[PFS CORE - PbP] First Steps, Part I: In Service to Lore (Inactive)

Game Master Cyrus9553

Intro Map and Handout

Chronicle


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Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

Roshan looks even more confused at Faeria, her brows knitting together.

"...did you make that other box appear? ....why would you do that?" she asks unhappily.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"To make sure I knew what I was looking for. I wasn't quite sure if I had merely imagined the first one."

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

Roshan shakes her head. "But it could have made all of us think it was the real one, too, and then we might have let the imp get away. That wouldn't have been good," she says sadly.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo picks up the prize at his feet, and sniffs it.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

If it smells ok, he tries to open it.


Current Map

.......... Zarta Dralneen’s Townhouse ..........

Hugo gives the box a sniff and gets a little shock causing him to jump and drop the box. Hugo you take 1 Non-Lethal damage Roshan comes over and grabs the box shaking her head at the scruffy dwarf and argues with Faeria about her illusion.

Kagar and Fellstone deliver the misbehaving Imp to its master the Countess in the other room.

"Thank, that was very quick. Yes, our business is done but you could always stay and "Enjoy" yourselves it you would like." Waving her hand at the bedroom and its many unusual items and giving the dwarf a sly grin.

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

"No time," Kagar says, moving past the Paracountess. "Job's not done yet. Other tasks to do." He checks the list again and, seeing a sign for the Wise Quarter, suggests they tackle the task there next. "We should get the delve rights next."

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

"No, thank you," Roshan says politely to the Countess. "We must be moving on. Come, Bagheera!"

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Oh? Are we going somewhere?"

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

"We could always travel to the pickled imp, something about some rare books I believe"

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Theoduin wrote:
"We could always travel to the pickled imp, something about some rare books I believe"

"Huh? Is that a tavern? Are you ordering? I'll have my books well-done."

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

"Its a curio shop and I believe the owner wants us to find some books but I am not for sure. That is just the information we were given"

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Kagar halts quickly to address the suggestion. "Pickled Imp is in The Docks. Across the city. Wise Quarter is much closer. Less backtracking. Less time." He again starts off towards the Wise Quarter.

-Posted with Wayfinder


Current Map

Ok I will move the group to the next task as soon as I have 3 people agree on a location to go to next.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

I am going to guess that neither Hugo or Faeria is going to offer much of value to the decision making process, but since Kagor is taking the lead...

Hugo hears Kagar and nods, moving to follow him. He is still a little startled from the shock he received.

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

Fellstone gave a long pause at the Paracountess' offer, his gaze slowly shifting back towards the room that they had just left. "Hmm...well..." he mused, scratching at a bald spot on his head. After a long moments consideration, he turns to the Paracountess. "Duty comes first, I suppose, but thank you for the offer."

Catching up to the rest of the group, Fellstone offers his opinion on their next task. "We should try to be efficient in the execution of our quests. I think that Kagar has the way of it. Wise Quarter is my vote."


Current Map

The group bids the Paracountess goodbye and make their way northeast thru the city to the Wise Quarter where they are to visit the offices of Osirian nobleman Dremdhet Salhar and obtain permission to delve the Salhar ancestral vaults beneath Sothis.

.......... Wise Quarter ..........

The Wise Quarter is the home of several prominent schools and libraries but none are so prestigious as the Arcanamirium, one of Golarion's most well-known magical schools. Scholars and philosophers from all over the world over congregate in the Wise Quarter to teach, research, and debate any topic known to mortals on Golarion. Many of the cities governmental buildings can be found here including the Hall of the Grand Council.


Current Map

.......... Wise Quarter - Salhar Estate ..........

The Pathfinders find the rich estate of Grand Council member Dremdhet Salhar, and are greeted by a guard who is expecting them as they reach the tall, wrought-iron gate. The guard escorts them thru the estate grounds and into the house where a servant greets them as the guard returns to his post.

The servant tells the group Salhar is not present, called away on important Council business, but his most trusted advisor is available to negotiate any business they may require. The servant explains this while leading the group down well decorated hallways, past expansive rooms. After a few minutes, the group arrives at a simple study near the end of a long hallway.

A tan-skinned old man sits behind a desk flipping through pages in a large tome. Scraps of paper jut from the book marking over two dozen different places. As the group approaches the open door, the wise sage silently gestures the Pathfinders into the study with one thin hand, while closing the tome with the other after finishing what he was reading. Once they are all inside the study, he addresses the group.

“Good day to you, Pathfinders. I am Amenopheus, the Sapphire
Sage, advisor to Master Salhar. I understand you were sent
here to discuss archaeological permissions. Knowing this was
coming, I spoke with Master Salhar at length on the subject
and have this to say.

