Female Fighter

Nyroba Samradagar's page

170 posts. Organized Play character for Paladin of Baha-who?.


Full Name

Nyroba Samradagar

Race

Aasimar (musetouched)

Classes/Levels

Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Gender

Female

Size

M

Deity

Erastil

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 7
Charisma 14

About Nyroba Samradagar

Nyroba Samradagar
Female azata-blooded aasimar (musetouched) paladin (divine hunter) 2 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 62)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 20 (2d10+4)
Fort +7, Ref +5, Will +3
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longspear +5 (1d8+4/×3) or
. . spiked gauntlet +5 (1d4+3)
Ranged darkwood composite longbow +6 (1d8+3/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Spell-Like Abilities (CL 2nd; concentration +4)
. . 1/day—glitterdust (DC 14)
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
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Statistics
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Str 16, Dex 17, Con 14, Int 10, Wis 7, Cha 14
Base Atk +2; CMB +5; CMD 18
Feats Point-Blank Shot, Precise Shot
Traits militia veteran (any town or village), observant
Skills Acrobatics +0 (-4 to jump), Diplomacy +8, Knowledge (religion) +4, Perception +4, Perform (oratory) +4, Sense Motive +2, Survival +3 (+5 to avoid becoming lost); Racial Modifiers +2 Diplomacy, +2 Perform (oratory)
Languages Celestial, Common
SQ lay on hands 3/day (1d6)
Combat Gear cold iron arrows (20), cold iron blunt arrows[APG] (20), oil of magic weapon (3), potion of bull's strength, potion of cat's grace, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (43 charges), wand of mage armor (10 charges), wand of magic missile (10 charges); Other Gear mwk agile breastplate[APG], darkwood composite longbow (+3 Str), longspear, spiked gauntlet, wayfinder[ISWG], bedroll, belt pouch, flint and steel, holy text[UE], masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, whetstone, wooden holy symbol of Erastil, 13 pp, 1 gp, 9 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
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This dark-skinned, broad-shouldered woman looks like a human of Garundi descent, though her golden hair, pulled back in tight braids, is not typical of that people. Her eyes, with golden irises that glow with reflected light in the dark, are the only hint of her celestial heritage.

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