Ibid. Oxley Abel
|
Ibid moves as close to the stream as possible, speeding 30 feet forward and attempting to get nearer to the minotaur and their endangered ally. All the while cursing his terrible aim, for missing the minotaur when the group had the drop on the beast.
Menarul
|
Menarul takes out an arrow and tries to shoot the Minotaur before heading east through the forest to the log.
Longbow w/bless, inspire, mutagen: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18
damage: 1d8 + 1 ⇒ (1) + 1 = 2
GM Aerondor
|
Ibid closes on the river, while Menarul sticks the minotaur with another arrow.
Janira takes out a bag from her pouch and throws it at the minotaur.
ranged touch: 1d20 + 6 ⇒ (7) + 6 = 13
The bag hits, splashing ooze all over the minotaur.
reflex: 1d20 + 5 ⇒ (9) + 5 = 14
The minotaur finds its feet firmly stuck in place.
Scowling, it tries to finish off Janira
attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
attack: 1d20 - 2 ⇒ (7) - 2 = 5
attack: 1d20 + 0 ⇒ (12) + 0 = 12
The creature, irate and stuck, swings wildly. If any of the blows connected, it would surely be the end of Janira, but they don't.
As she steps away, it tries once again to swot her.
1d20 + 3 ⇒ (10) + 3 = 13
Illumination: Dim.
Bless on everyone (morale: +1 to hit)
Not more inspire courage
Minotaur – 5 damage and stuck in place.
Status
Bold can act: (everyone)
Gutter
Nyroba
Menarul
Adriana
Ibid
Cryus
Janira
Minotaur
Adriana Korinne
|
Adriana moves forward, makes an acrobatics check to cross the log
Acrobatics: 1d20 - 3 ⇒ (18) - 3 = 15
And casts a spell: Forbid Action (Attack)
Can I assume that my elemental was summoned?
Assuming this is so, Earth Elemental, and Skeleton both attack or, if out of range, move into flanking positions (though ideally the Earth Elemental should be summoned within attack range) for Cyrus.
Where is my skeleton located on the map again?
Menarul
|
Menarul moves forward again drawing an arrow. He then readies it, takes aim and fires.
Logbow w/bless and mutagen: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Crit Confirm: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage w/bless: 1d8 + 1 ⇒ (7) + 1 = 8
Just a note bless also adds plus one to damage, but it doesn't stack with Inspire.
Nyroba Samradagar
|
That turns out not to be the case:
School enchantment (compulsion) [mind-affecting]; Level cleric 1, paladin 1
Casting Time 1 standard action
Components V, S, DF
Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.
The attack bonus does stack with inspire.
Menarul
|
Bloddy H@**, I completely mis-remebered that spell... I really thought it was a damage bonus not a fear save bonus... Sorry, Menarul only did 7 points of damage.
The Gutter.
|
The Gutter double moves again ... does the minotaur appear to still be "contained" and where is his axe laying?
Begin judgement for +1 on attacks
Ibid. Oxley Abel
|
Gritting his teeth, the elf knows he has to start contributing more to this fight. An air of calm passes over Ibid, as he takes a breath, slows his heart and begins to act...
Activating Archaeologist's Luck (Ex) as a swift action. +1 Luck bonus to attack, damage, saves, and all skills for the round.
The elf move toward the river, jumping from the bank in an attempt to leap across the churning, rushing water.
acrobatics(jump): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Landing on the other side and skidding to an ungraceful stop, Ibid knocks another arrow, and looses a shot at the minotaur.
attack(longbow): 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
damage(longbow): 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Cyrus the Flea
|
Cyrus, now clear from the log, river and brush, moves towards the beast, loosing the alchemist's fire as he moves.
Ranged touch Attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
for Damage: 1d6 ⇒ 4
Nyroba Samradagar
|
I'm going to assume that the answer to my earlier question was Yes since everyone else seems to have been able to move that way.
Nyroba darts across the river, the water causing no delay to her gillman form. Shifting her longspear into a bracing stance, she prepares to attack as soon as the Minotaur breaks free of the tangles.