Since Osirion was reopened to exploration a decade ago,
adventurers, historians, and treasure-seekers flock to my
country by the hundreds, perhaps thousands. While most
families with ancestral burial vaults maintain guards and keep
their sites out of the hands of casual thieves, not all families
have the wealth or power to restrict everyone, and as we all
know, not every defense is perfectly secure. Unscrupulous
tomb robbers and maligned merchant organizations cause
Osirion to bleed relics into the Inner Sea—something the
descendents of Ancient Osirion cannot afford. We Osiriani
have thousands of years of rich history coursing through our
veins, and while that power has been out of focus in recent
years, we are content to wait, knowing our enemies will wear
themselves down. As they fall into arrogance, folly, or greed,
we wait for our return to power, knowing we bear the riches of
our ancestors at our feet.

Master Salhar remains impressed by the Pathfinder
Society, orating in their favor a handful of times in front
of Absalom’s Grand Council, in fact. Due to previous
relationships between him and the Society, Master Salhar
has agreed to grant permission to the Pathfinder Society to
explore his family’s vaults below Sothis. The only thing he
requires is that you retrieve the map of the vaults from his
own vault here. The servant will lead you to the basement
and show you the room.”
The Sapphire Sage’s eyes twinkle
as he smirks knowingly, then he turns back to reading his
book as though he had never been disturbed.


Current Map

.......... Salhar Estate - Vault ..........

Leaving Amenopheus’ study, the servant brings the group back through the spacious estate, leading them down sturdy stone steps into the cool basement. Down a hallway, after a couple turns, the party ends up at a plain wooden door. The servant opens the door, gesturing to the room with a bow, and waits silently for the Pathfinders to enter.

Once everyone agrees to go into the room I will give the description of the items within. This task has a time limit so use your time wisely.

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Kagar steps into the room, putting duty above self-preservation. He looks about at this new room.

I only just now noticed your name, Wackadoodle. Love it! Brilliant!

perception l: 1d20 + 7 ⇒ (8) + 7 = 15


Current Map
Kagar the Painted Fury wrote:


I only just now noticed your name, Wackadoodle. Love it! Brilliant!

Thanks! My 3 year old came up with it.

Liberty's Edge

12/12 HP, AC: 17, T: 14, FF: 13, CMD: 18, F: +3, R: +0, W: 1, Init +6, Pereption +1, CN Male Human 1 Fighter (Core), Longbow +6 (1d8+1, x3)

Turkey in is ready

-Posted with Wayfinder

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate
Theoduin wrote:

Turkey in is ready

-Posted with Wayfinder

Gotta love auto-correct, eh?

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

Roshan rides Bagheera into the room, looking around curiously at this odd errand of map-finding.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Faeria gives the host her order. "I would like a book. Nothing too big but well-done...."

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo just stares at Faeria, whom he finds very confusing.

Then he looks around.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Current Map

Once we get a post from Fellstone the start the task.

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

Fellstone steps warily through the door into the room, eyeing the servant as he passes. This whole thing about retrieving a map from the family vaults just sounds too suspicious. Why didn't hte servant just get it himself?


Current Map

.......... Salhar's Vault ..........

Once all of the Pathfinders enter the room, the servant shuts the door and locks it behind them. Written on the back of the door is the message: “Within these cases lies your quest and your way out.”

A plain stone room contains three chests: a copper-banded chest of smooth, dark wood; a red lacquered chest; and what looks to be a cube of solid steel. Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket.

If you inspect any of the items in the room closer I will give you a better description of each. Ready! Set! Go!

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Kagar goes straight to the dark-wood chest with copper banding.
Perception?: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

"Irori wept. Of course we get locked in." Fellstone grumbled and gave the door a kick. Frowning, the dwarf went over to scowl at the red Lacquered chest. "Anybody good with a pick lock?"

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Current Map

.......... Salhar's Vault ..........

Both monks move into the room wasting no time and begin to inspect the chests sitting in the center of the room.

Kagar:

The chest is a copper-banded chest of smooth, dark wood and has a simple copper key hole.

What do you do next?

Fellstone:

This smooth, red lacquered chest looks devious. The
solid metal plate surrounding the gaping keyhole pulses
with glowing amber runes.

What do you do next?

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

Roshan seems less bothered by the whole locking-in thing. "This is a test," she says serenely. "Picking the lock to exit would show we understand how to pick locks, but not how to solve whatever riddle awaits here."

She leaves the boxes aside and leads Bagheera over to the chair-with-jar and the basket. "What is in these, I wonder..."

Roshan casts Detect Poison on the jar and its liquid, trying to identify it.

Kn, nature?: 1d20 + 7 ⇒ (10) + 7 = 17

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

At Roshan's mention of picking locks, Kagar announces to the party, "Just pick this lock. Seems simple. Copper lock."

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo scratches his head, still not quite sure why civilized people put things in these little boxes all the time.

He does take an interest in what Roshan is examining, and walks over to sniff the contents.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

"Not pick the lock on the door. I suspect that it's been barred more effectively from the other side." Fellstone said to Roshan. "I was meaning to open these here boxes without damaging them. Maybe part of the puzzle is in the opening of them but little I know about opening things without generous application of my fists."

He looks at the glowing runes around the keyhole "Faeria. Might you know anything about these glowing runes?"


Current Map

.......... Salhar's Vault ..........

