrunchers, we be Frostfur! Dem Birdcrunchers live in Vuh-rissi-ah, dem have strange trials to join tribe, we heard."

Initiative - round 4
>>>Xoricon
>>>Castien
(Icetooth Goblins - goblin wakes up on round 9)
>>>Cha-Ka
>>>Mary
>>>Aspex
>>>Ardisen
Everyone can act!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon drops his bow, draws his dagger, and heads up the stairs.

Plus Perception on the stairs, and I don't need to roll Stealth to reach a sleeping goblin, I suppose.

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Seeing the goblins move forward, Ardisen moves along with them, keeping pace with the group.

"Stick together Frostfurs."

Double move for me.

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

Cha-Ka continues forward at a brisk trot.

Do I need to make another diplomacy check to get the goblins to continue to follow me?

Grand Lodge

Xoricon: the door is closed, and barred.

Cha-Ka: one for the encounter is enough as long as there are no complications.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Mary moves forward quickly to the closest tower.
She performed a double move, for 40' total.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xori won't be able to break down that door. Maybe two people can. How far is it to climb and is it slick and icy? *Edit* ah, 50 feet. Hmmm.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"It's barred shut," says Xoricon, "Does anyone have a magical means of opening this or getting to the top?"

Mary, you aren't adjacent yet, are you? I think I have to wait another round for a combined door Str check.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien thinks through his spells. "I could enlarge Cha-Ka, so that he could bash down the door, if that's our only option."

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

"I have 50ft of rope and a grappling hook in my bag, if that would help. We could have some people try that approach while others try to break down the door to see which is faster."

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

How tall is the tower?

Castien nods to Cha-Ka, and begins attempting to bash down the door as the tengu readies his grappling hook and rope.

Strength: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon aids Castien in bashing at the door.

Strength Aid Another: 1d20 + 2 ⇒ (9) + 2 = 11

Bad roll, but it gets us to 20. DC is higher, I reckon.

Grand Lodge

The door easily breaks with the joint effort of Castien and Xoricon. Both Pathfinders are a bit surprised by how easy it gave in, but once they're inside they realize why: the door and the bars inside are of goblin craftsmanship, and thus hardly resilient.

The team is able to climb a ladder upstairs and manage to douse the beacon fire with Cha-Ka's waterskin. The last goblin is quickly dealt with, and the strange caravan can soon resume its journey in the icy Irrisen.

Spoils of war:
3 Alchemist's fires, a potion of cure light wounds, about 25 gp

With the rough hills at now far to the north, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.

Survival checks, please.

Scarab Sages

Male Tengu Slayer 2 (HP:20/20 | AC 17 T 12 FF 15 | F 4 R 5 W 1 | Percep 9 | Init 2)

Survival: 1d20 + 5 ⇒ (4) + 5 = 9 +6 instead of +5 if it's tracking

Cha-Ka looks at the potion. Then his face lights up as if remembering something. "By the by, does anybody know how to use this? If so, it might be better if someone else held on to it." He pulls out a small stick to show everyone. It's a wand of CLW

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