[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


2,251 to 2,300 of 5,098 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>
Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle follows along dutifully as the group takes Caranthir's suggestion.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce approaches the statue with caution while using his wayfinder to cast detect magic.

Perception: 1d20 + 12 + 4 + 1d6 ⇒ (17) + 12 + 4 + (3) = 36


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The serpent carving in the wall radiates faint illusion magic. As Bruce moves downs the stairs, the statue at the end of the hallway comes to life, rising up to protect the hallway.

Init:

Init, Thistle : 1d20 + 0 ⇒ (12) + 0 = 12
Init, Bruce W: 1d20 + 2 ⇒ (15) + 2 = 17
Init, Asuna: 1d20 + 2 ⇒ (8) + 2 = 10
Init, Jelani: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Caranthir: 1d20 + 7 ⇒ (7) + 7 = 14
Init, Fellgrim: 1d20 + 3 ⇒ (10) + 3 = 13

init, Statue: 1d20 + 0 ⇒ (3) + 0 = 3

---
Bruce
Caranthir
Fellgrim
Thistle
Asuna
Jelani

---
Statue
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir moves behind the group as they file into the hallway, launching a single arrow racing past everyone's ear toward the statue.

Longbow Attack (deadly aim): 1d20 + 13 ⇒ (8) + 13 = 211d8 + 6 ⇒ (7) + 6 = 131d6 ⇒ 6 9 dmg total

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle knows he will not be of much use in these close quarters and does his best to get out of the way. The group is still under the influence of his bless spell, so he waits to see what the construct does.

holding my action after moving slightly

-Posted with Wayfinder

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

knowledge (x): 1d20 + 8 ⇒ (18) + 8 = 26 I have all knowledge skills at +8 (except arcana at +9)

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will study his target before taking a swing at it with his adamantine morning star.

Damage: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d8 + 3 + 2d6 ⇒ (7) + 3 + (1, 1) = 12 HA! Snake eyes.

He will then step to the side to make room for the heavy hitters.

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Caranthir and Bruce start redecorating the hallway, while Thistle hangs back. Bruce is most effective, his adamantine morning star being no match for the hard statue, and Caranthir's arrow mostly deflect off, causing only a superficial scratch.

---
Bruce
Caranthir
Fellgrim
Thistle
Asuna
Jelani

---
Statue (21)
---

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Delaying for Jelani to crush it ;)

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani rushes the shadow and swings his hammer at it.

Charge attack: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage: 2d6 + 14 ⇒ (4, 1) + 14 = 19
AC 20 for this round.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 Bless
Fellgrim double moves into position for his attack ...


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Asuna waits for Jelani to sunder the statue, but his forceful blow merely rings on the tough marble, chipping the rock, but not breaking it. Fellgrim calls down a divine favour, while the statue retaliates, hitting the ground with a slow but powerful slam.

Slam, Jelani: 1d20 + 7 ⇒ (10) + 7 = 17

---
Bruce
Caranthir
Fellgrim
Thistle
Asuna
Jelani

---
Statue (30)
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I rolled a 26 on knowledge check. I'd like to know vulnerabilities, if possible. However, after seeing my first arrow bounce, I think I can assume adamantine would help.

Seeing how tough the exterior of this creature is, Caranthir reaches into his efficient quiver and wills arrows specially prepared for this purpose to reach his hand. He begins to draw missiles with arrowheads dipped in adamantine weapon blanch, which he fires at the statue in quick succession.

Longbow Attack (rapid shot)(deadly aim)(manyshot): 1d20 + 11 ⇒ (13) + 11 = 242d8 + 12 ⇒ (4, 1) + 12 = 172d6 ⇒ (1, 5) = 6 23 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 11 ⇒ (9) + 11 = 201d8 + 6 ⇒ (2) + 6 = 81d6 ⇒ 6 14 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 6 ⇒ (19) + 6 = 251d8 + 6 ⇒ (2) + 6 = 81d6 ⇒ 4 12 dmg

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"We can play this game all day, bub." Jelani comments, swinging on the statue another couple of times.

Rage
Attacks: 1d20 + 15 ⇒ (7) + 15 = 221d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 20 ⇒ (3, 5) + 20 = 282d6 + 20 ⇒ (5, 4) + 20 = 29

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

You have a crit to confirm, Jelani! :)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Caranthir:

It's an animated object, made of stone. It's got hardness 8, a grab attack and it's more advanced than usual. It function like a construct, and has no special weaknesses.

Caranthir gives another display of his marksmanship, and as one arrow after the other cleaves through the stone like through butter, Jelani pounds down on the statue in pure rage.

The statue quickly crumbles to dust, but that's not the end of it. Two serpentfolk, alarmed by the sound of combat, come in from the other side!

---
Bruce
Caranthir
Fellgrim
Thistle
Asuna

Jelani
---
Serpentfolk
Serpentfolk
---

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"These I can handle."

Asuna readies another funny joke to be launched at the first serpentfolk come around.dc 22 hideous laughter

Kirito is ordere to move forward and guard so he readies an attack should a serpentfolk come close enough.
attack: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

These serpent folk rush needlessly forward to attack, and break like waves against the rock.