Ready action to attack Minotaur, spear is braced vs. a charge
1d20 + 7 ⇒ (11) + 7 = 18
damage if that hits: 1d8 + 11 ⇒ (5) + 11 = 16
additional damage if the minotaur is charging: 1d8 + 11 ⇒ (6) + 11 = 17
GM Aerondor
|
The skeleton is at the end of the log bridge
The skeleton that moments before rose from the ground moves south to attack the minotaur. At the same time, an earth elemental rises from the ground and also charges the minotaur.
Given summon range and the location of the minotaur they cannot flank for Cyrus, but they can get in a single attack. They only last the one round unless you have some other feats. Adrianna is out of range for forbid action as a spell, it only as a 25’ range for her.
attack-skeleton: 1d20 ⇒ 19
damage: 1d6 ⇒ 5
attack-EE-charge: 1d20 + 2 ⇒ (7) + 2 = 9
Nyroba can cross the river with her swim speed.
Menarul notches an arrow, and drops a third shot into the injured minotaur. Gutter closes on the minotaur.
Minotaur has axe in hand
Ibid jumps the river and then fires his bow, hitting the minotaur again. Cyrus tosses a flask of alchemists fire, but it misses, landing...1d8 ⇒ 1
Nyroba crosses the river and braces her longspear.
Janira meanwhile backs away.
Status
Bold can act: (everyone)
Gutter
Nyroba
Menarul
Adriana
skeleton - 4 damage (but probably desummoned)
Ibid
Cryus
Janira
Minotaur -24 dam
Adriana Korinne
|
Given summon range and the location of the minotaur they cannot flank for Cyrus, but they can get in a single attack. They only last the one round unless you have some other feats. Adrianna is out of range for forbid action as a spell, it only as a 25’ range for her.
Fair enough, assuming my acrobatics check passed, and the Minotaur is more than 25 feet away from the log, then I will simply double move instead. Character has now been moved on the map after taking her single move. If the Minotaur is not within 25 feet still, then she obviously won't cast the spell and will instead double move into the 25 foot range so she can use the spell next time.
Worth noting that while the earth elemental only lasts one round, I believe the Skeleton lasts a number of rounds equal to my Charisma Modifier. I have a Charisma Mod of +4, so assuming its been active for 2 rounds, then its got 2 more rounds left before it expires. Skeleton should also have DR (iirc), but I forgot what weapon the Minotaur is using, so it might not matter.
Also when did the Skeleton take damage, I must confess, I didn't see what hurt it.
Cyrus the Flea
|
The damage might have been from the alchemist's fire? If so, it should probably be just 1 point of splash damage. Yay for crappy rolls that I should be good at! :)
GM Aerondor
|
Skeleton took damage from the fire. The botched throw landed right on top of it. I need to add a point of splash damage to the minotaur though.
The Minotaur bellows in rage, and tries to break free
STR: 1d20 + 4 ⇒ (17) + 4 = 21
With a roar the creature rips the goo away and races after Janira who had pulled back to the river edge.
- Extra AOO from Skeelton, Earth Elemental (who has not yet desummoned), Gutter, and Nyroba
Status
Bold can act: (everyone)
Gutter
Nyroba
Menarul
Adriana
skeleton - 4 damage (desummoned after AOO)
Ibid
Cryus
Janira
Minotaur -25+(9 to 16) dam
How do you get+11 to your damage with the spear Nyroba? Not that is proabably matters with those AOO. That is about to be a very dead minotaur
Adriana Korinne
|
Why is the skeleton desummoned, I just said it should be up for a few more rounds....
Furthermore, did Forbid Action work, I just need to know if I double move (if its STILL out of range with her new position on the map), or if the spell was successfully cast
Nyroba Samradagar
|
20 str, two-handed, two-handed power attack, smite.
attack, smite, bless, power attack: 1d20 + 6 + 2 - 1 + 1 ⇒ (18) + 6 + 2 - 1 + 1 = 26
damage: 1d8 + 11 ⇒ (2) + 11 = 13
Ibid. Oxley Abel
|
Seeing the frightful presence of the minotaur directly before him, Ibid instinctively backs away from the threat. As he moves away from Janira, the elf feels the heavy weight of cowardice on his shoulders... retreating and leaving Janira to fend for herself.
Ibid performs a (full-round) withdraw action, but chooses only to back up 5 feet (I'm under the assumption I'm in difficult terrain).