Roshan/Hugo:

This gallon-sized clear glass jar is about half full with clear liquid. At the bottom of the vessel sits a jeweled brass key.

With Roshan's Knownledge and Hugo's nose you figure out that while the liquid in this jar appears to be water, it’s actually a mildly corrosive cleaning agent. Acid

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Glowing runes? Oh? Is that the menu? Or is it the main course? These ethnic eateries can be so confusing. One never knows if one is ordering a repast or asking for the privy. I hope the chef doesn't yell at me again... Heheheh." She says dreamily, and then laughs devilishly.

knowledge (arcana, geography, local, nature, religion--chest of smooth, dark wood): 1d20 + 8 ⇒ (4) + 8 = 12

knowledge (arcana, geography, local, nature, religion--red lacquered chest): 1d20 + 8 ⇒ (14) + 8 = 22

knowledge (arcana, geography, local, nature, religion--solid steel cube): 1d20 + 8 ⇒ (13) + 8 = 21

She bites down upon a corner of the cube.

spellcraft or any of the above knowledges as appropriate (ID potion, if it is one ): 1d20 + 8 ⇒ (3) + 8 = 11

perception (listen to the basket, if it is small enough she picks it up and shakes it violently like a Christmas present whose contents she wishes to discern): 1d20 ⇒ 3


Current Map

.......... Salhar's Vault ..........

Faeria:

I will let you do one task at a time so that the others can help solve the puzzle as well. Since you where asked by Fellstone about the runes on the red lacquered chest I will start there.

The markings on the red lacquered chest is a simple arcane mark.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

GM:
That's fine she does the rest in order.

Faeria nods sagely at Fellstone and sets to work inspecting the small copper-bound chest. "These arcane marks you see here on the the chest? Well, they are arcane marks." She smiles.


Current Map

.......... Salhar's Vault ..........

Faeria:

To clarify - The red chest has the spell Arcane Mark cast on it and you believe it to be harmless. On to the next chest.

The chest is a copper-banded chest of smooth, dark wood and has a simple copper key hole. As your inspecting the chest you graze the corner with your knee and you see the chest fade into a faint outline as they realize it to be an illusion.

I will now let everyone post once before moving to the next item on your list.

Will Save: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo uses a couple of sticks to fish the key out from the liquid, being careful not to touch it.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Faeria, the Mad wrote:
Faeria nods sagely at Fellstone and sets to work inspecting the small copper-bound chest. "These arcane marks you see here on the the chest? Well, they are arcane marks." She smiles.

Correction: this should be the red lacquered box.

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

Fellstone watches Faeria work and at first his face has an expression of focussed interest, but as soon as she says that the arcane marks are arcane marks, the Dwarf slowly turns to look at her. His expression changes to one of mild annoyance at what the rambling woman had told him.

"I don't ken magic. What's an arcane mark? Can you get rid of it so that we can open this thing?"

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"It," She begins with all the air of a person of great knowledge explaining complex magical theory to a rambunctious and perhaps slightly slow toddler. "is a mark that is arcane. Imagine a box with a lock clasp on it. The box is painted blue... You could sand the paint off, or paint it plum or put it in a closet but it would still be locked."

Silver Crusade

CORE Monk 1 | AC 14 T 14 FF 13 | HP 13/13 | F +4 R +3 W +5 | Init +2 | Perc +7 | Reroll: Used to intimidate

Kagar moves over to the steel cube and looks at it, commenting, "If we stop at the Lodge before our next task, we might be able to get a wizard that isn't broken."


Current Map

.......... Salhar's Vault ..........

As the other discuss the chests Hugo fishes a jeweled brass key from the bottom of the glass jar with a pair of daggers. Sticks would not have worked. (Acid and all.) Hugo please give me a Refex Save DC 10 to avoid touching any of the acid as you retrieve the key. If you fail take 1 damage.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Ref Save: 1d20 + 1 ⇒ (8) + 1 = 9

"Agh!" It looks like he is playing Operation and just touched a side....


Current Map
Hugo Bearbane wrote:

[dice=Ref Save]1d20+1

"Agh!" It looks like he is playing Operation and just touched a side....

Now that you have a key what are you going to do with it?


Current Map

.......... Salhar's Vault ..........

After teaching Fellstone about Arcane Marks Faeria steps over to the steel chest kneels down and bites the corner.

Faeria:

The steel chest is solid steel and your bite has no affect.

If you would like to inspect any of the items please roll a perception check or you can take a 10 or 20 but that will take more time and time is an issue in this task.

Grand Lodge

NG F Gnome Druid 1 - HP 11/11 | AC:17/T:16/FF:12 CMD: 10 | F+4 R+1 W+5 (+2 vs illusions) | Init +1 Per +9
Bagheera's mini-stats:
Medium Cat - HP: 11/11 | AC:17/T:13/FF:14 CMD:15 | F+4 R+6 W+2 | Per +2

"Well done!" Roshan tells Hugo. "...well except for the acid. Do you need any healing? Let's try that in the copper-banded chest."

Roshan moves there to try the key in it.

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