[PFS CORE - PbP] First Steps, Part I: In Service to Lore (Inactive)

Game Master Cyrus9553

Intro Map and Handout

Chronicle


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Current Map

.......... Warehouse ..........

Fellstone tries to backhand the rat that attacked him but the blow sails over it's head. Hugo grits his teeth as the rat bites him and is able to resist the creatures disease.

.......... Combat - Round 1 ..........

.......... Initiative Order ..........

Theoduin
Fellstone
Kagar

Rats
Hugo
Roshan

If your name is in bold you may act.

Anyone without Darkvision or Low Light Vision will have a 20% miss chance.

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

sorry for not posting.. Still messing with house stuff.. Will update tonight

-Posted with Wayfinder

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

"Hold still, rodent!" Fellstone snarled and lashed out at the rat.

Flurry #1: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Flurry #2: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

Theoduin will 5ft step back and fire an arrow

atk: 1d20 + 6 ⇒ (18) + 6 = 24

dmg: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Kagar swings his axe at the nearest rat, attempting to cleave it in twain!

Greataxe!: 1d20 + 3 ⇒ (10) + 3 = 13
1d12 + 4 ⇒ (2) + 4 = 6

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Faeria imagines how much fun it would be to have a rat for a pet.


Current Map

.......... Warehouse ..........

Fellstone quickly adjusts to the new threat and launches a combo of punches. The first one is dodged but his left hand chop nearly takes the rat's head off. The rat hisses in pain and bites at the dwarven monk but misses.

Theoduin squints as he retreats away from the rat in front of him and fire and arrow at it. Not being able to see it to well Theoduin hears a thud and a squeal of pain.

Kagar swings his mighty axe at the large rat near him but it dodges and bites at his ankle tearing off a piece of flesh. Kagar takes 2 points of damage!! Need a Fort Save!

The last rat lunges at Hugo again but the barbarians thick armor prevents the rat's teeth from causing any damage.

.......... Combat - Round 1 ..........

.......... Initiative Order ..........

Theoduin
Fellstone
Kagar
Rats
Hugo
Roshan

If your name is in bold you may act.

Anyone without Darkvision or Low Light Vision will have a 20% miss chance.

GM Screen:

Miss Change Theodiun: 1d100 ⇒ 31

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 ⇒ 2

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 2

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 3

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

GM:
At the appropriate time, Faeria casts dancing lights in the shape of wee folk up into the hole to get a better look about. She'll give the lights indistinct, high-pitched, earworm singing voices the following round via ghost sound . Think of the Smurf's La la lala la song.

Smurfs... hehehe

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo uses his club to swipe at the rat that tried to bite him.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

totally forgot about miss chance

miss chance: 1d100 ⇒ 90

-Posted with Wayfinder


Current Map
Theoduin wrote:

totally forgot about miss chance

[dice=miss chance]1d100

I rolled it for you already. You still hit.

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Fort: 1d20 + 4 ⇒ (12) + 4 = 16


Current Map

.......... Warehouse ..........

Kagar is able to resist the foul creature's tainted bite.

Hugo swings his club overhead but the rat dodges the blow and the club smashes into the rotten wooden floor leaving a small hole.

.......... Combat - Round 1 ..........

.......... Initiative Order ..........

Theoduin
Fellstone
Kagar
Rats
Hugo
Roshan

If your name is in bold you may act.

Anyone without Darkvision or Low Light Vision will have a 20% miss chance.

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

"Bagheera, there's rats--" Roshan begins, but Bagheera doesn't even need the order. This is her natural prey!

The cat closes the short distance (5-ft step) and tears into a rat with teeth and claws.

Bite: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Claw 1: 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1: 1d4 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 4 ⇒ (18) + 4 = 22
Damage 2: 1d4 + 1 ⇒ (4) + 1 = 5

Roshan draws her wand of healing and waits to see how the battle unfolds.


Current Map

.......... Warehouse ..........

Bagheera pounces on the nearest rat tearing it to shreds. One down Two more to go!!

.......... Combat - Round 2 ..........

.......... Initiative Order ..........

Theoduin
Fellstone
Kagar

Rats
Hugo
Roshan

If your name is in bold you may act.

Anyone without Darkvision or Low Light Vision will have a 20% miss chance.

Nice work on the map Faeria. I like it. How did you make it transparent?

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

"At least they are not Dire Rats. I've heard stories..." Fellstone muttered as he struck out at the rats once more.