Cyrus the Flea
|
After taking his time to carefully circle the powerful minotaur, Cyrus lets out a frustrated growl when the beast breaks free from from the goo that was holding it down. His frustrated growl turns into a moment of heart-stopping panic when he sees his new found infatuation so dangerously close to the mighty beast.
Calm down, she can obviously take care of herself, your just going to make yourself look worse... Maybe I can still impress her...
Jumping and rolling, Cyrus ducks into the open space between the creature and Adriana, slashing with his sickle.
Acrobatics to avoid AoO if it has reach: 1d20 + 8 ⇒ (3) + 8 = 11
Flanking Attack: 1d20 + 4 + 2 + 1 ⇒ (10) + 4 + 2 + 1 = 17 for Weapon Damage: 1d6 ⇒ 3 and Sneak Attack Damage: 1d6 ⇒ 4
The Gutter.
|
AOO spiked chain: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11
For his attack, he will move up and try a trip
spiked chain: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
And for kicks he'll demoralize the poor bastard
swift demoralize: 1d20 + 14 ⇒ (17) + 14 = 31
GM Aerondor
|
I cut the wrong line, skeleton is still around, EE is desummoned after AOO
Under the flurry of blows the minotaur falls to the ground twitching. Were it still alive, it would be thoroughly demoralised.
Janira is tired, but delighted.
"That was great! And you found another exit from the cave!"
It seems it will take more than a near death experience to faze her.
"Tell me all about it!"
You have now finished The Confirmation. You can go back in and take the other passage from the area with the gillman if you want, or you can call it a day here. You have fulfiled the critera for full credit. Those of you with day jobs, roll in the discussion thread if you have not already.
Cyrus the Flea
|
I am a completionist at heart, I would love to go back the other way
Menarul
|
Let's go, sounds like fun. I didn't get close enough to use anymore bombs...
Cyrus the Flea
|
Cyrus, though normally a bit more on the shy side, begins to explain to Janira the room with the miniature replica city, as well as the details of the meeting with the gillman. While filling her in, he also mentions that the group hasn't quite finished the task as originally described.
There was one other tunnel that led east that we did not get a chance to take. If the rest of you are up for it, I am itching to see what is down that way... He says with a hopeful eye and smile to the rest of the group.
Play it cool, don't look at her too much... Ok don't make eye contact... Ok don't let the eye contact linger... Ok at least smile now dufus...
That was awkward.
Did I just say that out loud? ugh... there is no hope for me..
Ibid. Oxley Abel
|
I"m all for exploring that last path too, sounds like fun.
Ibid can see the desperation in Cyrus' face as the rogue tries (in vain) not to glance at Adriana, and asks to go back into the cave system.
"I'm with Cyrus", Ibid says in agreement, trying to help out his new comrade, and not make the rogue's request and desperation obvious. "There is at least one more path to explore, and a creepy, crawly ooze to examine. Janira, we can show you the way, if you like."
The elf walks back to the cave mouth, beckoning the others to follow.
GM Aerondor
|
Janira looks on impressed.
"That's the true spirit of Pathfinding!"
She sets up a small camp site.
"I think I'll rest here. Don't forget to keep your journals updated"
The group heads back into the cave. Of the gelatinous cube, there is no sign. Presumably it has ozzed into one of the tunnels too small for the Pathfinders.
Back at the pond, the group find that Uori is absent. Perhaps returned to the sea?
1d6 ⇒ 2
The tunnel winds, the air getting stale as the group works their way further into the mountain.
The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident.
The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern.
skeli: 1d20 + 6 ⇒ (16) + 6 = 22
Cyrus: 1d20 + 4 ⇒ (10) + 4 = 14
Ibid: 1d20 + 3 ⇒ (5) + 3 = 8
Adriana: 1d20 + 2 ⇒ (6) + 2 = 8
Menarul: 1d20 + 2 ⇒ (4) + 2 = 6
Nyroba: 1d20 + 1 ⇒ (14) + 1 = 15
Gutter: 1d20 ⇒ 17
The bodies rise as the group approaches and, grabbing weapons, descend on the pathfinders with vengence in their dead eye-sockets.
