Chip~ |
One of the most serious-faced and strongest gnomes you may have possibly seen walks up and introduces himself. I am Chip, native of Bloodcove and proud member of the Pathfinder Society. Point me in the right direction and I shall seek our prize.
May be interested in joining with this guy, who is a level 4 CORE gnome ranger (with badger companion). Will have to upload his chronicles as until now he was a locally played character. I can definitely do a post or two a day (although may have to be a little more loose on weekends).
Backstory and stats in the profile. Combat-wise, he is a two-weapon fighter.
Is there any intention of doing all 3 parts of this or just part 1?
GM Lamplighter |
OK, that's five at the high subtier. I will note that 5 is the most dangerous party size, since you don't get the 4-player reduction but don't have the full six.
We'll see how things go as far as the rest of the series... I can run it, but might not be able to start part 2 immediately after part 1 due to some work projects.
Chip~ |
As we fall under the tier (18/5=3.?) don't we get the four player adjustment?
It actually rounds to the nearest whole number, so 3.6 would go to 4 and 3.4 would go to 3. If it's exactly inbetween (X.5), the party can choose which APL they round to for determining subtier.
Are we missing Lasaraleen? Cause then we would have 6 players with Ledt that posted here.
Oggil Redhand |
That would give us
Nemrock - wizard 3
Oggil - monk 4
Lasarleen - Cleric 3
Ledt - sorcerer 4
Drixil - sorcerer 5
Chip - ranger 4
23/6 = 4 with rounding. Four of us top tier and two OOT no matter what. That is a bit more comfortable for going high.
Not great for skill monkey ability, but apart from that should be a lot of blasting. I think we may need to be careful on that front.
GM Lamplighter |
That would give us
Nemrock - wizard 3
Oggil - monk 4
Lasarleen - Cleric 3
Ledt - sorcerer 4
Drixil - sorcerer 5
Chip - ranger 423/6 = 4 with rounding. Four of us top tier and two OOT no matter what. That is a bit more comfortable for going high.
Not great for skill monkey ability, but apart from that should be a lot of blasting. I think we may need to be careful on that front.
OK, I feel better about this - thanks for updating the math.
OK, I'll get the briefing started!
Oggil Redhand |