Flurry1: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Flurry2: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

Theoduin will shoot the rat

miss chance: 1d100 ⇒ 52

atk: 1d20 + 6 ⇒ (11) + 6 = 17

dmg: 1d8 + 1 ⇒ (8) + 1 = 9

With a quick notch of an arrow and accurate shot, Theoduin hits the rat.

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Kagar attempts again to play Chop-A-Rat!

Greataxe: 1d20 + 3 ⇒ (20) + 3 = 23
1d12 + 4 ⇒ (6) + 4 = 10

Confirm: 1d20 + 3 ⇒ (11) + 3 = 14
2d12 + 8 ⇒ (4, 4) + 8 = 16 Guessing not


Current Map

.......... Warehouse ..........

The two monks and the archer quickly dispatch the last two rats.

.......... Combat Over!! ..........

Then suddenly four small blue creatures appear next to the crate teetering in the middle of the hole and begin dancing.

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

"what are those things?"

-Posted with Wayfinder

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Knowledge, nature: 1d20 + 4 ⇒ (16) + 4 = 20


Current Map

.......... Warehouse ..........

Hugo stares at the bright blue creatures but just shakes his head. Hugo has never seen anything like this before.

The very small creatures begin to sing in high-pitched, earworm voices.

The group can now see Faeria below the warehouse in a boat looking up thru the large hole.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"La la lala la--Oh? hello!"

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Theoduin wrote:

"what are those things?"

Little blue dancing lights. I guess I either get 4 glow bugs or one (3-apple tall) humanoid shape. It's backed up by indistinct ghostsound vocals.

"La la lala la. Catchy isn't it?"

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

"Want Hugo to swat blue things?"

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"La la lala la."

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

"What do we do with them?" Theoduin asks looking totally confused as to what these might be

-Posted with Wayfinder

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"You sing with them I think. La la lala la."


Current Map

What would the group like to do now?

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Sing?

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

"They don't appear to be hurting us. Let's ignore them and work on getting this crate," Roshan says.

She goes with her original plan-- taking off her hide armor and pack, so that she is in just her simple clothes, and then testing if the plank will bear her own weight as she crosses to the crate with a rope in hand. Sans gear, Roshan weighs somewhere between 30 and 40 lbs


Current Map

.......... Warehouse ..........

The planks and floor around the crate are very rotten. It looks as if the floor will give way at any moment sending the crate into the water below. Lucky for the group the crazy wizard has a boat under the crate.

Roshan I need a few Acrobatics Checks to see if you are able to negotiate the difficult terrain of the wobbly rotten planks.

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

Roshan knots the rope onto her belt to better leave her hands free as she tries to cross. "One of you please hold the other end!" she chirps.

Acrobatics 1: 1d20 + 1 ⇒ (17) + 1 = 18
Acrobatics 2: 1d20 + 1 ⇒ (4) + 1 = 5
Acrobatics 3: 1d20 + 1 ⇒ (4) + 1 = 5

*snort*

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

Fellstone takes the other end of the rope holding Roshan.

"Mind your feet now, Lass."


Current Map

.......... Warehouse ..........

Roshan you make it to the middle of the plank and small piece breaks off landing on Faeria head. The plank is visibly bending and you can hear it creak and moan under the added weight. You stop for a few seconds then continue to move across toward the crate in the center when the entire floor, crate and all, crash thru the floor. Roshan leaps for the ledge and is able to grab Fellstone's hand.

The crate falls down into the boat nearly crushing Faeria but luckly she was looking up because of the earlier small piece of wood hitting her and she was able to just dive out of the way into the water. Faeria you are back in the water.

GM Screen:

Faeria Reflex Save DC 12: 1d20 + 2 ⇒ (13) + 2 = 15
Roshan Reflex Save DC 12: 1d20 + 1 ⇒ (15) + 1 = 16

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Kagar grabs hold of the rope to aid in hauling up his ally as the floors start to creak and snap. He then advances on the hole to see what has become of everyone.

-Posted with Wayfinder

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Swim: 1d20 ⇒ 3

"Blub blub!"

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

Noticing she is having trouble swimming, Theoduin slings his bow on his back. "not again" he says just before he jumps in the water.

swim: 1d20 + 2 ⇒ (16) + 2 = 18

-Posted with Wayfinder

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo looks in the hole to see if the crate sank to the bottom too.