Two try to attack Adriana...
attack: 1d20 ⇒ 3
attack: 1d20 ⇒ 19
One hits with a rusty weapon doing 1d6 ⇒ 6
Status
You can all go
Skelis
Adriana Korinne
|
"SERVE ME" Adriana cries out as a blast of energy smashes into the line of undead.
Command Undead, DC 15 Will Save
I don't know there CR, but if I cannot control all 4 of them, and have to choose to miss one, then I would choose to command the ones closest to me, so I don't die!"
Intend to 5 foot step backwards and move after the channel, since that attack did quite a lot of damage.
Nyroba Samradagar
|
Nyroba already did her smite today, so she just moves in, swinging her flail with abandon.
"Get back in the earth, you abominations! By the Inheritor, you shall fall!"
Power attack: 1d20 + 4 ⇒ (15) + 4 = 19
bludgeoning damage: 1d10 + 9 ⇒ (5) + 9 = 14
Attacking the Skeleton in front of Adriana. If that happens to be one that she's controlled, well, jot that down to not realizing what Adriana was trying to do. If that attack destroys the skeleton, Nyroba will 5-ft step into the place where it was.
The Gutter.
|
The Gutter brings his chain down on the Skelli in front of him (and down one square) ...
Piercing: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14
Assuming he's now just bone meal, The Gutter 5' steps into that space.
Menarul
|
Surprised by the skeletons, Menarul instinctively grabs a flask from his belt. Realizing what he has done, the half-elf grabs a second one, combines the two, and tries to lob it over the heads of his compatriots to the last skeleton.
This is of course assuming one or both pf the possible remaining skeletons fail Adriana's spell, if neither do Menarul will delay.
Ranged touch attack: 1d20 + 2 ⇒ (19) + 2 = 21 and assuming with the people standing in front of me concealment low miss: 1d100 ⇒ 80
Finally damage 1d6 + 4 ⇒ (1) + 4 = 5 and 5 = 5 splash.
Menarul
|
Undead are not our friends. Now repeat this with me, "Undead are not..." :P
But in all seriousness, I modified my post to not completely negate Adriana's action.
Cyrus the Flea
|
Cyrus moves quickly to react to the threat and watches most of the skeletons crumple almost instantaneously. Hearing Adriana attempt to command them, he leaps into position in case anything survives and doesn't fall under the lady's spell.
readied action to trip if the skeleton attacks anyone
Ibid. Oxley Abel
|
I'm not sure if all of the skeletons have been dispatched. I'll ready an action to shoot any skeletons which may still be "alive" and move to attack Adriana.
As the skeletons begin to fall before the elf, Ibid raises his longbow, an arrow already drawn, ready to shoot if a threat emerges from the carnage.
attack(longbow. shooting into melee): 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
damage(longbow w/ point blank): 1d8 + 1 ⇒ (2) + 1 = 3
I hope the skeletons have all fallen, because that shot was terrible :)
GM Aerondor
|
TWo skeletons are reduced to shards.
2d20 ⇒ (10, 10) = 20
The other two stand obiedently awaiting instruction.
Which mystery does Adrianna have? Bones? I don't notice channel negative energy as a revelation she has, so how does she quality for command undead? Not that it realy matters as the bomb would finsih them off otherwise...
Nyroba Samradagar
|
Undead Servitude (Su):
You gain Command Undead as a bonus feat. You can channel negative energy a number of times per day equal to 3 + your Charisma modifier, but only to use Command Undead. You can take other feats to add to this ability, such as Improved Channeling, but not feats that alter this ability, such as Alignment Channel.
-Posted with Wayfinder
GM Aerondor
|
Shows how much I know about oracles
Among the fallen bodies, you find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave.
Upon him you also find an amulet and a ring
after some playing around you discover them to be an amulet of natural armour +1 and a ring of protection +1
Returning to the outside, you find Janira snoring besides a fire near the cave entrance. She wakes at your appraoch.
"Wow, undead too! That was quite a Confirmation. One step above searching dusty library shelves eh?"
Resting the night, the group of Pathfinders returns to Absalom the next day. Offical confirmation is a week later, where each of the new Pathfinders is presented with their own wayfinder.
Complete! Day job checks in discussion thread if you have them, or add a note saying you won't be making them. I'll try to get chronicles done this evening. I'll probably put them up on a shared link.