Thistle waits as his effective healing magic is not necessary just yet.

holding my action still... Tight quarters!

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will inspect the door next to him while the heavy hitters deal with the unfortunate serpent folk.

Perception: 1d20 + 12 + 4 + 1d6 ⇒ (16) + 12 + 4 + (5) = 37

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:
Caranthir Silverhand wrote:
You have a crit to confirm, Jelani! :)

I don't see any rolled 20s, what am I missing?

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

oh, my bad. Your +20 caught my eye...wrong number tho!

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 Bless; Point Blank; Precise Shot; Precise Bomb; Ricochet Splash
Fellgrim adjusts his position and ready a bomb to throw when he can see a target ...

Ready Attack:
Bomb: 1d20 + 11 ⇒ (4) + 11 = 15 for Fire: 4d6 + 2 ⇒ (4, 2, 3, 1) + 2 = 12 and Splash: 6 = 6


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Will: 1d20 + 6 ⇒ (9) + 6 = 15

Asuna turns around, and immediately sends a serpentfolk into a laughing fit. Kirito growls, as if challenging a serpent man to come in range, but when he does, Kirito's bite misses.. Bruce eyes the man for a weak spot. Fellgrim's bomb explodes on top of the laughing man, and causes massive damage.

---
Bruce
Caranthir
Fellgrim
Thistle
Asuna
Jelani

---
Serpentfolk (12, prone, laughing)
Serpentfolk
---

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle steps back into the narrow hallway to observe his companions. he bides his time again as they efficiently wade through their foes.

Wait for it.... waaaaaaiiiit for it.... (ie: holding)

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"Shit," Jelani mutters, seeing there is no way to get to the serpentfolk. His battle rage leaves him, and he slumps over, fatigued.

Doing nothing. Fatigued for two rounds. All yours Caranthir/Kirito.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Seeing that Asuna had dealt with one of them, Caranthir aims around the corner at the unwounded enemy, firing a series of arrows at it.

Looks like it might have cover

Longbow Attack (rapid shot)(deadly aim)(manyshot): 1d20 + 11 ⇒ (10) + 11 = 212d8 + 12 ⇒ (8, 2) + 12 = 222d6 ⇒ (2, 1) = 3 25 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 11 ⇒ (8) + 11 = 191d8 + 6 ⇒ (4) + 6 = 101d6 ⇒ 2 12 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 6 ⇒ (7) + 6 = 131d8 + 6 ⇒ (3) + 6 = 91d6 ⇒ 6 15 dmg

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Kirito continues to bite and claw at the creature in front of it. Maybe it is casting a spell or something after all...
bite: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 9 ⇒ (6) + 9 = 15
claw: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 9 ⇒ (3) + 9 = 12
claw: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 9 ⇒ (4) + 9 = 13

Not sure which one is laughing, but Kirito will attack the one in front of him Asuna delays for now, think these won't be much of a challenge :P

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce was inspecting the door next to him not the serpentfolk. He will continue to wait until he is needed.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2 Bless; Point Blank; Precise Shot; Precise Bomb; Ricochet Splash
Fellgrim lobs another bomb into the serpent folk ahead ...
Bomb: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 for Fire: 4d6 + 2 ⇒ (3, 3, 6, 5) + 2 = 19 and Splash: 6 = 6


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

It turns out to be pretty hard to shoot a prone serpentfolk slithering on the floor behind cover, and even Caranthir's marksmanship cannot change any of that. Kirito also has a bad time hitting the slithering serpent, only managing a claw in the end. Fellgrim does a lot better, his bomb exploding on top on the serpentfolk

RFX: 1d20 + 9 ⇒ (2) + 9 = 11

The last serpentfolk waits around the corner, casting a spell

Mirror image: 1d4 + 2 ⇒ (4) + 2 = 6

---
Bruce
Caranthir
Fellgrim
Thistle
Asuna
Jelani

---
Serpentfolk (6, 6 images)
---

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle waits until the serpent comes around the corner, though he is unsure if it will get a chance.

Readied action, if the serpent makes it around the corner alive:

Thistle hisses and moves his head, staring deep into the serpentfolk's eyes.

Hypnotic gaze, DC 16 will save (it gets a +2 to its save due to being in combat) spell effect linked here

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir frowns as the serpentfolk creates illusory images. The elf tries to eliminate the defenses so his companions can hit it.