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

Roshan peers down with Hugo (and possibly Kagar). "...maybe if you lower me to the crate before it sinks entirely, we can get it open and get the important bits out?" she says.


Current Map

.......... Warehouse ..........

Theoduin dives into the water to save Faeria and is able to drag the woman back up onto the boat. The rest of the group looks thru the hole and sees the boat swaying back and forth with the crate in the middle. It looks like the boat will hold the weight of the crate Theoduin and Faeria easily.

Theoduin is able to row the boat back to the dock.

The rescued crate holds a smaller mahogany box inside, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds.

The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book, adamantine weapon blanch, three bags of powder, a deck of marked cards, and two sets of average loaded dice.

The group returns to the Pickled Imp and gives Guaril Karela the contents of the crate.

Nice work!!! The last task is complete. Now Back to the Lodge.


Current Map

.......... Side Alley ..........

A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.

Other people take this shortcut as well, and as the group moves a short distance down the alley a hazy fog begins to fills the alley.

Perception DC 15:

You see a familiar face in the crowd before the fog gets too thick. It was one of the people that you caught watching the group earlier in the day.

The common people begin to scream and run out of the alley just as four humanoids emerge from the fog. A dark haired woman with a mask of steps forward and shouts. ”Give us everything you have and you might live to see another day.” She points her shortsword at the group.

.......... Combat has Started!! ..........

.......... Initiative Order - Round 1 ..........

Fellstone
Faeria
Hugo
Theoduin
Roshan

---------------------
Enemy
---------------------
Kagar

If your name is in bold you may act.

GM Screen:

Theoduin Init.: 1d20 + 6 ⇒ (3) + 6 = 9
Hugo Init.: 1d20 + 1 ⇒ (12) + 1 = 13
Fellstone Init.: 1d20 + 4 ⇒ (15) + 4 = 19
Roshan Init.: 1d20 + 1 ⇒ (7) + 1 = 8
Kagar Init.: 1d20 + 2 ⇒ (1) + 2 = 3
Faeria Init.: 1d20 + 2 ⇒ (13) + 2 = 15

Ledford Init.: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo shouts "No killing my friends!" as he flies into a rage and charges in with his club.

Attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d10 + 10 ⇒ (7) + 10 = 17

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

"Bagheera! Go get them!" Roshan shouts, and the panther surges forward.

"Kagar! Open wide!" Roshan cries, and snatches a bottle from her belt, uncorking it and straining on tip-toe to reach the big guy's mouth.

Move to draw, standard to administer potion to ally. (Mage Armor)

Bagheera bites at the fellow with the funny mustache. I'm sort of assuming the woman got dropped off Hugo's attack

Bite: 1d20 + 4 ⇒ (5) + 4 = 9 I assume that misses.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Roshan the Rider wrote:

Bagheera bites at the fellow with the funny mustache. I'm sort of assuming the woman got dropped off Hugo's attack

"Oh? Are we under attack? Go get 'em." She commands her three-apple-high prancing earworm generator--whom she calls Tahpeg for short, into battle.

Moved.


The cute mite-like light charges in across the rooftops singing in a voice like four smurfs.

"La la lala lala la la la la la!"

Ghost sound DC 16. Just realized Faeria can keep these up (with recharges) all day. Isn't that great?

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

Theoduin will move up and shoot last person

atk: 1d20 + 8 ⇒ (12) + 8 = 20

dmg: 1d8 + 1 ⇒ (7) + 1 = 8

With a clean hit in the shoulder, she feels the pain of an accurate shot

-Posted with Wayfinder

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Theoduin wrote:

Theoduin will move up and shoot last person

And that's precisely why I wanted to post early.


Current Map

.......... Side Alley ..........

Faeria sends her illusion toward the enemy to distract them.

Hugo quickly charges the muggers slamming the club into the face of the dark haired woman shattering the mask. The woman slumps against the wall not moving.

Theoduin steps forward firing a shot into the woman in the back which knocks her off her feet.

Roshan drinks a potion as she send her pet into the fray. The large cat pounces into attack but fails to pierce the halfling's thick armor.

.......... Initiative Order - Round 1 ..........

Fellstone
Faeria
Hugo
Theoduin
Roshan
---------------------
Enemy
---------------------
Kagar

If your name is in bold you may act.

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

I'm not drinking it, I'm administering it to Kagar. It doesn't do me any any good.

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