Longbow Attack (rapid shot)(deadly aim)(manyshot): 1d20 + 11 ⇒ (5) + 11 = 162d8 + 12 ⇒ (3, 8) + 12 = 232d6 ⇒ (4, 1) = 5 28 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 11 ⇒ (15) + 11 = 261d8 + 6 ⇒ (7) + 6 = 131d6 ⇒ 2 15 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 6 ⇒ (6) + 6 = 121d8 + 6 ⇒ (1) + 6 = 71d6 ⇒ 613 dmg

If an attack misses by 5 or less, it should eliminate an image

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

bite: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 9 ⇒ (5) + 9 = 14
claw: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 9 ⇒ (3) + 9 = 12
claw: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 9 ⇒ (3) + 9 = 12
Kirito continues his onslaught with his fangs and talons whilst Asuna looks on with a little amusement.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 3 Bless; Point Blank; Precise Shot; Precise Bomb; Ricochet Splash
Fellgrim will toss another bomb ...
Bomb: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 for Fire: 4d6 + 2 ⇒ (2, 4, 6, 2) + 2 = 16 and [dice=Splash]6[/b]

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Forgot to take bless into account :s

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I also forgot to add bless...bad Caranthir!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Fellgrim readies to throw a bomb, but the precise marksmanship and the relentless clawing and biting of Kirito are sufficient to end the last serpent man.

Combat over

As a non-native speaker: the word 'folk' bothers me. When I have a creature that is called 'serpentfolk', how do I call a single one of them? Is 'a serpentfolk' correct?

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

since that is the name of the race, it would be proper for singular or plural. I should say that after playing in a dozen or so of your games, I never would have guessed you are not a native speaker!

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Yeah ... English can be pretty weird sometimes. I have always referred folk to be singular and folks as plural. It is a term for a group ... like German. When using the term as a descriptor or adjective, it would be German or folk. When using it as an object or a noun it would be German/Germans and folk/folks ... at least that is how I grew up using it.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Folks is colloquial in some parts of America, but it's not proper English per say. I agree with Caranthir on this one. It should be, "There is a serpentfolk in the room," and "Hey, look at those serpentfolk."

Or, if you want to throw in folks..."Them folks are serpentfolk, best be careful ya hear!"

Just my 2cp

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Well ... nobody said nuttin' 'bout propa English :-) ... then again. I find "all y'all" makes perfect sense too.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir searches the corpses of both of the creatures.

stealth: 1d20 + 14 ⇒ (6) + 14 = 20

While he is near the dead, he takes a moment to quickly look down the corridor to the west, careful not to be seen. After returning, he says "Let us search the door to the east, first," he suggests.

I'm just wanting to see what's down the passage to the west, but think we should search east first.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Of course, in the UK that would be 'aull y'aull'

The door on the east leads to the lower end of a large room. The large chamber has a viewing gallery on the west end and a dirt-floored pit on the east end, with manacles attached to the wall. Both ends have doors leading south, but the door in the pit has no handle or keyhole.

There's a dark-haired human woman dressed in filthy, torn robes chained to the pit’s east wall. She appears to be wounded, but none of the injuries look recent. Dire rats scurry about the floor of the pit, staying well away from the prisoner. She looks up and calls, “Help me, please! The serpentfolk are going to kill me!”

The rats, meanwhile, squeak as the adventurers enter...

Init:

Init, Thistle : 1d20 + 0 ⇒ (20) + 0 = 20
Init, Bruce W: 1d20 + 2 ⇒ (15) + 2 = 17
Init, Asuna: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Jelani: 1d20 + 1 ⇒ (10) + 1 = 11
Init, Caranthir: 1d20 + 7 ⇒ (12) + 7 = 19
Init, Fellgrim: 1d20 + 3 ⇒ (18) + 3 = 21

init, rats: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

That looks like a roll off between Fellgrim and the rats

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Aye, not a whole lot Jelani can do against swarms.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 Point Blank; Precise Shot; Precise Bomb; Ricochet Splash
"Aaack .... hat rats ..."
Fellgrim tosses a bomb at the rat swarm ...
Fire: 1d20 + 11 ⇒ (18) + 11 = 29 for Fire: 4d6 + 2 ⇒ (5, 6, 3, 5) + 2 = 21 and Splash: 6 = 6


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

That's when I lost the connection...

RFX: 1d20 + 5 ⇒ (14) + 5 = 19
RFX: 1d20 + 5 ⇒ (8) + 5 = 13
RFX: 1d20 + 5 ⇒ (17) + 5 = 22
RFX: 1d20 + 5 ⇒ (10) + 5 = 15

Fellgrim tosses a bomb among the scatter, which causes a distressed squeaking as two of them perish in the flames. The rest of them move into a frenzy, and rush at Bruce.

Bite, bruce: 1d20 + 1 ⇒ (10) + 1 = 11
Bite, bruce, w/cover: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7

---
Thistle
Caranthir
Bruce
Jelani
Asuna
Fellgrim

---
Rat (3)
Rat (3)
Rat (3)
Rat

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle follows Fellgrim into the viewing side of the chamber, moving all the way across the room.

double move...

-Posted with Wayfinder

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Far away from the action, Caranthir has to move quickly toward the sound of battle. I have to double move to get into the room. Also, out of curiosity, what is your native language, Kludde?

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce attempts to leap over the lead rat.
Acrobatics: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19

He will then attempt to smash the lead rat with his morning star.
melee: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Only to fail miserably after is acrobatic display.

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills

2,251 to 2,300 of 5,098 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS / DMK / EMS] The Emerald Spire Superdungeon - Gameplay All Messageboards

Want to post a reply? Sign in.